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Stealth bombers need some tweaks

Author
Zetak
State War Academy
Caldari State
#1 - 2013-07-25 05:49:30 UTC  |  Edited by: Zetak
Hi guys!

Recently I started to meddle with the idea of doing some pvp. I browsed through the ships to choose one class I would like to fly. I happened to like stealth bombers, but immediately recognized the weaknesses the ship has. while it is great that it can have a bomb launcher, but it is banned from empire space, so essentially the ship loses a big chunk of damage. That actually does not bother me, but there is one slot where you cannot put anything useful except smartbombs.
The other problem I have with the ship, is the very limited number of slots. don't get me wrong, you can put on an effective fit, but in some ways it will lack. When I look on the S.Bomberss and the assault ships, It pokes my eyes, that while an A.Ship allows a quite relaxed fit, S.Bombers offers no such thing, meaning you have to try real hard and have a lot of cash and skill point to put on a fit like this:What?
[url]http://eve.battleclinic.com/loadout/60485-Manticore-Fighter.html[/url]

So an extra mid or low slot would be nice and some Powergrid buff to be able to have an optimal fit, and an extra launcher would help quite a bit to fill the void if you cannot fit a bomb launcher. I would't mind at all if 25% of the max damage bonus would be taken away in return of an extra launcher. I would add that instead of the flight time bonus the ship has, you should be buffing torp velocity bonus even more. I would change the expl velocity bonus of the ship, to expl radius, but that's because I personally favor precision to smaller targets than precision against speed. T2 damage torps have quite big expl radius, and it is impossible to hit any target effectively which is smaller than a bs with rage T2 ammo.

I believe the tweaks I'm suggesting are not unreasonable at all, since all of the missile ships has huge missile speed boosts, precision bonuses and an extra slot. And quite frankly this ship needs these as much as the next ship in line
Roime
Mea Culpa.
Shadow Cartel
#2 - 2013-07-25 06:00:47 UTC
No, not really

.

Job Valador
Professional Amateurs
#3 - 2013-07-25 06:01:25 UTC
Hook up with bombers bar if you want too see how a bombless stealth bomber can work out in empire space. also no too whatever you said in that wall of text, couldn't bother myself too read it

"The stone exhibited a profound lack of movement."

ShahFluffers
Ice Fire Warriors
#4 - 2013-07-25 06:09:46 UTC  |  Edited by: ShahFluffers
That fit you linked is a hyper-specialized anti-ratting Stealth Bomber. It is good for nothing else besides killing specialized ratting ships that players fly out in 0.0 space solo.

The rest of us "normals" use Stealth Bombers with just torps, cloak, afterburner, 2 target painters, 2 ballistic controls, and whatever else to taste (I prefer a bit of a buffer tank or E-war).
Get an interceptor to point something cruiser sized or larger, decloak 40+ off with 2 or 3 other bombers, and nuke the target in under 20 seconds.
uyguhb
Imperial Shipment
Amarr Empire
#5 - 2013-07-25 06:31:02 UTC  |  Edited by: uyguhb
stealth bombers trade off speed, tank, agility for a high level of dps unmatched by any other frigate class, and the ability to warp cloaked. So i find stealth bombers and covert ops ships in general to be quite balanced due to all the draw backs they have.
Trii Seo
Goonswarm Federation
#6 - 2013-07-25 07:36:22 UTC  |  Edited by: Trii Seo
Can't tell if troll or just bad. Alright, I'll bite for the sake of people knowing about things.

The Stealth Bomber is actually pretty well balanced. The only thing I'd consider suggesting CCP fiddled with would be the damage bonuses which are racial damage but that's really not that important.

Bombless bombers work fine, the utility high can work really nice - a covert cyno, an offline probe launcher, single arty/autocannon (yes - you'd be amazed how useful that is when it comes to dealing with hostile drones! even if it only makes the enemy pull them in and launch to break lock, he won't be doing damage to you at the time.) or even a heatsink salvager. Overheating torpedo launchers isn't exactly uncommon given the ship's squishiness and putting something to soak up the heat meter between them and your cloak may just spare you the embarassment of burning it out.

