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UI Scaling

First post
Author
Missile War
Caldari Provisions
Caldari State
#21 - 2011-11-01 16:56:19 UTC
just wondering: is it possible to make an option to get rid of drone damage showing but keeping your own weapon damage notifications? cuz its very annoying to not be able to see my own damage...
VR Highfive
Hayabusa Logistics.
#22 - 2011-11-01 22:57:58 UTC
What a pleasant surprise to see this feature being worked on CCP Punkturis. Smile Excellent.

I use a 17" monitor at a 1280x960 resolution so my screen in usually very cluttered with all kinds of windows especially while doing PvP/fleet ops. So a scalable UI would be more than welcome for me.

I was playing around with the feature on Sisi this evening scaling the UI down to the lowest percentage and on several occasions some and sometimes all windows of the UI would disappear except for the part with the shield/armor/structure/cap and the modules (don't know what it is called). This happened while flying in space, ratting at belts.

The windows did return (some, not all) after clicking in space and on objects.

I forgot to take screenshots. If you like I can try again later and post em here.

High5

Learning solo PvP, one explosion at a time.

CCP Punkturis
C C P
C C P Alliance
#23 - 2011-11-02 11:58:24 UTC
VR Highfive wrote:
What a pleasant surprise to see this feature being worked on CCP Punkturis. Smile Excellent.

I use a 17" monitor at a 1280x960 resolution so my screen in usually very cluttered with all kinds of windows especially while doing PvP/fleet ops. So a scalable UI would be more than welcome for me.

I was playing around with the feature on Sisi this evening scaling the UI down to the lowest percentage and on several occasions some and sometimes all windows of the UI would disappear except for the part with the shield/armor/structure/cap and the modules (don't know what it is called). This happened while flying in space, ratting at belts.

The windows did return (some, not all) after clicking in space and on objects.

I forgot to take screenshots. If you like I can try again later and post em here.

High5



Yeah we had some problem with the windows disappearing but it's been fixed now internally Big smile

Glad to see that you like the feature!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#24 - 2011-11-02 13:20:24 UTC
The windows are to big... in compare what we have in TQ.

CEO of Lanate Industries

Citizen of Solitude

Bloodpetal
Tir Capital Management Group
#25 - 2011-11-02 15:09:59 UTC  |  Edited by: Bloodpetal
The UI Scaling is working pretty well overall:


I am testing the UI Scale DOWN to 90% Since it is most likely what I will be using...

Things I discovered going through regular routines :

- Changing the UI Scaling while having the Corporation Window open will leave the Corporation window blank, and requires a close and re-open to get functional again

-Single Line Number Fields will show only half of the last digit on the default value in the field, so it shows 15.( instead of 15.0, for example - or only half of the default value of last number on that field, etc. It will persist until you ADD a number to the sequence, so 15.0 will show correctly after you put 15.08, and then it will show all numbers completely.

-On Single Line Text Fields : with long text lines the Cursor will drift from the actual data entry point. This also affects highlighting in that sequence, so the highlight will not display correctly and you are not sure what you are actually highlighting!


On the sequence, I will mark 'x' where the cursor actually is, rather than the end of the number sequence

On the Number :
1.032132132132123213213232131233213x2111

On the word :
OPERATIONxS

---

Visual issues :

My Name on the TOP Left of the Sidebar Menu is a bit fuzzy and difficult to read on the Smaller UI.

Reading Ammo Readouts on your modules in Space is a bit difficult on the smaller scale.

When Dragging Bookmarks into a Bookmark Folder, the folder doesn't highlight anymore - and isn't communicating to the user that you will actually be dropping in that folder.




-To me the 90% smaller UI Scale is much more in line with the sizes of the fonts in the older font set, so I really appreciate that setting - there are some places where the new font is a tiny bit more difficult to read at that scale. I know it's a "Can't have your cake and eat it too" in this specific situation - but maybe something to consider.

Where I am.

Bloodpetal
Tir Capital Management Group
#26 - 2011-11-02 15:21:29 UTC  |  Edited by: Bloodpetal
Other Random UI Bug not necessarily related to UI Scaling

Collapsing (double click header) of a window and then uncollapsing it, will make it re-open at the minimum vertical size of that window - so it breaks collapsing totally (can't use it without breaking your UI layout and having to drag the windows larger)

This is Scaling related, sometimes on rescaling in space The Overview/Selected Item window have disappeared. My overview disappeared one time, and my selected window pane another time.

