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[Proposal] Low sec improvements

Author
Jouron
Hadon Shipping
#1 - 2011-10-17 16:11:50 UTC
This plans draws from all ready suggested Ideas. Almost none of them are mine exclusively. This is the single thread, which could bind Low sec and walking in stations together. The Aim of CCP should be to keep all of eve a VIBRANT DYNAMIC UNIVERSE

PVP is the most exciting draw of eve.

1. Boosters are desirable because they improve combat in PVP.

2. Faction warfare should be the driving dynamic behind low sec

3. Pirates will have militias and will be able to compete as a third party for low sec systems within their normal empire stomping grounds.

4. All though you can still earn faction loyalty points any where LP awards will only be able to be redeemed in these contested systems. This will increase the desire for players to claim these systems for whatever faction they want this reward from.

5. Faction warfare will now have a big impact on systems. After a system has been flipped(all the bunkers claimed) it enters a reinforced state where it cannot be contested until after down time. After down time all though station models remain the same, the companies residing in them will change hands ex: Gallente factions <->Caldari factions<->Guristas/Serpentis(Depending on region.)

6. When pirates claim a low sec system Ladar(gas) sites will begin spawning in that system. Considering that agents for pirates will appear in these locations that means they will have access to faction lp rewards needed to produce boosters.

7. Boosters will now become racial. In other words each pirate faction will not only poses the blue prints to only certain boosters, but will also spawn the necessary gas clouds to create them when a low sec system is flipped to that racial pirate faction.

8. Boosters will be bought in player owned establishments in a sort of “off the grid” transactions at player owned establishment sockets.

9. Under world agents will be present in station environments only. By visiting with them you can gain standing with an opposing faction again ex: gallente or guristas, if your caldari with out causing damage to your sec status or standing to your own faction. This evens out the playing field for people who only want to mission and don’t want to fight. If a mission runner has a blockade-runner and has good standing with gallente caldari and guristas, no matter who controls your Faction LP reward center you can claim something there whether being controlled by caldari, gallente or Guristas(regional eg). From a lore standpoint it also emphasizes the fact that capsuleers really serve no ones interest but their own.

10. Underworld missions will have risk associated with them. The activity could risk them getting stopped by other players (like being marked for smuggling contraband). Or it must be done under a certain time limit. If a mission is accepted and then failed. Failure could result in a loss of your own faction standing or a direct hit to your security status. This mission should have good pay out for LP and ISK again more risk vs reward. You gain access to these missions by talking to any agent from the faction your interested in who would normally just give the default response to people who don’t have enough standings to give missions too, in addition to the default response the agent will direct them to a “good friend of theirs who if (the player) is still interested in helping, (empire/Pirate faction), should talk to(Under world agent name) at station (X) in system (X). You cannot access underworld agents via the agent finder.

11. For the underworld missions, with smuggling, if contraband is captured from these missions you should be able to turn it in to specific agents to gain standing with their factions. Ex: You catch some one smuggling slaves in minmitar space. You tag them and destroy. When your friends show up you bring them to a minmitar agent who “frees them” giving you LP for minmitar. This gives people in empire reasons to police lanes because there will be real rewards.

12. Militias should be able to complete bunker sites like an incursion site with a similar pay out system but with faction specific LP. This will drive competition over systems. A system can’t be claimed until its after down time and every bunker is flipped. This means opposing militias could flip bunkers while other militias flipping others in the same system. Once a faction has claimed all the bunkers they claim the rewards, and the system is set to flip after down time.

The goal behind this is not just to make low sec dynamic and desirable but also to give people who live in empire a reason to go to low sec. If the only location to redeem faction rewards is at certain locations in low sec they will go there to get them increasing low sec traffic. Once again giving pirates something to pirate.

This is an attempt to increase band density. Lets say empire, low, and null sec are giant bands in the universe. Currently empire and null sec are dense with people fighting, missioning, industrial…ing…ing. And low sec for the most part is empty. This should not be the case. Eve is a vibrant thriving digital world, and each of the major bands should have their own flavor and community residing with in them.

There also should be unique draws from each to each other. Empire will want to claim their just rewards in lowsec. People who fight over low sec will learn to a degree what it takes to claim a system in Null sec, People in null sec will want boosters from lowsec: And of course worm holer’s are just goofy. People in empire will want to police space lanes leading to more pvp in empire. From what I've state you can come up with lots of stuff too.
Endovior
PFU Consortium
#2 - 2011-10-18 06:10:49 UTC
Awesome suggestions. If/when lowsec does get improved, it's stuff like this that'll make it worthwhile. Supported!
Jouron
Hadon Shipping
#3 - 2011-10-20 13:48:01 UTC
Thanks man appreciated!

