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Navy Vexor PvP

Author
Victoria Sin
Doomheim
#1 - 2013-07-26 17:50:06 UTC
Does anyone have a good Navy Vexor fit, taking into account any "recent" changes? The best one I found on battleclinicRoll looks a bit out of date. It's for small gang PvP.

Appreciate it.
Whitehound
#2 - 2013-07-26 21:17:53 UTC
702 DPS with Garde IIs out to 45km, 48 GJ/s neuts, 30k eHP + 120 eHP/s.

[Vexor Navy Issue, PvP AB + Sentries]

Damage Control II
Medium Ancillary Armor Repairer, Nanite Repair Paste
Reactive Armor Hardener
1600mm Reinforced Rolled Tungsten Plates I
Drone Damage Amplifier II
Drone Damage Amplifier II

10MN Afterburner II
Faint Warp Disruptor I
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II

Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I

Medium Ancillary Current Router I
Medium Sentry Damage Augmentor I
Medium Semiconductor Memory Cell I

Hobgoblin II x5
Hammerhead II x5
Garde II x5

Faster with 1990 m/s, but little less damage with 670 DPS. Tank is 22k eHP with dual repairs doing 331 eHP/s.

[Vexor Navy Issue, PvP MWD + DualRep]

Damage Control II
Medium Ancillary Armor Repairer, Nanite Repair Paste
Medium Armor Repairer II
Reactive Armor Hardener
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II

Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Medium Capacitor Booster II, Navy Cap Booster 400

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Medium Diminishing Power System Drain I
Medium Diminishing Power System Drain I

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Auxiliary Thrusters I

Hobgoblin II x5
Hammerhead II x5
Ogre II x5

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

How2FoldSoup
Hull Tanking Elitists
#3 - 2013-07-27 05:55:28 UTC
Ignore Whitehound's fits. He doesn't have a real grasp of mechanics and because of this his fits don't truly reflect what really works in pvp. It depends on the gang you are flying with to choose either active or buffer tank...furthermore always go with a t2 long point. Being able to point out to 28k can be extremely important at times, not to mention it's much cheaper than meta 4.

I'm not one to just post fits; instead I encourage you to do some research on nexor tactics and gang tactics. When you've done that tailor your own fit to the small gang you will be flying with. Do you need more damage or tank? Do you want to have a bit of surprise ewar or extra tackle? It's up to your gang not up to some eft forum warrior.

One last thing - Whitehound your nexor fits are god awful and I just want to warn everyone to not use them unless you want to be a lolmail.
Whitehound
#4 - 2013-07-27 07:32:26 UTC
How2FoldSoup wrote:
Ignore Whitehound's fits. He doesn't have a real grasp of mechanics and because of this his fits don't truly reflect what really works in pvp. It depends on the gang you are flying with to choose either active or buffer tank...furthermore always go with a t2 long point. Being able to point out to 28k can be extremely important at times, not to mention it's much cheaper than meta 4.

I'm not one to just post fits; instead I encourage you to do some research on nexor tactics and gang tactics. When you've done that tailor your own fit to the small gang you will be flying with. Do you need more damage or tank? Do you want to have a bit of surprise ewar or extra tackle? It's up to your gang not up to some eft forum warrior.

One last thing - Whitehound your nexor fits are god awful and I just want to warn everyone to not use them unless you want to be a lolmail.

Post a fitting.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Victoria Sin
Doomheim
#5 - 2013-07-27 09:18:25 UTC
How2FoldSoup wrote:
Being able to point out to 28k can be extremely important at times, not to mention it's much cheaper than meta 4.


Yea, I would always go with a long point in small gang.
Whitehound
#6 - 2013-07-27 09:48:47 UTC
Victoria Sin wrote:
How2FoldSoup wrote:
Being able to point out to 28k can be extremely important at times, not to mention it's much cheaper than meta 4.


Yea, I would always go with a long point in small gang.

It is a preference, but they do not cost more than T2s. You can get them for as cheap as 100k. The T2 points use too much cap and need a lot more CPU to always be worth the 4km range difference. The Navy Vexor than has got less CPU than the standard Vexor and the drone modules and rigs all need a lot of CPU. When you then want to catch a target do you go with an MWD, scram and web and not a disruptor.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#7 - 2013-07-27 10:48:09 UTC
Small gang cruiser = mobile

how can you even think a sentry fit is going to be viable -_-?

And 4km range difference is DEFINITELY worth the price, shows how much you (don't) pvp. Plus if you had any idea about overheating you would know the t2 point has an additional 800m range on top of the meta 4 when both are heated.

The second fit makes a lot more sense though.
Whitehound
#8 - 2013-07-27 12:00:22 UTC  |  Edited by: Whitehound
Tsukino Stareine wrote:
Small gang cruiser = mobile

Think outside the box. Berserker IIs can only go 1.9k m/s or you have to start fitting navigation computers. So instead you use Hammerhead IIs and drop the sentries once the fight starts. At a gate, custom office, anywhere you want really. You instantly have a 700 DPS projection over 45km in all directions, can guard logis, kill kiters, whatever.

