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Missions & Complexes

 
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PVE mission drone boat fit

First post
Author
Zhilia Mann
Tide Way Out Productions
#41 - 2013-07-25 00:06:54 UTC
Phoenyx redbaron wrote:
Hi everyone
Could one of you more experience players post a armor tank Dominix lvl4 fit


I'd recommend something like this for an entry-level fit:

[Dominix, sentry mjd entry]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Signal Amplifier II
Large Armor Repairer II
Armor Kinetic Hardener II
Armor Thermic Hardener II

Large Micro Jump Drive
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Phased Weapon Navigation Array Generation Extron
Cap Recharger II

Drone Link Augmentor II
1200mm Heavy 'Scout' Artillery I, Republic Fleet Phased Plasma L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Phased Plasma L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Phased Plasma L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Phased Plasma L
Drone Link Augmentor II

Large Capacitor Control Circuit I
Large Auxiliary Nano Pump I
Large Ancillary Current Router I


Garde II x5
Warden II x5

Drop a gun if you run out of grid (and without good fitting skills it's likely to happen). In fact, fitting a remote rep instead of one gun is probably a good idea in general, though running it too much will get you into cap trouble.

Basic operation would be to jump out to 100, drop sentries, and start killing. At that range you should be able to tank incoming damage. If damage starts to become a major problem, re-position your ship. Note that this is dependent on having T2 sentries at your disposal, but faction sentries can do in a pinch. DI 4 is virtually required; DI 5 is very highly recommended.

Others have posted similar fits but they're all built around the same basic concept: range tank and abuse the Dominix's newfound range/tracking with sentries.
Donbe Scurred
University of Caille
Gallente Federation
#42 - 2013-07-25 01:09:27 UTC  |  Edited by: Donbe Scurred
Zhilia,

Do you prefer shield or armor for Dominix?

I usually use armor as that is what I originally trained but I have been training my shield skills, Suki's first shield fit above looks pretty enticing but I would appreciate your input.
Zhilia Mann
Tide Way Out Productions
#43 - 2013-07-25 01:38:41 UTC
Personally? I'd armor fit a vanilla Dominix but shield fit the NDomi. They're actually very different these days; the latter definitely makes for a better shield gank boat.
Donbe Scurred
University of Caille
Gallente Federation
#44 - 2013-07-25 01:50:14 UTC
I also use NDomi so I would be interested to see your shield fit for that if its not too much trouble.
Also you stated entry level in your armor tank fit, how would you fit it different for yourself.
Chainsaw Plankton
FaDoyToy
#45 - 2013-07-25 05:00:43 UTC
Tsukino Stareine wrote:
Tobias Hareka wrote:
Tsukino Stareine wrote:
You can't do 1000 DPS in anything else either due to resists.

And that 1000 DPS is going to be at what range? 30km? 40?


Multifrequency L range.


so 45km on a nightmare, fantastic.


according to the eft dps graph more like 60km (aka drone control range, but hey utility high so if we put a drone link augmentor it pushes it out to 64km)

@ChainsawPlankto on twitter

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#46 - 2013-07-25 06:35:12 UTC
Tsukino Stareine wrote:
Tobias Hareka wrote:
Tsukino Stareine wrote:
Says who?


Go try it in BR Blockade.

Hint: you don't have cap booster.


And a nightmare is going to do much better under that cap pressure?

Puhleeeez, at least domi hast its sentries while the nightmare just gets neuted to oblivion.


Its not that people don't think the Domi is great, it's that you get into every thread involving ships that aren't the Domi that you don't fly and say it can do it better. I don't care how OP your Domi is its never going to beat a NM of equal SP at killing BR/Sanshas.

internet spaceships

are serious business sir.

and don't forget it

Morrigan LeSante
Perkone
Caldari State
#47 - 2013-07-25 06:52:32 UTC
In fairness, the domi isnt "the best" but the instant you mention low skill points or cost it's utterly ridiculously effective and NOTHING competes so universally under those conditions. Imo it actually puts out too much DPS too safely and too easily, but nothing is really balanced around PvE so.../shrug.

