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[Odyssey 1.1] Skill group name changes

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SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#461 - 2013-07-26 03:30:59 UTC
For the period of ONE YEAR... I only ask one thing...

... PLEASE PLEASE PLEASE CCP...

... when you rename something, either put in parenthesis next to the new name, or as a cursor roll over pop-up, what the skill or category USED to be called.

So that way, older players who have been on for several years, can gradually get used to the new names, and it will keep the initial confusion of what skills are where down.

I know the new skill names are supposed to alleviate these problems but...

... there are some very silly (Google the word silly) people out there.

This little fix would keep those silly peoples' silly questions to a dull roar instead of a Blaster Cannon charge to the ear every five seconds.
Nova Satar
Pator Tech School
#462 - 2013-07-26 09:31:05 UTC
i think its fairly clear from this thread that everyone thinks its embarrassing and ********
Little Dragon Khamez
Guardians of the Underworld
#463 - 2013-07-26 09:42:27 UTC
Omnathious Deninard wrote:
Malcanis wrote:
Nova Satar wrote:
can we rename 'Gunnery' to 'Gun Shooting' please, as some people may not be aware the skills relate to the firing of the guns, rather than the appearance of the guns

I think Navigation should also be changed to "Spaceship Moving" so it's clear it relates to the movement of the ship, whereas navigation could be confused with directions and map based skills.


I like both of these ideas, I'll flag them to CCP later.

Can you lobby for space ship piloting to be changed to "I can fly this"


Whilst you are lobbying over this can you also lobby to drop all skills completely, replace the mouse interface with a console controller and change the meta description of all items to 'standard, prototype and advanced' and feature more naked ladies in the ccp advertising after all we really need these 12 year old kids in eve online like an extra hole in the arse!

Dumbing down of Eve Online will result in it's destruction...

Goldensaver
Maraque Enterprises
Just let it happen
#464 - 2013-07-26 18:25:17 UTC
Alright, my opinions on these matters.

PI should be in its own group, as it is now. Yes, it's a small group. But in that group is a list of skills that are in a vacuum from every other skill in game. They only really affect other skills in their group. You can do PI completely independant of everything else, except for getting an industrial skill to fly something to scoop. PI isn't affected by any other skills, and PI skills affect nothing else. They should be left on their own for ease of training for that specific thing.

I would almost feel for a "Harvesting" group to separate the core mining skills from the processing skills, but the group would be tiny and there is a link between the two where the processing skills let you use mining crystals. Ah well, what can be done?

Subsystems should remain independant from Rigs. You could have ship modification and ship modularization or something like that. I give no fucks what you name it. I just don't think they should both be lumped together in one big blob of skills. First of all, Subsystem skills are unique in that they are the only skill you can lose SP in if you do take all steps to keep your clone updated. You can keep your pod alive and those can still be lost. I just think those are unique in their own right and should be left for easy access to reskill again rather than hunting through rigging skills.

Perhaps you could separate out the science skills into two groups, "Science" and "Researching". You get your more basic skills, such as Advanced Laboratory Operation, Laboratory Operation, Metallurgy, Science, and possibly Research and Research Project Management in this (but those latter two would require new names), and leave the advanced skills which are required mostly only for invention in their own separate group. That way we'd have more basic science skills, like those required to research your blueprints in their own group, and invention related skills in their own group. This idea is maybe not good, I'm not sure how I feel on it, just thought I'd put it out there.

Spaceship Command needs to stay. I'm not a pilot, I'm interfacing with the ship and inputting my commands, I'm using my unique knowledge to interface with it and optimize it. I'm not just a monkey who sits in a seat and decides where to point it.
Aleander Brunsh
Center for Advanced Studies
Gallente Federation
#465 - 2013-07-27 11:25:15 UTC
SGT FUNYOUN wrote:
So that way, older players who have been on for several years, can gradually get used to the new names, and it will keep the initial confusion of what skills are where down.


The old players will notice something's amiss. It's all the guides suddenly going obsolete what I'm more worried about.
Ben Fenix
Deep Core Mining Inc.
#466 - 2013-07-27 23:36:29 UTC
CCP Ytterbium wrote:
...


Please read this: Missile Skill Rename

Proposed it ages ago, might be the right time to implement it.

BF

#Soup

Charlie Nonoke
Blue Republic
RvB - BLUE Republic
#467 - 2013-07-29 00:33:55 UTC  |  Edited by: Charlie Nonoke
Spaceship Piloting really sounds absurd.
Something which an 8 year old would name.

Spaceship Command is more appropriate, and here's why I think it is:

As far as I'm aware, YOU, are the captain of the ship, and even though your ship listens to your clicks, what really happens behind the scenes is you issuing commands to the personnel, and they individually activate the ship thrusters, defense systems, etc...
Here is a list of how many crew members each ship contains:
http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines

Piloting would suggest that you alone fly the ship, with no help.
Even though all EVE players KNOW that really, it's him/her which flies the ship, shouldn't we keep the EVE "lore" in correspondence?
As a captain, you command your crew to steer the ship.

