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To benefit the EVE community at large,

First post First post
Author
Zowie Powers
Aliastra
Gallente Federation
#1 - 2011-11-10 10:58:11 UTC
a small change has been made to game mechanics in regarding criminal flags and how they are inherited in high security space. If a pilot is remote repairing, or otherwise assisting, another pilot who commits a criminal act then the repair module will now disengage. In order to continue repairs the module will need to be restarted and a message will appear warning of the criminal flag and possible consequences.


To benefit the EVE community at large,

That's a bit of a ******* stretch don't you think CCP?
I mean, I know your interpretation of this rings true, but if you apply it instead to the current community, it's just another kick in the bollocks.

Incursions are already milking so much isk normal game play can't compete, and now you give them even more.... as if you hadn't made enough to concessions to lazy casuals already.

ATX: The best of the rest.

Stella Dust
Doomheim
#2 - 2011-11-10 11:17:05 UTC  |  Edited by: Stella Dust
Zowie Powers wrote:
a small change has been made to game mechanics in regarding criminal flags and how they are inherited in high security space. If a pilot is remote repairing, or otherwise assisting, another pilot who commits a criminal act then the repair module will now disengage. In order to continue repairs the module will need to be restarted and a message will appear warning of the criminal flag and possible consequences.





That's how it should be.




Edit: Should be the same for war-decs too. Although a different message and make the assisting ship a war-target with an aggression timer.
Mar Drakar
LDK
#3 - 2011-11-10 11:20:44 UTC
wait what?

you hold the hand of a guy shooting someone in a face, and you expect not to be held accountable for it?
I'd say the fact that it continued for this long is stupid by itself.

mechanics like these skew the ratio of action and consequences, especially when some actions apparently have/had no consequences.

tl;dr;
QQ more.
mechtech
Ice Liberation Army
#4 - 2011-11-10 11:20:49 UTC
How is that a change for the lazy casual, as you say?

This change stops people for getting (unfairly) punished for actions they didn't even want to commit. Ganking with this mechanic is an obnoxious little trick, and the game is better off with it gone.
Spectre80
Caldari Provisions
Caldari State
#5 - 2011-11-10 11:21:25 UTC
Zowie Powers wrote:
a small change has been made to game mechanics in regarding criminal flags and how they are inherited in high security space. If a pilot is remote repairing, or otherwise assisting, another pilot who commits a criminal act then the repair module will now disengage. In order to continue repairs the module will need to be restarted and a message will appear warning of the criminal flag and possible consequences.


To benefit the EVE community at large,

That's a bit of a ******* stretch don't you think CCP?
I mean, I know your interpretation of this rings true, but if you apply it instead to the current community, it's just another kick in the bollocks.

Incursions are already milking so much isk normal game play can't compete, and now you give them even more.... as if you hadn't made enough to concessions to lazy casuals already.




how about
Chribba
Otherworld Enterprises
Otherworld Empire
#6 - 2011-11-10 11:23:16 UTC  |  Edited by: Chribba
Interesting, will surely cause some annoyance to certain pilots' activities...

edit/question

So the "neutral" RR'er, he now gets flagged? Or did he always? Am thinking of those 1v1's where one party bring in a neutral RR, you can now also attack the RR (if he continues) - or could you always do that?

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

DJ Rez Radgrif
Doomheim
#7 - 2011-11-10 11:47:18 UTC  |  Edited by: DJ Rez Radgrif
I don't think you could, Chribba, since you're preoccupied with getting shot at by the offender, as well as him being repped as well. Unless you had a friend attack the repper, you'd be up the proverbial creek without a paddle.

