These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Alliance Tournament Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

DOMI-nating

First post
Author
Pr1ncess Alia
Doomheim
#21 - 2013-07-26 03:17:03 UTC
Professor Clio wrote:

Except they never did apply them to missiles, they said they would and then they didn't.


lol really? Yeah that shows how active I've been on Tranq the last year Oops

Too bad too, it was a really good idea.
Deacon Abox
Black Eagle5
#22 - 2013-07-26 03:34:03 UTC  |  Edited by: Deacon Abox
Professor Clio wrote:
Pr1ncess Alia wrote:

That said, if a tracking disruptor could impact the drone tracking I think that makes sense. It was a smart move when they applied them to missiles and it would be a smart move to apply it to drone hulls, especially the domi; whose hull from which the tracking bonus are applied to begin with.



Except they never did apply them to missiles, they said they would and then they didn't.

Yeah well if TD could affect drones then maybe everyone should be able to have their 7 or 8 guns or launchers be destructible, and can't deploy anymore . .

oh and how about creating a wonderful new clunky interface for the launchers,

and let's remove the ability to overheat them

etc

then we'll be all even in everything

edit - not responsible for what an overheated drone might think and do StraightShocked

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#23 - 2013-07-26 04:00:08 UTC
Seriously sentries are awesome.. But they are too gimicky to be overpowered.

The AT setup simply removes about 90% of the gimp factor from their use so they seem extremely powerful in that setting.

BYDI recruitment closed-ish

Pr1ncess Alia
Doomheim
#24 - 2013-07-26 05:31:03 UTC
Deacon Abox wrote:
Professor Clio wrote:
Pr1ncess Alia wrote:

That said, if a tracking disruptor could impact the drone tracking I think that makes sense. It was a smart move when they applied them to missiles and it would be a smart move to apply it to drone hulls, especially the domi; whose hull from which the tracking bonus are applied to begin with.



Except they never did apply them to missiles, they said they would and then they didn't.

Yeah well if TD could affect drones then maybe everyone should be able to have their 7 or 8 guns or launchers be destructible, and can't deploy anymore . .

oh and how about creating a wonderful new clunky interface for the launchers,

and let's remove the ability to overheat them

etc

then we'll be all even in everything

edit - not responsible for what an overheated drone might think and do StraightShocked


Well, all weapon systems are destructible. Straight

As for clunky interface, I think that covers the overheating feature fairly well.

But none of this is really on topic anymore. We've already established that TQ balance isn't tourny balance. This thread is about the flavor-of-the-year for the matches. Don't get too hung up there, no one is hating on your drone systems.

Personally I quite accidentally suggested just letting people ban a ship outright from the get go of day on -on,
but it does make sense.

Introducing it in the 2nd week seems rather just arbitrary the more I think about it. All it is going to do is foster the 'get onboard with the yearly flavor or die' thing in the first weekend. Which is just a shame.

There were some good setups that first weekend that you just look at and say "yeah, but it's not going to do crap against those domi's once their light support gets blasted out of the sky"
Tetsel
House Amamake
#25 - 2013-07-26 08:06:45 UTC
So Dom setup is Domi-nating, and the ban will force team to change setup... mmm...

What if I told you that every team that like domi setup will not call ban on them hoping the opponnent will not either ?

I think we will have more Domi setup and I hope it will make you made OP !!!

Loyal servent to Mother Amamake. @EVE_Tetsel

Another Bittervet Please Ignore

Rob Crowley
State War Academy
#26 - 2013-07-26 08:15:26 UTC
Pr1ncess Alia wrote:
Personally I quite accidentally suggested just letting people ban a ship outright from the get go of day on -on, but it does make sense.

Introducing it in the 2nd week seems rather just arbitrary the more I think about it. All it is going to do is foster the 'get onboard with the yearly flavor or die' thing in the first weekend. Which is just a shame.

This is not a yet-unthought thought though (don't try to read this out loud at home, kids), as far as I can tell the only reason why there are no bans on the first weekend is that there are too many fights in too short time to make the addition of bans feasible. Because doing those bans does take time.
Christopher Multsanti
TEMPLAR.
The Initiative.
#27 - 2013-07-26 09:32:40 UTC
Harvey James wrote:
come on how blind are you people!! 80km medium blasters tracking is what the Domi's gardes are doing this is clearly OP



Jamming Domis, they were OP.
Yendaj
THE FINAL STAND
The Final Stand.
#28 - 2013-07-26 11:11:51 UTC  |  Edited by: Yendaj
Tetsel wrote:
So Dom setup is Domi-nating, and the ban will force team to change setup... mmm...

What if I told you that every team that like domi setup will not call ban on them hoping the opponnent will not either ?

I think we will have more Domi setup and I hope it will make you made OP !!!



What?

Anyone facing you scrubs would be sure to ban the domi as it seems to be the only ships you can actually force a win with.

Then again, you were annihilated by No Holes Barred with one of your own set ups...What?

