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Wormhole gas harvesting how hard is it?

Author
Paul Otichoda
Perkone
Caldari State
#1 - 2013-07-24 14:42:48 UTC  |  Edited by: Paul Otichoda
it might belong in mining and industry but I'm posting it here to get the wormhole side of it.

I'm rather interested in trying out some wormhole gas mining so I'm wondering how hard is it to get to a ladar field (do they have sleepers?) mine for a bit and then get back to normal space.

I plan to do this kind of thing in a venture. Will probaly use a fitting like on EveUni.

Also how much ISK can a venture make per load?

And I need to know how hard is it to avoid the locals (if there are any in the system)
Paul Otichoda
Perkone
Caldari State
#2 - 2013-07-24 15:04:20 UTC
oh wait

I've done some more reading and there are sleepers at all sites and engage at 350km so scratch that idea.

Such a pitty that new players seem to have so little to do in wormhole space.
Siobhan MacLeary
Doomheim
#3 - 2013-07-24 15:06:24 UTC
Getting to a gas field (they're not called ladar sites anymore) is about the same level of difficulty as scanning down a wormhole in the first place.

A Venture is a fine ship for harvesting gas - depending on the size of the specific gas and how large the cloud is, which is mostly determined by the class of wormhole you're in, you can fit an entire cloud into a Venture's ore hold.

I recommend fitting yourself not to tank or cloak but to escape - two gas harvesters and a probe launcher in your highs, AB and token shield tank in your mids, and a bunch of warp stabs/other go-fast things in your lows.

The amount of ISK you can make per load varies by the gas you harvest.

Avoiding the locals isn't too difficult, and mostly requires plenty of smarts. Don't harvest in a hole with active, piloted ships and invest in a cloaky scout ship.

Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.” - CCP Soundwave

Paul Otichoda
Perkone
Caldari State
#4 - 2013-07-24 15:08:00 UTC  |  Edited by: Paul Otichoda
Siobhan MacLeary wrote:
Getting to a gas field (they're not called ladar sites anymore) is about the same level of difficulty as scanning down a wormhole in the first place..


You don't know how many wormholes appear in my probe scanner results then.

Siobhan MacLeary wrote:

I recommend fitting yourself not to tank or cloak but to escape - two gas harvesters and a probe launcher in your highs, AB and token shield tank in your mids, and a bunch of warp stabs/other go-fast things in your lows.


I'd expected this anyway and planned for it
Magnus Saken
State War Academy
Caldari State
#5 - 2013-07-24 15:36:06 UTC
I just have to ask.. im training gas harvesting V atm and never done anything industry.. will the venture be on par with a battlecruiser gas harvesting? Or do you just use it so you can GTFO fast?
notha atfast
Brave Newbies Inc.
Brave Collective
#6 - 2013-07-24 16:04:20 UTC
with the ventures ship bonus you can get 80 M^3 with T2 Gas Harvesters compared to 100 with a BC. But it has a 5K ore hold for gas and it has the 2 stab bonus so it has great GTFO ability. It's also CHEAP.
Nix Anteris
The Dark Space Initiative
Scary Wormhole People
#7 - 2013-07-24 16:08:09 UTC
Paul Otichoda wrote:
oh wait

I've done some more reading and there are sleepers at all sites and engage at 350km so scratch that idea.

Such a pitty that new players seem to have so little to do in wormhole space.


You could always *gasp* kill the sleepers. The crappy ladars have crappy sleepers. Nothing a moderately tanked cruiser can't take care of.
Paul Otichoda
Perkone
Caldari State
#8 - 2013-07-24 16:08:31 UTC
Magnus Saken wrote:
I just have to ask.. im training gas harvesting V atm and never done anything industry.. will the venture be on par with a battlecruiser gas harvesting? Or do you just use it so you can GTFO fast?


partly

the venture can fit 2 gas havesters and have a 100% role bonus to them so a venture set up like that can do the work of a normal ship with 4 harvesters.

We also get a 5% reducation in harvesting duration per frigate skill. We also get a 5000m3 ore hold to store the gas.

But of course a battlecruiser can equibe the armour and protection to fight any sleepers in the site. Though the venture only costs 500000ISK or so compared to the 50m ISK battlecruiser.
Paul Otichoda
Perkone
Caldari State
#9 - 2013-07-24 16:21:04 UTC
Nix Anteris wrote:
Paul Otichoda wrote:
oh wait

I've done some more reading and there are sleepers at all sites and engage at 350km so scratch that idea.

Such a pitty that new players seem to have so little to do in wormhole space.


You could always *gasp* kill the sleepers. The crappy ladars have crappy sleepers. Nothing a moderately tanked cruiser can't take care of.


one problem I have to bring a cruiser and a mining frigate into wormhole space on my own without the locals finding it or the hole collasping.
Grizzly Kreyszig
Perkone
Caldari State
#10 - 2013-07-24 16:43:40 UTC
With Mining Frigate IV, the Venture will harvest as much as a BC with 5 gas harvesters. With Mining Frigate V, you'll harvest about 11% (?) more than a BC. So all in all the Venture is better.
Zenito
Lekhantsi Salvage Depot
#11 - 2013-07-24 16:52:37 UTC
Paul Otichoda wrote:
Nix Anteris wrote:
Paul Otichoda wrote:
oh wait

I've done some more reading and there are sleepers at all sites and engage at 350km so scratch that idea.

Such a pitty that new players seem to have so little to do in wormhole space.


You could always *gasp* kill the sleepers. The crappy ladars have crappy sleepers. Nothing a moderately tanked cruiser can't take care of.


one problem I have to bring a cruiser and a mining frigate into wormhole space on my own without the locals finding it or the hole collasping.


