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Freighter ganks

First post
Author
Bob Blunts
#81 - 2013-07-26 18:12:07 UTC
Hevymetal wrote:
Hello GoodSir wrote:
Why is it that freighters have such low hp that they can get ganked in highsec by a bunch of destroyers? It just seems silly. eve killboard is kind of depressing.


Prerequisite to avoid ganking.
Don't friggin use AP.
Friends.

Step 1.
Get in gang with a leader w/good skills and a command ship. (increas sheild,speed and armor)

Step 2.
Have corpmate web you. (reduces time to warp)

Step 3.
If your cargo is valuable enough. Have gangmate remote rep you while not in warp or gate cloaked. (buffer their alphas)

Step 4.
Have quick locking ships in gang to lock and pop the pods after they are Concorded. (Just for the Lolz)

Step 5.
Profit $$





Step 2.5 and my personal favorite.

Have gangmate / alt follow in suicide blackbird.

I got shut down trying to awox an orca by this particularly devious strategy. Was a very GF.
Tippia
Sunshine and Lollipops
#82 - 2013-07-26 18:33:23 UTC  |  Edited by: Tippia
SlapNuts wrote:
A freighter jumps into high sec system and a frig approaches, it scans the freighter, copies the loot, pastes it into a generator that calculates the amount the freight is worth which comes out to be over the amount he knows is a go, he then tells his buddies who are waiting a system or two up the pipe the name and type of freighter, he or someone else get to the next gate and tells the others when the freighter is jumping into the kill system, his friends then warp to the gate and kill the freighter.....

Now I am not sure how some ppl think think this takes a lot of planning
Did you read what you just wrote? How does:
· Creating a website that aggregates item values
· …and allows real-time cross-matching against the list created by a scan result
· …that has to be copied manually into the site.
· Creating a standing fleet.
· …that needs a scanner, a dozen gank ships, a scoop ship, and preferably a couple of bumpers
· …that need to be in the right system
· …and need to be maintained in order to not be constantly chased by faction navies.
· Co-ordinating an attack where closer to 20 people need to act in unison.

in any way whatsoever qualify as “not taking a lot of planning”?! Are you out of your tiny little mind?! Shocked
You just described why it's so complicated that it almost never happens: because the planning and effort is so far beyond what the vast majority of players are willing to put in.

Lucas Kell wrote:
Yeah, that's fair. I suppose a change like that would require moving HP from hull to armor/shield which would be pretty tough to balance. Low slots would need to be restricted to disallow cargo expanders too, which would be as different to other ships as their lack of slots is now and would require special handling no doubt.
So in order to fix something that is not a problem and ruin a ship that is pretty much perfectly suited for its purpose from the get-go, you have to program in a bunch of special exceptions that has as their only purpose to give a blanket buff to the ship. This is — in every way imaginable — horrible design. How about instead, we leave them alone since there is absolutely nothing to suggest that they need any kind of change?

Freighters don't need module slots Any reasonable and non-broken addition of module slots to them would be a nerf to the ship, which would break them in a completely different way.

Quote:
I wouldn't say exceedingly rare. It's common enough for regular threads in GD about it,
It's exceedingly which is why a thread pops up in GD every time one happens: because they are such a rare exception that people think of them as extraordinary enough to write about. If they were common, no-one would bat an eye and — ironically enough — pilots would be far better at handling them and be less likely to make themselves into viable targets…
Kaarous Aldurald
Black Hydra Consortium.
#83 - 2013-07-26 18:38:37 UTC
Quote:
It's exceedingly which is why a thread pops up in GD every time one happens: because they are such a rare exception that people think of them as extraordinary enough to write about. If they were common, no-one would bat an eye and — ironically enough — pilots would be far better at handling them and be less likely to make themselves into viable targets…


Confirming that people who whine about freighter ganking are added to my watchlist and tagged "Extract Tears" and "Likely Profitable".

