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[Odyssey 1.1] Heavy Assault Cruisers

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Veshta Yoshida
PIE Inc.
Khimi Harar
#1741 - 2013-07-27 19:25:36 UTC
We need a niche for them, without hamstringing them when poking at stuff outside said niche, correct?

Navy BCs were introduced to be the weapon of choice against any and all things smaller while still being able to punch fatties in the face .. so why not marry the range of HACs with the tracking of N.BCs .. increase speed a tad (look up the word "tad", does not mean 3k/s HACs!) and you have your kiters that double as useless snipers.
Would prefer if the kiting contingent be gun based so that the only counter doesn't become 'more of the same' or 'Hvy Neuts' as was the case during the nano-age .. depends on eWar revamp I suppose.

Second set of HACs are then free to be made into "drop an anvil on the enemy" brawlers or a toned down T3 or psuedo recon (ie. 1x recon bonus such as web/point range) sort of thing ... (yes, I want my Sacs to have a neut amount bonus Smile).

* Role/Class bonuses left my brain-trust as it is not possible to find something that does not either make them comparatively OP as hell or of such limited use as to be a waste of breath.
Large Collidable Object
morons.
#1742 - 2013-07-27 22:33:53 UTC
M1k3y Koontz wrote:
Large Collidable Object wrote:
As a matter of fact, I'd like to see them have a 33% AB speed bonus instead of the 50% MWD sig reduction bonus - something I would have preferred for assault frigs in the first place.

Of course after their base speeds have been adjusted to their T1 counterparts.

[edit] Elaboration: Assaulting means getting toe to toe and take something from my understanding. Giving HACs an AB bonus instead of the MWD one would greatly decrease their vulnerabiltiy to scrams, adding opportunities to disengage as compared to battlecruisers, which currently are the HACs downfall.

That unique bonus would also make them stand out from T3 cruisers and build on their only stregth, which is sig tanking.

Would they be powerful?

Yes - but imho they're meant to be.

It would be an especially useful bonus to set them apart from their nemesis, namely Tier 3 BC, as that would make them a perfect counter to them.


Unless they have MWD-like speed, ships like the Vagabond wouldn't see much of an advantage, whereas the Zealot would potentially benefit greatly.

I think that half should be brawling ships and have an AB bonus, and half should be kiters and have an MWD sig bonus.



Good point - maybe it's just impractical to add a single role bonus accross the board - thinking about what HAC I could probably fly after these changes, I came to the conclusion it would most likely be vagabonds, because that would actually benefit from the MWD sig bonus - maybe try some Ishtars.

However, I'd still never fit a Zealot with an MWD. So maybe AB speed for some, MWD sig for others.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Vayn Baxtor
Brutor Tribe
Minmatar Republic
#1743 - 2013-07-27 22:59:57 UTC  |  Edited by: Vayn Baxtor
David Kir wrote:
Give HACs bubble immunity.
That's it.
You now have a medium dps/tank/mobility ship that's also a great nullsec roaming platform.


True, in medium-scale confrontations such could be useful.
But in terms of upping the "soloing" aspect, I'd rather go for the anti webbing stuff.


--
Yes, T3 is better.
But right now, I think the major problem is that there is no real flexibility. T2 is not to be about flexibility on paper but these changes just won't fit for everybody unless there is a way to interchange that role bonus.


Maybe it would be appropiate to give HACs access to just one subsystem, allowing you to either fit:

- Bubble immunity
or
- Anti-webbing
or
- AB bonus
or
- a small across-the-board +xy% bonus to all HP types.
or
- MWD sig

In other words, let HACs be a small stepping stone to T3.
I'd even go as far and have HACs have a 2nd subsystem slot (which should orientated to weapons).

It would be balanced because you can't stack the best of all subsystems like on the T3 ship.

HACs would be more unpredictable while giving the capsuleer more freedom over his expensive T2 ship.


This is only a pipedream and I'm sure T3 fans will complain, but right now I really don't see any other point. One suggested bonus just screws up the uses for other players.

edit:
Trying to find solutions to the 80pages of agony, tears and lamentations of IWIN HAC'ers capsuleers' issues with HACs. Clearly, that role bonus plus those little tweaks helps only a little bit.
It is probably too complicated and undesired for as the target of the thread is apparently "small scale patching" rather than a more longer term fix, but what would speak against a stepping stone to T3? See it as a T2.5 if you must.
Just saying that there is quite a big gap between T2 and T3.

Using tablet, typoes are common and I'm not going to fix them all.