You could ask a fellow member of Electric Sun Associates to help with that... one of you clears the Sleepers / salvages the wrecks / stands on overwatch whilst the other sucks up all the gas. Fun, profit and team-building right there.

Or you could go into low-sec and harvest cytoserocin gas, which you could then sell to me...

Zenitoka Katanga

Clan Chieftain

"A fair bargain leaves both sides unhappy."

Endo Riftbreaker
Bury Your Gods
EIKONOMACHIA
#12 - 2013-07-24 17:48:54 UTC
I would also highly recommend gas harvesting V - tech 2 gas harvesters mine at 2x the rate of tech 1, and it's a 1x skill. In my opinion, it's a must have for any serious harvester.

Also, if you're going to be diving into wormholes, don't forget to check out low-sec and null exits that you might find along the way, as those systems can have gas clouds used to make combat boosters that can be quite lucrative - yesterday I mined out a site with 2 ventures in null sec that was worth about 120M isk.
Paul Otichoda
Perkone
Caldari State
#13 - 2013-07-24 18:43:15 UTC
Endo Riftbreaker wrote:
I would also highly recommend gas harvesting V - tech 2 gas harvesters mine at 2x the rate of tech 1, and it's a 1x skill. In my opinion, it's a must have for any serious harvester.

Also, if you're going to be diving into wormholes, don't forget to check out low-sec and null exits that you might find along the way, as those systems can have gas clouds used to make combat boosters that can be quite lucrative - yesterday I mined out a site with 2 ventures in null sec that was worth about 120M isk.


I've actually found a problem with mining in a venture in null

ore site have tought enemies that I can't avoid or take down so basiclly I can't really mine these sites in null sec. Are null sec gas sites any different?
Zenito
Lekhantsi Salvage Depot
#14 - 2013-07-24 19:08:31 UTC
Paul Otichoda wrote:


I've actually found a problem with mining in a venture in null

ore site have tought enemies that I can't avoid or take down so basiclly I can't really mine these sites in null sec. Are null sec gas sites any different?


Some no-sec gas sites are unguarded, but the gases themselves are volatile, with random bursts of about 1000 damage in a particular damage flavour.

Knowledge yourself on the nebula in question and dress appropriately:
http://wiki.eveonline.com/en/wiki/Ladar_Site_List

Zenitoka Katanga

Clan Chieftain

"A fair bargain leaves both sides unhappy."

Endo Riftbreaker
Bury Your Gods
EIKONOMACHIA
#15 - 2013-07-24 19:12:01 UTC
Zenito wrote:
Paul Otichoda wrote:


I've actually found a problem with mining in a venture in null

ore site have tought enemies that I can't avoid or take down so basiclly I can't really mine these sites in null sec. Are null sec gas sites any different?


Some no-sec gas sites are unguarded, but the gases themselves are volatile, with random bursts of about 1000 damage in a particular damage flavour.

Knowledge yourself on the nebula in question and dress appropriately:
http://wiki.eveonline.com/en/wiki/Ladar_Site_List



Is this still accurate? I was mining all day yesterday in null gas sites and my ship never took any damage, did they take this mechanic out?
Zenito
Lekhantsi Salvage Depot
#16 - 2013-07-24 19:35:24 UTC
Endo Riftbreaker wrote:


Is this still accurate? I was mining all day yesterday in null gas sites and my ship never took any damage, did they take this mechanic out?


Hmm, point.
EVElopedia's not exactly reknowed for being up to date - it's still calling them LADAR sites, after all.
It's been a while since I was in a null gas site so they may well have changed going by your experience.

Still, OP: give it a go - remember your Venture is double WCS'd and dead cheap - be bold, fill your 5k and gtfo.
(and sell gas to meBlink)

Zenitoka Katanga

Clan Chieftain

"A fair bargain leaves both sides unhappy."

Grizzly Kreyszig
Perkone
Caldari State
#17 - 2013-07-24 20:33:26 UTC
Whether you take damage or not in a null-sec gas site depends on the type of site you're doing. Not all of them do damage.
Alundil
Rolled Out
#18 - 2013-07-24 21:35:18 UTC
Couple questions in this thread;

1. Harvesting Gas in wormholes is not difficult.
- as has been mentioned doing this in occupied and active systems is inherently more risky (no real surprise)
- C2 sites can be depleted by a single skilled Venture, many times faster than the sleeper rats spawn
- C3 and above will need more than one trip for several sites, and more than one venture/trip for the larger ones
- the rats in those will pop ventures plenty fast, so a combat ship on hand/ready to clear them is adviseable
2. Ventures are far more efficient and economical than battlecruisers setup to harvest gas.
- hands down
- fit a stab in the single low slot on the venture and then people will have to either bring a bubble or a faction point to catch you (and if they expend that level of effort for a very cheap hull and, hopefully, a cheap clone then they deserve the kill no questions asked)

I'm right behind you

Incindir Mauser
Caldari Provisions
Caldari State
#19 - 2013-07-24 23:07:31 UTC

It's not hard.

Just tedious and boring as hell.
Kalel Nimrott
Caldari Provisions
#20 - 2013-07-24 23:49:47 UTC
Paul Otichoda wrote:
oh wait

I've done some more reading and there are sleepers at all sites and engage at 350km so scratch that idea.

Such a pitty that new players seem to have so little to do in wormhole space.


So you thought wormhole space was easy, right?
Come back when your indy toon gets to level 25.

Bob Artis, you will be missed.

O7

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