Spaceship Command sounds more fitting.
CCP Ytterbium
C C P
C C P Alliance
#468 - 2013-07-29 16:34:43 UTC
Small update.

  • We're going to leave the "Spaceship Command" skill as such for now, even if things may change in the future.
  • Same with the "Planetary Interaction" and "Subsystem" skill groups, we're not going to touch them based on received comments.
  • "Multiple Targeting" and "Advanced Multiple Targeting" have been renamed "Target Management" and "Advanced Target Management".
  • "Armor Honeycombing" has been renamed "Armor Layering".
  • "Energy Management", "Energy Emission Systems" and "Energy Systems Operation" have been renamed "Capacitor Management", "Capacitor Emission Systems" and "Capacitor Systems Operation".
PinkKnife
The Cuddlefish
Ethereal Dawn
#469 - 2013-07-29 17:08:10 UTC  |  Edited by: PinkKnife
CCP Ytterbium wrote:
Small update.

  • We're going to leave the "Spaceship Command" skill as such for now, even if things may change in the future.
  • Same with the "Planetary Interaction" and "Subsystem" skill groups, we're not going to touch them based on received comments.
  • "Multiple Targeting" and "Advanced Multiple Targeting" have been renamed "Target Management" and "Advanced Target Management".
  • "Armor Honeycombing" has been renamed "Armor Layering".
  • "Energy Management", "Energy Emission Systems" and "Energy Systems Operation" have been renamed "Capacitor Management", "Capacitor Emission Systems" and "Capacitor Systems Operation".



Aww but I liked Honeycombing, reminded me of the breakfast cereal :(

Honestly, it should be something like efficiency or lightening. Layering sounds like it would have the opposite effect of what it does.
Sofia Wolf
Ubuntu Inc.
The Fourth District
#470 - 2013-07-29 18:24:16 UTC
PinkKnife wrote:
CCP Ytterbium wrote:
Small update.

  • We're going to leave the "Spaceship Command" skill as such for now, even if things may change in the future.
  • Same with the "Planetary Interaction" and "Subsystem" skill groups, we're not going to touch them based on received comments.
  • "Multiple Targeting" and "Advanced Multiple Targeting" have been renamed "Target Management" and "Advanced Target Management".
  • "Armor Honeycombing" has been renamed "Armor Layering".
  • "Energy Management", "Energy Emission Systems" and "Energy Systems Operation" have been renamed "Capacitor Management", "Capacitor Emission Systems" and "Capacitor Systems Operation".



Aww but I liked Honeycombing, reminded me of the breakfast cereal :(

Honestly, it should be something like efficiency or lightening. Layering sounds like it would have the opposite effect of what it does.


How about “Armor Optimisation”?

Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...

Harvey James
The Sengoku Legacy
#471 - 2013-07-29 20:12:32 UTC
How about new skills?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#472 - 2013-07-29 22:02:04 UTC
CCP Ytterbium wrote:
Small update.

  • We're going to leave the "Spaceship Command" skill as such for now, even if things may change in the future.
  • Same with the "Planetary Interaction" and "Subsystem" skill groups, we're not going to touch them based on received comments.
  • "Multiple Targeting" and "Advanced Multiple Targeting" have been renamed "Target Management" and "Advanced Target Management".
  • "Armor Honeycombing" has been renamed "Armor Layering".
  • "Energy Management", "Energy Emission Systems" and "Energy Systems Operation" have been renamed "Capacitor Management", "Capacitor Emission Systems" and "Capacitor Systems Operation".

"Armor layering" implies adding armor, which isn't what the skill does.
"Armor honeycombing" implies making the armor lighter, which is exactly what the skill does.

Not sure why you need to change that one...
Harvey James
The Sengoku Legacy
#473 - 2013-07-29 22:06:22 UTC
Chris Winter wrote:
CCP Ytterbium wrote:
Small update.

  • We're going to leave the "Spaceship Command" skill as such for now, even if things may change in the future.
  • Same with the "Planetary Interaction" and "Subsystem" skill groups, we're not going to touch them based on received comments.
  • "Multiple Targeting" and "Advanced Multiple Targeting" have been renamed "Target Management" and "Advanced Target Management".
  • "Armor Honeycombing" has been renamed "Armor Layering".
  • "Energy Management", "Energy Emission Systems" and "Energy Systems Operation" have been renamed "Capacitor Management", "Capacitor Emission Systems" and "Capacitor Systems Operation".

"Armor layering" implies adding armor, which isn't what the skill does.
"Armor honeycombing" implies making the armor lighter, which is exactly what the skill does.

Not sure why you need to change that one...


seems like wasted time and effort honeycombing is awesome name layering suggests adding who thought of this?

improving drone skills like e-war drone interfacing and adding new ones would be a better use of your time CCP

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Little Dragon Khamez
Guardians of the Underworld
#474 - 2013-07-29 23:18:13 UTC
CCP Ytterbium wrote:
Small update.

