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ECM: OP or not, it does not belong.

First post
Author
Seven Koskanaiken
Shadow Legions.
SONS of BANE
#121 - 2013-07-27 13:26:31 UTC  |  Edited by: Seven Koskanaiken
Muad 'dib wrote:
So your opinion is that he shouldn't be auguring at all because of a random km.

Dieing to two skilled recons is fine and i think we all know it.

its when a 10 man gang fights another 10 man gang and one side has two ecm ships and the other teem cant no anything unless they waste all their slots with eccm and die anyway due to horrible fits. Sounds legit.


If you want a game where everyone has the same number and types of pieces and the outcome is down to skill, then play chess. Not Eve.
Phaade
LowKey Ops
Snuffed Out
#122 - 2013-07-27 18:04:43 UTC
Well, I'll never engage any gang / fleet with ECM again lol.

**** is so stupid.
Phaade
LowKey Ops
Snuffed Out
#123 - 2013-07-27 18:06:23 UTC
Diesel47 wrote:
Cordo Draken wrote:
Diesel47 wrote:
Whitehound wrote:
Phaade wrote:
Other EWar are debuffs, ECM completely locks you out from doing ANYTHING.

In case you are being serious, know you still can:

  • fly away
  • repair armor / boost shields
  • fire FoF missiles
  • launch drones
  • fire smartbombs
  • turn on a Target Lock Breaker
  • turn on ECCM
  • complain about it


Oh and make sure you just ignore this guy.

He has never PVPed before and has no clue what hes talking about most of the time.


Dude, have you ever considered that Whitehound is just an Alt... Most like from a dude who's played from the beginning? And/or has waaaay more experience than you? You continue to amaze me with your utter lack of intellect.

Morrigan LeSante,
I actually like the FoF Ammo idea... But how do you propose it would work for guns? The FoF missiles is a very unclear device... Does it go after the closest target? Largest sig? What determines how it tracks? After that, how then does gun ammo go FoF? As that ammo does have it's own propulsion, nor it's own guidance system. The only thing would to be able to Manually control your gun turrets. Oh wait, where have I heard that before?

At any rate, please elaborate on your FoF ammo idea.


No, hes not an alt. Because only carebears and "pvpers" that hug hi-sec believe that ECM is okay and suggest horrible ideas. They have one thing in common, they are both clueless.

The best and most experienced PvPers in the game all agree: ECM needs to be fixed. I'm going to take their word over a buncha wannabes any day.


Quoted for mo'fuckin truth again!

ECM is completely broken.
CW Itovuo
The Executioners
Capital Punishment.
#124 - 2013-07-27 19:29:56 UTC
Diesel47 wrote:


Like Muad said, the idea that any noob can roll a dice and make you worthless for 20 seconds is just a bad idea. Overpowered or not, it isn't fun, it doesn't fit in with the rest of the pvp mechanics and the majority of the pvpers (people that actually PvP, not the pretenders) don't like it.



Noobs like to feel useful too.


No need to hash on their fun.



CCP has given multiple options against ECM; employ them or not, your choice.
Little Dragon Khamez
Guardians of the Underworld
#125 - 2013-07-27 21:46:59 UTC  |  Edited by: Little Dragon Khamez
Diesel47 wrote:


That gate camp blew you away because the player had enough alpha and lock speed to kill you very quickly. That is just math.

When ECM comes into play it is somebody taking a die, throwing it, and if you get unlucky you get owned. That is luck.

We plenty understand how ECM works, we don't care if it is weak or has many counters. A mechanic that is so Luck dependent is not wanted in a game that works so well with math.


You do know that firing guns is also a chance base mechanic, it's 50/50 whether you hit or not, before skills, weapon stats, ship bonuses and mods are taken into account.

In principle it isn't any different to ECM, which is also a chance based mechanic that is also modified by weapon stats, ship bonuses, player skills and mods. In principle it's no different so in other words all combat in eve is just a roll of the dice. Your job as a ship commander is to make sure the dice roll your way.

Dumbing down of Eve Online will result in it's destruction...

