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How do you guys make so much ISK with station trading?

Author
Brewlar Kuvakei
Adeptio Gloriae
#21 - 2013-07-26 09:17:42 UTC
It's easy. Buy any mod from Jita over 1m ISK fly it to any other trade post and sell it for 1m more. When all your stock is bought up repat.
Wafflehead
Garoun Investment Bank
Gallente Federation
#22 - 2013-07-26 10:42:32 UTC  |  Edited by: Wafflehead
Its all about the capital for me, that's why I ask for investors to increase it.

The more money you have to use the more you will make!. Focus on your orders and cherry pick the ones that are going to make you a profit.

Also you need to track your profits, working out your most profitable sell over the X days.

I would recommend one of these:

http://192.40.57.168/war/EVE-Profit/overview/
http://pwning.de/neat/

Trade in high volume items, no point making a 25% profit if only 4 are traded each day.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#23 - 2013-07-26 12:37:54 UTC
Wafflehead wrote:
Trade in high volume items, no point making a 25% profit if only 4 are traded each day.

Unless it's a high value item.
Wafflehead
Garoun Investment Bank
Gallente Federation
#24 - 2013-07-26 14:53:29 UTC
Bad Bobby wrote:
Wafflehead wrote:
Trade in high volume items, no point making a 25% profit if only 4 are traded each day.

Unless it's a high value item.


I don't bother with low traded items unless there isn't alot of competition. The profit may be there but that's if you can manage to buy/sell them.
Rhivre
TarNec
Invisible Exchequer
#25 - 2013-07-26 15:25:09 UTC
I usually have a low volume high value item or two on my list, simply cos when it sells it is worth a bunch of the profit from the other items.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#26 - 2013-07-26 16:28:59 UTC
Wafflehead wrote:
Bad Bobby wrote:
Wafflehead wrote:
Trade in high volume items, no point making a 25% profit if only 4 are traded each day.

Unless it's a high value item.
I don't bother with low traded items unless there isn't alot of competition. The profit may be there but that's if you can manage to buy/sell them.

Yes, it's a case of horses for courses.

I may be well suited to selling high ticket items, person-to-person, using interpersonal skills, extensive knowledge of my product and well received after-sales service. I have little involvement with the market interface, do most of my deals over voice comms and focus a great deal on customer satisfaction and repeat business over first contact profit.

You may be well suited to flipping fast moving items in a busy station using brute force 0.01 with only the slightest contact with your customer.

There are many, many different approaches to trade in EVE that are successfull in the right hands. As a player interested in making money through some kind of trade you need to spend some time finding the approach that suits your personal talents and avoids exposing your weaknesses.
flakeys
Doomheim
#27 - 2013-07-26 17:03:29 UTC
Wafflehead wrote:
Bad Bobby wrote:
Wafflehead wrote:
Trade in high volume items, no point making a 25% profit if only 4 are traded each day.

Unless it's a high value item.


I don't bother with low traded items unless there isn't alot of competition. The profit may be there but that's if you can manage to buy/sell them.



Indeed depends on competition.

I've done a fair bit of mothership/titan bpo resales last year.Absorbed a good chunk of the wallet and was slow moving as hell but also only needed 10 secs a day or so to bump a thread if even that.In the end if it netts you 1-10 B a sale and you got the pockets for it then i rather take a slow moving items with little competition then a fast moving one with lots of competition.

We are all born ignorant, but one must work hard to remain stupid.

North Vladimir
Doomheim
#28 - 2013-07-27 11:00:11 UTC
Dont care of the price going. goes to low or high ,or average.If you are a station 0.01 trader.
Maybe based on your standing
You had none standing ,Broker Fee is 0.75%(buy and sell compeled).Tax is 0.75%(buy and sell)
So (0.75%+0.75%)*2=3% in total.
calculate your profit fast
(sell price - buy price)/sell price >3% do it
<3% out of luck
Minmat Sebtin
House of Sebtin
#29 - 2013-07-27 13:35:16 UTC
Bad Bobby wrote:


I may be well suited to selling high ticket items, person-to-person, using interpersonal skills, extensive knowledge of my product and well received after-sales service.