If I had half the skill points I do and a tiny budget for a single ship for mission running, it WOULD be the domi without contest.
Tobias Hareka
Republic Military School
Minmatar Republic
#48 - 2013-07-25 07:01:14 UTC
Morrigan LeSante wrote:
In fairness, the domi isnt "the best" but the instant you mention low skill points or cost it's utterly ridiculously effective and NOTHING competes so universally under those conditions. Imo it actually puts out too much DPS too safely and too easily, but nothing is really balanced around PvE so.../shrug.


You mean like a nerfed HML Tengu? The fact that it never was king of PvE?
Morrigan LeSante
Perkone
Caldari State
#49 - 2013-07-25 07:44:52 UTC
Collateral damage down to the HML being OTT next to other LR medium weapons. Oddly they've now chosen to buff the others but thats a derail. The HML nerf wasnt anything to do with PvE Smile
Phoenyx redbaron
The Scope
Gallente Federation
#50 - 2013-07-25 09:03:48 UTC  |  Edited by: Phoenyx redbaron
Zhilia Mann wrote:
Phoenyx redbaron wrote:
Hi everyone
Could one of you more experience players post a armor tank Dominix lvl4 fit


I'd recommend something like this for an entry-level fit:

[Dominix, sentry mjd entry]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Signal Amplifier II
Large Armor Repairer II
Armor Kinetic Hardener II
Armor Thermic Hardener II

Large Micro Jump Drive
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Phased Weapon Navigation Array Generation Extron
Cap Recharger II

Drone Link Augmentor II
1200mm Heavy 'Scout' Artillery I, Republic Fleet Phased Plasma L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Phased Plasma L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Phased Plasma L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Phased Plasma L
Drone Link Augmentor II

Large Capacitor Control Circuit I
Large Auxiliary Nano Pump I
Large Ancillary Current Router I


Garde II x5
Warden II x5

Drop a gun if you run out of grid (and without good fitting skills it's likely to happen). In fact, fitting a remote rep instead of one gun is probably a good idea in general, though running it too much will get you into cap trouble.

Basic operation would be to jump out to 100, drop sentries, and start killing. At that range you should be able to tank incoming damage. If damage starts to become a major problem, re-position your ship. Note that this is dependent on having T2 sentries at your disposal, but faction sentries can do in a pinch. DI 4 is virtually required; DI 5 is very highly recommended.

Others have posted similar fits but they're all built around the same basic concept: range tank and abuse the Dominix's newfound range/tracking with sentries.



Thanks Zhilia, I currently have DI4.
Why a 1200mm Heavy 'Scout' Artillery I over say a 350mm or 425mm prototype railgun and also my current target lock is 77k even though my drones can hit further than that how do i increase it to make full use of the drone longer range abilities and MJD 100K jump
Celeste Taylor
Ruby Dynasty
#51 - 2013-07-25 09:36:21 UTC
Tsukino Stareine wrote:

[Dominix, levekl 4]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Co-Processor II

Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link
Pith C-Type X-Large Shield Booster
Thermic Dissipation Field II
EM Ward Field II

350mm Railgun II, Spike L
350mm Railgun II, Spike L
350mm Railgun II, Spike L
350mm Railgun II, Spike L
350mm Railgun II, Spike L
350mm Railgun II, Spike L

Large Drone Control Range Augmentor I
Large Hybrid Collision Accelerator I
Large Anti-EM Screen Reinforcer I

Garde II x5


Nice fitting. This looks very close to my shield Navy Dom with it's large hybrid bonus. I've got a DCII, MJD, and 3 reinforcer rigs and a couple other minor differences I can't remember making it a bit more defensive. Good to know that it is solid enough for the classic Dominix.
Morrigan LeSante
Perkone
Caldari State
#52 - 2013-07-25 09:54:10 UTC  |  Edited by: Morrigan LeSante
Phoenyx redbaron wrote:
Thanks Zhilia, I currently have DI4.
Why a 1200mm Heavy 'Scout' Artillery I over say a 350mm or 425mm prototype railgun and also my current target lock is 77k even though my drones can hit further than that how do i increase it to make full use of the drone longer range abilities and MJD 100K jump


Arty is capless and the ship has no weapon bonuses any more, so might as well.