...And the rest of the post is just so bad it smells like a troll bridge on mating season. The bomber is pretty much meant to kill battleships so rage torps hitting well only big targets is quite appropriate.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Sura Sadiva
Entropic Tactical Crew
#7 - 2013-07-25 09:44:08 UTC  |  Edited by: Sura Sadiva
Adding a low slot doesn't sound like a "tweak" to me, it's just an huge buff, I think overpowered.
SB seems very well-balanced to me as they're now.

Yes, the racial damage bonus could be a bit limiting, but on the other side cross training requirement are so cheap, it's only the racial frigates. And anyway having a more generic damage bonus should come with a reduction of the overall percentrage. I think is fine as it is now.
Doddy
Excidium.
#8 - 2013-07-25 21:11:23 UTC
bombers already have enough slots, any more is massive over buff. And you realise you can put a gun in that extra slot or a probe launcher, or a covert cyno, or a nos/neut, or a salvager.

Don't be silly.
Doddy
Excidium.
#9 - 2013-07-25 21:15:01 UTC
Also that fit is truilly terrible. The bomber that needs a faction tank is doing something wrong (not fitting enough ewar for a start).
Unsuccessful At Everything
The Troll Bridge
#10 - 2013-07-25 21:54:13 UTC
There is absolutely nothing wrong with bombers.

I have used bombers to torp down plenty of people in lowsec and highsec. I would suggest actually flying a stealth bomber with a qualified group using a good fit before running to the forums and telling everyone how broken they are.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Alundil
Rolled Out
#11 - 2013-07-25 22:10:59 UTC
Stealth Bombers perform their designated tasks very well already.

Just because there's are slots left over depending on what fit you're flying doesn't mean you HAVE to put something there. In HighSec/LowSec no bomb launcher doesn't mean put a smart bomb on. If you're within smartbomb range (small at that) in a stealth bomber something has either gone very badly wrong or it's about to.

Design your fit for a purpose. If that means empty slots, fantastic. Less CPU/PG used (and less expensive when it dies).
If you've got spare slots in the mids ewar modules are useful (the longer ranged ones more than the rest generally)
You should never have empty slots in the lows - these should always be fit with either damage mods or agility/nano mods for the GTFO factor.

Bombers excel in groups. Find a group.

I'm right behind you

Shahai Shintaro
State War Academy
Caldari State
#12 - 2013-07-25 22:17:27 UTC
The only tweak I would make is letting me use bombs in low sec
Balthazar Lestrane
Dirt 'n' Glitter
Local Is Primary
#13 - 2013-07-26 01:15:49 UTC
I might give the Nemesis a bit more CPU to work with but.. no to OP. -1
Kirtar Makanen
State War Academy
Caldari State
#14 - 2013-07-26 03:59:40 UTC
Empire restrictions are poor reasons for changes. By that reasoning dictors and hictors (less so on the latter due to infinipoint) due to the inability to bubble in empire. Furthermore, that would suggest that titans need buffs due to their inability to doomsday in lowsec. Stealth bombers are specialized hulls and perform their role perfectly fine.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#15 - 2013-07-26 07:13:25 UTC  |  Edited by: Sergeant Acht Scultz
Shahai Shintaro wrote:
The only tweak I would make is letting me use bombs in low sec



This, anything else no.

Edit: gate camps could be easier to break by smaller entities but also change low sec dynamics deeply, maybe reduce dmg or area of effect in this specific SS zone but bombs in low sec I'm definitively all for it.

removed inappropriate ASCII art signature - CCP Eterne

Doddy
Excidium.
#16 - 2013-07-26 11:16:09 UTC
Sergeant Acht Scultz wrote:
Shahai Shintaro wrote:
The only tweak I would make is letting me use bombs in low sec



This, anything else no.

Edit: gate camps could be easier to break by smaller entities but also change low sec dynamics deeply, maybe reduce dmg or area of effect in this specific SS zone but bombs in low sec I'm definitively all for it.


