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To benefit the EVE community at large,

First post First post
Author
Jack All'Trade
Doomheim
#21 - 2011-11-10 13:08:54 UTC
Zowie Powers wrote:
a small change has been made to game mechanics in regarding criminal flags and how they are inherited in high security space. If a pilot is remote repairing, or otherwise assisting, another pilot who commits a criminal act then the repair module will now disengage. In order to continue repairs the module will need to be restarted and a message will appear warning of the criminal flag and possible consequences.


To benefit the EVE community at large,

That's a bit of a ******* stretch don't you think CCP?
I mean, I know your interpretation of this rings true, but if you apply it instead to the current community, it's just another kick in the bollocks.

Incursions are already milking so much isk normal game play can't compete, and now you give them even more.... as if you hadn't made enough to concessions to lazy casuals already.

HTFU?
Samillian
Angry Mustellid
#22 - 2011-11-10 13:19:08 UTC
Jack All'Trade wrote:
Zowie Powers wrote:
a small change has been made to game mechanics in regarding criminal flags and how they are inherited in high security space. If a pilot is remote repairing, or otherwise assisting, another pilot who commits a criminal act then the repair module will now disengage. In order to continue repairs the module will need to be restarted and a message will appear warning of the criminal flag and possible consequences.


To benefit the EVE community at large,

That's a bit of a ******* stretch don't you think CCP?
I mean, I know your interpretation of this rings true, but if you apply it instead to the current community, it's just another kick in the bollocks.

Incursions are already milking so much isk normal game play can't compete, and now you give them even more.... as if you hadn't made enough to concessions to lazy casuals already.

HTFU?



Damn right.

NBSI shall be the whole of the Law

Hauling Hal
The Scope
Gallente Federation
#23 - 2011-11-10 13:36:27 UTC  |  Edited by: Hauling Hal
Chribba wrote:
Hauling Hal wrote:
Chribba wrote:
Interesting, will surely cause some annoyance to certain pilots' activities...

edit/question

So the "neutral" RR'er, he now gets flagged? Or did he always? Am thinking of those 1v1's where one party bring in a neutral RR, you can now also attack the RR (if he continues) - or could you always do that?


They get flagged now, but don't get aggression penalties, such as docking and stargate timers. i.e. The neutral RR ship can insta redock after being flagged. If we all pray together, maybe the flagged repper will now get the same aggression penalties as the attacker.

The key experienmce within the Eve MMO is CONSEQUENCES. If there aren't any, then that part of the game is flawed.

But they didn't get flagged before this change or did they?


Before this change, in hi sec a neutral remote repper would go flashy red to you if they repped someone who was flashy red to you, but they didn't get any aggro timers. i.e. You could shoot the repper, but you couldn't stop them instadocking the minute they were shot at. Hence why there are RR ships that aren't in any mercenary corps all around Jita 4-4.

The only change this may bring around is preventing new players from getting flagged by repping hostile players.
Zowie Powers
Aliastra
Gallente Federation
#24 - 2011-11-10 14:31:53 UTC
Samillian wrote:
Jack All'Trade wrote:
Zowie Powers wrote:
a small change has been made to game mechanics in regarding criminal flags and how they are inherited in high security space. If a pilot is remote repairing, or otherwise assisting, another pilot who commits a criminal act then the repair module will now disengage. In order to continue repairs the module will need to be restarted and a message will appear warning of the criminal flag and possible consequences.


To benefit the EVE community at large,

That's a bit of a ******* stretch don't you think CCP?
I mean, I know your interpretation of this rings true, but if you apply it instead to the current community, it's just another kick in the bollocks.

Incursions are already milking so much isk normal game play can't compete, and now you give them even more.... as if you hadn't made enough to concessions to lazy casuals already.

HTFU?



Damn right.


Why should people who want to kill people harden up?
No Incursion runner was ever expected to harden up.
It's incursion runners turn to harden up.

But they can't.
They won't.

And CCP agree they shouldn't have to, therein lies the problem. One demographic of the "larger community" has been preselected to never harden up under any circumstances.

Incursion running is now even more imbalanced than ever before and CCP are showing no sign of appreciating what they're even doing.

ATX: The best of the rest.

