These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Not very random, random missions!

First post First post
Author
Daniel Plain
Doomheim
#21 - 2013-07-24 11:28:01 UTC
this topic is now about kittens. aren't they super cuddly and adorable?

I should buy an Ishtar.

Necroromantic
Republic Military School
Minmatar Republic
#22 - 2013-07-24 12:54:23 UTC  |  Edited by: Necroromantic
@ Frostys Virpio.. No Sweetie you obviously need more practice reading as the post clearly states i'm upset that i keep getting clumps of missions that are the same and when done in quick concession the missions then yield absolutely NO loot and practically NO salvage reducing the over all in game income i was making before odyssey by 2/3rds. so i guess my actual complaint - and this is an official complaint logged through petitions regarding how ccp have reduced in game incomes to promote the sale of PLEX as dust 514 is so bad and such a money drain that CCP needs Gouge EVE players to stop from going bankrupt!! missions keep looping into small groups of repetitive NOT random selection.. hope that clears up your confusion sweetie, now you fly safe o/

@ Gimmi more cynos... well apparently calling someone elses thread bullsh*t is not trolling or rude or a personal attack.. so i guess you are an employee after all!
Quote:

Developer misconduct
Instances of developer misconduct in Eve Online have been substantiated, leading to debates and controversy within the game community. On February 9, 2007, a player known as Kugutsumen hacked an enemy corporation's private forum to find out and reveal that Eve Online developer t20 had provided his corporation, Reikoku, with six valuable blueprints, giving them an advantage over competing corporations.[103] Some within the Eve Online community asked for t20's dismissal. While an apology letter was left for the community in the form of a dev blog, he remained an Eve Online developer until late 2008. Kugutsumen was permanently banned from the Eve Online universe for violating the game's terms of service and end-user license agreement by revealing t20's real name.[104]
In response to public concerns, CCP decided to set up an internal affairs division whose responsibility is to monitor the activities of both privileged and player accounts operated by CCP staff in-game.[105]
Quote:


Seems Internal Affairs have not got this problem of staff misusing their positions under control after all... go figure

@ zor'katar.. i guess your right being upset over having your human, civil and commercial right withheld is no reason to be angry and snippy in the forum, or that to make you the 'customer' air his complaints in a public forum where the standing troll army can all have a say is something i should just except when it breaks all civil rights... thank you for pointing that out and i'm sure being taunted when already stressed is probably safe and not going to have the effect of making said upset person even angrier. thank you wise sage!!

@gimmi more cynos.. well if your first comment of calling my thread bullsh*t was not a removable offence then insulting my intelligence must cut the grade especially as your abusiveness towards me was why i posted the angry message calling bad names... that was removed

so firstly i still think you are an employee (or a real life friend of an employee fighting employee battles) using a personal alt to troll players who question the mighty infallible CCP, but secondly regardless of your employ i offer you my apologies, as you acting like a spiteful rude troll is no reason for me to be aggressive and verbally abusive. fly safe internet troll dude!!

Quick see if you can spot the grammer and spelling mistakes b4 someone else does.. i left them just for you!! :)

Zor'katar
Matari Recreation
#23 - 2013-07-24 15:12:08 UTC
Look, forum trolls are a given. It's entirely up to you how much of a problem they are. There are a number of people around here who are happy to be helpful to anyone who will let him/herself be helped. Ignore the trolls, engage those trying to help. Responding to the trolls with rage only eggs them on and makes you look like someone who's more interested in ranting than listening to advice on your issue.

Back to the question on page 1: Is this happening for one specific agent? A set of agents? All agents?
Necroromantic
Republic Military School
Minmatar Republic
#24 - 2013-07-24 16:10:48 UTC
Zor'katar wrote:
Look, forum trolls are a given. It's entirely up to you how much of a problem they are. There are a number of people around here who are happy to be helpful to anyone who will let him/herself be helped. Ignore the trolls, engage those trying to help. Responding to the trolls with rage only eggs them on and makes you look like someone who's more interested in ranting than listening to advice on your issue.

Back to the question on page 1: Is this happening for one specific agent? A set of agents? All agents?


Hey I know you're right about the trolls however i don't even want to be putting a customer complaint in public forum because i have Chronic Social Anxiety Disorder and i can't even go on the forum without using an alt of my alt :( . Fact is I am unable to restrain my anger against such attacks even if they are pathetic and lame it's got so bad over the last year i can't even socialise online and now play as a stand alone game with chats turned off... and it's due to how CCP have aloud this game to become a den of spite and bullying!

