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Taking the tears out of the Falcon

First post
Author
Akturous
The Scope
Gallente Federation
#1 - 2011-11-10 08:58:46 UTC  |  Edited by: Akturous
This is a semi-mad post, after being permajammed a few times while soloing recently.

Currenlty, there is no real way to counter a Falcon with a couple of racials on you if your solo. One eccm doesn't do that much and more means really gimping your fits (one isn't even possible most of the time).

ECM is so horribly overpowered compared with damps and neuts on the other recons, because two racials will almost always permajam a target from 60k away and there's usually no point neuting out or damping down a target that can't lock, so why use anything else.

Of course all this changes when facing a large gang with your falcon, as everyone locks you up and you instadie.

My proposal is change the effect of ecm to reduce your max locked targets to 1 instead of 0, while increasing the falcon and rooks tank up to the other recons, maybe another mid on both. EDIT: I would be happy for ecm to no longer be a chanced based mechanic if the one target thing was implemented, so it always works, which removes a really ****** idea like chance mechanics since I can't take Luck to V. The hull bonuses could change to range or something.

This means:

- It helps out solo pvp'ers a lot (don't say bring an alt in a falcon or bring more people because just think about it), letting you still fight one target at a time even if there's ecm on the field.

- It maintains power in medium sized gangs, as it will still disrupt the logi especially and even soldiers who can't neut/ecm drone/shoot/ect different targets.

- It stops ecm being stupidly un-fun. It is the single worst game mechanic implemented ever and is the only thing that makes me rage when I die (getting killed is part of the game) and the only time I won't put the gf in local.

- It removes the only luck non-pilot skill/absolute mechanic in the game.

Falcon alt toating bitches are going to whine all day, because they'd actually have to win their fights with force. but anyone who's ever been out solo will like it. If your not going to just delete it from the game (my personal favourite and I use ecm drones all the time) then at least make it so it doesn't make me want to play WOT all the time.

Vote Item Heck One for CSM8

Daedalus Arcova
The Scope
#2 - 2011-11-10 11:29:06 UTC
I like it. One thing I'd add though is that a successful jam should still break all your locks at the start of the cycle. You'd then be able to relock lock one target.
Fon Revedhort
Monks of War
#3 - 2011-11-10 11:44:16 UTC
This has been proposed in the past, but I still find it awesome. Will fix a lot of things while breaking very few (if any).

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Naomi Knight
Ministry of War
Amarr Empire
#4 - 2011-11-10 11:52:06 UTC
Fon Revedhort wrote:
This has been proposed in the past, but I still find it awesome. Will fix a lot of things while breaking very few (if any).

yeah breaking very few... like every jammer ships in game
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#5 - 2011-11-10 12:23:32 UTC
Don't want to be jammed? Sacrifice some tank/gank and fit ECCM modules.

Believe it or not, it does work.
Akturous
The Scope
Gallente Federation
#6 - 2011-11-10 13:45:11 UTC  |  Edited by: Akturous
Emperor Salazar wrote:
Don't want to be jammed? Sacrifice some tank/gank and fit ECCM modules.

Believe it or not, it does work.


Dual racials with recon V you'll still be jammed for most of the time. As well if you use shield ships, you sure as **** almost never have a spare spot for an eccm and a backup array just doesn't do enough.

It doesn't break any ecm ship, because they were meant for jamming logi at range, not preventing some single player from locking anything so you can kill them with your ****** skill.

ECM will still be powerful in a medium sized gang, where it's supposed to be, just no longer on the falcon alt syndrome.

Vote Item Heck One for CSM8

Rek Seven
University of Caille
Gallente Federation
#7 - 2011-11-10 14:35:48 UTC
Buy an Arazu, problem solved.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#8 - 2011-11-10 14:43:48 UTC
Akturous wrote:
Emperor Salazar wrote:
Don't want to be jammed? Sacrifice some tank/gank and fit ECCM modules.

Believe it or not, it does work.


Dual racials with recon V you'll still be jammed for most of the time. As well if you use shield ships, you sure as **** almost never have a spare spot for an eccm and a backup array just doesn't do enough.

It doesn't break any ecm ship, because they were meant for jamming logi at range, not preventing some single player from locking anything so you can kill them with your ****** skill.

ECM will still be powerful in a medium sized gang, where it's supposed to be, just no longer on the falcon alt syndrome.


Dude, pull yourself together.

ECM is a force multiplier for a reason. Stop crying about falcon alts and accept that they exist and they can kill you. Either fit ECCM , get some ECCM implants or get some buddies.