Vincent Gaines
Deep Core Mining Inc.
Caldari State
#25 - 2011-11-10 14:33:37 UTC
Hauling Hal wrote:
Chribba wrote:
Interesting, will surely cause some annoyance to certain pilots' activities...

edit/question

So the "neutral" RR'er, he now gets flagged? Or did he always? Am thinking of those 1v1's where one party bring in a neutral RR, you can now also attack the RR (if he continues) - or could you always do that?


They get flagged now, but don't get aggression penalties, such as docking and stargate timers. i.e. The neutral RR ship can insta redock after being flagged. If we all pray together, maybe the flagged repper will now get the same aggression penalties as the attacker.

The key experienmce within the Eve MMO is CONSEQUENCES. If there aren't any, then that part of the game is flawed.

This should go along with the change.

Not a diplo. 

The above post was edited for spelling.

Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#26 - 2011-11-10 15:06:23 UTC
Off topic, but I hope individuals who remote rep a war target inherit the war for 72 hours.
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Fille Balle
Ballbreakers R us
#27 - 2011-11-10 15:06:34 UTC
Zowie Powers wrote:
Samillian wrote:
Jack All'Trade wrote:
Zowie Powers wrote:
a small change has been made to game mechanics in regarding criminal flags and how they are inherited in high security space. If a pilot is remote repairing, or otherwise assisting, another pilot who commits a criminal act then the repair module will now disengage. In order to continue repairs the module will need to be restarted and a message will appear warning of the criminal flag and possible consequences.


To benefit the EVE community at large,

That's a bit of a ******* stretch don't you think CCP?
I mean, I know your interpretation of this rings true, but if you apply it instead to the current community, it's just another kick in the bollocks.

Incursions are already milking so much isk normal game play can't compete, and now you give them even more.... as if you hadn't made enough to concessions to lazy casuals already.

HTFU?



Damn right.


Why should people who want to kill people harden up?
No Incursion runner was ever expected to harden up.
It's incursion runners turn to harden up.

But they can't.
They won't.

And CCP agree they shouldn't have to, therein lies the problem. One demographic of the "larger community" has been preselected to never harden up under any circumstances.

Incursion running is now even more imbalanced than ever before and CCP are showing no sign of appreciating what they're even doing.


Wow, that's just so many words. I don't think I can read that much. It's all jumbled up somehow, but I can just about make out this:

BAAAAAAAAAAAAAAAAAAAAAAAAAAAAWWAWWAWAAWAWAWAWAWWAWAAAAA! MOMMY, DEY TOOKS AWAY MAI TOY! BWAAAAAAAAAAAAAHWAHWAHWAHWA...

Am I doing it rite?

Stop the spamming, not the scamming!

Ptraci
3 R Corporation
#28 - 2011-11-10 15:09:30 UTC
Mar Drakar wrote:
wait what?

you hold the hand of a guy shooting someone in a face, and you expect not to be held accountable for it?


Of course, what did you expect from the type of person who enjoys shooting people who are in wheelchairs?
Denidil
Cascades Mountain Operatives
#29 - 2011-11-10 15:18:20 UTC
Zowie Powers wrote:
WHAAAAAA WAAAAAAAA SOMEONE IS DOING SOMETHING IN EVE I DON'T LIKE, WAAAAAAA WAAAAA


ftfy, stfu crybaby

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Denidil
Cascades Mountain Operatives
#30 - 2011-11-10 15:21:05 UTC  |  Edited by: Denidil
Zowie Powers wrote:


Why should people who want to kill people harden up?
No Incursion runner was ever expected to harden up.
It's incursion runners turn to harden up.

But they can't.
They won't.

And CCP agree they shouldn't have to, therein lies the problem. One demographic of the "larger community" has been preselected to never harden up under any circumstances.

Incursion running is now even more imbalanced than ever before and CCP are showing no sign of appreciating what they're even doing.


you really have no clue who incursion runners are, do you?

once in a while i run them to help pay for my 0.0 - i would laugh my freaking ass off at the first griefer who tried to aggress us. he would get lit up like the sun. then his buddies would come and get raped.

a LOT of incursion runners have a lot of pvp experience. sure you get fleets for the carebears, but guess what? those fleets don't make as much money as the elite fleets.