If this a phrase from a marketing textbook? Just wondering because a local car mechanics use nearly that exact sentence in their radio advert.
Rykker Bow
Center for Advanced Studies
#30 - 2013-07-27 14:39:39 UTC
Some have wondered in the past how I made my money while station trading so I'll pipe in, finally Smile


A quick background for those who don’t know me, it has been a while since I’ve been in the game. My last public bond utilized a total of about 100 billion in both public and personal funds in a station trading and manufacturing enterprise that yielded 175 billion in profits in two months. Previous public bonds were highly profitable, but not as much so as the last one. The station trading venture accounted for approximately 40% of the profits. Rough numbers, my last two bond threads have more solid numbers and one of them was audited with very detailed statistics (thanks VV!)


My system of station trading revolved around low work, high efficiency, low margin, high value goods. The most important part was creating a system of efficiency that found the right balance that maximized profit to time availability ratio. I never wanted the maximum profits, I wanted the highest wallet increase at the end of the day. Opportunity costs was always at the forefront. Sooo...for those of you who are interested, here is a quick recap of my operations:


SOP:


1. For identifying good items to trade, look for high value items that would yield a minimum of 1m in profits after taxes/fees assuming acquiring 5% of the market on buys. For example, a ship that trades 20 ships per day I would expect to buy 1 and would need to net 1m. As the sell side is usually quicker than acquisition, only the buy side is considered.


2. Efficiency. Trade time for less profits. My endgame profit/hour with station trading was roughly 700-800m per hour. My system went something like this: set up a buy order for 5 ships. Wait until all ships have been bought, then put 5 ships up for sale. This allows for easy accountability when dealing with a hundred buy orders. When you have a set of 5 ships in your inventory you can immediately put them up for sale and immediately put up a new order for 5 more ships. As the sell side will usually be quicker than the buy side, there is little chance to have an excess of stock. In the case that the buy side is quicker, you will easily see that you already have the same ships for sale and can hold off on buying more until they sell. This system can (and has!) led to profit losses from different scenarios but the profits from the 95% more than makes up for the loss of 5%. The downside to this is the massive need for capital to build up stock.


3. Cycles. All items have an organic ebb and flow that with a trained eye can be seen and profited on. The market graphs are your biggest friends and can be used extensively to determine if the item you're currently trading is under or overvalued. The use of this information will lead to much higher profits. This information was used EVERY time I traded and is the most important piece of information in the whole station trading game. Some high margin items can look great on the surface but be very volatile due to it’s overvaluation.


4. Manipulation. A dangerous but highly profitable game. My main use of manipulations was to artificially lead the markets into favorable cycles. Once I had the market where I wanted it and got as far as I could lead it, I would siphon every credit I could out of it. Down side to that use is the extensive recovery time for the item to reach normal levels again. One example, if the margin on an item is thin and past history for the item is favorable, it may be a good idea to manipulate the buy side lower AND bring the sell side down at the same time. Bringing the price down and the margin down with it can lead to a good scenario where you buy up everything as it is now undervalued, then relist it at it’s fair market value. Again, as before, when you bring the sell price back up to normal states you MUST bring the margins up as well to bring a sense of stability to the item. This is a game of finesse. Of knowing the item intimately. Of knowing how many traders are currently trading the item. Of knowing when to cut your losses when it begins to go bad. One of the most satisfying things in the game for me was to look at the graphs of an item after I’ve finished with the manipulation. Reactions in the chats usually start with: wtf happened to …...


5. Patches. Highest yields in the game for the effort involved. Read the dev blogs and get in of the forums and chat groups. It’s not unheard of to make 5-10b in a day after a patch with solid speculations.