Zlake
The Terminus Enclave
#4 - 2011-10-22 08:18:23 UTC
I support booster/low sec improvements. Boosters are really just used by active tanked cap pilots and so hard core low sec players. Other than that not really used. Would love to see more of them.
Berendas
Ascendant Operations
#5 - 2011-10-23 18:25:47 UTC
Low sec can use any buffs it can get. Low sec always seems kept out of discussions when it comes to major game changes. It's always "High sec this... Null sec that..." But never anything about low sec and its gotten depressing seeing this happen for so long. Low sec might not be the most populated area, but its still a significant part of the game that is being left to deteriorate.
Berendas
Ascendant Operations
#6 - 2011-10-23 18:31:06 UTC
Double post What?
Jack Carrigan
Order of the Shadow
#7 - 2011-10-23 18:53:54 UTC
This is probably the most well-thought out and presented idea for the improvement of low security space that I have seen in a while. All of the suggestions are ****ing awesome. And with these suggestions (especially the gas cloud spawns), it may draw more of the miner/industrialist element into low sec, as they could be working for varying local pirate groups as a contractor to assist in the manufacturing of boosters. Thus it is quite well rounded, and has an appeal for just about everyone.

I definitely support this idea. +1

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Gheng Kondur
Serva Fidem
#8 - 2011-10-23 19:11:18 UTC
I like your ideas for faction contested space, which yes should include pirates.

But EVE is a universe which should be diverse, so not all of Low Sec. And while PVP is a draw, there are many of us who don't want to play PVP in ships, but do want to play in a dangerous universe where this happens.

Other options should exist for low sec as well in areas not involved in faction conflict to allow people to play as they wish.

But for faction areas, good call
Lucius Arcturus
Peoples Capitalist Liberation Front
#9 - 2011-10-24 08:28:16 UTC
I definitely support more content in lowsec. I especially like the idea of an "underworld" component.
Jack Carrigan
Order of the Shadow
#10 - 2011-10-24 12:27:00 UTC  |  Edited by: Jack Carrigan
A criminal underworld element would give a whole new facet to EVE gameplay, thus expanding the sandbox in which we play, and give players many new options. Would they spend their time smuggling (which actually would now be a legitimate career path), or patrolling the spacelanes (which would give a new element to the antipirate and security based Corporations). Would make for a nice ISK sink, and actually would tie in quite nicely with Incarna's future (imagine walking through the station, and an NPC approaching out of a dark corridor to talk to you, or the opening of establishments that could serve as fronts for more illicit operations (a bar hiding a narcotics/booster smuggling operation). Would also open up a whole new facet of immersion for the roleplayers within the game. So this idea benefits everyone (with the exception of the lazy carebears that are too afraid to leave high sec), but you never no, this could even get them off their ***es.

This needs to keep receiving attention so ihe devs see the attention it is getting, and maybe pique their curiosity. I don't mean shameless plugs, and hollow bumps, but feedback with content suggestions, et cetera. This needs to happen on some level.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Berendas
Ascendant Operations
#11 - 2011-10-24 16:30:09 UTC  |  Edited by: Berendas
I had a thought about a boost for low sec and outlaws. This will seem very heavy handed but low sec really does need a boost this big so bear with me, I will try to balance it out. Keep in mind this is also a rough mental draft and I can understand why people would be against this. I welcome your criticism Smile I wouldn't be surprised if this idea was thought up in part somewhere else, but here goes.

-POS Raiding- [Warning: no TL;DR]
* Introduce a new ship for each race, possibly of a new class, or as I would prefer, a new Electronic Attack Ship for each race. Allow them to fit a specialized module that offlines a POS's shields and weapons for a short time, a very short time. This will allow pirates to make off with some nice goodies and give some more income potential to low sec PVP.

* This will bring some attention and purpose to EAS, but their extreme fragility will not make defense hopeless for POS owners.

* If a new ship can't be made for this purpose, then a specialized module could be introduced that can only be fitted to Electronic Attack Ships.

*The possibility of raiding will force POS owners to actually defend their holdings, rather than putting up death stars in low/null and just gaining massive passive income from moon minerals and such.

* Raiding parties can head out to null and bring some action with them.

* If CCP was feeling particularly evil, they could make this allowed in high sec (sec status loss and all), the rules of aggression would most likely be similar to can flipping.