Good change, CCP. Make them work harder for it, and while your at it, why not have that aggro timer transfer to the entire fleet as well? It'd be in the benefit for a fleet full of ships to be able to shoot back at an offending fleet attempting to gank an otherwise innocent pilot.
Jada Maroo
Native Freshfood
Minmatar Republic
#8 - 2011-11-10 11:55:45 UTC
This is a good change. If you have to rely on tricking people into battle with quirky game mechanics, you fail at Eve.
Hauling Hal
The Scope
Gallente Federation
#9 - 2011-11-10 11:56:03 UTC  |  Edited by: Hauling Hal
Chribba wrote:
Interesting, will surely cause some annoyance to certain pilots' activities...

edit/question

So the "neutral" RR'er, he now gets flagged? Or did he always? Am thinking of those 1v1's where one party bring in a neutral RR, you can now also attack the RR (if he continues) - or could you always do that?


They get flagged now, but don't get aggression penalties, such as docking and stargate timers. i.e. The neutral RR ship can insta redock after being flagged. If we all pray together, maybe the flagged repper will now get the same aggression penalties as the attacker.

The key experienmce within the Eve MMO is CONSEQUENCES. If there aren't any, then that part of the game is flawed.
Chribba
Otherworld Enterprises
Otherworld Empire
#10 - 2011-11-10 11:58:13 UTC
Hauling Hal wrote:
Chribba wrote:
Interesting, will surely cause some annoyance to certain pilots' activities...

edit/question

So the "neutral" RR'er, he now gets flagged? Or did he always? Am thinking of those 1v1's where one party bring in a neutral RR, you can now also attack the RR (if he continues) - or could you always do that?


They get flagged now, but don't get aggression penalties, such as docking and stargate timers. i.e. The neutral RR ship can insta redock after being flagged. If we all pray together, maybe the flagged repper will now get the same aggression penalties as the attacker.

The key experienmce within the Eve MMO is CONSEQUENCES. If there aren't any, then that part of the game is flawed.

But they didn't get flagged before this change or did they?

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Ciar Meara
PIE Inc.
Khimi Harar
#11 - 2011-11-10 11:59:04 UTC  |  Edited by: Ciar Meara
Jada Maroo wrote:
This is a good change. If you have to rely on tricking people into battle with quirky game mechanics, you fail at Eve.


good change is good for goodness sake! I always love to see gankers cry, they are the most carebearish of all.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Arigato Gozaimasu
Swedish Aerospace Inc
#12 - 2011-11-10 11:59:08 UTC
How about repair drones? Will they stop repairing?
Dyner
Brutor Tribe
Minmatar Republic
#13 - 2011-11-10 11:59:51 UTC
Should also make it so Concord and gate turrets will shoot pods

HOWEVER!

Add "Smuggler Gates" in all 0.1+ systems that have no turrets, and any pvp action in that area will not spawn NPC..."guards".

That way Gankers can't escape 'slightly' scott free. But can still enjoy the fruits of their lawls.

It also adds more PVP in High-sec as now you can camp said gates and KILL ANYTHING THAT ENTERS THAT AREA. Just like in 0.0

Furthermore, you can use those gates to traffic those pesky illegal items from Empire to Empire
Zowie Powers
Aliastra
Gallente Federation
#14 - 2011-11-10 12:06:56 UTC
How about Tranquility for Eve.
Singularity for testing.
Multiplicity for CCP testing.
and Blizzard for Incursions?

I think this would just about suit every last subscriber really.

ATX: The best of the rest.

Soporo
#15 - 2011-11-10 12:13:15 UTC
Quote:

•To benefit the EVE community at large, a small change has been made to game mechanics in regarding criminal flags and how they are inherited in high security space.

If a pilot is remote repairing, or otherwise assisting, another pilot who commits a criminal act then the repair module will now disengage.

In order to continue repairs the module will need to be restarted and a message will appear warning of the criminal flag and possible consequences.


I take this to mean that the remote repper gets two warnings.
One, his module/drones/whatever stops working on the criminal.
Two, he gets a warning about continuing.
Concordokken fi he continues.

Correct? If so, cheers to CCP for removing a significant amount of douchebaggery from the game.

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats. - H.L. Mencken

Russell Casey
Doomheim
#16 - 2011-11-10 12:18:56 UTC
Soporo wrote:
Quote:

•To benefit the EVE community at large, a small change has been made to game mechanics in regarding criminal flags and how they are inherited in high security space.