I can't be the only one.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jorden Ishonen
Doomheim
#84 - 2013-07-26 18:58:24 UTC
Malcolm Shinhwa wrote:
... is really hoping they add low slots to freighters... cargo expander tank ftw!


I present to the court Exhibit A of why freighter pilots should not be allowed to fit modules to their freighter.

I know you're kidding (I hope you're kidding) but admit it, most freighter pilots would immediately do that, allowing them to carry even more valuable cargo while reducing their HP. Talk about a buff to suicide ganking...
Kirtar Makanen
State War Academy
Caldari State
#85 - 2013-07-26 19:48:42 UTC
Tippia wrote:
SlapNuts wrote:
A freighter jumps into high sec system and a frig approaches, it scans the freighter, copies the loot, pastes it into a generator that calculates the amount the freight is worth which comes out to be over the amount he knows is a go, he then tells his buddies who are waiting a system or two up the pipe the name and type of freighter, he or someone else get to the next gate and tells the others when the freighter is jumping into the kill system, his friends then warp to the gate and kill the freighter.....

Now I am not sure how some ppl think think this takes a lot of planning
Did you read what you just wrote? How does:
· Creating a website that aggregates item values
· …and allows real-time cross-matching against the list created by a scan result
· …that has to be copied manually into the site.
· Creating a standing fleet.
· …that needs a scanner, a dozen gank ships, a scoop ship, and preferably a couple of bumpers
· …that need to be in the right system
· …and need to be maintained in order to not be constantly chased by faction navies.
· Co-ordinating an attack where closer to 20 people need to act in unison.

in any way whatsoever qualify as “not taking a lot of planning”?! Are you out of your tiny little mind?! Shocked
You just described why it's so complicated that it almost never happens: because the planning and effort is so far beyond what the vast majority of players are willing to put in.

Lucas Kell wrote:
Yeah, that's fair. I suppose a change like that would require moving HP from hull to armor/shield which would be pretty tough to balance. Low slots would need to be restricted to disallow cargo expanders too, which would be as different to other ships as their lack of slots is now and would require special handling no doubt.
So in order to fix something that is not a problem and ruin a ship that is pretty much perfectly suited for its purpose from the get-go, you have to program in a bunch of special exceptions that has as their only purpose to give a blanket buff to the ship. This is — in every way imaginable — horrible design. How about instead, we leave them alone since there is absolutely nothing to suggest that they need any kind of change?

Freighters don't need module slots Any reasonable and non-broken addition of module slots to them would be a nerf to the ship, which would break them in a completely different way.

Quote:
I wouldn't say exceedingly rare. It's common enough for regular threads in GD about it,
It's exceedingly which is why a thread pops up in GD every time one happens: because they are such a rare exception that people think of them as extraordinary enough to write about. If they were common, no-one would bat an eye and — ironically enough — pilots would be far better at handling them and be less likely to make themselves into viable targets…

Don't forget that the scooper must be able to scoop the loot (before any vultures do so) and get out safely due to the suspect flag that makes it universally attackable.
Jonah Gravenstein
Machiavellian Space Bastards
#86 - 2013-07-26 19:58:23 UTC
Tippia wrote:
SlapNuts wrote:
the sequence of a gank, and how it requires no effort
wicked good rebuttal pointing out that all of the steps in the sequence are actually planning and logistics, therefore effort was used

but it's easy - someone who's never done suicide ganking.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

The Greenmachine Greenmachine
Green's Bicycle Shop
#87 - 2013-07-26 19:59:38 UTC
its surprising how many people that fly freighters dont actually need them to move the cargo they have in them
Tesal
#88 - 2013-07-26 20:02:55 UTC
Hello GoodSir wrote:
Slutvana Khorkina wrote:
a "bunch"? It would take more like a swarm of destroyers to take down a freighter. When I watched Burn Jita the thrashers would blot out the sun when they landed. Usually Tornados and Vexors and the like are used. Maybe a few dessies for the new guys.

