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log off exploits

First post
Author
Astrid Stjerna
Sebiestor Tribe
#21 - 2011-10-26 22:44:04 UTC
Psychotic Monk wrote:
Astrid Stjerna wrote:
Gizznitt Malikite wrote:
Currently, aggression timers cannot be renewed once you log off, and hence any aggressed ship will despawn after the 15 minute timer expires. With the changes, your aggression timer can be renewed, so as long as someone keeps shooting or ewaring the ship, it will NOT despawn.
.



Uh...no need to shout....I get your point....

Anyway, isn't that what I just finished saying? Your ship will be floating in space for 15 minutes after you log off. If someone shoots at you, it gets reset for another fifteen minutes.

Am I speaking Klingon here, or something?



You seem to be asserting that a ship that logs off in space will stay a minimum of 15 minutes no matter what the circumstances.

Which is wrong.


From a Winter Expansion debblog:

Quote:
When you log off your character in space, the ship you are piloting disappears after 15 minutes


So, yes. I am, indeed, asserting that a ship stays in sapce for 15 minutes.

Because it does.

I can't get rid of my darn signature!  Oh, wait....

Mfume Apocal
Brutor Tribe
Minmatar Republic
#22 - 2011-10-27 05:43:52 UTC
Astrid Stjerna wrote:
From a Winter Expansion debblog:

Quote:
When you log off your character in space, the ship you are piloting disappears after 15 minutes


So, yes. I am, indeed, asserting that a ship stays in sapce for 15 minutes.

Because it does.


That was from the first sentence... where he was referring to the way current logoff mechanics work.

steave435
Perkone
Caldari State
#23 - 2011-10-27 08:10:52 UTC
Gizznitt Malikite wrote:
Tamiya Sarossa wrote:
Gizznitt Malikite wrote:

Note: Agression timers are currently System Specific. Meaning if you change to a different system, you can immediately log off without aggression in the new system. I have not heard any plans to change this.


Has this been tested? Just curious, I've killed ships before that I could have sworn engaged in a fleet battle next door, came into the system where I was, and logged without getting shot by anyone. (not even gate guns or NPC's). I've got no concrete evidence either way so I'd love if someone did.


I used to run a lot of hornet roams, where we would catch a ratter traveling gate-to-gate. We'd tackle the guy on gate, send a dictor and other tackle through to the other side, and then apply enough dps to encourage him through. The ratter always goes through the gate, dictor bubble goes up, and the rest of the gang goes through to greet them. If the ratter new their aggression mechanics, and didn't mind exploiting them, they would simply log off before their gate cloak expired. Then, if we lacked the dps, they would simply despawn after one minute. Some of the most aggrivating missed kills include maruaders, orcas, and freighters. I really hope they make aggression timers follow the pilot into different systems... until then, I'll be happy knowing a tackled carrier wont despawn on me!!!


I can offer one good explantion for the situtation you described, and one stab in the dark.

Known Mechnic. If I aggress in System A, travel to System B, and then come back to System A within the 15 minute agression timer window, I wil still have agression in System A. This is the most likely explanation of your situation.

Stab in the dark: Lagggggg.. In heavy lag situations, EvE's game mechanics malfunction (explained in the time dialation blog). Its possible that lag malfunctions caused the pilot to remain in space much longer than they should have.

Yeah, that used to be the case, but it was changed a while ago. Aggro timers now carry over between systems. Since we use supers a lot and there's no way to dock instead of logging off in a pos if you have to go before your timer is up, we've seen it happen plenty of times.
Ned Black
Driders
#24 - 2011-10-27 08:46:43 UTC
CCP Phantom wrote:
Hello Agondray,

You maybe would be interested in a recent blog from our Developers, describing few of the upcoming Winter 2011 Expansion changes.

Especially the last point might interest you:

Logoff timer
  • After a player logs out, there is a check for player aggression every 15 minutes. If you have been aggressed, the timer extends for 15 minutes; if you have not been aggressed, you disappear as before. Note: this is only for player aggression and will not change what happens when you log off during fights against NPCs.