If a pilot is remote repairing, or otherwise assisting, another pilot who commits a criminal act then the repair module will now disengage.

In order to continue repairs the module will need to be restarted and a message will appear warning of the criminal flag and possible consequences.


I take this to mean that the remote repper gets two warnings.
One, his module/drones/whatever stops working on the criminal.
Two, he gets a warning about continuing.
Concordokken fi he continues.

Correct? If so, cheers to CCP for removing a significant amount of douchebaggery from the game.


Removing douchebaggery from EVE is like removing raids from WoW.
Aqriue
Center for Advanced Studies
Gallente Federation
#17 - 2011-11-10 12:26:27 UTC
Dyner wrote:
Should also make it so Concord and gate turrets will shoot pods

HOWEVER!

Add "Smuggler Gates" in all 0.1+ systems that have no turrets, and any pvp action in that area will not spawn NPC..."guards".

That way Gankers can't escape 'slightly' scott free. But can still enjoy the fruits of their lawls.

It also adds more PVP in High-sec as now you can camp said gates and KILL ANYTHING THAT ENTERS THAT AREA. Just like in 0.0

Furthermore, you can use those gates to traffic those pesky illegal items from Empire to Empire

Hell yeah, just for the lulz that its a cold harsh universe and traveling in a pod isn't safe Blink plus If CONCORD scrams the pod you loose SP as well even with an updated clone cause they are all powerful and protecting the future by dicking you over in the present so you regard your actions of the past consequences as actual punishment...lol at -10 and kill rights as punishement since nothing actually stops you.

To bad it won't happen though, would be hilarious next to the implementation of a Peace Dec I came up for giggles: Declaring an action against a corp locks you into a corp be it War or Peace after the 24 hour until it goes live but until then you can leave, if you get Wardec you cannot leave the corp but you can counter with a Peace Dec and the offender against you is locked into his corp unable to shoot anything but rocks or NPC while your stuck in the wardec. Nothing happens either way Lol. Heh, just imagined if the likes of Goons or TEARS scrambling like roaches to ditch their corp during the 24h to Peace Dec goes lives and one guy logs in only to find the corp empty but someone is shouting over Vent "Dude! Bail Corp now! you got 2 minutes until a PD goes active!" Big smile
Aqriue
Center for Advanced Studies
Gallente Federation
#18 - 2011-11-10 12:30:55 UTC
Russell Casey wrote:
Removing douchebaggery from EVE is like removing raids from WoW.

To bad you have to try harder to be a douchebag like a scammer in RL that works to gain trust and then break it (Ponzi Scheme comes to mind) where as current F1-key douchebag is more like some drunken tool being an annoying loud mouth and swinging his fists to start a fight....oh see I went there on how easy it is to be a dbag without effort since all you got to do is hit the Fkeys like it require any skillful ability Roll.
Cailais
The Red Pill Taker Group
#19 - 2011-11-10 12:45:31 UTC
Zowie Powers wrote:
a small change has been made to game mechanics in regarding criminal flags and how they are inherited in high security space. If a pilot is remote repairing, or otherwise assisting, another pilot who commits a criminal act then the repair module will now disengage. In order to continue repairs the module will need to be restarted and a message will appear warning of the criminal flag and possible consequences.


To benefit the EVE community at large,

That's a bit of a ******* stretch don't you think CCP?
I mean, I know your interpretation of this rings true, but if you apply it instead to the current community, it's just another kick in the bollocks.

Incursions are already milking so much isk normal game play can't compete, and now you give them even more.... as if you hadn't made enough to concessions to lazy casuals already.


oooh tears! Yummy!

I'm sorry to hear that you are aggrieved that aiding and abetting a criminal will result in your logistic vessel getting smacked in the face but you know sometimes that how things roll and Im sure with therapy you'll get over it :)

C.

non judgement
Without Fear
Flying Burning Ships Alliance
#20 - 2011-11-10 13:03:43 UTC
When someone has already commited a crime and you start to rr them does anything like a warning happen then? I thought that was the thing that was letting people get ganked in incursions.
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