Alyssa Haginen
Doomheim
#1744 - 2013-07-28 04:06:57 UTC  |  Edited by: Alyssa Haginen
The new sacrilege is awesome. The new vagabond bonus is also nice and the cerb looks great. The ishtar is still missing powergrid though. It has no armor tank bonus at all and I think its hard to fit. My idea of an ishtar fit would be a buffer fit with the option of neuts. With around 100 more on the powergrid it would be possible to fit either an effective active or buffer fit tank and have the option of guns or utility mods. And the best part of the previous sentence would be not wasting 3 or 4 slots fitting for powergrid doing it.

All the snipers look good.
Boris Amarr
Viziam
Amarr Empire
#1745 - 2013-07-28 08:44:02 UTC
sten mattson wrote:
also add 25 m3 / mb drobe bay/bandwidth to the zealot and it would be perfect :D

+1
Diesel47
Deep Core Mining Inc.
Caldari State
#1746 - 2013-07-28 10:14:13 UTC
Boris Amarr wrote:
sten mattson wrote:
also add 25 m3 / mb drobe bay/bandwidth to the zealot and it would be perfect :D

+1


+2
Battlingbean
Wings of the Dark Portal
#1747 - 2013-07-28 11:10:03 UTC
You guys seem extremely self serving, the Zealot is already considered the best HAC and you want a drone bay too? OK then I want 50 MB drones on the Eagle since it is bad and also has no drone bay.
DeadDuck
Trust Doesn't Rust
Goonswarm Federation
#1748 - 2013-07-28 11:44:39 UTC
Battlingbean wrote:
You guys seem extremely self serving, the Zealot is already considered the best HAC and you want a drone bay too? OK then I want 50 MB drones on the Eagle since it is bad and also has no drone bay.



The Zealot is only considered good if acting in group. If caught alone it can be, and will be killed, by a tec1 frig or even worst a rookie ship. Add 25m3 drone bay is just a question of good sense tbh.
Veshta Yoshida
PIE Inc.
Khimi Harar
#1749 - 2013-07-28 11:45:21 UTC
Battlingbean wrote:
You guys seem extremely self serving, the Zealot is already considered the best HAC and you want a drone bay too? OK then I want 50 MB drones on the Eagle since it is bad and also has no drone bay.

Zealot has half the midslots and the broken-as-can-be ASB's are not really viable .. they are to put it bluntly vastly different beasts.

Personally abhor the "add drones to fix everything" dogma, it is frightfully close to the "CovOps cloak fixes everything" mentality, but the Zealot is severely lacking in the fight control department and if it is to have a place outside of the AHAC swarms that needs to be addressed.
Now if the Sacrilege is made a demigod in the solo/small-scale arena then the need for the Zealot to have the above is somewhat redundant, but Sacrilege would need to be so dominant as to make everyone else weep for that kind separation of labour to be "fair" to Amarr and intentionally breaking the game is bad form (unless one is a Dev with a Minmatar crush that is Smile)

Zealot already possesses that enviable projection, what it needs is application (applied damage = fight control). Tracking is where you want to go .. be it by way of a hull bonus or the introduction of the 'missing-since-forever' third pulse, I am open to both Smile

Harvey James
The Sengoku Legacy
#1750 - 2013-07-28 13:06:25 UTC
so are AHAC's meant to be limited to 800mm plates and ANP 2's? it doesn't really go with a resilience tanky role does it?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Naomi Knight
Ministry of War
Amarr Empire
#1751 - 2013-07-28 14:53:24 UTC
Battlingbean wrote:
You guys seem extremely self serving, the Zealot is already considered the best HAC and you want a drone bay too? OK then I want 50 MB drones on the Eagle since it is bad and also has no drone bay.

why not 125/400

if other races take missle from caldari , caldari could take drone from gallente :)
and change the resist bonus to drone dmg and optimal
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#1752 - 2013-07-28 16:02:57 UTC
Battlingbean wrote:
You guys seem extremely self serving, the Zealot is already considered the best HAC and you want a drone bay too? OK then I want 50 MB drones on the Eagle since it is bad and also has no drone bay.


In the land of the blind the one eyed man is king, but in reality the one eyed man is at a disadvantage.

What my awful analogy is trying to say is that just because the Zealot is good compared to other HACs doesn't mean its good.

How much herp could a herp derp derp if a herp derp could herp derp.

Lord Eremet
The Seatbelts
#1753 - 2013-07-28 16:30:52 UTC
Maybe its to late to ask for this since the next HAC iteraiton will come tomorrow, but please give the Eagle 5 light drones.