Honestly though, your complaints are meh. Falcon alts are in nowhere near the abundance they were 2 years ago. It sounds like you had a bad encounter and now you are butt hurt.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#9 - 2011-11-10 14:55:44 UTC
Well, it would make ECM basically useless. But since that's what you're trying to achieve, well done, I suppose.

With one target, you can still hold tackle on primary, rep someone or apply DPS to a primary. At most it means that you can't do two things at once... so what? Quite honestly, if you're soloing and a hostile recon appears, there's a good chance that you're screwed no matter what that recon is. In fact, since the typical Falcon/Rook doesn't fit tackle, you'd probably have a better chance of escape than if it had been a Curse, for example. If you're in a small gang and you don't have the ability to deal with an ECM boat at 80 km, then more fool you.

You are right, however, to say that it's a **** mechanic. But any alternative needs to allow ECM to retains its intended position as the most powerful ewar, and also retain its ability to break RR cycles. The "disable all highslots" mechanism that's been proposed a few times does do that, I think - the difference is that it wouldn't turn off medslots, such as tackle and ewar, so no more using ECM as "remote WCS lol". Which might be a good thing, tbh.

It would also prevent ECM boats from jamming each other though. Could be interesting. And, following a strict interpretation, smartbombs - which can be quite useful for killing ECM drones.
Akturous
The Scope
Gallente Federation
#10 - 2011-11-10 16:04:09 UTC
Gypsio III wrote:
Well, it would make ECM basically useless. But since that's what you're trying to achieve, well done, I suppose.

With one target, you can still hold tackle on primary, rep someone or apply DPS to a primary. At most it means that you can't do two things at once... so what? Quite honestly, if you're soloing and a hostile recon appears, there's a good chance that you're screwed no matter what that recon is. In fact, since the typical Falcon/Rook doesn't fit tackle, you'd probably have a better chance of escape than if it had been a Curse, for example. If you're in a small gang and you don't have the ability to deal with an ECM boat at 80 km, then more fool you.

You are right, however, to say that it's a **** mechanic. But any alternative needs to allow ECM to retains its intended position as the most powerful ewar, and also retain its ability to break RR cycles. The "disable all highslots" mechanism that's been proposed a few times does do that, I think - the difference is that it wouldn't turn off medslots, such as tackle and ewar, so no more using ECM as "remote WCS lol". Which might be a good thing, tbh.

It would also prevent ECM boats from jamming each other though. Could be interesting. And, following a strict interpretation, smartbombs - which can be quite useful for killing ECM drones.



Where to start. This is a reply to all three of you.

Gypsio ecm would most definitely not be useless. Ever tried using a logi when you can only lock 1 target? I increases your reaction time enormously in a Scimi and completely bones Guardians and Basis. Also means you can't lock drones to kill them. Having only one lockable target is a proper ***** in most situations and that's what ewar is supposed to do, be a *****, not completely stop you doing anything at all.

Salazar saying fit eccm is a ******* stupid reply for the reasons I mentioned, as is "get some buddies" when I'm specifically talking about solo. By your logic solo'ing shouldn't exist in EVE. Also, pull myself together?

Rek, pray tell wtf an Arazu can do if it's jammed? It's purely a case of who locks who first, again a silly reactionary reply and solo Arazu is a pretty niche (though awesome) ship, but again your saying bring friends...yet another silly reply.

Lol Naomi at opmatar, give it a rest, half damage at point range, worst tank, worst sensor strength, more like opamarr.
Again saying "use yours" you people really don't understand solo do you? If it's a requirement in this game to always have an alt with you in a Falcon so you can have a fight by jamming out the other Falcon then I give up.

The fact of the matter is this: Eve is a game, it's supposed to be fun. Being able to do nothing and having a fight where you don't even need a mouse or keyboard is ******* bullshit. It's fun for neither party, as after being on the giving end of the ecm, not getting hit back kind of defeats the point of having a fight.


Vote Item Heck One for CSM8

Rek Seven
University of Caille
Gallente Federation
#11 - 2011-11-10 16:20:34 UTC  |  Edited by: Rek Seven
Akturous wrote:

Rek, pray tell wtf an Arazu can do if it's jammed? It's purely a case of who locks who first, again a silly reactionary reply and solo Arazu is a pretty niche (though awesome) ship, but again your saying bring friends...yet another silly reply.


WTF can a Falcon do when he's sensor damped? You are right, it comes down to who locks first but the difference is, that sensor damps never fail as long as you fly the ship right. And you can fit an arazu with pretty good dps actually.