Where I am.

Gaia Ma'chello
Photosynth
#27 - 2011-11-02 17:47:13 UTC
You want screen shots of bugs? I made a collage of 4 bugs. Sisi build as of Nov 2, 2011

http://eve-files.com/dl/248955

On the right is what I see when I go to the esc menu. Text on top of text, and alot of no label messages.
Top left is the message I get once I select a font size. I assume its asking me if I want to accept, so I click yes.
I do in fact get a different font scale. But I also get a brief flash of red on the HUD, as seen in the lower left. Its sort of like when you refit at a POS. (I was in a Proteus for this test).

Unrelated to UI scaling, I look hideous!

Macbook Pro, OSX10.6.8
CCP Punkturis
C C P
C C P Alliance
#28 - 2011-11-02 21:46:45 UTC
Cool, thanks for the feedback and screenshots and all, some has already been fixed, other I'll take a look at Big smile

Gaia Ma'chello wrote:


Unrelated to UI scaling, I look hideous!



awwww I'm sure you look beautiful! Blink

(I'll show your screenshot to the relevant people who have something to do with the look of your character)

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#29 - 2011-11-03 23:29:10 UTC
I was very positively surprised when I saw that you're working with UI scaling now to address the issues with new font.
Plenty of respect and big thank you for doing that.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Bob Niac
Aliastra
Gallente Federation
#30 - 2011-11-03 23:40:52 UTC
Is there a way we can get and option to toggle cleartype / anti-aliasing?

That may sole some of the issues

Also it seems certain ATI drivers FUBAR text in games. Hasn't happened recently, but...

[u]I <3 Logistics:[/u] Pilot of all  T2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use.

VR Highfive
Hayabusa Logistics.
#31 - 2011-11-05 08:42:35 UTC  |  Edited by: VR Highfive
I have some feedback for you from the latest build (11-04-2011)

With UI-scaling setting at 90% the text in the window tabs seems to be positioned to low as it touches the window frame below it and sometimes the text crosses into the window like with the 'g' . This seems to apply with all windows.

Some examples:

http://i122.photobucket.com/albums/o262/DavidSlothouber/David%20s%20EVE/UIscaling90_Options.jpg
http://i122.photobucket.com/albums/o262/DavidSlothouber/David%20s%20EVE/UIscaling90_CQ.jpg
http://i122.photobucket.com/albums/o262/DavidSlothouber/David%20s%20EVE/UIscaling90_Market.jpg

I thought this might also be a font problem so I changed the UI to 125% to see if there was any difference.
At the 125% the tab texts are fine so I think it is related to UI-scaling.

http://i122.photobucket.com/albums/o262/DavidSlothouber/David%20s%20EVE/UIscaling125_A.jpg

That is really all I can see that is 'wrong' with the scaling right now :). Works fine, no more disappearing windows etc. Thumbs up. I actually have a nice wide view of space now I am flying around. Which is a good thing with the new nebulae to look at.

High5

[EDIT] added screenshot links

Learning solo PvP, one explosion at a time.

VR Highfive
Hayabusa Logistics.
#32 - 2011-11-05 08:44:55 UTC  |  Edited by: VR Highfive
Double post

Learning solo PvP, one explosion at a time.

Chloe Celeste
Net Effect
#33 - 2011-11-05 13:42:53 UTC
UI Scaling might be a good idea but at 100% it needs to look exactly as TQ looks now on all the various resolutions.

For people who have TV's then they can use UI Scaling increase as they need.


If it's going to create problems do we really need it? I welcome all feedback both for and against my point of view.
VR Highfive
Hayabusa Logistics.
#34 - 2011-11-05 14:10:17 UTC  |  Edited by: VR Highfive
Hi Chloe, I don't see why it would create problems.

The feature is in its testing stages and as far as I can see CCP is working out the kinks so there won't be any problems at any resolution. Hence this thread btw ^^.

Learning solo PvP, one explosion at a time.