I do seem to remember that if you were already logged off without a timer and someone shot you you would recieve no new timer... For instance you jump through a gate and then loggs off before the cloak expires... I have seen people go away after a minute when that happens... Is that correct that if you are logged off when the aggressing shots land there will be no new timer?

Personally I would say that ANY player agression even if you are currently logged out when it occurs should give you the extra 15 minutes.
Othran
Route One
#25 - 2011-10-27 08:56:17 UTC
steave435 wrote:
Yeah, that used to be the case, but it was changed a while ago. Aggro timers now carry over between systems. Since we use supers a lot and there's no way to dock instead of logging off in a pos if you have to go before your timer is up, we've seen it happen plenty of times.


GCC carries over to next system, aggro doesn't last time I tested.

You sure you're not thinking of GCC - remember that will start triggering other aggro timers in next system?
Astrid Stjerna
Sebiestor Tribe
#26 - 2011-10-27 19:47:29 UTC
Mfume Apocal wrote:
Astrid Stjerna wrote:
From a Winter Expansion debblog:

Quote:
When you log off your character in space, the ship you are piloting disappears after 15 minutes


So, yes. I am, indeed, asserting that a ship stays in sapce for 15 minutes.

Because it does.


That was from the first sentence... where he was referring to the way current logoff mechanics work.




/headdesk
/anguished_scream

That's what I'm talking about!

From what I've read, that's how it's going to work with the new mechanic -- the only thing that's going to change is that if you're shot within 15 minutes of logging off, the timer will be set for another 15 minutes.

*laughs* Seriously, am I really being that unclear, or are people just trying to mess with my head?

I can't get rid of my darn signature!  Oh, wait....

steave435
Perkone
Caldari State
#27 - 2011-10-27 20:02:21 UTC
Othran wrote:
GCC carries over to next system, aggro doesn't last time I tested.

You sure you're not thinking of GCC - remember that will start triggering other aggro timers in next system?

Yes, it's been in 0.0.

Astrid Stjerna wrote:
/headdesk
/anguished_scream

That's what I'm talking about!

From what I've read, that's how it's going to work with the new mechanic -- the only thing that's going to change is that if you're shot within 15 minutes of logging off, the timer will be set for another 15 minutes.

*laughs* Seriously, am I really being that unclear, or are people just trying to mess with my head?

Since he assumed everyone knows how it currently works though, he didn't detail it. Right now, you only stay in space if you were agressed BEFORE you logged off, and that's what he meant.
Astrid Stjerna
Sebiestor Tribe
#28 - 2011-10-27 21:54:44 UTC
steave435 wrote:
Othran wrote:
GCC carries over to next system, aggro doesn't last time I tested.

You sure you're not thinking of GCC - remember that will start triggering other aggro timers in next system?

Yes, it's been in 0.0.

Astrid Stjerna wrote:
/headdesk
/anguished_scream

That's what I'm talking about!

From what I've read, that's how it's going to work with the new mechanic -- the only thing that's going to change is that if you're shot within 15 minutes of logging off, the timer will be set for another 15 minutes.

*laughs* Seriously, am I really being that unclear, or are people just trying to mess with my head?


Since he assumed everyone knows how it currently works though, he didn't detail it. Right now, you only stay in space if you were agressed BEFORE you logged off, and that's what he meant.


Oh! I....sit-in-front-of-my-computer(?) corrected. I am, in any case, in favor of this new logoff mechanic. It will help ensure that killboards are accurate, and allow for better evaluation of the pilot's chances (ie, if his opponent's killboard is full of subcap kills, it's probably not the smartest idea to engage him).

I can't get rid of my darn signature!  Oh, wait....