* Smaller 0.0 alliances would be able to actually deal some damage to the big ones through their infrastructure. POS Raiding done right could be an integral part of 0.0 warfare.

==Of course there will need to be balancing to keep raiding in check==
* Being a part of a POS raid will result in a loss of security status. This makes low sec living more attractive, as it is another avenue of PVP and profit for people not allowed in high sec. This will limit how widespread raiding is to those only willing to lose lots of sec (or people with none left to lose Smile).

* The time window that a POS is offlined will have to be very small in order to prevent abuse, say only a few minutes. This will also insure a degree of skill is required on the part of the raiders to make it worth the effort.

* A POS can only be raided so often (perhaps once per day?), or a system can only have so many POS Raids happen in a space of time, say 2 per hour, such a limit would be dictated by CCP.

* When a POS's shields and weapons are shut down by a raiding party, the owning corporation/player will receive an in-game notification so that they may muster a defense. If you are half a universe away from your POS and unable to defend? Tough ****, you shouldn't be reaping the benefits of something you can't protect. [Don't set up what you can't afford to lose Twisted] This goes back to forcing people to actually pay attention to their holdings as previously stated.


Like I said this is only a rough mental draft, but one I have been thinking of for some time. And yes, I know that because I made a lengthy post that does not automatically qualify me as a game designer or that my feature will be adopted Roll. At the very least I am throwing my hat into the ring and trying to foster discussion on fixing low sec.
Jouron
Hadon Shipping
#12 - 2011-10-26 21:47:39 UTC  |  Edited by: Jouron
Gheng Kondur wrote:
I like your ideas for faction contested space, which yes should include pirates.

But EVE is a universe which should be diverse, so not all of Low Sec. And while PVP is a draw, there are many of us who don't want to play PVP in ships, but do want to play in a dangerous universe where this happens.

Other options should exist for low sec as well in areas not involved in faction conflict to allow people to play as they wish.

But for faction areas, good call



Currently you can do your own thing low sec. And since not all low sec systems are contested in FW even with these changes you would still have a great degree of independence in the right systems.

I feel these ideas for imporving low sec do provide alot for PVE'r RP'rs To claim bunkers its like running a mission except you might get jumped by opposing factions(and honestly how is that different from running a plex or anom in null or low sec). And theres the expansion of gas harvesting. Most of the yar bears in the game are geared toward that, 'yarring'. Most pirate corps dont have the industrial wing to handle gas harvesting and booster manufacturing. This could be a niche for industrials either joining pirate or other faction militias. Or simply working via contract for these entities to harvest gas sites and manufacture boosters for them.

I try'ed to put alot of thought into this and how it could reach out and touch all the different facets of eve, if your an indy player or pve'r and these changes make you feel left out in low sec my apologies I did my best to see that these changes would throw you a bone as well.
Jack Carrigan
Order of the Shadow
#13 - 2011-10-31 02:24:20 UTC
Just bumping this as it needs to be seen.

Low sec does in fact need love.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Macon Chalaise
VNM Biological Survey Corps
#14 - 2011-10-31 04:09:10 UTC
Looks good.

Here's to fire. Not the fast and furious kind that burns down shacks and shanties, but the slow, seductive kind that takes down pants and panties - Irish Toast

Jack Carrigan
Order of the Shadow
#15 - 2011-10-31 16:55:24 UTC
I feel obligated to help keep this idea toward the top as it needs the exposure and attention.

Especially since it would add new facets to the game that would help motivate new players to try their hand at low sec, and maybe keep some of them out there.

And maybe, just maybe, it'd help bring in new players, or some of the old players that had left for some time.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Vultirnus
Hedion University
Amarr Empire
#16 - 2011-10-31 18:01:51 UTC
Quote:
3. Pirates will have militias and will be able to compete as a third party for low sec systems within their normal empire stomping grounds.


I really like this idea.

+1

http://voicevvvoid.wordpress.com/

Jouron
Hadon Shipping
#17 - 2011-11-06 16:47:32 UTC
I've only spent a small portion of my eve life living and working in low sec.

Much of that time I never really felt threatened weather I was doing industry related things or missioning.

Its lowsec.

I know for a fact that theres something fundamentally wrong with that.
Even as indy person I expect more pew and danger then that in low sec.

I hope some of these changes if implemented will help with that.
Jouron
Hadon Shipping
#18 - 2011-11-10 16:28:37 UTC
Help save low sec! Check this out!