Maxsim Goratiev
The Scope
Gallente Federation
#35 - 2011-11-05 15:08:44 UTC
Is it possible to have more granular alues, or be able to type in one? i would like 120 or 115 %
Tedric
SUNDERING
Goonswarm Federation
#36 - 2011-11-06 16:46:14 UTC  |  Edited by: Tedric
VR Highfive wrote:
I have some feedback for you from the latest build (11-04-2011)

With UI-scaling setting at 90% the text in the window tabs seems to be positioned to low as it touches the window frame below it and sometimes the text crosses into the window like with the 'g' . This seems to apply with all windows.



I am seeing exactly the same thing with 90% scaling. This happens with every window that has tabs. It happens to every letter that decends below the line.

This 90% scaling (i only have 100% and 90% options available) answers pretty much every gripe I had in your Font dev blog. I approve! The font itself is still rather difficult to read as it feels stretched in the vertial direction.


Tedric.

Edit: messed up the quoting text.
CCP Punkturis
C C P
C C P Alliance
#37 - 2011-11-07 12:59:20 UTC
Thanks for your comments and screenshots, we're taking a look at the tab names in 90% scaling.

UI Scaling shouldn't have any effect on 100% scaling, there are however some changes in the UI here and there - related to other feature work so of course it won't be exactly the same as on TQ now (we for example have a new font).

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

VR Highfive
Hayabusa Logistics.
#38 - 2011-11-10 12:23:24 UTC  |  Edited by: VR Highfive
CCP Punkturis wrote:
Grideris wrote:
The Power/CPU Bars in the fitting window don't re-render at proper scale if you change to a different scale. Closing then opening the window does not reset them either. If you can't replicate it, try changing scale with the fitting window already open.

http://eve-files.com/dl/248886

http://eve-files.com/dl/248887


thanks! this has now been fixed Smile



Hello CCP Punkturis

I hate to bring bad news but.. what is mentioned above is back in the latest build:

90% scaling
http://i122.photobucket.com/albums/o262/DavidSlothouber/David%20s%20EVE/90percent_10112011.jpg

at 100% scaling the CPU/PG and rig cal. bars do align to the fitting window.
http://i122.photobucket.com/albums/o262/DavidSlothouber/David%20s%20EVE/100percent_10112011.jpg

125% scaling
http://i122.photobucket.com/albums/o262/DavidSlothouber/David%20s%20EVE/90percent_10112011.jpg

My settings:
http://i122.photobucket.com/albums/o262/DavidSlothouber/David%20s%20EVE/options_10112011.jpg

I hope this helps. If you need more info let me know.

Learning solo PvP, one explosion at a time.

Jiji Hamin
Aliastra
Gallente Federation
#39 - 2011-11-10 15:58:59 UTC
CCP Punkturis wrote:
yeah the smaller scaling was mostly for people who have low resolution monitors and want to fit more windows on their screens when they're in fleet fights or other occasions where they might want to fit many windows


i found the small size to work great for a craptop...
CCP Punkturis
C C P
C C P Alliance
#40 - 2011-11-10 16:00:23 UTC
VR Highfive wrote:
CCP Punkturis wrote:
Grideris wrote:
The Power/CPU Bars in the fitting window don't re-render at proper scale if you change to a different scale. Closing then opening the window does not reset them either. If you can't replicate it, try changing scale with the fitting window already open.

http://eve-files.com/dl/248886

http://eve-files.com/dl/248887


thanks! this has now been fixed Smile



Hello CCP Punkturis

I hate to bring bad news but.. what is mentioned above is back in the latest build:

90% scaling
http://i122.photobucket.com/albums/o262/DavidSlothouber/David%20s%20EVE/90percent_10112011.jpg

at 100% scaling the CPU/PG and rig cal. bars do align to the fitting window.
http://i122.photobucket.com/albums/o262/DavidSlothouber/David%20s%20EVE/100percent_10112011.jpg

125% scaling
http://i122.photobucket.com/albums/o262/DavidSlothouber/David%20s%20EVE/90percent_10112011.jpg

My settings:
http://i122.photobucket.com/albums/o262/DavidSlothouber/David%20s%20EVE/options_10112011.jpg

I hope this helps. If you need more info let me know.


it's fixed internally ;)

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

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