[edit]

PS carebears are not the worst bears - decbears and baitbears are. act like you're all "elite pvp" but don't get your arse out of the pvp kiddie pool, you're not interested in good pvp - you're just after ganking people who don't know how to fight you back so you can pad your killboard

grow some ******* stones and go attack DRF or Goons&Friends

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
#31 - 2011-11-10 15:34:56 UTC
Denidil wrote:

elite fleets

Denidil wrote:

carebears are not the worst bears

Denidil wrote:

act like you're all "elite pvp"

Denidil wrote:

you're not interested in good pvp - you're just after ganking people who don't know how to fight you back so you can pad your killboard

Denidil wrote:

grow some ******* stones and go attack DRF or Goons&Friends


Denidil
The graduates
Morsus Mihi

I particularly liked the one about good pvp.
MatrixSkye Mk2
Republic University
Minmatar Republic
#32 - 2011-11-10 15:57:22 UTC
Zowie Powers wrote:
Why should people who want to kill people harden up?


What is it with you PVP elitists that think only your targets should have to toughen up? Why don't you swallow some of your own crap for once and HTFU?

Successfully doinitwrong™ since 2006.

Samillian
Angry Mustellid
#33 - 2011-11-10 16:03:14 UTC
Zowie Powers wrote:
Why should people who want to kill people harden up?
No Incursion runner was ever expected to harden up.
It's incursion runners turn to harden up.

But they can't.
They won't.

And CCP agree they shouldn't have to, therein lies the problem. One demographic of the "larger community" has been preselected to never harden up under any circumstances.

Incursion running is now even more imbalanced than ever before and CCP are showing no sign of appreciating what they're even doing.


I've no problem with you trying to kill whoever you want, anytime and anywhere you want in EvE....ever.

My problem is that when a remote repping alt/hireling stick there nose into a fight they can't be touched. If I had my way anyone remote repping a war target would themselves become a viable war target if not for the duration of the war then at least until the next downtime.

Interfere in a fight and become a target, simple as that.

NBSI shall be the whole of the Law

Tippia
Sunshine and Lollipops
#34 - 2011-11-10 16:11:05 UTC
I'll repeat the question here as well: what's the actual change?
None of what's said there is new.
Buruk Utama
Science and Trade Institute
Caldari State
#35 - 2011-11-10 16:18:30 UTC
Tippia wrote:
I'll repeat the question here as well: what's the actual change?
None of what's said there is new.


The only change is forcing the rr to accept a hostility flag which shoudl prevent them from insta docking. Which means the gate baiters will need different tactic or probably lose some logi ships
Skippermonkey
Deep Core Mining Inc.
Caldari State
#36 - 2011-11-10 16:19:51 UTC
Buruk Utama wrote:
Tippia wrote:
I'll repeat the question here as well: what's the actual change?
None of what's said there is new.


The only change is forcing the rr to accept a hostility flag which shoudl prevent them from insta docking. Which means the gate baiters will need different tactic or probably lose some logi ships


hmm, put that way it actually makes the change sound good.

OH IM SO CONFUSED RIGHT NOW

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Caellach Marellus
Stormcrows
#37 - 2011-11-10 16:23:40 UTC
Pretty sure it's a case of if you're neutral RRing someone who engages in a criminal act (theft etc) your reppers will deactivate and you won't become a valid target to the corp the Thief stole from.

Should you try to rep them you'll get a warning that they've an aggression timer due to criminal action.

Stops baitships metagriefing in incursion fleets.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Skippermonkey
Deep Core Mining Inc.
Caldari State
#38 - 2011-11-10 16:25:29 UTC
i understood the point about it throwing a spanner into the plans of incursion gankers, but if this also means that neautral RR on station cant dock instantly, then i'll gladly accept the change.

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Vrykolakasis
Sparrowhawks Corp
#39 - 2011-11-10 16:25:47 UTC
Confirming that incursions do make an annoyingly large amount of isk vs other highsec play, but I also think this change is good. I would personally like to see incursions happen with this much payout or more, but at a much less consistent, predictable rate.

Hopefully that's not too-far off topic.
Ptraci
3 R Corporation
#40 - 2011-11-10 16:27:52 UTC
Skippermonkey wrote:


OH IM SO CONFUSED RIGHT NOW


Go shoot at the statue for a few hours and everything will be clearer.