Learn how to fit your ship better or don't solo... Who the **** solo's a falcon anyway?!
Havak Kouvo
Doomheim
#12 - 2011-11-10 17:04:31 UTC
No necessary. The falcon (and its counterparts) are hardly overpowered. Powerful, yes, overpowered, no. They have next to no tank against a solo target of similar size. They can only "permajam" a target (using the OPs assumptions) if they are really prepared which means they had good intel, luck, or your alliance is always flying the same race (which isn't a fault with the falcon). Their DPS is crap, so they need a partner (which would normally take out a solo pilot anyways).

If a pair of Reds came at you, one was neuting you to hell or damping you to oblivion, and the other shooting from a safe distance, would we say that gallente ewar is overpowered? or that nuets are overpowered? no.

ECM has had its nerf and is where it should be. Stop complaining and make some friends. EVE isn't a solo game anymore (hasn't been for years if ever it was one.)
Naomi Knight
Ministry of War
Amarr Empire
#13 - 2011-11-10 17:25:43 UTC  |  Edited by: Naomi Knight
Akturous wrote:

Gypsio ecm would most definitely not be useless.

says one who never ever used an ecm ship,only dps ones, and you want to tell us what this change would do to those ships??


Akturous wrote:

Lol Naomi at opmatar, give it a rest, half damage at point range, worst tank, worst sensor strength, more like opamarr.
Again saying "use yours" you people really don't understand solo do you? If it's a requirement in this game to always have an alt with you in a Falcon so you can have a fight by jamming out the other Falcon then I give up.


half dmg at point range, well that is greatly not rly true it is more like 60-70%
worst tank... this is a myth , matar has similar tank compared to non resist bonused ones
worst sensor strength , oh yeah like 10-15% less than caldari , what a HUGE disadvantage

yes use yours what do you expect what will happen if it is 1vs2 or more? that you win?
Akturous wrote:

The fact of the matter is this: Eve is a game, it's supposed to be fun. Being able to do nothing and having a fight where you don't even need a mouse or keyboard is ******* bullshit. It's fun for neither party, as after being on the giving end of the ecm, not getting hit back kind of defeats the point of having a fight.

It is supposed to be fun , looks like you want that only for u.
Do nothing? you can use everything which doesnt require lock

flying ecm ships helping gang mates is fun for me , and i know many who likes it too
not getting hit back doesnt defeats the point of having a fight, you just have as much chance to win as my eagle vs any matar ships


btw it is not hard to quess what jammers to bring if 90% of players flies matar ships,
i have all matar jammer except 1 caldari ,especially as all logis are scimitars , if they bring armor fleet we can run away easily
Akturous
The Scope
Gallente Federation
#14 - 2011-11-11 01:02:59 UTC  |  Edited by: Akturous
Naomi Knight wrote:
Akturous wrote:

Gypsio ecm would most definitely not be useless.

says one who never ever used an ecm ship,only dps ones, and you want to tell us what this change would do to those ships??


Akturous wrote:

Lol Naomi at opmatar, give it a rest, half damage at point range, worst tank, worst sensor strength, more like opamarr.
Again saying "use yours" you people really don't understand solo do you? If it's a requirement in this game to always have an alt with you in a Falcon so you can have a fight by jamming out the other Falcon then I give up.


half dmg at point range, well that is greatly not rly true it is more like 60-70%
worst tank... this is a myth , matar has similar tank compared to non resist bonused ones
worst sensor strength , oh yeah like 10-15% less than caldari , what a HUGE disadvantage

yes use yours what do you expect what will happen if it is 1vs2 or more? that you win?
Akturous wrote:

The fact of the matter is this: Eve is a game, it's supposed to be fun. Being able to do nothing and having a fight where you don't even need a mouse or keyboard is ******* bullshit. It's fun for neither party, as after being on the giving end of the ecm, not getting hit back kind of defeats the point of having a fight.

It is supposed to be fun , looks like you want that only for u.
Do nothing? you can use everything which doesnt require lock

flying ecm ships helping gang mates is fun for me , and i know many who likes it too
not getting hit back doesnt defeats the point of having a fight, you just have as much chance to win as my eagle vs any matar ships


btw it is not hard to quess what jammers to bring if 90% of players flies matar ships,
i have all matar jammer except 1 caldari ,especially as all logis are scimitars , if they bring armor fleet we can run away easily



FIrst, I've flown falcons quite a bit, my alt can fly one, though I no longer own one due do an unfortunate bs gang related incident. I found them not fun at all to fly and I find flying logi (which helps the gang more) to be much more fun. They would only lose their power when I'm being beaten and want to run away and bring in a falcon to save my **** arse, which is as bullshit as a logoffski in a super.

