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[Data Collection - Highsec] I want to hear your words, post them here!

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tengen san
Triton-TC
#121 - 2011-11-07 20:48:30 UTC
Quote:

8) Mining--goes without saying, but needs to much more interesting/dynamic, and much less bottable.


I have don it now for an extended time and the more I did ........

Changing Mining in High sec would indicate changing it from the scrap.

So why not change mining all together

Let’s take a look on the economy of the game. From the understanding of a self-sufficient player driven Economy circle the game is pillared on:

1. Mining (Ore, PI, Moon, Recycling)
2. Production
3. Market
For the sole purpose to supply in one or other way:
4. PvP

Some call a sandbox I rather call it an economic simulation placed in hostile environment. Set the notations beside let’s focus on 1 mining in the relevance of a self-sufficient player driven economy; the retrieve of raw materials. I combine here Moon mining, planetary interaction and ORE mining under the terms of RME, Raw Material Extraction. Whether this is form Moon materials, PI,or ORE Mining. I explicitly leaf out RME trough recycling (drones and modules) as it would well exceed the size of the proposal.

A brief history of ORE mining in the Game:
In 2003 it seems appropriate for a new game to adapt to the general play style of almost any MMP Games at the time with some sort of mining. The economy of EvE evolved during the last 8 Years and being more dedicated to other materials than the basic ORE mining.
To my consideration and in the progress of economical evolving the present ORE mining has become outdated and therefore obsolete.
I focus hereby strict on the cost (investment, maintenance) and reward point of view

Cost/ reward scheme:

1.Moon mining (low and 0.0.) high cost
2. PI (all) median to low cost
3.ORE mining (all) low cost

With PI you set up your factory’s and take in the profit with no risk to the installation.

With ORE mining there is just an initial expense of the exhumer and non-other than a gank.
As for PI there are possible implements on the way to rise the rist/cost factor which will give it a more realistic place within the simulation (sandbox) by private owned custom offices and a possible role in a future Dust involvement.
Leaves mining ORE as a classic RME with only some little changes ever since. However it contains no real cost factor to run a mining operation and take the profit. No fuel cost (exept the rouqual). The other factor is, ORE mining as today can be done semi Afk ore full AfK which is not in the sense of the game.
However the action of mining itself commands doing it in AfK moode or at least semi AfK. Even the godfather of Mining Halada postulated in his well lauded Mining guide: “Staring for a sustained time on the mining laser will have you end up in the psych ward.” He was seriouse on it!

Whilst two of the RME’s, Moon mining and PI are for a good reason mostly automated processes, ORE mining isn’t, but should be!
As a side effect: A bot on a Moon POS, a bot on a PI installation are obsolete and ineffective as the material retrieving processes is already automated and only need attention requirement to restart the process. Of course you can place a bot to do some steering but as for PI, the available resource amount change and therefore require player attention.

Similar could apply to ORE Mining.

A Proposal:
No more Asteroid belts in any system as known.
Player driven Mining and refining colonies

The Source:
1. ORE belts around a complete planet and not just some rocks somewhere in a system.
Once mined, the Roids re-spawn on in-calculable time and size. Some death nuts are amongst them.
2. ORE asteroids are of significantly size revealing its ORE similar to PI. I prefer 1 as better since there already is PI.

The Equipment:
A POS similar mining colony means with the profit coms the expense. The excavators are operated from the mining POS. Small medium and large determine the amount of excavators.
Yes, they can be installed on High sec planets with a significantly lower resistance than a low sec or 0.0 Mining-colony. They are simpler to set up and faster to be demounted as the regular POS, and as such more mobile.

The Calculation:
Base calculation can be the amount mined by any Human operated vessel in the belt for a max of 2 hr. I personally think this is the max time one can pay attention to it without slipping in some sort of hypnosis. AfK mining is not considered in estimation!
8.000m³ volumes could be the amount of one excavator for 24hr. as the excavator can run just like a moon harvester or a PI installation, adjustable from one to 24 hr. The Mining-colony can be upgraded to do refining jobs.
The excavators run on time by damage, just like mining cristals


New player modus.
Since mining is a source of income for new players:
Civilian Mining excavators with a loading capacity of 600m³/24hr. Ore shall be transported to Player owned Mining colonies for refining or saled dirctely on the market.