For 8 years i have loyally paid my fees and excepted the changes made even when i disliked them, however CCP's clear and precise assaults on 'carebear' players and the opening up of a more free for all kill or be killed attitude through high sec and the ignoring of internet bullies or 'TROLLS' is an insult..

As You say though back to the topic..

I use 14 agents over 4 corps doing level 3 security missions and lvl 4 courier (for the uber good combat lvl 4 storylines)
corps used are:
1. caldari navy
2.caldari police
3. lia dai protection services
4.suukavesta (think thats spelled right).

i won't name the agents as i don't the pratts waiting around to grief me...

I'll do a group of missions between 16 and 25 and get only 4-6 unique missions - the lvl 3's obviously though as courier are same no matter. As i repeat missions it starts to act the same way modular stacking penalties do and with each repeat offering less and less loot and salvage until by the 3rd time reaping the mission tevery wreck is empty not even scrap metal, in fact with missions that have tags if i repeat the same mission (no matter if i change agent or not) i know already i won't get any loot at all just tags..
missions like silence the informant that almost every time i got this mission before Oddysey would yield a cargo tub worth between 5 -20 mill, i have had this mission 5 times in close succession only the first mission yielded a good loot can wear as the subsiquent 4 missions gave less than 1/4 mill loot. the more often you do the mission the worse it gets.
this has lead to a 2/3rd drop in profits made from mission running since Odyssey and every time i petition and get told it's not happening this issue stops for about 40 missions then goes back to looping in small groups of the same 4-5 missions and stays that way till i petition again only to be ignored and told gms only job is tell us 'its not our job'...
unlike the accusations I'm just wanting clusters of good missions this is one of my fav and repeatedly getting nothing is s**t and i'd sooner have real random missions than clusters of repeating missions as stated in the game description.


Quick see if you can spot the grammer and spelling mistakes b4 someone else does.. i left them just for you!! :)

GM Bunyip
Game Master Retirement Home
#25 - 2013-07-24 20:34:56 UTC
Hey there,

I've made a note in the related ticket to this effect, but it's probably worthwhile explaining this in the thread for everyone's benefit (see: making threads is a good thing Smile).

The "Driving a Wedge" mission variant "Getting the Gallente" behaves in a fairly unique way. When the first mission is declined, you don't get a new randomly-selected mission offered. Instead, you get a variant mission of the first one (which you can then decline - for a penalty I believe - to get a randomized mission offer next).

This is worth keeping in mind as it may explain some of the repetition you saw. Beyond that, it's also worth keeping in mind that while missions are randomly selected, they are done so from a pool of available missions which is finite. This means that while missions are in fact randomly selected, some repetition is inevitable since there's only so much variation you can get when working with a limited set of missions. One way to improve variation is to add more missions to that pool, but there are likely other approaches that could work as well to make things less repetitive.

This is a great place to make feature suggestions and improvements that could help add the variation you seek, so feel free to throw solutions and ideas out there for our developers. Smile
Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#26 - 2013-07-24 22:26:20 UTC
Necroromantic wrote:

@ Gimmi more cynos... well apparently calling someone elses thread bullsh*t is not trolling or rude or a personal attack.. so i guess you are an employee after all!


Roll a 6 sided dice 6 times, and see the results.. roll it 100 times and see the results too... Yes, I might've been "rude", but let's face it - this thread is bullsh*t, as it's a complain about randomness givin the same results frequently. Guess what? It happens and is infact completely normal.



S Byerley
The Manhattan Engineer District
#27 - 2013-07-25 04:35:15 UTC
You're not helping with the silly dice/coin analogies. Things only get unintuitive when you have a semi-large pool - think birthday paradox.

I vote for randomly generated missions btw (with randomly generated dialogue) - then maybe be concerned if you still get the exact same mission twice Shocked
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#28 - 2013-07-25 04:58:45 UTC
Try to stay on topic; kittens.

internet spaceships

are serious business sir.

and don't forget it

S Byerley
The Manhattan Engineer District
#29 - 2013-07-25 05:09:33 UTC
Cipher Jones wrote:
Try to stay on topic; kittens.


Can they be randomly generated kittens?
Andrew Indy
Cleaning Crew
#30 - 2013-07-25 05:48:08 UTC
Necroromantic wrote:
[quote=Zor'katar]Stuff


the only real way to prove it would be to record every mission you do and all the loot you get over the period of say a year and then compare from there.