Ellendras Silver
CrashCat Corporation
#126 - 2013-07-27 22:27:51 UTC
the major problem in EWAR is that it doesn't scale like weapons, drones, armor and shield reps or shield extenders and armor plates everything scales but EWAR.

so a frigate can do effective way more to a BS with EWAR then its guns as a BS will laugh at the DPS of most frigate`s

the lack of scalability makes it OP in some cases and totaly USELESS in some other cases. for example in a large fight EWAR is useless and in small fights it can be OP very easily.

my 2 cnt

[u]Carpe noctem[/u]

Diesel47
Deep Core Mining Inc.
Caldari State
#127 - 2013-07-27 23:01:31 UTC  |  Edited by: Diesel47
Little Dragon Khamez wrote:
Diesel47 wrote:


That gate camp blew you away because the player had enough alpha and lock speed to kill you very quickly. That is just math.

When ECM comes into play it is somebody taking a die, throwing it, and if you get unlucky you get owned. That is luck.

We plenty understand how ECM works, we don't care if it is weak or has many counters. A mechanic that is so Luck dependent is not wanted in a game that works so well with math.


You do know that firing guns is also a chance base mechanic, it's 50/50 whether you hit or not, before skills, weapon stats, ship bonuses and mods are taken into account.

In principle it isn't any different to ECM, which is also a chance based mechanic that is also modified by weapon stats, ship bonuses, player skills and mods. In principle it's no different so in other words all combat in eve is just a roll of the dice. Your job as a ship commander is to make sure the dice roll your way.



I can see how you think its the same thing as ECM, and in a way it is. But the end result is not the same, at all.

Read up on turret damage: http://wiki.eveonline.com/en/wiki/Turret_damage

See how wonderfully complex the mechanics for gun damage are? Nobody really complains about them because they work great.

ECM however, is way too simple and can I say low quality of a mechanic to belong with the rest of the stuff going in EvE.

Simply put, we want a mechanic overhaul for ECM.

The gun damage is we roll a dice plus a ton of math... The end result is great.

ECM just rolls a die and the end result nobody likes, nobody but the bads that like cheap wins.
Little Dragon Khamez
Guardians of the Underworld
#128 - 2013-07-27 23:04:56 UTC
I have read blogs, wikis and technical pages about eve mechanics extensively over the last 6 years, you may rest assured that I know how things work and that I am also right.

Dumbing down of Eve Online will result in it's destruction...

Diesel47
Deep Core Mining Inc.
Caldari State
#129 - 2013-07-27 23:07:22 UTC
Little Dragon Khamez wrote:
I have read blogs, wikis and technical pages about eve mechanics extensively over the last 6 years, you may rest assured that I know how things work and that I am also right.


O rly? I guess I just have to take your word for it? Roll

Rest assured, the most experienced PvPers in the game agree with me on ECM, and I know I am right.
Little Dragon Khamez
Guardians of the Underworld
#130 - 2013-07-27 23:10:20 UTC
Diesel47 wrote:
Little Dragon Khamez wrote:
I have read blogs, wikis and technical pages about eve mechanics extensively over the last 6 years, you may rest assured that I know how things work and that I am also right.


O rly? I guess I just have to take your word for it? Roll

Rest assured, the most experienced PvPers in the game agree with me on ECM, and I know I am right.


You need to back that up with some evidence, get them to post here or bump this thread, else i'll just have to take your word for it.

Dumbing down of Eve Online will result in it's destruction...

Diesel47
Deep Core Mining Inc.
Caldari State
#131 - 2013-07-27 23:12:50 UTC
Ellendras Silver wrote:
the major problem in EWAR is that it doesn't scale like weapons, drones, armor and shield reps or shield extenders and armor plates everything scales but EWAR.

so a frigate can do effective way more to a BS with EWAR then its guns as a BS will laugh at the DPS of most frigate`s

the lack of scalability makes it OP in some cases and totaly USELESS in some other cases. for example in a large fight EWAR is useless and in small fights it can be OP very easily.

my 2 cnt


You have a point and are right, ECM does screw up small fights very much. So much to the point were people just don't fight if they suspect an ECM ship going to be present.

You simply don't know what will happen if you fight, either you get unlucky and get perma-jammed , or you don't.? It is too unpredictable, and not very fun.
Diesel47
Deep Core Mining Inc.
Caldari State
#132 - 2013-07-27 23:17:35 UTC
Little Dragon Khamez wrote:
Diesel47 wrote:
Little Dragon Khamez wrote:
I have read blogs, wikis and technical pages about eve mechanics extensively over the last 6 years, you may rest assured that I know how things work and that I am also right.


O rly? I guess I just have to take your word for it? Roll

Rest assured, the most experienced PvPers in the game agree with me on ECM, and I know I am right.