Omega Flames
Caldari Provisions
Caldari State
#29 - 2011-11-06 08:30:26 UTC
Gizznitt Malikite wrote:
Tamiya Sarossa wrote:
Gizznitt Malikite wrote:

Note: Agression timers are currently System Specific. Meaning if you change to a different system, you can immediately log off without aggression in the new system. I have not heard any plans to change this.


Has this been tested? Just curious, I've killed ships before that I could have sworn engaged in a fleet battle next door, came into the system where I was, and logged without getting shot by anyone. (not even gate guns or NPC's). I've got no concrete evidence either way so I'd love if someone did.


I used to run a lot of hornet roams, where we would catch a ratter traveling gate-to-gate. We'd tackle the guy on gate, send a dictor and other tackle through to the other side, and then apply enough dps to encourage him through. The ratter always goes through the gate, dictor bubble goes up, and the rest of the gang goes through to greet them. If the ratter new their aggression mechanics, and didn't mind exploiting them, they would simply log off before their gate cloak expired. Then, if we lacked the dps, they would simply despawn after one minute. Some of the most aggrivating missed kills include maruaders, orcas, and freighters. I really hope they make aggression timers follow the pilot into different systems... until then, I'll be happy knowing a tackled carrier wont despawn on me!!!


I can offer one good explantion for the situtation you described, and one stab in the dark.

Known Mechnic. If I aggress in System A, travel to System B, and then come back to System A within the 15 minute agression timer window, I wil still have agression in System A. This is the most likely explanation of your situation.

Stab in the dark: Lagggggg.. In heavy lag situations, EvE's game mechanics malfunction (explained in the time dialation blog). Its possible that lag malfunctions caused the pilot to remain in space much longer than they should have.

Idk why this happened but from my own experience...
There were a couple of different times when I was living in null that we would have a red logoff in our system and being we knew they were no longer online and they didnt have aggression timers we stopped looking for them. Well a few hours later someone for whatever reason hit dscan and saw their ship still out there. We probed them down and killed them. There were only about 20 in system and no lag was going on so we never even had a clue what might have kept them from disappearing hours and hours later I guess sometimes you just get a crazy hamster /shrug
Seraph IX Basarab
Outer Path
Seraphim Division
#30 - 2011-11-06 09:44:14 UTC
How does this affect people like myself that fly bombers and prefer to log off cloaked in space (all the time, not in order to avoid combat)? Do I have to worry about my ship uncloaking itself then?
Tenris Anis
Schattenengel Clan
#31 - 2011-11-06 12:07:57 UTC
FloppieTheBanjoClown wrote:
SFM Hobb3s wrote:
Am I correct to assume that when jumping out of system with player aggression, the aggression timer will clear* as it currently does, allowing the dishonourable to safe and log?

It would be awesome if it didn't, and would provide a suitable mechanic for chasing fools all the way out of our space, instead of having them log off in the next system like they always do.


*edited to change the word from reset to clear to avoid any confusion.


They can spend 15 minutes warping between safes before logging, makes no difference. Once they're off-grid from you with the intent of staying in system, there's not much you'll be able to do to keep aggression on them.



Makes a big difference in work for them.

Remove insurance.

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#32 - 2011-11-06 12:08:31 UTC
The rule of thumb is, if you're not in a cap or supercap, this change will not affect you in any way, shape, or form.

A more precise rule would be that this change will affect you if and only if you log off in the middle of combat and you expect to survive for 15 minutes under fire until your ship disappears.

In every other case the logoff mechanics will work the same way they used to.

Whether you understand the mechanics as they are now is obviously a different question.
Cyniac
Federal Navy Academy
Gallente Federation
#33 - 2011-11-07 11:56:26 UTC
Abdiel Kavash wrote:
The rule of thumb is, if you're not in a cap or supercap, this change will not affect you in any way, shape, or form..


As some people don't consider freighters to be caps - add freighters and jump freighters to that list.
Freya Gleamingstar
Ministry of War
Amarr Empire
#34 - 2011-11-08 12:47:32 UTC  |  Edited by: Freya Gleamingstar
Seraph IX Basarab wrote:
How does this affect people like myself that fly bombers and prefer to log off cloaked in space (all the time, not in order to avoid combat)? Do I have to worry about my ship uncloaking itself then?