Then it can serve both as a medium range fighter and a brawler, depending on the pilots wish. With one high-slot moved to mid it can both tackle and have a tank, but adding 5 light drones are not just for extra dps; it's also usefull to fight off hostile frigates and kill enemy drones.
sten mattson
Red Sky Morning
The Amarr Militia.
#1754 - 2013-07-28 16:48:52 UTC  |  Edited by: sten mattson
Battlingbean wrote:
You guys seem extremely self serving, the Zealot is already considered the best HAC and you want a drone bay too? OK then I want 50 MB drones on the Eagle since it is bad and also has no drone bay.



well , the blasters has more tracking than pulses :P

i also find it weird that the amarr are supposed to be the lazor+drones race , and only very few ships have drones compared to the other races

IMMA FIRING MA LAZAR!!!

Javius Rong
Pandemic Horde Inc.
Pandemic Horde
#1755 - 2013-07-28 18:22:17 UTC

Been reading through this post and it seems like there a couple of intertwined issues:

1) Proper Role Definition for HACS vs. Navy Cruisers vs. T1 Cruisers

2) Attack Battle Cruiser Balance vs. Rest of BCs vs. HACs


For #1 CCP needs to define a specific role that HACs are supposed to fill and then bonus them accordingly. Right now the HAC Bonuses make no sense ship to ship and HACs vs. other cruisers

For #2, ABCs from my understanding they were supposed to be high damage against large ship classes and have minimal tanks. The key for me is LARGER ship classes. I think this would be easily handled by give the ABCs a +25% (or more) increase in the signature radius for large turrets, remove drones from the Talos. To 'fix' the tank issue just increase their signature radius by 10% to 20%. Keep the bonuses the same.




Vayn Baxtor
Brutor Tribe
Minmatar Republic
#1756 - 2013-07-28 21:00:51 UTC
Javius Rong wrote:

Been reading through this post and it seems like there a couple of intertwined issues:

1) Proper Role Definition for HACS vs. Navy Cruisers vs. T1 Cruisers

2) Attack Battle Cruiser Balance vs. Rest of BCs vs. HACs


For #1 CCP needs to define a specific role that HACs are supposed to fill and then bonus them accordingly. Right now the HAC Bonuses make no sense ship to ship and HACs vs. other cruisers

For #2, ABCs from my understanding they were supposed to be high damage against large ship classes and have minimal tanks. The key for me is LARGER ship classes. I think this would be easily handled by give the ABCs a +25% (or more) increase in the signature radius for large turrets, remove drones from the Talos. To 'fix' the tank issue just increase their signature radius by 10% to 20%. Keep the bonuses the same.


QFT. Think this sums it up best.
Hope others agree too and support this.



Using tablet, typoes are common and I'm not going to fix them all.

Humang
Sudden Buggery
Sending Thots And Players
#1757 - 2013-07-29 06:10:56 UTC  |  Edited by: Humang
Throwing an idea out there.

I've seen a few posts looking to balance super-caps to be more in-line with the current game-play, most want to achieve this through a nerf. However I have read a couple compelling explanations that the desired result can be obtained by forming counters to the current state of super-caps, and as people have already been discussing that HACs need a role to fulfill, I would suggest that they play a part in this counter to super-caps and caps alike.

I propose that HACs be given a role in capital fights / offence, give them a way to directly hamper capital defenses in a similar way to HICs are able to prevent capitals from leaving. I don't mean by directly damaging the said capital, but perhaps weakening them so that they are more vulnerable to conventional weapons systems (with the new HACs you still need the raw dps of a fleet, but its just more effective).

Of the top of my head for example, how about HAC only module that give them the ability to launchers boarding party's that slowly reduce resists, carp recharge or damage output. Just and example, but I hope it gets my idea across.

EDIT:
Of course this would probably entail splitting the 2 HAC hulls into two slightly different roles, similar to how Recons are split.

AFK cloaking thread Summary - Provided by Paikis Good Post Etiquette - Provided by CCP Grayscale

MystLynx
Lulzsec Space
#1758 - 2013-07-29 09:09:42 UTC
WHAT 3 MEDS FOR THE MUNINN?
Arthur Aihaken
CODE.d
#1759 - 2013-07-29 10:59:16 UTC
Tournament's over. Any updates?

I am currently away, traveling through time and will be returning last week.

elitatwo
Zansha Expansion
#1760 - 2013-07-29 11:02:41 UTC
MystLynx wrote:
WHAT 3 MEDS FOR THE MUNINN?


Since the Munnin is the only ship in the hac line of ship(s), I'm afraid it had to be

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