I expect the fast majority of the mining community will dismiss this proposal but again, I do believe attention should be paid to the fact any action in the game supporting AfK and watch your favored TV show in the meantime, is not what the game is design for, any action within the game obsoleting the request of direct attention is an open door for botting and thus should be left to automated processes in first place.

Assumable, big alliances will not go for this proposal just as they state unanimously they don’t have any bots running in their hidden 0.0. Systems, but it is illusive to buy into this argument, the temptation is just too big!

So, more time to actually play the game and lifting ORE mining in a more realistic market situation equal to moon mining and future PI. On a second thought may even attract to a better use of Low sec.




Temba Ronin
#122 - 2011-11-07 21:30:01 UTC
Tengen San
Interesting ideas you have voiced here. Having mined for longer then 2 hours in a large grav site and belts in general initially i think your extracted ore amount is far to low.

Putting all the ore around 1 planet would just increase ganking and miners are not going to be in favor of that at all i would suspect. The easy way in which ice fields have been interdicted proves that beyond a doubt.

More mobile mining POS is an interesting concept but most miners are not going to set up a POS for 30 minutes before they can mine for just 2 or 3 hours not very reasonable or practical.

Now an ore belt that encompassed an entire system like a ring where you had to keep moving to target with scanning skills rocks worth mining would increase player interaction while not concentrating miners into nice neat little target clusters and would make it far more difficult to automate.

Mining was one of the first group activities i participated in in EVE and it created lasting bonds, why that is reviled in an MMO eludes me.

Seems like a Rorqual with a temporary force field projector that burned fuel could accomplish a lot of what a more mobile POS could be tasked to do. Because this might actually stimulate more group play i wonder were the howls of no way are going to come from?

Somehow a roving band of Orcas, Hulks, Retrievers, and race specific mining frigates, destroyers, and cruisers would be a site to see with a Rorqual trailing behind them or in the center of the mining op to process and compress the ore seems like a move in the right direction to reduce the bot ability to out mine humans and to get players to fly their Rorquals outside of their POS forcefields while interacting with more players.

I think your idea has merit but i am not sure the plus will out weigh the minus without careful calculation.

Of course i would implement this ability in all segments of space from high sec empire to null including wh space.

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Snabbik Shigen
Hedion University
Amarr Empire
#123 - 2011-11-08 04:20:08 UTC
Increase the cost of wardecs and add some sort of scaling based on the number of pilots involved in the conflict. Hi-sec wardecs are basically economic warfare, so their costs should reflect that. The current fees are way too cheap given how fast you can make 50M ISK now with Incursions.

Break the 0.01 ISK market game in some fashion. Raise the fee to change an order or make the fee scale based on the total value of the market order.

Do away with region-wide buy orders and make the maximum range only 20 jumps at level V. More niches for the small traders to live in the margins.

Break the market hubs - maybe add higher fees for putting up market orders in the existing trade hub systems to encourage a migration to the surrounding systems.

Make the security status of the system have more meaning - such as gate/station guns podding someone who enters 1.0 space if their security status is too low, or preventing wardecs from being allowed in 1.0 systems unless you pay a premium fee for the wardec.
NGTM1R
Schrodinger's Labs
#124 - 2011-11-08 04:54:32 UTC
Ronan Connor wrote:

No, those are highly specialized characters with month/years of training. But CCP is condemned to grow and that you can do only if you dont concentrate on one type of player.


The point just sailed completely over your head, so let me help you out.

I said hear about. I didn't say actually do.

People don't sign up to play EVE because they can mine or run missions while reading a book. They might in fact play EVE that way, but that sort of gameplay is not what gets EVE recognition in the press or the minds of the public. What actually gets people playing and talking about EVE is the fact that these huge sov battles and spy shenanigans happen. They are integral to keeping people signing up because they represent the public face of the game, the part of it people who don't play EVE talk about.

In short, the maintenance of this type of gameplay is much more important to growth than any other aspect of the game. This is why we're getting FW changes, because they represented an opportunity to expand that sort of gameplay.

On the other hand, improving the experience when mining and mission-running is the key to player retention, since it represents the activities of most of the playerbase. And while I personally have nothing against the current mission setup (except the relative uselessness of L5 agents to the grand scheme of things, it's an idea that simply didn't work as people didn't follow them and lowsec remains as derp as it has ever been), mining needs to be heavily rethought. I haven't seen anything in this thread that really sounds attractive, so I'll instead repeat my usual refrain.