You need to back that up with some evidence, get them to post here or bump this thread, else i'll just have to take your word for it.


Look on page one. P
Little Dragon Khamez
Guardians of the Underworld
#133 - 2013-07-27 23:36:59 UTC
Diesel47 wrote:
Little Dragon Khamez wrote:
Diesel47 wrote:
Little Dragon Khamez wrote:
I have read blogs, wikis and technical pages about eve mechanics extensively over the last 6 years, you may rest assured that I know how things work and that I am also right.


O rly? I guess I just have to take your word for it? Roll

Rest assured, the most experienced PvPers in the game agree with me on ECM, and I know I am right.


You need to back that up with some evidence, get them to post here or bump this thread, else i'll just have to take your word for it.


Look on page one. P


Prior to posting any replies I always make a point of reading every post, I've read every single one in this thread and I simply dont see any support for the claims you've made. Anyhow I won't get into a pissing contest with you as you clearly wont change your opinion and I wont change mine.

I reiterate that ewar is fine, there's plenty to counter it and it's not overpowered, if anything I think it's underpowered, you have your reasons for believing what you do and I respect them, I just can't agree with them. All math is elegant especially the simple stuff. Supporting one equation over another because its more complex seems wrong to me when its the result thats truly elegant.

Dumbing down of Eve Online will result in it's destruction...

Diesel47
Deep Core Mining Inc.
Caldari State
#134 - 2013-07-27 23:49:50 UTC  |  Edited by: Diesel47
Little Dragon Khamez wrote:
Diesel47 wrote:
Little Dragon Khamez wrote:
Diesel47 wrote:
Little Dragon Khamez wrote:
I have read blogs, wikis and technical pages about eve mechanics extensively over the last 6 years, you may rest assured that I know how things work and that I am also right.


O rly? I guess I just have to take your word for it? Roll

Rest assured, the most experienced PvPers in the game agree with me on ECM, and I know I am right.


You need to back that up with some evidence, get them to post here or bump this thread, else i'll just have to take your word for it.


Look on page one. P


Prior to posting any replies I always make a point of reading every post, I've read every single one in this thread and I simply dont see any support for the claims you've made. Anyhow I won't get into a pissing contest with you as you clearly wont change your opinion and I wont change mine.

I reiterate that ewar is fine, there's plenty to counter it and it's not overpowered, if anything I think it's underpowered, you have your reasons for believing what you do and I respect them, I just can't agree with them. All math is elegant especially the simple stuff. Supporting one equation over another because its more complex seems wrong to me when its the result thats truly elegant.


Obviously you don't know who DHB wildcat is.

Anyways the problems with ECM:

Does it ruin small scale PvP? Yes.

Does it create an un-fun enviroment? Yes.

Is it elegant? Yes in simplicity , in function? No it ******* sucks.

Does it fit in with the rest of the game mechanics? Not really, its too random.

Is it overpowered? Irrelevant to our point.

ECM has nothing going for it. The only people that support it are ones that don't know better, haven't experienced enough of it, or simply can't win without it.

ECM causes people to lose ships without a fight, I honestly don't see how you think that is a good thing.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#135 - 2013-07-28 03:26:44 UTC
Our gangs make a policy of avoiding gangs with Falcons or Rooks. The idiots that use them don't seem to understand that ECM is not fun - just a method of epeen enlargement. If you want to get fun fights, roams, and engagements, don't use ECM. If you do use it, you'll get less and less fights in the area because everyone will realize what an as*hole you are, and the only "PvP" you'll get in that region will be gatecamping newbies (oh, what fun! Waiting an hour to engage a newbie tristn on a gate with your Falcon supported fleet).

I hope one day CCP comes to its senses and decide to man up and accept the mistake they made with ECM. Its not a fun form of EWAR, not dynamic, trying to counter it results in crippled fits (for example - to counter sensor camps or TDs or neuts you fit sebos or tracking enhancers or cap boosters - all of these modules actually help your ship when you don't encounter its respective EWAR. ECCM? It's still mostly useless when faced with a Falcon, and absolutely useless (unlike the other mods) when ECM is not encountered.)

ECM kills small gang fights. I hope CCP one day realizes this and changes or deletes ECM from the game.
Humang
Sudden Buggery
Sending Thots And Players
#136 - 2013-07-28 05:27:13 UTC
I always had a funny idea.