How are bombs going to break a lo sec gate camp? If the "smaller" entity can field the dozen or so bombers required to actually kill the campers plus a bait to get them agro'd so they dont just jump through how big is this supposed camp? And why are these campers not spread out, flying fast ships and have no insta-lockers?
Zetak
State War Academy
Caldari State
#17 - 2013-07-29 08:02:11 UTC  |  Edited by: Zetak
My argument is the lack of proper customization of the ship. You can make a decent tank but lack speed. you can have proper speed, but lack a decent tank. yes you can have buffer tank, while you fit tp-s, but speed tanking is just a field band aid since you will be tackled or ecm-ed at some point.
Heck Even electronic attack frigates have better tank+speed capabilities than stealth bombers. The argument that it has stealth is just wrong, especially if it the fight is prolonged. After you are targeted, you cannot go back to stealth. you just hope, that you will not be tackled and damaged long enough, to make your partners and you kill every enemy.

Also stacking stealth bombers? Why it is different from stacking bs-s or bc-s? If you stack a stealth fleet for roaming then a black ops fleet recon support is no different from a stealth bomber fleet in terms of damage. Yes, there is the notorius bomb, i agree, but adding a middle or low slot won't change the fact that if they stack bombers present time you will die a horrible death, extra slot or not.

Every refurbished ship got tweaked for one extra slot. But even if the ship does not get one extra, the toughness and speed of the ship surely needs to be increased to give a better fighting chance at least bring it to electronic attack frigates level. I refuse to accept that one class can be used only to one specialized task and have a very narrow fitting line.

One lat thought. now that the cruise missiles was 'balanced' , a BS can hit a frigate effectively, and a cruiser full damage. so can a BC. Typhoon for example has the potential to pop a frig to full damage. So yea. The manticore med range+slow torp mechanic is mediocre at best, and limited to large targets only.

Btw. If someone see things differently, that is not trolling. Thank you for your contribution to my topic so far.
Arya Regnar
Darwins Right Hand
#18 - 2013-07-29 08:43:52 UTC
uyguhb wrote:
stealth bombers trade off speed, tank, agility for a high level of dps unmatched by any other frigate class, and the ability to warp cloaked. So i find stealth bombers and covert ops ships in general to be quite balanced due to all the draw backs they have.

Daredevil comes pretty close to that DPS
It's a bad comparison though Lol

EvE-Mail me if you need anything.

HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#19 - 2013-07-29 09:37:58 UTC
Zetak wrote:
especially if it the fight is prolonged.

Stealth bombing: you're doing it wrong.
Balthazar Lestrane
Dirt 'n' Glitter
Local Is Primary
#20 - 2013-07-29 11:15:32 UTC  |  Edited by: Balthazar Lestrane
Quote:
Every refurbished ship got tweaked for one extra slot. But even if the ship does not get one extra, the toughness and speed of the ship surely needs to be increased to give a better fighting chance at least bring it to electronic attack frigates level. I refuse to accept that one class can be used only to one specialized task and have a very narrow fitting line.


I refuse to accept your lack of insight and understanding about EVE or what CCP has been doing the past year. It's called "Tiericide", let's break it down. Ship tiers are being stripped from the game. So comparing any class vessel to any other vessel outside of it's role is completely pointless. Electronic Attack Frigates use EWAR to disrupt an enemy and are way too different a role compared to bombers. Stealth Bombers are stealth frigates that aside from being able to launch bombs, warp cloaked, light covert cynos and jump to them, they can also put out 500+ DPS. Also great for just about any intel work. You should be not be able to fit this ship like other vessels. Aside from minor minor changes to CPU or PG, there's little argument for a overhaul large enough to give bombers the grid pools to fit for both speed and tank. You fit for one or the other, but not both.

Quote:

One last thought. now that the cruise missiles was 'balanced' , a BS can hit a frigate effectively, and a cruiser full damage. so can a BC. Typhoon for example has the potential to pop a frig to full damage. So yea. The manticore med range+slow torp mechanic is mediocre at best, and limited to large targets only.


I agree, I think it's a little ****** that certain Battleships are being provided this incredible defense against smaller craft when Battleships aren't really meant to fight frigates with their main weapon systems, they have drones for that. Thing is though, the slow torpedo mechanic can be worked around pretty easily by having as many Rapiers as needed to properly support a bomber operation.