Under the current system of mining, humans should not allow humans to mine. Hulkageddon and the Gallente Ice Interdiction are mercy kills. It's mind-numbingly boring and inane, and must be somehow made more interactive and more profitable if it is to be considered a worthwhile activity. As it stands the only reason it's even remotely worth tolerating is because it's enter belt-activate stripminers-disengage brain. Anytime you go "disengage brain" in a game, something has gone terribly wrong.

Night

Takara Mora
University of Caille
Gallente Federation
#125 - 2011-11-08 05:13:37 UTC  |  Edited by: Takara Mora
NGTM1R, I like your insights re: Nullsec being the "Glitzy PR Engine" but Hisec being the "retention key" ...

I disagree with you about mining being boring and repulsive however ... achieving a large and efficient mining operation with max skills is quite a satisfying accomplishment to many people ... more so than bored low skilled hooligans or highly skilled old bitters doing the "derr, warp in with our disposable noob frigates and gank that Hulk" will ever be ...

Both styles reveal much about the character of those who engage in them ... and in EVE, both are free to exist.

IMO EVE is no different from Basketball ...
Some play basketball competitively (Nullsec), and join Leagues (Nullsec Alliances).
Some play basketball with their friends, in the parking lot, just for fun (Hisec).
A competitive basketball player can come "play" in the parking lot with the amateurs, sure (old bitter gankers) ... but it's no glory achievement, and the amateurs will eventually get a clue and leave (safe dock).
The competitive players are what people watch.
The parking lot games are what most people play.

Why not keep both happy?
ExhumeToConsume
Viziam
Amarr Empire
#126 - 2011-11-08 11:40:55 UTC
Takara Mora wrote:
NGTM1R, I like your insights re: Nullsec being the "Glitzy PR Engine" but Hisec being the "retention key" ...

I disagree with you about mining being boring and repulsive however ... achieving a large and efficient mining operation with max skills is quite a satisfying accomplishment to many people ... more so than bored low skilled hooligans or highly skilled old bitters doing the "derr, warp in with our disposable noob frigates and gank that Hulk" will ever be ...

Both styles reveal much about the character of those who engage in them ... and in EVE, both are free to exist.

IMO EVE is no different from Basketball ...
Some play basketball competitively (Nullsec), and join Leagues (Nullsec Alliances).
Some play basketball with their friends, in the parking lot, just for fun (Hisec).
A competitive basketball player can come "play" in the parking lot with the amateurs, sure (old bitter gankers) ... but it's no glory achievement, and the amateurs will eventually get a clue and leave (safe dock).
The competitive players are what people watch.
The parking lot games are what most people play.

Why not keep both happy?


You can't.

1) a large segment loves the sandbox and that's why they signed up to Eve
2) another segment signed up to Eve but wants segregation, which is the very antithesis of the sandbox

The question is, why did #2 bother to sign up to a sandbox game if all they wanted were private sandpits?
Velicitia
XS Tech
#127 - 2011-11-08 13:28:37 UTC
tengen san wrote:

The Calculation:
Base calculation can be the amount mined by any Human operated vessel in the belt for a max of 2 hr. I personally think this is the max time one can pay attention to it without slipping in some sort of hypnosis.
8.000m³ volumes could be the amount of one excavator for 24hr.


Assuming not using drones (they die horribly fast, and are slow) ... one can max out at 2646 m3 per minute in hisec. Using your 2 hour estimation, that's 317,520 m3. In lowsec/nullsec/w-space, you top out at 2966 m3/minute. Using your 2 hour estimation, that's 355, 920 m3.


Your numbers are FAR too low, even when comparing to 2 hour segments. Limiting yourself to 2 hour segments is also flawed, as there are some people who, given the inclination, will mine for a full day for whatever reason.

Temba Ronin wrote:

More mobile mining POS is an interesting concept but most miners are not going to set up a POS for 30 minutes before they can mine for just 2 or 3 hours not very reasonable or practical.

actually, it is exceptionally useful in station-less systems. I've been known to throw up a tower in a system for a few hours when mining, though generally like to keep it around for the entire weekend.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Velicitia
XS Tech
#128 - 2011-11-08 14:08:54 UTC
ExhumeToConsume wrote:
Takara Mora wrote:
NGTM1R, I like your insights re: Nullsec being the "Glitzy PR Engine" but Hisec being the "retention key" ...

I disagree with you about mining being boring and repulsive however ... achieving a large and efficient mining operation with max skills is quite a satisfying accomplishment to many people ... more so than bored low skilled hooligans or highly skilled old bitters doing the "derr, warp in with our disposable noob frigates and gank that Hulk" will ever be ...

