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RNI Torp Fitting

First post
Author
Caitlyn Tufy
Perkone
Caldari State
#21 - 2013-07-29 06:16:23 UTC
Lojak 2501 wrote:
why are ppl fitting 4 BCS?

i was under the impression that 3 was the limit and after that the bonus u get from the 4th isnt enough to cover the lost slot due to diminishing return


This highly depends on what else you could put into that slot. With gunships, you have to balance dps and tracking, giving you limited slots to play with. With missiles, though, you can only put BCUs into low slots, at which point it's a question of more tank (damage control) vs. about 60 extra dps. And since you should run with as much dps as possible in pve, BCU almost always wins.

Quote:
Or even though it isn't a drone boat maybe a drone damage amp would help more if missions still have those pesky scramming frigates.


You get less dps out of a DDA than you do out of the 4th BCU. However, some fits use a DDA in CNR's fifth slot to boost the drone damage a bit.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#22 - 2013-07-29 07:02:55 UTC
4th BCS allows many rats to take one less volley to kill.
Shereza
Center for Advanced Studies
Gallente Federation
#23 - 2013-07-29 08:42:10 UTC
IIshira wrote:
Plus adding 500 mill worth of faction launchers to an already faction/deadspace fit ship is like posting a sign that says "Please... Pretty please gank me!"


People keep posting stuff like that yet in the seven years that I've been playing I've never seen it actually work out that way. Personally, I think being stupid puts up a bigger "Please... Pretty please gank me!" sign than putting expensive stuff on your ship does. I say that as someone who routinely flies 500m+ ships with 2b+ worth of modules on them and hasn't come close to losing any of them.
Malcanis
Vanishing Point.
The Initiative.
#24 - 2013-07-29 10:54:24 UTC
Caitlyn Tufy wrote:

Quote:
Or even though it isn't a drone boat maybe a drone damage amp would help more if missions still have those pesky scramming frigates.


You get less dps out of a DDA than you do out of the 4th BCU. However, some fits use a DDA in CNR's fifth slot to boost the drone damage a bit.


I do this and I recommend it. The paper DPS figure is less imporant than killing off those nasty elite frigates when you have a ship that just barely has enough tank.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Bertrand Butler
Cras es Noster
#25 - 2013-07-29 10:58:05 UTC  |  Edited by: Bertrand Butler
I always thought that the 4 BCU (3 CN, one T2) + 1 T2 DDA was the standard for the RNI. Gank is king in PvE, and the faster you destroy a DPS spike the less tank you need to finish the room. A DDA is a very good choice, it gives you the ability to down frigs fast while multitasking the spike (missiles against the biggest DPS or towers, drones against the scramblers-webs).

A DC is an odd module to use in L4 PvE, you should have a pretty adequate active tank without it.
Morrigan LeSante
Perkone
Caldari State
#26 - 2013-07-29 11:08:58 UTC
I ended up leaving the DDA mainly off in favour of a sensor mod - its just so tight a fit, you can barely get the right stuff on it and the DDA just eats up a lot of CPU for something I dont seem to miss in game.
Bugsy VanHalen
Society of lost Souls
#27 - 2013-07-29 17:20:00 UTC
Zhu Dark wrote:
Don't know what I'm going to use it for. I'm just recently back from an extended break from Eve and I'm still trying to catch up with all the changes. I'm really thinking about just wholesaling the hull and switching to the SNI. With the extra mid I can actually fit a point and a web while still having a brick of a tank. I'm sticking with highsec for a while doing missions to relearn how to fly properly and earn a little brainless ISK while I do it.

My secondary ship is a tengu. Even with implants and the kinetic bonus it's still pretty slow kill anything bigger than a cruiser. I'm hoping the BS will have a little more punch while i can just leave the frigs to the drones. BTW, what happened to drone aggro? Even after I pull a group, as soon as i drop drones they seem to be the primary target.