Your modules (including your cloak) deactivate when you log off anyway.

If you've agressed (ie - Launched Bombs) in the last 15 minutes, you can be probed.
Traska Gannel
Deep Core Mining Inc.
Caldari State
#35 - 2011-11-08 16:02:42 UTC
Quick question ...

With the upcoming change, if you log off while not aggressed and are scanned down and aggressed within the 1 minute log off timer ... will the ship then stay around for another 15 minutes since you are now aggressed - allowing the folks who caught you to blow you up? Or will your ship disappear after 1 minute aggressed or not? How does this work currently?

Gizznitt Malikite
Agony Unleashed
Agony Empire
#36 - 2011-11-08 17:02:09 UTC
Omega Flames wrote:

Idk why this happened but from my own experience...
There were a couple of different times when I was living in null that we would have a red logoff in our system and being we knew they were no longer online and they didnt have aggression timers we stopped looking for them. Well a few hours later someone for whatever reason hit dscan and saw their ship still out there. We probed them down and killed them. There were only about 20 in system and no lag was going on so we never even had a clue what might have kept them from disappearing hours and hours later I guess sometimes you just get a crazy hamster /shrug


There was a bug, I think around the release of incarna, where ships did not despawn appropriately. I know of several cases where people were logged out for hours before being scanned down and destroyed. The pilot you killed should have petitioned his loss, and would have been refunded, because it was a known bug that caused it.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#37 - 2011-11-08 17:13:39 UTC
Seraph IX Basarab wrote:
How does this affect people like myself that fly bombers and prefer to log off cloaked in space (all the time, not in order to avoid combat)? Do I have to worry about my ship uncloaking itself then?


When you log off, your ship will emergency warp from its last position, and despawn. While I might be wrong, but I'm fairly certain your cloak will deactivate when you start the emergency warp, leaving your ship probeable. The time you stay in space before despawning will depend on whether you have aggression timers. No timer, you should despawn after 1 minute. If you have a player aggression timer, you will take 15 minutes to despawn. With the changes, if and only if you already have a player aggression timer, the system will check if you've been aggressed again before despawning your ship... if it is, your despawn timer is extended another 15 minutes, at which point the system will check again if you've been aggressed... ad infinitum.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#38 - 2011-11-08 17:18:54 UTC
Traska Gannel wrote:
Quick question ...

With the upcoming change, if you log off while not aggressed and are scanned down and aggressed within the 1 minute log off timer ... will the ship then stay around for another 15 minutes since you are now aggressed - allowing the folks who caught you to blow you up? Or will your ship disappear after 1 minute aggressed or not? How does this work currently?



From what I understanding of the upcoming changes, when you log out unaggressed, your ship will disappear after 1 minute, regardless of additional aggression.

Note, wonky things occasionally happen when they change aggression timers, so be cautious until it gets tested.
X Mary
Lousy T-Shirt Corp
#39 - 2011-11-09 22:32:24 UTC
Ok here's a nice trick:

You catch a dude on a gate but he manages to jump and immediately log.
1 minute timer starts running then he despawns.
If you aggress him in that 1 minute he will still get the 15 minute aggression timer but after the first 1 minute timer is up he will despawn.

Now the funny thing, if he's impatient and after 10 minutes logs on, checks and sees you're still in system he will immediately log off but won't despawn for another 5 minutes because of the aggression timer.
Delirious Grib
Solaroids
#40 - 2011-11-10 14:57:39 UTC
How does the current system work?

If you log off before being scrambled, you disappear in 1 minute, right? I'm sure that's the case because I've done it when encountering a gatecamp and been fine when I relogged a few hours later.

If you are scrambled or shot before you log, your ship remains for 15 minutes (and probably dies!)

Is that right, right?
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