You then managed to drag back a win by copying the majority of good alliances and their set ups to beat the WORST team in the tourney Roll

Perhaps the next team you come up against doesnt need to ban the domi so much as ban your FC's and team management Lol



ps [edit]: Based on the fact that the second worst team in the tourney [Heretic Initiative] can pull out a win using someone elses domi set up, I suggest its definitely OP in tourney environment and everyone should chuck in a ban so we can see some real fights with good piloting and strategies.
Tetsel
House Amamake
#29 - 2013-07-26 15:42:08 UTC  |  Edited by: Tetsel
Yendaj wrote:
Tetsel wrote:
So Dom setup is Domi-nating, and the ban will force team to change setup... mmm...

What if I told you that every team that like domi setup will not call ban on them hoping the opponnent will not either ?

I think we will have more Domi setup and I hope it will make you made OP !!!



What?

Anyone facing you scrubs would be sure to ban the domi as it seems to be the only ships you can actually force a win with.

Then again, you were annihilated by No Holes Barred with one of your own set ups...What?

You then managed to drag back a win by copying the majority of good alliances and their set ups to beat the WORST team in the tourney Roll

Perhaps the next team you come up against doesnt need to ban the domi so much as ban your FC's and team management Lol



ps [edit]: Based on the fact that the second worst team in the tourney [Heretic Initiative] can pull out a win using someone elses domi set up, I suggest its definitely OP in tourney environment and everyone should chuck in a ban so we can see some real fights with good piloting and strategies.



I can't wait our great leader/FC/Managment to take over back and lead us to great victory... till then we have to fail miserabily and take bad decision. Hopefully our current Team Manger will look after your great achievement over this tourney, as your team seems unbeatable and fueled by high set-up creativity, wait, wait, wait... can you remind me the name of your great and awesome team ?
Waiting for those event to happen we will consider the Domi set-up as a valid fleet and I think we are not the only ones.

So can't wait to see more Domi on the field to **** off more people and commentators <3


I love you too Yendaj <3 XoXo

Loyal servent to Mother Amamake. @EVE_Tetsel

Another Bittervet Please Ignore

Yendaj
THE FINAL STAND
The Final Stand.
#30 - 2013-07-27 07:42:56 UTC
Tetsel wrote:
Yendaj wrote:
Tetsel wrote:
So Dom setup is Domi-nating, and the ban will force team to change setup... mmm...

What if I told you that every team that like domi setup will not call ban on them hoping the opponnent will not either ?

I think we will have more Domi setup and I hope it will make you made OP !!!



What?

Anyone facing you scrubs would be sure to ban the domi as it seems to be the only ships you can actually force a win with.

Then again, you were annihilated by No Holes Barred with one of your own set ups...What?

You then managed to drag back a win by copying the majority of good alliances and their set ups to beat the WORST team in the tourney Roll

Perhaps the next team you come up against doesnt need to ban the domi so much as ban your FC's and team management Lol



ps [edit]: Based on the fact that the second worst team in the tourney [Heretic Initiative] can pull out a win using someone elses domi set up, I suggest its definitely OP in tourney environment and everyone should chuck in a ban so we can see some real fights with good piloting and strategies.



OMAGAWD PLEASE LET US USE THE DOMI SET UP PIZZA, IS THE ONLY CHANCE WE HAVE!!




Fixed it for you again Big smile
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#31 - 2013-07-27 08:21:16 UTC
Ok actually domi's with Gardes pretty much instapop a sig bonused Talwar in an overheated orbit at 25km. I'll admit that is slightly op.

BYDI recruitment closed-ish

Pr1ncess Alia
Doomheim
#32 - 2013-07-27 09:11:35 UTC
Rob Crowley wrote:

This is not a yet-unthought thought though (don't try to read this out loud at home, kids), as far as I can tell the only reason why there are no bans on the first weekend is that there are too many fights in too short time to make the addition of bans feasible. Because doing those bans does take time.


I don't think there's too many. That's just a matter of doing it smartly.

Seeing as how it's THE annual tourny AND they hand out about a trillion isk worth in unique prizes, it's probably worth the effort... if that's the best solution.
Bacchanalian
Stimulus
Rote Kapelle
#33 - 2013-07-27 11:31:59 UTC
Some food for thought on Dominixes and why they're so strong, courtesy of Apathetic Brent, my fellow Rote Kapelle commentator. He posted this on Reddit a few days ago.

Quote:
Dominix Tinker and why it's good:

Firstly let's talk about what makes a domi comp perform so well. With the sentry drone tracking speed and optimal range bonuses you end up with very good range, and the ability to track frigate hulls out to about 100km. This is important because it allows you focus any of the enemy ships on the field at the very start of the match. You pair this with target painters and you have a very strong combination with very little counter play(damps, ecm, tds etc).

There are very few weaknesses of this comp. The largest is that it doesn't provide godlike dps. Without actually looking up the numbers you're sitting around 2100 dps out of three domis. There are many variations of the setup, but the core is generally three Dominix and a logi. You can suit the support/secondary ships to flavor, and what you feel that you need. This can include tackle(punishers etc), ewar(maulus), damage(vexor/thorax have been popular choices).