Without a huge sample its hard to determain anything.

I did a much of invention last week (in batches of 3) and I got about 7 fails in a row followed by about 9 success. The same can be said for Nanoribbons in WH SItes, I did a few sites yesterday and got 5 ribbons from 2 wrecks (5 each) within only 1 or 2 wrecks between the 2 and then about 13 from the other 5 sites.
Barzai Mekhar
True Confusion
#31 - 2013-07-25 06:02:26 UTC
S Byerley wrote:
Cipher Jones wrote:
Try to stay on topic; kittens.


Can they be randomly generated kittens?


Personally, I'd prefer trained attack kittens, that track down and viciously maul anyone on the internet that claims that "something is not truly random" without providing an appropriate number of observations...
Necroromantic
Republic Military School
Minmatar Republic
#32 - 2013-07-27 00:35:44 UTC  |  Edited by: Necroromantic
Firstly thanks for the posts...

Gimmi more Cynos... there are more than 6 level 3 missions available in caldari territory so your analogy to dice is even more lacking than my list of 10 missions in a row i have given and for the record i'm fully aware if i had listed say 100 or 500 missions to show the 'clusters' of what i am calling 'Not very random, random missions' you would be moaning about the wall of text instead so please feel free to stop reading if you don't like it. However if you want to draw out on the odds lets look at an activity that includes ta truly random selection process - the British National Lottery.

The lottery randomly selects 7 balls from a hopper out of a possible 49 balls (6 winning numbers and a bonus ball giving a second chance to have a selection of 6)
with EVE-Survival listing 136 possible lvl 3 missions variations and if you quarter that number to account for race specific missions then you have a figure of 34 possible mission choices - i do believe as well that some of the newer missions may not even be on EVE-Survival yet so the number of missions available in any territory maybe higher..

Now the odds of winning the lottery jackpot by randomly matching 6/7 numbers that the draw machine or 'HOPPER' also selects is close to 1 in 14 million. And for that hopper then to draw those exact same 7 numbers(6 main and 1 bonus ball) for the next 2 draws - making it so the same winning 6 numbers and 1 bonus ball are drawn randomly 3 times in a row the odds are a staggering 358 million against such a multiple draw selection and that why it has NEVER in history happened!..
so i guess if the random mission selector can randomly draw the same 6 missions 3 times each in 20-25 missions out of a pool of at least 34 missions the odds must be half of that at about 179 million to 1 and that should be mean regular 'clusters' of 4-6 missions should be as rare as rocking horse sh*t!!! and then to have these 'clusters' occur every few days to a week is an insurmountably long shot... ergo NOT SO RANDOM, RANDOM MISSIONS!!!

and lastly Gimmi and those of you who feel i have not offered you a large enough selection to prove my point, consider the fact the DEVs only need to look in the logs to see what missions i have done just as i can by opening the character sheet menu then the standings page menu then 'we' as players right click the agent name and left click the option called 'show transactions' and a list showing every mission ever undertaken by you for that agent and the date and time of the missions too...which sure beats me listing 100 or 500 missions in the order i recieved them on the forum and im sure doing so would breach some forum rule or another on spamming lol


To GM BUNYIP, not to be too snippy about it or anything by why did you personally refuse to answer my question in my privately written petition 'ticket' and direct me to the forums only to come on to the forum to answer it here? how is it your job to answer this question here after telling me its not your job to do it in a customer service petition? that's staggering!!!!

but anyway in reply to your post... i am unaware of anyway to which i can 'ADD' more missions to an agent's list of missions available please advise as this might help as, as to my knowledge, if the mission is available to 1 lvl 3 security agent in caldari space then that mission is available to EVERY level 3 security agent in caldari space, i would be grateful if you could clarify this point please. Also this does not explain why when i scan back through the 'show transaction' of the agents i run missions for the selection pool of missions offered only actual number 27 in over 300 missions what are the odds 7-8 missions would NOT EVER be randomly picked in over 300 missions?