As for range etc - this is an assist fit I use:

[Dominix, ML - Assist]

4x Drone Link Augmentor II
Large 'Solace' Remote Bulwark Reconstruction
Auto Targeting System I

3x Omnidirectional Tracking Link II
Large Micro Jump Drive
F-90 Positional Sensor Subroutines (Targeting Range Script)

4x Drone Damage Amplifier II
Large 'Accommodation' Vestment Reconstructer I
1600mm Reinforced Rolled Tungsten Plates I
Prototype Energized Adaptive Nano Membrane I

Large Drone Scope Chip I
Large Auxiliary Nano Pump I
Large Trimark Armor Pump I

5x Garde II
5x Warden II [Swap for curators vs EM weak rats]
5x Bouncer II



You'll notice, OBVIOUSLY, there are no guns as it is an assist fit, however I post it to illustrate how little tank is needed. I took this into downing the slavers this morning and went to...oooh I reckon 85% armour Twisted and wiped everything out from 80-120km away. Point being, the MJD lets you get away with just a stupid lack of tank and add a sebo for the lock range and away you go. Note that auto tragetter doesnt really work - I never actually get aggro - its always drones, hence the remote repair unit. It's usually plenty to keep them ticking. Only race I'd "worry" about the tank on this boat is guristas with the infinite reaching torps Smile

You can add guns as you see fit. I could solo with this fir as listed, but as I say, she's an assist boat and works supremely well in that function - and was /dirt/ cheap. If I WAS to solo I'd probably chuck a couple of guns in there.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#53 - 2013-07-25 12:36:17 UTC  |  Edited by: Tsukino Stareine
Chainsaw Plankton wrote:
Tsukino Stareine wrote:
Tobias Hareka wrote:
Tsukino Stareine wrote:
You can't do 1000 DPS in anything else either due to resists.

And that 1000 DPS is going to be at what range? 30km? 40?


Multifrequency L range.


so 45km on a nightmare, fantastic.


according to the eft dps graph more like 60km (aka drone control range, but hey utility high so if we put a drone link augmentor it pushes it out to 64km)


MF has optimal of about 50km (max skills and implants) on a NM

Cipher Jones wrote:

Its not that people don't think the Domi is great, it's that you get into every thread involving ships that aren't the Domi that you don't fly and say it can do it better. I don't care how OP your Domi is its never going to beat a NM of equal SP at killing BR/Sanshas.



And you know because you've tried, right?
IIshira
School of Applied Knowledge
Caldari State
#54 - 2013-07-25 13:02:28 UTC

That Dominix setup looks awesome but 1 min 19 sec seems a bit light on cap. Do you have any issues with having to warp out with some missions? Don't get me wrong I'm not one of those "It has to be cap stable" folks. Most of my ships get around 3 minutes.

Also according to EFT you get 73km optimal for Guarde II's. That makes me want to go back to a regular Dominix. I really wish the navy domi had the drone range bonus Sad
Jenn aSide
Soul Machines
The Initiative.
#55 - 2013-07-25 13:20:26 UTC
Novah Soul wrote:
Craig Bennett2th wrote:
Tsukino Stareine wrote:
Bla bla I didn't really watch the video.


If you watched the video then you would've seen the very first part. The very first part I told you and anyone else like you to F off. Please do so.

Dude.. if you don't want criticism, don't post the effing video.....


You're talking to the delusional "Star Citizen is better than EVE even though Star Citizen doens't exist yet" guy. Don't expect too much :) .
Zhilia Mann
Tide Way Out Productions
#56 - 2013-07-25 15:50:12 UTC
Phoenyx redbaron wrote:
Why a 1200mm Heavy 'Scout' Artillery I over say a 350mm or 425mm prototype railgun and also my current target lock is 77k even though my drones can hit further than that how do i increase it to make full use of the drone longer range abilities and MJD 100K jump


Guns are capless. No bonus, so why eat cap?

