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Magnetar effect

Author
BBQ PorkRamen FlyingDuck
Caldari Provisions
Caldari State
#1 - 2013-07-25 18:02:48 UTC  |  Edited by: BBQ PorkRamen FlyingDuck
Hello everyone, I've been living in a c3 for a few months now but one thing has always bugged me about the system. With the magnetar effect "Missile AOE Velocity Multiplier -10%/27%etc", isn't that a good thing? Doesnt less AOE in missile explosions mean more applied dps on the ship targeted? Could someone please clarify the effect for me!
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#2 - 2013-07-25 18:25:29 UTC
About missiles:

Quote:
Unlike turrets, missiles will always deal damage to a target if they impact against it, regardless of the target's speed, radial velocity, or size (signature radius). Instead, the damage that the missile deals is affected.

As missiles do not have tracking speeds, a missile launched at a target will do the same damage if the target's speed remains the same. In other words, the damage dealt to a target orbiting the launcher at 300m/s and a target flying directly at the launcher at 300m/s will be exactly the same.

The important factor in this scenario is the speed of the target ship. When a missile hits a target, the speed of the target is compared to the Explosion Velocity of the missile. For example, if when a Scourge Heavy Missile - which has a base Explosion Velocity of 81m/s - is fired, the Explosion Velocity is much lower than the target's speed, then damage is significantly reduced as the target is outrunning most of the missile's damage.

The other factor that will decrease missile damage is Signature Radius. The Scourge Missile previously used has a Explosion Radius of 125m - if this missile is fired against a target with a smaller Signature than its Explosion Radius, damage will again be reduced, as only a small portion of the explosion is affecting the target. Although if your missile hits a target whose signature radius is greater then the explosion radius of your missile then the explosion velocity of your missile is increased by the same multiple.


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Jack Miton
School of Applied Knowledge
Caldari State
#3 - 2013-07-25 21:57:24 UTC
AEO speed is the missile tracking equivalent.
Magnetars nerf tracking.

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Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#4 - 2013-07-26 00:19:09 UTC
Yes. You might know it better by the term 'explosion velocity'. It is the main equivalent of tracking on missiles...and faster is indeed better.
Andrew Indy
Cleaning Crew
#5 - 2013-07-26 07:39:59 UTC
I always like to think of it missile damage in terms of an explosive cone with 2 main factors ( Velocity and Radius) . Velocity being the speed of the explosive shock wave and Radius being how focused the cone is (smaller angle).

If the velocity is low then you can out run the damage as its projects towards you assuming you are pretty fast(or at least most of it) .

If cone has a high Radius (less focused cone) then the smaller you are the less damage hits you.
BBQ PorkRamen FlyingDuck
Caldari Provisions
Caldari State
#6 - 2013-07-26 18:38:48 UTC
Thanks!