If I'm flying a nano arty cane vs non drakes, often I can win against more than one target, that's the idea, otherwise I'd just fly armor all the time.

The standard matar nano cane can be easily beaten by any drake and a harbinger will just make you run away if you don't have point range bonuses, so not op, unless you compare it to gallente, but when it's the only **** one, you bring it up to the other 3. You are correct on the .75 damage at 20k on a dual te hurricane, which I'd like to point out is a massive 275dps, so not so overpowered then.

Oh I can do everything that doesn't require a lock? What a ******* stupid ******** retort. So I can do everything except interact with players which is the whole reason for this game.

I'd let you keep your ******** mechanic, if the range of ecm boats was bought right down to point range, so when they weren't aligned out/missed a jam, I could actually kill them instead of them just warping away harmlessly from 60k.

Havok if I'm being neuted or damped, I can still go on the offence, If I'm jammed there is nothing I can do but try to run away or wait to die. It's not hard to guess that nearly all small gang or solo pvpers fly Matar or Drakes, so yeah being permajammed is pretty easy. You say make some friends, there is often not many people at all (like nearly none) around in the AU timezone, friends or targets. Besides which, I like solo.

Rek you are truely a tool, Learn how to fly my ship better, sure if you can provide me with some flying technique that enables me to not get jammed, I'm all ears dickhead.

Goose, possibly, but it's driving me to not even play this game anymore, I've only really started logging in to update skill queues, which is not working as intended. Like I said, being pwned in one thing, not being able to interact with the game is another.

EDIT: I would be happy for ecm to no longer be a chanced based mechanic if the one target thing was implemented, so it always works, which removes a really ****** idea like chance mechanics since I can't take Luck to V. The hull bonuses could change to range or something.

Vote Item Heck One for CSM8

ShahFluffers
Ice Fire Warriors
#15 - 2011-11-11 06:22:59 UTC
Drones man. Drones. Set them to auto-aggress and watch as the paper-thin tank of the Falcon disintegrates.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#16 - 2011-11-11 08:13:52 UTC
Akturous wrote:
ECM will still be powerful in a medium sized gang, where it's supposed to be...


lol no it won't, except become a stealth Scimi/Oneiros boost as they continue repping whoever is primary while giving no fucks about being "jammed" while your own DPS focuses on one target at a time, still giving no fucks.
Mirak Nijoba
Gamers Corner
#17 - 2011-11-11 08:43:48 UTC  |  Edited by: Mirak Nijoba
I support this Idea on the basis of.

Immediately Disrupt all Targeting at the start of the cycle.
Then allow your target to relock but only one target during the successful jam cycle.

It already will take enough time for the target to relock you. Might as well offer them a chance.

This is also true in PVE.

Worlds Collide in Gallente Space = sacrificing a lot on your ship for one aspect of a PVE Mission.
Especially since it's only one side that does so.

I know a lot of players will only do the left pockets of World Collide because of that.

EDIT:
I read the whole topic.

Everyone should realize it's SOLO PVP that he's talking about. The same thing is affected by Solo PVE.
It's not an issue with what Ship he brings because all Shield and Armor Tanks alike find one problem....
Sacrificing Tank to not be Jammed... I'd rather keep my tank and warp out if ECM isn't Changed.

I think it'd really bad that you can limit someones options at a constant rate from 60km away.

Sure. Keep your 60km away from me... If you can. Then should I get to close you'll want to warp out... unless you bring in friends... Which in turn makes it no longer solo where I'm not going to play the fight anymore and warp out right away.

Being forced to not ever target anything is an issue with PVE and PVP alike. Simply Change it to forcing 1 lock per cycle and clearing all locks at the start of every cycle.

That way if I can't target you but for maybe 2 seconds... that gives me a window of two seconds to react.. such as when in drone range to set my drones off or to allow my guns to cycle through once or twice.

To counter-balance the ECM issue. Allow the ECM to make it take longer to target the ECM ship as well, by decreasing Signature Radius.

There for if someone wants to target faster they'll bring in Targeting help as an opposition to ECM ... not an ECCM to be the one and only counteractive measure in a Jam fight.

oh and why to not bring an ECCM into a Solo fight. If that's what you're planning on?
You should know this if you play this game at all...