  • We're going to leave the "Spaceship Command" skill as such for now, even if things may change in the future.
  • Same with the "Planetary Interaction" and "Subsystem" skill groups, we're not going to touch them based on received comments.
  • "Multiple Targeting" and "Advanced Multiple Targeting" have been renamed "Target Management" and "Advanced Target Management".
  • "Armor Honeycombing" has been renamed "Armor Layering".
  • "Energy Management", "Energy Emission Systems" and "Energy Systems Operation" have been renamed "Capacitor Management", "Capacitor Emission Systems" and "Capacitor Systems Operation".


Good news for all of us ship commanders. Thank you.

Dumbing down of Eve Online will result in it's destruction...

Daniel Plain
Doomheim
#475 - 2013-07-30 00:05:09 UTC
CCP Ytterbium wrote:
Small update.

  • We're going to leave the "Spaceship Command" skill as such for now, even if things may change in the future.
  • Same with the "Planetary Interaction" and "Subsystem" skill groups, we're not going to touch them based on received comments.
  • "Multiple Targeting" and "Advanced Multiple Targeting" have been renamed "Target Management" and "Advanced Target Management".
  • "Armor Honeycombing" has been renamed "Armor Layering".
  • "Energy Management", "Energy Emission Systems" and "Energy Systems Operation" have been renamed "Capacitor Management", "Capacitor Emission Systems" and "Capacitor Systems Operation".

good improvement in my opinion. the capacitor suff sounds a little awkward and i prefer the old names, but that's just personal taste at this point.

I should buy an Ishtar.

Destoya
Habitual Euthanasia
Pandemic Legion
#476 - 2013-07-30 07:59:15 UTC
Armor Layering is confusing with the module "Energized Armor Layering Membrane" . One solely affects armor plates while the other affects armor hitpoints regardless of whether plates have been installed.

Armor Honeycombing makes more sense, or alternatively something like Armor Plating Optimization, Armor Compositing
Sephira Galamore
Inner Beard Society
Kvitravn.
#477 - 2013-07-30 14:56:23 UTC
I was always impressed how many tech and names are somehow still tied to actual tech/science. When you introduced Armor Honeycombing, that was another example.
As others have said, "Armor Layering" even implies a diametrical meaning.
Jerrick Chase
Deep Core Mining Inc.
Caldari State
#478 - 2013-07-30 15:05:46 UTC
CCP Ytterbium wrote:
Small update.

  • We're going to leave the "Spaceship Command" skill as such for now, even if things may change in the future.
  • Same with the "Planetary Interaction" and "Subsystem" skill groups, we're not going to touch them based on received comments.
  • "Multiple Targeting" and "Advanced Multiple Targeting" have been renamed "Target Management" and "Advanced Target Management".
  • "Armor Honeycombing" has been renamed "Armor Layering".
  • "Energy Management", "Energy Emission Systems" and "Energy Systems Operation" have been renamed "Capacitor Management", "Capacitor Emission Systems" and "Capacitor Systems Operation".


Great!
Good.
Good.
Eh.
Good.

Why "armor layering"? That implies the opposite of what the skill actually does, doesn't it? I fly mainly shield ships going into armor ships soon, training "Armor Layering" at first glance seems like I will be adding mass to the ships (more armor, more weight) when in reality its lightening the ship a bit. At work so I can't view the actual skill description.

Regardless... honeycombing makes more sense.

http://compositeswiki.org/honeycomb-structures/

Stick with honeycombing.
Dersen Lowery
The Scope
#479 - 2013-07-30 16:18:44 UTC
CCP Ytterbium wrote:
We're going to leave the "Spaceship Command" skill as such for now, even if things may change in the future.


Even if we do end up piloting our ships, as the new trailer sort of implies, "command" sounds better.

Everything else is fine, although I don't quite get "Armor Layering," and I prefer "Acquisition" to "Management" for the targeting skills.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Balzac Legazou
Center for Advanced Studies
Gallente Federation
#480 - 2013-07-30 22:45:16 UTC  |  Edited by: Balzac Legazou
Siresa Talesi wrote:

Again, it "doesn't sound that great," because it is grammatically incorrect English! You cannot pair an adjective (multiple) with a verb (targetting)! It sounds wrong because it is wrong!


"Targeting" in that context isn't a verb, it's a noun (i.e., "the targeting of multiple targets", not "I am multiple targeting some targets"), just as "a killing" or "an opening" are nouns, although they're spelled the same way as the corresponding transitive verbs. It's perfectly fine to say something like "multiple opening strategies" (ex., in chess) or "multiple targeting systems" (ex., laser painter vs. GPS-guided bombs). But things can be correct and sound bad, and "multiple targeting" does.

Anyway, looks like they've already picked a better alternative.

Now if only they'd split Resource Harvesting (mining) and Resource Processing (refining) into different groups...

P.S. - I agree that "Armor Layering" sounds a bit ambiguous. Maybe "Armor Plate Optimization", if you really want to get rid of "honycombing", for some reason ?