Remove he chance mechanic and have ECM instead slow the cycle time of turrets / launchers / remote repair, and increase the sig resolution / explosion radius of turrets / launchers used by the target ships, thus effectively reducing the damage that a ship can put out, or how much they can repair another target. (granted leaving ECM burst & Remote ECM bust the same) This could bring ECM more in-line with other E-war modules.

On a side not I would also change ECCM to resist all E-war to an extent (reduce the effect of the E-war effect)

AFK cloaking thread Summary - Provided by Paikis Good Post Etiquette - Provided by CCP Grayscale

Naomi Knight
Ministry of War
Amarr Empire
#137 - 2013-07-28 05:50:27 UTC
Diesel47 wrote:
Little Dragon Khamez wrote:
I have read blogs, wikis and technical pages about eve mechanics extensively over the last 6 years, you may rest assured that I know how things work and that I am also right.


O rly? I guess I just have to take your word for it? Roll

Rest assured, the most experienced PvPers in the game agree with me on ECM, and I know I am right.

Where? I cant see any experienced PvPers agreeing with you. You know you are right,,, ,omg , can it be more egoistic?

in short: there is a chance based mechanish ,which isnt overused --> not op at all , has plenty of counter ,but mr "pro" pvper never uses any counter , and then looses 1 from 10 losses due to enemy ecm ship in a 2v5 or other outnumbered scenarios.
But he is so pro ,he comes to the forum to whine and qq. I can totally see the experienced PvPer part...
Marcus Harikari
#138 - 2013-07-28 07:52:07 UTC
lol so many tears :D :D :D
Cordo Draken
ABOS Industrial Enterprises
#139 - 2013-07-28 08:09:08 UTC  |  Edited by: Cordo Draken
Naomi Knight wrote:
Diesel47 wrote:
Little Dragon Khamez wrote:
I have read blogs, wikis and technical pages about eve mechanics extensively over the last 6 years, you may rest assured that I know how things work and that I am also right.


O rly? I guess I just have to take your word for it? Roll

Rest assured, the most experienced PvPers in the game agree with me on ECM, and I know I am right.

Where? I cant see any experienced PvPers agreeing with you. You know you are right,,, ,omg , can it be more egoistic?

in short: there is a chance based mechanish ,which isnt overused --> not op at all , has plenty of counter ,but mr "pro" pvper never uses any counter , and then looses 1 from 10 losses due to enemy ecm ship in a 2v5 or other outnumbered scenarios.
But he is so pro ,he comes to the forum to whine and qq. I can totally see the experienced PvPer part...


Yup... Diesel's is the shiznit of pretend pro PvP. Not a kill in months, but he sure knows how to roll in his Caracal... Because he's all growed up and played around for a month or two in low sec... So he's a pro dope a rope see. Yeah, he's the pretend Vin dessie. Go boy... Shocked wakka wakka

He can't even contribute an original thought in his own thread and just troll bashes anyone who can, cause deep down inside he's jelly. Read it all to see the truth. And who's all the "We" bit... It's he, himself and him.

Whomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannons 

Little Dragon Khamez
Guardians of the Underworld
#140 - 2013-07-28 08:23:22 UTC
Nyancat Audeles wrote:
Our gangs make a policy of avoiding gangs with Falcons or Rooks. The idiots that use them don't seem to understand that ECM is not fun - just a method of epeen enlargement. If you want to get fun fights, roams, and engagements, don't use ECM. If you do use it, you'll get less and less fights in the area because everyone will realize what an as*hole you are, and the only "PvP" you'll get in that region will be gatecamping newbies (oh, what fun! Waiting an hour to engage a newbie tristn on a gate with your Falcon supported fleet).

I hope one day CCP comes to its senses and decide to man up and accept the mistake they made with ECM. Its not a fun form of EWAR, not dynamic, trying to counter it results in crippled fits (for example - to counter sensor camps or TDs or neuts you fit sebos or tracking enhancers or cap boosters - all of these modules actually help your ship when you don't encounter its respective EWAR. ECCM? It's still mostly useless when faced with a Falcon, and absolutely useless (unlike the other mods) when ECM is not encountered.)

ECM kills small gang fights. I hope CCP one day realizes this and changes or deletes ECM from the game.


If that is genuinely true let me know where you roam, so I can chase you and your gang in my griffin. Sounds like fun to me....

Dumbing down of Eve Online will result in it's destruction...