Armor tanks have to use their mid slots for cap stability.
Typically it's 1 AB/MWD Depending and the rest of the mid slots filled with Cap Rechargers. (possibly a Pointer as well.)
Low slots for Defense. + Cap Stability.
No one wants to go into a fight with only having 43 seconds of running everything from full cap to try and kill the enemy.

Shield Tanks... Mids slots = Tank
Why sacrifice your tank to not be jammed. Or have a Pointer?
Low slots = Cap Stability.

Another way to balance it is to have it have a Minimum Range it has to keep before the ECM no longer works efficiently enough, taking the luck factor out of it... So say you get within 25-30km of the Jammer... They have to decide to warp out or die.

Or if they're stupid enough they can try and fight.

AGAIN Think about the PVP aspects involved. I'd get within 45km and set my drones on the Jammer when i get a chance and that's on Pocket 1 before the split and going into more jamming ships...<_<

If the other player can't counter it effectively then it's un-balanced. Enough Said.
King Rothgar
Deadly Solutions
#18 - 2011-11-11 11:14:28 UTC
You're right that a falcon is pretty much an "I win button" when fighting in small gang or solo, but the same is true of the other recons too. For example, if you think you can take my curse on solo, you're going to have a bad evening because you simply can't. The best you can possibly hope to do is chase me off but I'm fairly certain a decent curse is impossible to kill 1v1 or even 3v1 unless the guy gets DC'd. The same situation pops up for the rapier. He'll just kite around you and your friends. You might be able to drive him off out of range but you'll never pin him down and kill him assuming he's any good.

The only difference between those recons and a falcon is you can at least chase them off. Other than auto aggro from drones (which are probably already shooting something else) you have no real defense against the falcon/rook. It sucks but I'm not really sure how to balance ECM. Real life ECM work like sensor damps in game and our ECM in game simply shouldn't exist at all. But then what do we give caldari recon pilots? I don't think anyone has come up with an answer to that so for now, you do the only thing you can, you outrun them. Caldari ships in general are not known for their high speeds or their ability to permarun an MWD. It is entirely possible to simply extend out of the jammer ship's effective range and continue the fight there. Obviously you have to be nano and fight outside of hard tackle range for this to work.

In short, train minmatar. Alternatively you can train a curse. A curse is the only ship a falcon/rook should never mess with.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

Akturous
The Scope
Gallente Federation
#19 - 2011-11-11 11:20:03 UTC
King Rothgar wrote:
You're right that a falcon is pretty much an "I win button" when fighting in small gang or solo, but the same is true of the other recons too. For example, if you think you can take my curse on solo, you're going to have a bad evening because you simply can't. The best you can possibly hope to do is chase me off but I'm fairly certain a decent curse is impossible to kill 1v1 or even 3v1 unless the guy gets DC'd. The same situation pops up for the rapier. He'll just kite around you and your friends. You might be able to drive him off out of range but you'll never pin him down and kill him assuming he's any good.

The only difference between those recons and a falcon is you can at least chase them off. Other than auto aggro from drones (which are probably already shooting something else) you have no real defense against the falcon/rook. It sucks but I'm not really sure how to balance ECM. Real life ECM work like sensor damps in game and our ECM in game simply shouldn't exist at all. But then what do we give caldari recon pilots? I don't think anyone has come up with an answer to that so for now, you do the only thing you can, you outrun them. Caldari ships in general are not known for their high speeds or their ability to permarun an MWD. It is entirely possible to simply extend out of the jammer ship's effective range and continue the fight there. Obviously you have to be nano and fight outside of hard tackle range for this to work.

In short, train minmatar. Alternatively you can train a curse. A curse is the only ship a falcon/rook should never mess with.



Actually I finish amarr cruiser V in like 13 days (mainly for the guardian but I've already bought a few curses/pilgrims. The problem is not being able to fight at all when your jammed, at least all other forms of e-war your not totally helpless.

Drones on aggressive just doesn't work in my experience. They should aggress ecm boats first (Caldari hate and all that). If I knew my Gardes would aggress the ewar boats first and focuss their fire on that ship, then I wouldn't produce so many tears.

Vote Item Heck One for CSM8

Rek Seven
University of Caille
Gallente Federation
#20 - 2011-11-11 12:23:42 UTC  |  Edited by: CCP Phantom
However, i don't consider ECM to be luck based as there is no such thing. It's all based on chance/mathematics. For falcon killing i like to use the Lachesis because of it's high sensor strength and ability to point at long range. If you are right onto of that falcon with your blasters ready and his ecm fails... That punk is going down!
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