Don't AP and think about getting a corpmate to web you so you warp faster. Never carry more in cargo than it would be worth in Tornados to gank you.


I dont think that worked so well for this poor guy...
http://eve-kill.net/?a=kill_detail&kll_id=18901518


Another isboxer fleet. If they keep this up its going to get a formal banhammer.
baltec1
Bat Country
Pandemic Horde
#89 - 2013-07-26 20:03:40 UTC
Tesal wrote:


Another isboxer fleet. If they keep this up its going to get a formal banhammer.


Why?

There are thousands of people doing this for PVE.
Tesal
#90 - 2013-07-26 20:09:31 UTC
baltec1 wrote:
Tesal wrote:


Another isboxer fleet. If they keep this up its going to get a formal banhammer.


Why?

There are thousands of people doing this for PVE.


Ban them too.

The pvp isboxers are the worst though because they automate killing people. Next comes isboxer dread fleets to grind sov.
baltec1
Bat Country
Pandemic Horde
#91 - 2013-07-26 20:12:20 UTC
Tesal wrote:


Ban them too.

The pvp isboxers are the worst though because they automate killing people. Next comes isboxer dread fleets to grind sov.


When CCP says its no longer allowed then we will stop using it, just remember that we are using a tool the bears made for themselves against them.
Powers Sa
#92 - 2013-07-26 20:40:00 UTC  |  Edited by: Powers Sa
Lucas Kell wrote:

At the moment though, it takes absolutely no effort to perform a freighter gank. There's no thinking or consideration involved. You simply grab a fit of the forum, use the pre-calculated "number of ships required" to move out and blap a freighter down. This gives individual freighters no uniqueness in their defense. Adding slots would change that. It would mean that you have to consider not just what freighter it is, but how the resists affect the damage you will inflict using your weapons, and what ammo you would need to use to do it. The way freighters are at the moment, they seem almost like an afterthought than a considered design.


Either you are trolling or an idiot, or both. It's extremely difficult. That's why like 3 people in this game do it occasionally. When you have 60 people it is easy.

Tippia wrote:
…which is why it's such a common event and everyone is doing it. Oh wait, it's exceedingly rare, due to the effort and work involved in make it all come together (and that's just the kill — making money from it requires even more).

It takes more than 2 people to even think about exfilling the loot. There is a lot of effort involved in the scouting, setup, execution, loot extraction. And it doesn't get easier. CCP has progressively chipped away at the methods that let people do this in a relatively safe manner. It is now a dice roll whether you die or not trying to loot.

Do you like winning t2 frigs and dictors for Dirt Cheap?https://eveninggames.net/register/ref/dQddmNgyLhFBqNJk

Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.

Powers Sa
#93 - 2013-07-26 20:43:38 UTC
Hello GoodSir wrote:
RubyPorto wrote:
Hello GoodSir wrote:
Sol Kal'orr wrote:
I wouldn't call 200k "such low hp". Problem isn't the HP of the ship, it's the value of the cargo. Do the math and don't carry enough to make a gank profitable.


if you can use a dozen destroyers or a few brutix then you would have to carry under 400m. even filled with trit is worth 400m. The whole point of a freighter is to carry alot; it should take a great deal to high sec gank one.


14 Vs 1. What's the problem?

400m would only be profitable if the gankers time was free. Which it clearly isn't (unless there's a rash of 400m cargo ganks you can point me to).



Because 15 catalysts cost under 50m and can kill a freighter in 10seconds. Easily profitable even if they hit freighters full of fuel or trit.

A fit catalyst is 20-30m the way we fit them.

Do you like winning t2 frigs and dictors for Dirt Cheap?https://eveninggames.net/register/ref/dQddmNgyLhFBqNJk

Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.