If that is not your thing, maybe because you just like to warp around a lot, then use the second fitting. I have posted two for a good reason.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#9 - 2013-07-27 12:59:14 UTC
Mobile != kiting
it just means you may have to move to keep point on things, peel for fleet mates, etc.

Even though recalling and dropping sentries is technically "instant" it still takes a few seconds and because of the horrible drone interface it can interfere with your piloting as well.

You're never (at least against a competent opponent) going to have the opportunity to turret in a cruiser small gang, they will either kite out your range or just primary you, since you can't be aligned you're an easy kill.
Whitehound
#10 - 2013-07-27 13:37:19 UTC
Tsukino Stareine wrote:
Mobile != kiting
it just means you may have to move to keep point on things, peel for fleet mates, etc.

Even though recalling and dropping sentries is technically "instant" it still takes a few seconds and because of the horrible drone interface it can interfere with your piloting as well.

You're never (at least against a competent opponent) going to have the opportunity to turret in a cruiser small gang, they will either kite out your range or just primary you, since you can't be aligned you're an easy kill.

Then do not use it. I however do not care for your preferences.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Victoria Sin
Doomheim
#11 - 2013-07-27 13:43:33 UTC
I can see a use for sentries if you want to sit a long way from the gate (Curators) as part of a greeting committee for a group of bombers or something (bubble and de-cloak at the gate). With respect to the point, I'm unlikely to be first to get it, just adding some extra. I might actually drop the web for a sensor booster.
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#12 - 2013-07-27 14:21:04 UTC  |  Edited by: W0lf Crendraven
Victoria Sin wrote:
I can see a use for sentries if you want to sit a long way from the gate (Curators) as part of a greeting committee for a group of bombers or something (bubble and de-cloak at the gate). With respect to the point, I'm unlikely to be first to get it, just adding some extra. I might actually drop the web for a sensor booster.


Nah, sentrys are a terrible choice, the ship cant even carry spares (and if it could it still would be a bad choice).
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#13 - 2013-07-27 14:29:28 UTC
Whitehound wrote:
Tsukino Stareine wrote:
Mobile != kiting
it just means you may have to move to keep point on things, peel for fleet mates, etc.

Even though recalling and dropping sentries is technically "instant" it still takes a few seconds and because of the horrible drone interface it can interfere with your piloting as well.

You're never (at least against a competent opponent) going to have the opportunity to turret in a cruiser small gang, they will either kite out your range or just primary you, since you can't be aligned you're an easy kill.

Then do not use it. I however do not care for your preferences.


So if I prefer to attempt level 4 missions in an oneiros you wouldn't have something to say about it?

Sometimes it's not just down to preferences, it's about common sense and understanding mechanics
Whitehound
#14 - 2013-07-27 14:40:17 UTC
Tsukino Stareine wrote:
So if I prefer to attempt level 4 missions in an oneiros you wouldn't have something to say about it?

No. It does not worry me. People have done L4s in Interceptors to see if they can do it. Anyone who then has got access to L4 agents, has the skills to fly an Oneiros and posts about it will likely seek attention or is trolling. Only when a player seems new and is asking for help would I suggest a different ship.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

How2FoldSoup
Hull Tanking Elitists
#15 - 2013-07-28 06:16:41 UTC
Whitehound wrote:
How2FoldSoup wrote:
Ignore Whitehound's fits. He doesn't have a real grasp of mechanics and because of this his fits don't truly reflect what really works in pvp. It depends on the gang you are flying with to choose either active or buffer tank...furthermore always go with a t2 long point. Being able to point out to 28k can be extremely important at times, not to mention it's much cheaper than meta 4.

I'm not one to just post fits; instead I encourage you to do some research on nexor tactics and gang tactics. When you've done that tailor your own fit to the small gang you will be flying with. Do you need more damage or tank? Do you want to have a bit of surprise ewar or extra tackle? It's up to your gang not up to some eft forum warrior.

One last thing - Whitehound your nexor fits are god awful and I just want to warn everyone to not use them unless you want to be a lolmail.

Post a fitting.



No.

A fitting won't make anyone better at pvp or fitting - learning it will.

I I will offer as much advise of fittings but when it comes to fittings I think people should just learn for themselves. They'll get better faster that way.
Whitehound
#16 - 2013-07-28 07:10:31 UTC
How2FoldSoup wrote:
Whitehound wrote:
How2FoldSoup wrote:
Ignore Whitehound's fits. He doesn't have a real grasp of mechanics and because of this his fits don't truly reflect what really works in pvp. It depends on the gang you are flying with to choose either active or buffer tank...furthermore always go with a t2 long point. Being able to point out to 28k can be extremely important at times, not to mention it's much cheaper than meta 4.

I'm not one to just post fits; instead I encourage you to do some research on nexor tactics and gang tactics. When you've done that tailor your own fit to the small gang you will be flying with. Do you need more damage or tank? Do you want to have a bit of surprise ewar or extra tackle? It's up to your gang not up to some eft forum warrior.