As for lock range, the sig amp in the lows of that fit is there to help. You could also try an Ionic Field Projector in the rigs or a sebo in the mids.

More risky Domi fit:

[Dominix, sentry mjd]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Corpus C-Type Large Armor Repairer
Corpum A-Type Energized Thermic Membrane
Corpum A-Type Energized Kinetic Membrane

Large Micro Jump Drive
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link
Tracking Computer II, Optimal Range Script

Drone Link Augmentor II
1200mm Heavy 'Scout' Artillery I, Republic Fleet Carbonized Lead L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Carbonized Lead L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Carbonized Lead L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Carbonized Lead L
Drone Link Augmentor II

Large Auxiliary Nano Pump I
Large Ionic Field Projector I
Large Ancillary Current Router I


Garde II x5
Bouncer II x5

Triple FN omnis and the four DDAs make this thing super tasty. That's the mythical 86+12km/.103rad/sec Garde. Other bling on there is for show more than anything else. Ionic Field Projector makes up for the sigamp.

As for a shield gank NDomi, you could look at this:

[Dominix Navy Issue, gank rails drone damage mods blood sansha]
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Tracking Enhancer II
Tracking Enhancer II

Gist C-Type X-Large Shield Booster
Caldari Navy Thermic Dissipation Field
Caldari Navy EM Ward Field
Imperial Navy Heavy Capacitor Booster, Cap Booster 800
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link

425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
Drone Link Augmentor II

Large Hybrid Collision Accelerator I
Large Anti-EM Screen Reinforcer I
Large Processor Overclocking Unit I


Garde II x5
Bouncer II x5

(Don't ask about the mix of drones versus hardeners. I know they don't make sense. Apparently I was just playing in EFT on that one.)

I'm a little shocked that CCP has loosened the fitting enough to get 5 425 IIs, an XL booster, and a cap booster on without much issue. For missions where you don't expect your tank to be pushed, dropping the cap booster for another omni is a solid idea. Limited by lock range.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#57 - 2013-07-25 18:58:32 UTC
Quote:
And you know because you've tried, right?


My NM has t1 guns and is faster at BR than my Domi, so less SP and faster.

so Ill ask you...

Quote:
And you know because you've tried, right?


internet spaceships

are serious business sir.

and don't forget it

Chainsaw Plankton
FaDoyToy
#58 - 2013-07-25 19:30:20 UTC
Tsukino Stareine wrote:

MF has optimal of about 50km (max skills and implants) on a NM


45km optimal and 46km falloff (with 2 tc and 1 te), add 2 curator IIs to the dps. if we take the drones out that brings it down to 58.8km according to the eft dps graph.

I suppose one of my favorite things about the nightmare is that it can do dps and move at the same time. also it has 5 med slots and all the rig slots to work with at that point. oh yes and a lot of room for fittings. cap booster, xl booster, and a mwd you say!?

I'd can't imagine the paper tank all gank domi holding up. I have a similar fit navy domi and that is pretty funny to run in a few gurista missions 1400+ dps to 50km or so. but far from an all around mission runner.

@ChainsawPlankto on twitter

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#59 - 2013-07-29 08:07:09 UTC
You just completely contradicted yourself

first you are adding sentries to your DPS and then you are saying how the advantage the NM has is it can move.

Let's compare this mythical nightmare with sentries to a gank fit domi then:

Full t2 fit domi vs faction fitted NM with +6% implants and 3 curators

NM wins up to 62km


However if you actually want your nightmare to move, domi wins from 0.
Tobias Hareka
Republic Military School
Minmatar Republic
#60 - 2013-07-29 08:22:36 UTC
Tsukino Stareine wrote:
However if you actually want your nightmare to move, domi wins from 0.


But that Nightmare is already warping to next room when you wait the moment you can activate your MJD again.