Now let's talk about what a "Tinker" is. A tinker is essentially a composition that relies on cap transfers (which create cap out of thin air) to keep strong local tanks running, and also provide cap to the logistics ship. Generally speaking they're fairly immobile, but that isn't always the case. PLs tinker today had(if memory serves) 3x shield dominix, vulture, tengu, secondary ships. You have all of the dominix and the vulture cap transferring to the tengu (which is the logistics in this case). The Tengu is fit with a massive self tank, and your normal compliment of rr in the highs. The x-l asb that the tengu packs is NOT cap stable without the cap transfers, but with them it allows it to continue to operate after it's run out of cap charges, effectively allowing it to permatank anywhere from 4-6k dps.

The shield tinker is effective for a few reasons. Firstly is that the enemy setup no longer has the option of just agressing drones on the logi and taking it out. Since we know that a 3x domi setup will have roughly 2100 base dps before support is added in the Tengu is allowed to survive the early onslaught. Another HUGE factor is in taking little victories. Namely, removing enemy frigates before armor reps have a chance to land. The reason it's different on a shield logi is that shield reps send out the shield at the beginning of the cycle, whereas armor reps send out the armor at the end of the cycle. This means that reaction times aren't as important and you have more leeway. Lastly is that the Tech 3 based logistics, while they have much shorter rep range, rep a much larger amount. Your overall active tank is much higher with a tengu than it is with an Onieros, for example.

There are some more technical and fitting specific things that I could go in to, but they don't really apply to someone that's just trying to understand the concept of the comp.


My thoughts are that the Domi is only really that powerful in the AT context because of its ability to quickly reach out to the max warp-in ranges with high-tracking sentry drones that can apply damage very quickly when assigned properly to a friendly support frigate. This means that the first frigates can be dying before the enemy logistics can manage to lock and apply reps, particularly in an armor setup where the reps land at the end of the rep cycle rather than being front-loaded like shield reps are. As Brent points out though, the overall DPS isn't that terribly strong, which is a potential weakness if a team figures out how to exploit it.

That all said, I think this weekend we'll see either a lot of Domi bans, or a lot of people baiting Domi comps out in the hopes that they have the counter for it. Either way I don't believe they'll dominate quite as hard today outside of perhaps Hydra, who kept a Dominix as their flagship meaning they will always have the option to field at least 1.
Pr1ncess Alia
Doomheim
#34 - 2013-07-28 19:25:16 UTC
I thought about it further,

even considering the restrictive nature of the tourny I'm afraid the Domi tracking bonus is just too sick.

It can apply nearly full alpha to anything off the bat,
it can pass that drone control off to anyone,
and yes, while drones can be destroyed, remember that even if you could focus on sentries to destroy them at the beginning of the match (using anything but... other sentries) all that time you're damage is off of main ships. (and this doesn't preclude the ability to lauch another wave of other drones).
Even ecm doesn't really save you.

It's really a game to break the entire team before you're just going to lose all your support ships. No other ship can really present that type of threat naturally (usually a support mod or two would be needed).

Thinking perhaps a drone HP bonus, control range or something other than stupid sick tracking might be more appropriate?

If everything between now and next year stays the same, they should certainly cost another point, maybe even two. Again, it's not that the teams themselves aren't counter-able depending on the type of setup they field those hulls in (everything has a counter)

, it's the immediate and "you have to design your team around this" threat of the domi hull w/ sentries, all by itself.

I'm sure many will disagree, and that doesn't make you wrong, but it just seems a bit off kilter.
I think you'd have to be crazy to not recognize that.
M1k3y Koontz
House of Musashi
Stay Feral
#35 - 2013-07-28 19:36:45 UTC
Domis taking the cake, plus tinker tanks are the new ECM setup, staring at a screen watching armor repper icons pop up next to different ship for 10 minutes is very boring.

This AT was sadly not as interesting as last year's.

How much herp could a herp derp derp if a herp derp could herp derp.

Veshta Yoshida
PIE Inc.
Khimi Harar
#36 - 2013-07-28 19:44:03 UTC
M1k3y Koontz wrote:
Domis taking the cake, plus tinker tanks are the new ECM setup, staring at a screen watching armor repper icons pop up next to different ship for 10 minutes is very boring.

This AT was sadly not as interesting as last year's.

Except the ECM setups had some impressive dps whereas the tinkers have minimal dps .. watching tinker fights are like the Drake/Basilisk AT blobs of old, like damn pillow fights only without the perky co-eds P

Are some massively fun fights though, more than last year for sure. Love the super-ultra-hyper-excessive dps cruiser hull bouts, CVA's shield setup was insane.

Next year the banning system should include an automatic component so that ships can only appear in so many fights before being permanently excluded. Teams have their own dedicated server with isolated systems for Goddess sake, let diversity rule!
Previous page12