One last thing - Whitehound your nexor fits are god awful and I just want to warn everyone to not use them unless you want to be a lolmail.

Post a fitting.



No.

A fitting won't make anyone better at pvp or fitting - learning it will.

I I will offer as much advise of fittings but when it comes to fittings I think people should just learn for themselves. They'll get better faster that way.

You are only trolling. Post a fitting.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

W0lf Crendraven
Federal Navy Academy
Gallente Federation
#17 - 2013-07-28 07:22:25 UTC
How2FoldSoup wrote:
Whitehound wrote:
How2FoldSoup wrote:
Ignore Whitehound's fits. He doesn't have a real grasp of mechanics and because of this his fits don't truly reflect what really works in pvp. It depends on the gang you are flying with to choose either active or buffer tank...furthermore always go with a t2 long point. Being able to point out to 28k can be extremely important at times, not to mention it's much cheaper than meta 4.

I'm not one to just post fits; instead I encourage you to do some research on nexor tactics and gang tactics. When you've done that tailor your own fit to the small gang you will be flying with. Do you need more damage or tank? Do you want to have a bit of surprise ewar or extra tackle? It's up to your gang not up to some eft forum warrior.

One last thing - Whitehound your nexor fits are god awful and I just want to warn everyone to not use them unless you want to be a lolmail.

Post a fitting.



No.

A fitting won't make anyone better at pvp or fitting - learning it will.

I I will offer as much advise of fittings but when it comes to fittings I think people should just learn for themselves. They'll get better faster that way.


Nope, you fo get better at pvp by doing pvp, you however dont get better at fitting stuff by fitting unless you already know a whole lot about fitting.

[Vexor Navy Issue, New Setup 1]
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Internal Force Field Array I
Drone Damage Amplifier II

Experimental 10MN Microwarpdrive I
Warp Scrambler II
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I

Heavy Neutron Blaster II, Void M
Heavy Ion Blaster II, Void M
Small Diminishing Power System Drain I
Small Diminishing Power System Drain I

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Anti-Explosive Pump I


Ogre II x5


(rest of drones up to choice, could even run with a couple of `serkers)

Basic, lowskill (fits with AWU I) solo armour fit, not designed for linked gangs. 50k ehp, 800+dps, tracking bonused ogres + dualwebs mean you should murder small stuff in seconds.
Bertrand Butler
Cras es Noster
#18 - 2013-07-28 09:23:06 UTC  |  Edited by: Bertrand Butler
Here is a setup that we have used with some success in LS. It might give you some ideas...C:

[Vexor Navy Issue, VNI kite]

Drone Damage Amplifier II
Medium Ancillary Armor Repairer, Nanite Repair Paste
True Sansha Armor Explosive Hardener
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II

Warp Disruptor II
X5 Prototype Engine Enervator
Medium Capacitor Booster II, Navy Cap Booster 800
Experimental 10MN Microwarpdrive I

Heavy Electron Blaster II, Null M
Heavy Electron Blaster II, Null M
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I

Medium Nanobot Accelerator I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I

Hobgoblin II x5
Warrior II x5
Hornet EC-300 x5
Hammerhead II x5
Berserker II x3

It combines the hybrid buffer equivalent of a 1600mm plate that a mAAR gives with the higher speed and agility of a shield setup. It has a CB buffer against cap warfare, defensive neuts + web for tacklers, 2 turrets for drone defense, a long point and good resists for the hull. Drone selection is a personal choice of course, depended on the gang consist and roaming profile.
God's Apples
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#19 - 2013-07-28 15:42:59 UTC
Sentry vexor navies work because I fly them with the AQUILA guys all the time.

[Vexor Navy Issue, Shield Sentries]
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Gistum C-Type 10MN Microwarpdrive
Large Shield Extender II
Large Shield Extender II
Warp Disruptor II

Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Imperial Navy Small EMP Smartbomb
Imperial Navy Small EMP Smartbomb

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Bouncer II x5
Hammerhead II x5
Warrior II x5

657 dps with 60km opt and 42km falloff. You don't need a DLA because you're not sniping and all the people you shoot are in point range. If anyone gets close just abandon drones, release hammerheads/warriors depending on what's there and send them then recall and reconnect. The cargo is good enough such that you can store 3 sets of bouncers to replace if you are to ever lose them.

If you plan on brawling you can always use W0lf's fit.

"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX

Rain6638
GoonWaffe
Goonswarm Federation
#20 - 2013-07-30 02:36:49 UTC
Whitehound wrote:
Tsukino Stareine wrote:
So if I prefer to attempt level 4 missions in an oneiros you wouldn't have something to say about it?

People have done L4s in Interceptors to see if they can do it.

once each: interdictor, interceptor, and bomber. with osprey logi so it wouldn't be completely cheating. post odyssey/post npc aggro change

[ 2013.06.21 09:52:05 ] (notify) For initiating combat your security status has been adjusted by -0.1337

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