Also at this point i feel i have made it clearer on what the odds of getting such tight groups of missions is, IF a true random generator was being used. So the suggestion i would make to the developers would be to look towards the software used by online casinos as the technology must be considerably newer and better than the randomizers you currently use. I would like to say definitively that I have not witnessed in patch notes or expansion details that the games internal randomizing algorithms have ever been updated in the last decade but i can't so maybe a DEV would like to post here an explanation of CCP's expectations of it's in-game randomizers seeing as the entire game hinges on randomization and those algorithms support other areas of the game like random chance of success when inventing as pointed out by Andrew Indy..

with the game being constantly upgraded and changed there is of course a real possibility that 10+ years old randomization algorithms may no longer be sufficient to run a game that now requires 20GB hard space over the 5GB required just 8 years ago when i first started playing on a pc which it's total hard drive space was only 20GB lol and maybe they need to be overhauled by the DEVs with the same enthusiasm they have shown with ship rebalancing :)

Have a nice weekend everyone o/

Quick see if you can spot the grammer and spelling mistakes b4 someone else does.. i left them just for you!! :)

Zor'katar
Matari Recreation
#33 - 2013-07-27 03:17:56 UTC
Necroromantic wrote:
but anyway in reply to your post... i am unaware of anyway to which i can 'ADD' more missions to an agent's list of missions available please advise as this might help as, as to my knowledge, if the mission is available to 1 lvl 3 security agent in caldari space then that mission is available to EVERY level 3 security agent in caldari space, i would be grateful if you could clarify this point please. Also this does not explain why when i scan back through the 'show transaction' of the agents i run missions for the selection pool of missions offered only actual number 27 in over 300 missions what are the odds 7-8 missions would NOT EVER be randomly picked in over 300 missions?

I don't think all agents of a particular race/sov space are pulling from the same pool of missions like that. It would certainly be nice if a GM told us the formula, but I'm guessing that's something they expect us to figure out for ourselves. At any rate, people have theorized that a number of things factor in to any given agent's mission pool (corporation, faction, space, proximity to enemy space, etc.) I think your best bet is to take a little field trip and find a few agents far from your usual area, maybe even in a different corp, and compare the mission pools. You may have just found some agents that don't have particularly large ones.
Dark Poizen
The Scope
Gallente Federation
#34 - 2013-07-27 11:17:47 UTC
Necroromantic wrote:
I have said too i believe the stupid work shy GM's should not dismiss my pet's as ARTWORK issues and redirect to the forums so a bunch of random Wan**rs can troll my Fuc**ng official complaint!


Calm down it's a game. It's not real. Go out and get some sun, or dance naked in the rain...
Necroromantic
Republic Military School
Minmatar Republic
#35 - 2013-07-27 11:43:31 UTC
Zor'katar wrote:
I don't think all agents of a particular race/sov space are pulling from the same pool of missions like that. It would certainly be nice if a GM told us the formula, but I'm guessing that's something they expect us to figure out for ourselves. At any rate, people have theorized that a number of things factor in to any given agent's mission pool (corporation, faction, space, proximity to enemy space, etc.) I think your best bet is to take a little field trip and find a few agents far from your usual area, maybe even in a different corp, and compare the mission pools. You may have just found some agents that don't have particularly large ones.



Yeah I think it was better when an agent not only had a level but also had a quality rating too.. however I'm sure that quality was removed in favour of equal distribution of ALL missions for the very reason i'm posting.. this system lacked variability in missions and funnelled players into mission hubs overpopulating a few systems while other systems lay empty of players - a problem that still very much exists regardless lol.

What I understand is that a mission will yield better results if the system security is lower say a 0.5 rather than say a 1.0 where the system danger level is taken into account.. which would easily push me off topic to discuss yet again how high sec ganking and bounties system make it pointless to have a security rating 1.0 to 0.5 as systems might as well just say high, low, or null and forget security (when its a pointless feature that CCP invalidated with retributions changes to the bounty system) except as a calculating tool for the games randomizing programs including when it is calculating loot generation for example... and again when a small group of missions 'loop' or 'clump' together this acts like a modular stacking penalty heavily reducing possible profits..

As for border points - the borders are most likely going to yield a few more variations of missions, However if like me i don't want to get gank rapped for the bounties place on you for having a forum opinion - while trying to grind out missions then it is probably best to stay away from where Bold and fearless PVPers hunt for bounty and for faction warfare and to where agents are likely to send you to 0.4 or less where only a gate ganking awaits most carebears.. and if this isn't enough if you're reputation building with one faction you don't want to pull missions that will lower that factions rating because they are a say a gallette mission when bustin yer nutz to get a caldari standing increase - which you have to grind your ass off to get yet gets blown away with any small transgression like say working for an enemy state!