Both styles reveal much about the character of those who engage in them ... and in EVE, both are free to exist.

IMO EVE is no different from Basketball ...
Some play basketball competitively (Nullsec), and join Leagues (Nullsec Alliances).
Some play basketball with their friends, in the parking lot, just for fun (Hisec).
A competitive basketball player can come "play" in the parking lot with the amateurs, sure (old bitter gankers) ... but it's no glory achievement, and the amateurs will eventually get a clue and leave (safe dock).
The competitive players are what people watch.
The parking lot games are what most people play.

Why not keep both happy?


You can't.

1) a large segment loves the sandbox and that's why they signed up to Eve
2) another segment signed up to Eve but wants segregation, which is the very antithesis of the sandbox

The question is, why did #2 bother to sign up to a sandbox game if all they wanted were private sandpits?


I find I'm having to agree with the goons on this one (OMGWTF EVE IS DYING!!!) ... to a degree anyway.

Extended (2+ hours) mining alone for purposes other than "look, I just wanna kick back and relax" (or, alternatively, "dammit, I don't want to fly another 30 jump round trip to get that trit i forgot") is pretty bad. Mining in a group, kicking back and bullshitting is a nice distraction.

The fun in EVE is WHOLLY generated through player interaction.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

True Sight
Deep Freeze Industries
#129 - 2011-11-08 14:19:06 UTC
Ronan Connor wrote:

1. Use rocks which contain more then one type of ore (be it in a layered fashion where on the outside there is veldspar, then scordite, plag, pyrox, omber etc. you can do this all the way down to Arkonor cause the amount would be very small like 10 units per roid or even belt )
2. Those roids would be much bigger in order to work
3. when you break through the first layer you would get a warning that you are changing to a different type of ore and if you would want to recalibrate your lasers to it. if you dont you get only like 5-10% of the ore out of it as a "side-product"
4. depending on how good your skills are the better the amounts are youre getting out of a layer
5. in 1.0-0.9 you get only 2 layers, in 0.8-0.7 you get all the current high sec ore but in less amounts, 0.6-0.5 you get all the ores from the empire but in lesser amounts (one more thing in #7) Nothing which is worth much, but which makes the whole belt more colorfull.
6. rats in belts are escalating up to like 2 cruisers and 1 BS in high sec. when you dont kill the rats after 10 minutes they get help from 1 cruiser, then after 20 minutes a 2nd cruiser, after 30 minutes the 2 cruisers and 3 frigs get one BS more. No more afk'ing mining.
Main idea is to utilize the mining skills better, make it more colorful, more engaging (more rats, heavier rats, called to action for re-calibrating mining lasers). On the whole the value of a belt / belts in a system could stay around as they are. Just with more items.


I think that is a seriously excellent idea, which actually would not only benefit high-sec, but null aswell.

I would love to see every belt purely full of Veldspar or Scordite, Ore scanners would, instead of scanning a whole belt, scan a single roid and tell you its contents. Then as Ronan says, you would have to "mine through" the low-end ores to get to the high-end ones.

I think not only would this be more interesting, but also add a complication that makes botting a fraction more difficult (I'm not stupid enough to think that something like this would stop bots.)

On top of Ronans suggestions, I would like to suggest that the number of belts in all systems in eve are halved entirely, and the removed half become non-static hidden belts. This could even result in a minor chance someone would consider mining in low-sec if they weren't sitting in a static belt.
Temba Ronin
#130 - 2011-11-08 16:40:48 UTC
Velicitia wrote:
[quote=ExhumeToConsume]

The fun in EVE is WHOLLY generated through player interaction.


I like solo play .... but tbh EVE is 99% about player interaction. I return to EVE because the player base is great.

Vets who want to shoot me keep me on my toes. IMO getting ganked one time by a real human is better then getting a bazillion kills against a program.

Yeah i might be pissed if i lost a ship but if i made a silly mistake or was distracted it's MY fault besides it's just a game. I'll get better and try and hunt down that other player that got me. Even the best human vs. machine games get boring. I'll take my chances undocking and getting ganked by a stealthy human over doing the same boring missions 100 times over to make isk or loyalty points.