LOL, drone agro, yes,

They have been repeatedly "tweaking" it, without ever mentioning it in the patch notes. Still it is much better than it was. BS's will now not target light or medium drones, but when sending them after elite frigates you pretty much have to put them on passive and control them manually. They also often get targeted by frigates they do not even agro.

Often frigates you agro will switch to the drones. If you baby sit them you will not lose many, but the days of setting them on auto agro, and leaving them to deal with frigs while you kill the rest are long gone. Drones now have to be micro managed to survive. On top of that some sites/spawns hate drones more than others.

They now have a bar that controls hate generated by drones. for a while they had it turned down to the point drones were almost the same as they used to be. Now they are messing with it again.
Zor'katar
Matari Recreation
#28 - 2013-07-29 17:34:04 UTC
Bugsy VanHalen wrote:
They now have a bar that controls hate generated by drones. for a while they had it turned down to the point drones were almost the same as they used to be. Now they are messing with it again.

Source?
stoicfaux
#29 - 2013-07-29 18:37:42 UTC
Zor'katar wrote:
Bugsy VanHalen wrote:
They now have a bar that controls hate generated by drones. for a while they had it turned down to the point drones were almost the same as they used to be. Now they are messing with it again.

Source?

http://community.eveonline.com/news/dev-blogs/73413
http://evenews24.com/2012/10/04/dev-post-update-on-the-upcoming-npc-ai-changes/

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Zhu Dark
Ministry of War
Amarr Empire
#30 - 2013-07-29 21:35:38 UTC
I always leave my drones on passive. I would pull a single group, make sure they were all targeting me, and then drop the drones on the frigs. It seemed like every frig in the group would immediately switch to the drones. This was with a flight of medium drones. I have since switched to light drones and what do you know. Haven't lost one yet, or even had one shot at.
IIshira
School of Applied Knowledge
Caldari State
#31 - 2013-07-30 20:37:30 UTC
Morrigan LeSante wrote:
I ended up leaving the DDA mainly off in favour of a sensor mod - its just so tight a fit, you can barely get the right stuff on it and the DDA just eats up a lot of CPU for something I dont seem to miss in game.


After the AI change I changed my tactics. With target painters and precision cruise missiles I rarely use drones on my Raven anymore.
Arnold Blackthorne
Center for Advanced Studies
Gallente Federation
#32 - 2013-08-01 03:52:55 UTC
As we are discussing on this can someone explain a bit to me on the usage of TP.

1. does using a TP on a target BS useful?

2. if i use 2 TP on a single target will my damage to the target increase?

3. does drone damage output improved with usage of TP as well?

4. can someone explain how is the best way to utilise a TP.

Thank you
Zor'katar
Matari Recreation
#33 - 2013-08-01 11:21:49 UTC
stoicfaux wrote:
Zor'katar wrote:
Bugsy VanHalen wrote:
They now have a bar that controls hate generated by drones. for a while they had it turned down to the point drones were almost the same as they used to be. Now they are messing with it again.

Source?

http://community.eveonline.com/news/dev-blogs/73413
http://evenews24.com/2012/10/04/dev-post-update-on-the-upcoming-npc-ai-changes/


Thanks, but I don't see anything in either of those that mentions anything about them having a bar to tweak aggro, or that they're messing with it again without putting it in the patch notes.
Egravant Alduin
Ascendance Rising
Ascendance..
#34 - 2013-08-01 11:39:57 UTC
Torps in a CNR isn't a good idea since the applied damage will be worse cause of high explosion radius of torpedoes .Anyway if you want to see this 9500 alpha strike see this fit .

Raven navy issue
4 x caldari navy ballistic
1 x dyad co processor

Gist B X-large shield booster
Thermic dissipation filed X 1
Kinetic Dissipation field X 1
Adaptive invulnerability Field x 1
One array target painter
100mn after burner
Shield boost amplifier or second target painter

8 x torpedoes tech 2

2 x rigors II
1 x Large ancillary current router

In the med slots use the ones with the lowest cpu not tech 2


Feel the wrath of the GECKO!

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