Quick see if you can spot the grammer and spelling mistakes b4 someone else does.. i left them just for you!! :)

Necroromantic
Republic Military School
Minmatar Republic
#36 - 2013-07-27 11:56:55 UTC  |  Edited by: Necroromantic
Dark Poizen wrote:
Necroromantic wrote:
I have said too i believe the stupid work shy GM's should not dismiss my pet's as ARTWORK issues and redirect to the forums so a bunch of random Wan**rs can troll my Fuc**ng official complaint!


Calm down it's a game. It's not real. Go out and get some sun, or dance naked in the rain...


Hello weeee Internet troller dude, maybe you should read further at where i have stated I have Social Anxiety Disorder and can't go out without having a mild heart attack .. or keep reading to where the same GM refusing to answer my petition answers me here instead... maybe a clever little internet troll like yourself can explain the value or service of refusing a petition only to then go answer the forum thread yourself?? to me i see this as Male Dominance threat display - just like a dog p*ssing to make its territory known and highly UNPROFESSIONAL... ahhhwelll never mind... and hey thanks for joining in little internet troll, maybe your next post will actually do more than discourage others from wanting to view an opinion because your simply trolling for fun (like a brain dead jock in a locker room) and might contain something relevant to the topic. fly safe now little internet troller Big smile


Quick see if you can spot the grammar and spelling mistakes before someone else does.. i left a few just for you Big smile

Quick see if you can spot the grammer and spelling mistakes b4 someone else does.. i left them just for you!! :)

Katherine Winter
Winter Security Consultants
#37 - 2013-07-27 12:15:25 UTC
I literally only ever get Infiltrated Outposts.
Necroromantic
Republic Military School
Minmatar Republic
#38 - 2013-07-27 12:21:06 UTC
Katherine Winter wrote:
I literally only ever get Infiltrated Outposts.

that sucks!! what level mission is that?? it's one i have never been offered.

Quick see if you can spot the grammer and spelling mistakes b4 someone else does.. i left them just for you!! :)

Tobias Hareka
Republic Military School
Minmatar Republic
#39 - 2013-07-27 14:12:37 UTC  |  Edited by: Tobias Hareka
Necroromantic wrote:
Katherine Winter wrote:
I literally only ever get Infiltrated Outposts.

that sucks!! what level mission is that?? it's one i have never been offered.


Level 4.

Best I've ever got:
Mining Misappropriation (Blood)
Gone Berserk (EoM)
Ritualist Raids (Blood)
Gone Berserk (EoM)
Mining Misappropriation (Blood)
Intercept The Saboteurs (Blood)
Gone Berserk (EoM)

Or something like that. Not complaining though. Big smile
CMD Ishikawa
New Eden Public Security Section 9
#40 - 2013-07-27 15:39:40 UTC
Necroromantic wrote:
OK, I'm not going to name the lazy GM who can't be bothered to do his job, (but I sure as hell would like too). I am again here to get an answer from DEV'S instead, as told to by said work shy GM ..

Please can you explain the definition of the word 'RANDOM' and then maybe you can do the brainiac thing and tell what the mathematical probability (and show your workings) for 'RANDOMLY' getting, in any 4 hour period, the same 4 missions over and over and over again??? - As driving a wedge 2-2 is NOT random it always follows its opener..

agent missions given...
1. eliminate the pirate campers
2. driving a wedge pt 1
3. driving a wedge pt 2
4. gone berserk
5. unauthorized military presence
6. gone berserk
7. eliminate the pirate campers
8. unauthorized military presence
9. driving a wedge pt 1
10. driving a wedge pt 2

This is just the last 4 hour extract of the same constant issue with the lack of randomness in mission offers ( that i have mentioned in 5 petitions since Retribution) and if i was to be bothered to write down every mission done since the Odyssey Expansion you would see over half the missions that the agents (within Caldari space) SHOULD offer have never come up while i get clusters of repeated missions over and over and as I can only refuse 1 mission in any 4 hour period this now pi*sing me off no end.

I personally think this is a petition not a forum issue but as stated GM's are pathetically useless and apparently this is an in-game 'artwork' issue that the DEV'S should reply to.... So maybe you can explain how mission random generation is an ART issue too

Maybe when thats done you can explain why the term 'Customer Service' means something so very different in England than it does in Iceland!


If I were a GM or DEV or anyone from CCP I would stop reading after the first lines, not bothering in spending my time here.

You better get a seat and read something waiting for them to answer you.
Previous page123Next page