Sure i think the penalties should be stiffer on a sliding scale in Empire space but ganking has to always be a possibility when you undock anywhere. With Dust541 not even a planet is going to be safe! I see that as a good thing. Sure i'll get blasted a lot until i get smarter but this game gives me all the time i want to get better and better. So today i am the hunted but it will not always remain that way! I look forward to increasing my trips to Null to cause as much damage as the game mechanics will allow see you all in local!

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Velicitia
XS Tech
#131 - 2011-11-08 17:08:44 UTC
Temba Ronin wrote:
Velicitia wrote:
[quote=ExhumeToConsume]

The fun in EVE is WHOLLY generated through player interaction.


I like solo play .... but tbh EVE is 99% about player interaction. I return to EVE because the player base is great.

Vets who want to shoot me keep me on my toes. IMO getting ganked one time by a real human is better then getting a bazillion kills against a program.

Yeah i might be pissed if i lost a ship but if i made a silly mistake or was distracted it's MY fault besides it's just a game. I'll get better and try and hunt down that other player that got me. Even the best human vs. machine games get boring. I'll take my chances undocking and getting ganked by a stealthy human over doing the same boring missions 100 times over to make isk or loyalty points.

Sure i think the penalties should be stiffer on a sliding scale in Empire space but ganking has to always be a possibility when you undock anywhere. With Dust541 not even a planet is going to be safe! I see that as a good thing. Sure i'll get blasted a lot until i get smarter but this game gives me all the time i want to get better and better. So today i am the hunted but it will not always remain that way! I look forward to increasing my trips to Null to cause as much damage as the game mechanics will allow see you all in local!


Shocked wait, what?

You just went from "solo walled gardens should be OK" to "I like playing with other people"...




One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Temba Ronin
#132 - 2011-11-08 17:23:28 UTC
Velicitia wrote:



Shocked wait, what?

You just went from "solo walled gardens should be OK" to "I like playing with other people"...




[/quote]
No i have said from day 1 that CCP should appreciate all styles of play ..... "Solo Play" should not be the dirty family secret about uncle Willie. When i build ships, invent BPCs, or do PI that is solo play ...... at least until Dust541 comes online ..... I want the option to do both or either depending on my mood and the time I have to be online.

If you think because i want stiffer penalties for ganking means all i want is a walled garden it's not worth it to argue with you IMO. The way the game mechanics work now it seems like we have a one size fits all crimes model which IMO is inadequate and not reflective of a real risk vs reward model. I do not pretend to be an expert and engage in the forums to express my opinions and see if my ideas can fly when tested by other players who have different points of view an experience levels.

I come here to learn and become a better player because frankly my ego is large enough where i don't need to only champion popular points of view and get automatic pats on the back from an Alliance contingent.

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Velicitia
XS Tech
#133 - 2011-11-09 17:22:21 UTC  |  Edited by: Velicitia
1. When you're building ships, it's not "solo" (you took the minerals, moon, and/or station factory slots I could have used)
2. When you're inventing BPC, it's not "solo" (you took the moon and/or the station lab slots I could have used)
3. When you're extracting PI goods, it's not "solo" (you took the materials I could have used). DUST514 will just add an "it can be destroyed by others" element to PI.
4. When you're ship spinning, it's solo (though soon to be fixed if that counter on Sisi is any indication Smile)

Sure, it's not that big of a deal in hisec that you took "my" lab slot for 2 hours or a manufacturing slot for a day ... well, between the two of us anyway.

Now, let's expand that to what "could" happen because you tied up the manufacturing slot I was going to use (also, assume the winter expansion is out).


  • I get delayed in making 10 Tornadoes by 12 hours (or whatever).
  • Some group of former w-space residents found a new entry to their former wormhole, but it's close to the expiry (4 hours or less, whatever is low enough to get the "it's nearly collapsed" description).
  • They can't get 10 Tornadoes, because they're not on a close enough market yet (at least 10+ jumps out). Well, they could TRY to get them, but there's no guarentee they can get back in time.
  • The "invaders" choose to use other BCs ('canes, myrmidons, whatever) because they can't get enough BS through the wormhole...
  • The "invaders" are able to cause damage to the POS of the guys that kicked them out, and maybe even end up having a full-blown fleet engagement .. BUT they can't RF the tower, because they don't have the DPS.
  • So, they get kicked out (again) by the "new" owners.