Kirtar Makanen
State War Academy
Caldari State
#94 - 2013-07-26 21:18:52 UTC
Tesal wrote:
baltec1 wrote:
Tesal wrote:


Another isboxer fleet. If they keep this up its going to get a formal banhammer.


Why?

There are thousands of people doing this for PVE.


Ban them too.

The pvp isboxers are the worst though because they automate killing people. Next comes isboxer dread fleets to grind sov.

I would be a PR disaster to say that something is ok and then ban people using it (without making some sort of formal announcement so people can stop using it). And that is something for its own topic.
Xavier Higdon
Science and Trade Institute
Caldari State
#95 - 2013-07-27 00:44:45 UTC
First, I agree ISBoxer should be banned. It defeats the purpose of an MMO. But it will likely evolve into a botting program anyway so just be patient. And second, if people play EVE as it's meant to be played they wouldn't worry about ganks. Freighters should be flown in convoys, protected by allies so that they don't lose the valuable cargo. Instead they are flown by solo players. This is a social game people, make some friends, bring them with you.
RubyPorto
RubysRhymes
#96 - 2013-07-27 00:53:23 UTC  |  Edited by: RubyPorto
Xavier Higdon wrote:
First, I agree ISBoxer should be banned. It defeats the purpose of an MMO. But it will likely evolve into a botting program anyway so just be patient.


Botting uses of ISBoxer are already banned. Non-Botting uses of virtually any third party program are not banned.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Reiisha
#97 - 2013-07-27 01:09:46 UTC
There is an incredibly easy solution.

Fly with a couple of logistics in your gang, or 2-3 other escort ships. Unless this somehow passed you, this is an MMO - If the other guys can fly in gangs, so can you.

If you do things right, people won't be sure you've done anything at all...

Urgg Boolean
Center for Advanced Studies
Gallente Federation
#98 - 2013-07-27 01:55:43 UTC
Last estimate I heard was 6 battleships in 0.5 up to 12 for 1.0 - to be absolutely sure you gank the freighter before Concord rains on your parade.

Total HP on a freighter is actually great - it's the resists that suck. I fly my freighters all over the sky and I have never had a problem.

1) don't use AP unless you are empty - they will scan you before committing a gank force and generally leave you alone if they see no profit, i.e., you cargo hold is EMPTY.
2) DO NOT make cargo runs at predictable times. Mix up your transport schedule and ALWAYS be unpredictable.
3) If you have a cargo worth billions - scout ahead.

The more valuable toe cargo, the more you need to pay attention to the simple rules above.
Jorden Ishonen
Doomheim
#99 - 2013-07-27 05:55:23 UTC
Urgg Boolean wrote:

3) If you have a cargo worth billions - scout ahead..


Or just don't put billions worth of cargo in a freighter.

Break it up into smaller chunks. If it's small cargo size, then it doesn't need a freighter in the first place and can be hauled in a cloaky Transport.
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#100 - 2013-07-27 06:30:31 UTC
Jorden Ishonen wrote:
Urgg Boolean wrote:

3) If you have a cargo worth billions - scout ahead..


Or just don't put billions worth of cargo in a freighter.

Break it up into smaller chunks. If it's small cargo size, then it doesn't need a freighter in the first place and can be hauled in a cloaky Transport.

I see no reason why you should not haul billions on cargo, as long a you are doing it right.

I have been making jumps recently with literally 3 billion worth of PI matz. The kind of funny part is that it seems safer to jump out of lo sec than it is to ferry the stuff in Hi Sec... You can't realistically haul that much stuff in transport ships with their ~7K hold - it would take too many trips. And each trip is additional risk. FOr hi sec minerals, we never transport more the 1 billion in a standard frieghter. Again, we have too much stuff for T1 haulers.

But you are quite corect - if your needs are 7-38K, there is no reason to use a frieghter. A great example is PLEX : we use transport ships in Hi sec as if we were in lo sec, cloaking betwen gates.