6. Speculations. Unless it’s for a patch, not really worth it for station trading. It’s easy money but speculating on items you currently trade is counter productive, difficult to manage and can backfire easily.

GL



The Mjolnir Bloc - Lowsec PvP for the sophisticated - The Mjolnir Bloc Killboards

RAW23
#31 - 2013-07-27 14:53:55 UTC
Rykker Bow wrote:



A quick background for those who don’t know me, it has been a while since I’ve been in the game.



Welcome back mate! Big smile

There are two types of EVE player:

those who believe there are two types of EVE player and those who do not.

Rykker Bow
Center for Advanced Studies
#32 - 2013-07-27 17:13:50 UTC
RAW23 wrote:

Welcome back mate! Big smile


Thanks! Glad to see you're back as well, we'll have to get together and do some scheming Twisted

The Mjolnir Bloc - Lowsec PvP for the sophisticated - The Mjolnir Bloc Killboards

Akita T
Caldari Navy Volunteer Task Force
#33 - 2013-07-27 22:25:46 UTC  |  Edited by: Akita T
Side-note : it makes the most sense to just talk of "average daily profit as percentage of total investment value" rather than anything else.


So, for instance, when I try to "eyeball" an item's trade worth, I generally go through these paces:

0. Calculate your total tax burden for a whole buy-sell cycle (say, 2*0.35% broker plus 0.6% sales tax equals about 1.3% total) and set a minimum acceptable profit margin (like, say, 1.2%) to get your "not worth bothering with" order gap (in this example, about 2.5%)

1. Look at market graph of as many items you can stand to look at (WHAT they are is irrelevant, only the graph matters), eyeball recent average volume and min/med/max unit trade value
2. Disregard all items where the average median is too close to either the average min or average max, since those won't trade well ; your best bets are items where the average median hovers around the average midpoint of min/max prices
3. Disregard all items where the average gap between average min and average max is lower than your acceptable gap from point 0 (i.e. for this example 2.5%) since they won't satisfy you anyway

4. For all remaining items, in turn, for each
4a. Divide average daily trade volume by TWO (under ideal circumstances, two trades - one buy and one sell - going through you constitute one "transaction" from your side) to get the "best case average volume"
4b. Gutstimate a "competitiveness index" for the item (say, if you think there's about 5 competitors of your expected activity level, or 10 competitors with about half your expected activity level, or so on, make it a "5") and further divide the number from 4a with it to get "your own realistic average volume" from it
4c. Calculate your most likely average profit per unit, then multiply it with realistic volume from step 4b to get a realistic average profit per day from that item
4d. Think about how large your orders will be (take note of volume from 4c) depending on how often you expect to refresh them, and multiply that with average min price to determine initial investment needed (modify directly with your margin trading skill if feeling a bit reckless, or do it at the very end otherwise)

5. Make a table of remaining item names, realistic daily profits from 4c, and likely investment needs from 4d. Add a "daily profits / investment amount) column. Sort by this last column in descending order.
6. See how many of those remaining items could be "doable" given your existing funds TIMES TWO (or even more, optionally after taking into account margin trading if you haven't already), and depending on how many order pairs you can handle, decide which ones to use (you could be giving up some of the more percentage lucrative ones if the investment value is too low compared to available funds)

7. Set your EXPLORATORY buy orders at about HALF (or even less) of the realistic volume from 4c and at a price that is NOT quite the best at the time, but close enough to it (not above the average min though) for much more than just the items that looked good at first.
7b. Wait. Wait some more. Wait even longer. Wait until your orders gets filled. DO NOT fiddle with the price at all.
7c. Do the above steps for sell orders with the items you just got, whenever you notice you got them all.
7d. Take note of how long it took for your orders to process and the type of transactions made to them (single large, multiple small, other)
7e. Adjust volumes from 4c according to your observations above
7f. Reassess items you wish to actually engage in trading with based on the updated table

8. Set your PROPER orders at actual desired volumes and repeat steps from 7 for as long as you want.

9. PROFIT!
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