OBVIOUSLY this is just an example (and has flaws...), and we all know that there will be TONS of Tornadoes and the other Tier3 BCs out within hours of DT lifting ... but I think it shows pretty effectively how even little things such as a few hours delay on producing a ship can have an effect on many people's gameplay...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Thredd Necro
Doomheim
#134 - 2011-11-10 10:20:33 UTC
NGTM1R wrote:
Ronan Connor wrote:
CCP needs starter player to keep the money flow. Player / play styles shifted. CCP now has to adapt.


CCP makes money off people who hear about 1000+ battles and sov fights and people collapsing alliances with spies, not people who hear about mining or running missions while reading a book.


Just because they hear about them doesn't mean they do them.

The player base is HEAVILY weighted towards high-sec and with it carebears...that's just how it is according to CCP's own numbers.

Most of the money is in high-sec not low/null-sec.

If all of low/null-sec quit tomorrow, EVE would stagger a bit and probably survive just fine.

If all of high-sec, including the carebears, quit tomorrow...Blink

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Temba Ronin
#135 - 2011-11-10 14:27:06 UTC
Thredd Necro wrote:
NGTM1R wrote:
Ronan Connor wrote:
CCP needs starter player to keep the money flow. Player / play styles shifted. CCP now has to adapt.


CCP makes money off people who hear about 1000+ battles and sov fights and people collapsing alliances with spies, not people who hear about mining or running missions while reading a book.


Just because they hear about them doesn't mean they do them.

The player base is HEAVILY weighted towards high-sec and with it carebears...that's just how it is according to CCP's own numbers.

Most of the money is in high-sec not low/null-sec.

If all of low/null-sec quit tomorrow, EVE would stagger a bit and probably survive just fine.

If all of high-sec, including the carebears, quit tomorrow...Blink

It seems logical that a lot of the null seccers are more experienced players who like the chairman of csm6 have not paid for a subscription with cash for a long time, CCP would go from a dynamic player controlled/ based micro-transactional economy to a micro profit making company rapidly. At the very least it would hamper their ability to maintain development.

As a person who enjoys this game i want to see it flourish and not wither on the vine just because a contingent of whiny afraid to undock alone players want their sandbox frozen in time an only get game improvements that increase their already huge advantage over other players.

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Lord Zim
Gallente Federation
#136 - 2011-11-10 15:00:41 UTC
Are you still going on about how buying PLEX is "losing CCP money"?

And you're still seriously going on about "whiny afraid to undock alone players", while you're sitting in hisec?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Temba Ronin
#137 - 2011-11-10 15:11:13 UTC
Lord Zim wrote:
Are you still going on about how buying PLEX is "losing CCP money"?

And you're still seriously going on about "whiny afraid to undock alone players", while you're sitting in hisec?

i don't live in high sec .... you should have asked first .... and yes hive players are afraid to undock alone ..... know your own history it's easy to research .... hive players are the ones who were not smart enough to fis without getting sploded all the time so they swarm together so they can achieve a safety in numbers.

Like any group of rl gang members they are basically gutless. IMO

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Lord Zim
Gallente Federation
#138 - 2011-11-10 16:07:21 UTC
Ok, so you're not in hisec, but you're still going on about how buying PLEX is losing CCP money?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Temba Ronin
#139 - 2011-11-10 16:40:19 UTC
Lord Zim wrote:
Ok, so you're not in hisec, but you're still going on about how buying PLEX is losing CCP money?

Zim i feel it only fair that i disclose that i am not a child or a college age young adult who is regurgitating stuff they have only read about without real world experience. I have been an employee of a large corp as well as starting & running my own business/ LLC in real life. I am a 100% capitalist but not without a moral compass. Now that my employees do the work i have time to play online games and dabble in other enjoyable distractions with my time when no disasters require my direct intervention while i am here at the office.

I can tell you most business models are MORE profitable when they have a clean connection between their product and it's consumers. Middlemen and volume discounts reduce that maximum profit potential in measurable ways. Why anyone would argue that is not an easily provable fact is just amazing.

Since the exact figures are CCP's confidential data we can fairly only discuss business models in these forums. The models i use are pretty difficult to ignore by anyone really trying to have an exchange of ideas.

If you have access to facts that make my models inaccurate in regard to how CCP financials are actually being distributed/ collected please share them and i will update my comments to reflect your input. Absent that my model stands waiting for a better one to replace it.

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Lord Zim
Gallente Federation
#140 - 2011-11-10 16:43:35 UTC
If you were to run an MMO, would you implement a way for people to buy timecodes for less than they would pay if they did a pay pr 1 month subscription?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat