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HACKED OFF!!! CSM and CCP: Please consider our plea!! Restore sanity to Hacking and Archeology!

First post
Author
Mirac Factar
Hypergolic
#21 - 2013-07-28 23:01:38 UTC
Agree,

The minigame was a good addition to data/relic sites, but the loot spew mechanic is completely out of place in EvE.

I would suggest that the loot spew be removed and that the loot be contained IN the nodes of the minigame in some way so that you have to make decisions in that game around what loot you get vs risking failing the hack etc.


Alpheias
Tactical Farmers.
Pandemic Horde
#22 - 2013-08-01 08:22:04 UTC
I propose that CCP makes hacking a lot harder, like actually adding a challenge to the mini-game because right now it is only slightly more time consuming than it was before.

One of the "dangers" of hacking would be to have your ship counter-hacked by the systems core, prompting your ship to self-destruct, a sequence that you cannot abort and the only way out is to find the core before time runs out.

Make hacking more like minefield, a game with a definite 'game over' screen.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

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