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Player Features and Ideas Discussion

 
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Separate the four empires with low security space.

First post
Author
Lephia DeGrande
Luxembourg Space Union
#781 - 2013-07-17 21:58:49 UTC  |  Edited by: Lephia DeGrande
In my Eyes Gate Camps is the Mining for PvP Pilots just a lame excuse to have a lot of alts, i prefer playing with only one Char and TBH no one wants to fly a Spy in my Corp.

I like the idea of Splitting the Borders (but only Caldari/Amarr Border vs. Gallente/Minmatar Borders) because it would make sense.

But if this happens please change the current Spy "mechanics" (maybe with a Module [and no i dont mean Cov Cloaks!]) and rethink the Gate Camp mechanic aswell, oh and please give us more Routes from High to Low and High to Null.

(BTW i dont care about Gatecamps because i use WH for travelling into low and nullsec but sitting behind the comfort of a cluster change is just dull and again a lame excuse for more alts (which also a Pest for a MMORPG but maybe thats more imho)...

PS: Sry for my bad english
Katie Door
the united
#782 - 2013-07-18 08:08:48 UTC
Erutpar Ambient wrote:
what you're saying is that his facts are not correct.


yes.

Erutpar Ambient wrote:
The things he said were not fact specific but a generalistic overview.


ow really ? how is "there's no way around Rancer " anything but a statement of fact ? to me, that doesn't look like a generalistic overview.

Erutpar Ambient wrote:
"Piracy isn't all that profitable either."

What you read was "piracy isn't profitable". What he said was "piracy is profitable but not exceptionally so".
What he said is true, its not the most profitable endevor to take up. Though it may be fairly profitable, there are other things you could do that are "all that profitable."


you wanna argue semantics here ? you can make profit engaging in piracy. what I think you and OP are saying that the profit that IS made, is not enough for either of you. again, there is no way of ascertaining what you base this on. is this based on personal experience or what you've heard in NPC corp channel ? what you also seem to ignore is my request for credentials. how long has OP been pirating to make such a blanket statement?

Erutpar Ambient wrote:
"Eve pirates don't really affect commerce at all."

Sure you've killed and looted lots of isks worth over a long period of time. But has that really affected commerce? You ask for statistics for that basis but this is a statement of a non-affect. The fact that there is no big news article or readily availible statistics is testament to its non-affect. On the other hand there is one example of one such event that impacted commerce. The Goon's ice interdiction had a huge impact on gallente ice commerce and it can be measured. Piracy in general has had no such effect.


Ow really ? so all the ships, modules and implants we have destroyed came out of thin air ? gotcha.....

Again, you are arguing semantics. previously mentioned ships,modules and implants have for the most part been bought of the market. after their destruction they'll hopefully be replaced by our "customer", AKA bought from market. I think what you are trying to say is that the magnitude of the effect piracy has on commerce ("the market") is negligible. since both of us do not have access to the volume of trading in New Eden, it is a personal opinion wether or not you think the effect is negligible. not a statement of fact. on the off chance of "commerce" is meant to entail trading, transporting and the likes: try to get Black Frog to move your stuff to Rancer or Tama, then come back to me, and tell me that piracy has not effected commerce.

Erutpar Ambient wrote:
As for the rancer thing. Yes its possible to go around it, but it requires a massive detour. Rancer is rancer because its the only effecient way to move between the two areas. Rancer is what we'd like to avoid with this kind of a change becuase it would put too much emphasys on too small of an area.


ok, so you want effeciency AND safety. in low sec. No, just no. there are already tools you can use, in or out of game, to make an informed guess as to the status of certain low-sec systems (map> statics, Dotlan). you want efficiency, find a way through Rancer. you want safety, go around. At this point in time, you can't have both. deal with it

(ran out of alotted quotes, CBA to make this a 2 post reply)

As for "Gatecamping isn't fun or PvP" : the first part is (most likely) OP's personal opinion, not fact. the last part is just plain false.

So try harder next time. check your facts.

Anthar Thebess
#783 - 2013-07-19 13:44:17 UTC
Just let doing mission for one side - will automaticly infilct the same negative impact on other faction standing.
Erutpar Ambient
The Scope
Gallente Federation
#784 - 2013-07-22 20:45:02 UTC
Katie Door wrote:
*snipped*


A couple of things here. First the easy thing. Piracy has affected logistics to rancer sure. But in general piracy has not fad any noticable affect on commerce in general. Or as you put it, the affect is negligible meaning not noticable. When a person loses their pod or ship yes it stimulates the sales of implants ships and modules. But how much if this are pirates responsible? Blowing up what someone is hauling may increase demand or decrease supply, but are pirates destroying enough to affect commerce?

Nope. You would need to blow up a large portion of an individual item to impact commerce. And because most commerce doesn't have to go through low sec you wouldn't be given much of an oppurtunity.

Again on the profitability of piracy.
First, how much isk could a single person make?
Then, how many people could make this much through piracy?

Is piracy a viable profession for one person? Potentially
Is piracy a continuous stream of money? Nope
Is there a limit to the number of people that can profit from piracy? Yes

I just wanna make it clear, I'm not talking about high sec ganking.

This change would create a steady stream of haulers through low sec. And there will always be tards and unlucky risk takers out there looking to make a quick buck just waiting for someone to grab em. As of now, pirates don't have much to work with. The normal arguement is that they ran em all off by being pirates but that's probably true. There's no real reason for people to go to low sec nowadays other than FW or passing through to null sec. This would be a way to create a steady stream of traffic through.
polly papercut
Royal Amarr Institute
Amarr Empire
#785 - 2013-07-23 18:21:53 UTC
posting in a stealth buff gate camps thread.
Onictus
Federal Navy Academy
Gallente Federation
#786 - 2013-07-23 18:29:14 UTC
I love the idea of a low sec separating the empires.

Play with the available pirates and sites a little bit and it means all things DON'T go through Jita, you would actually have regional markets that would create interesting oppurtunities and risks for the traders, haulers, PvPers, basically everyone if they do it right.

....and yes its quite easy to get around Rancer, and Ammamake for that matter.

Just not if you are in a hurry.
polly papercut
Royal Amarr Institute
Amarr Empire
#787 - 2013-07-24 03:20:42 UTC
If this happened you would have to revert back to full pay out on bounties to the killer, also anyone with a sec status less then 2.0
can not collect on bounties.
Besides this will never happen but I bet the OP feels like he is getting somewhere .
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#788 - 2013-07-24 13:52:17 UTC
Yes. Yes, yes yes. Yes.

More regions like Solitude would be awesome!

How much herp could a herp derp derp if a herp derp could herp derp.

Vaihto Ehto
#789 - 2013-07-24 14:24:44 UTC
M1k3y Koontz wrote:
Yes. Yes, yes yes. Yes.

More regions like Solitude would be awesome!


Why would anyone live in Solitude? All the cons of deep lowsec and none of the benefits, basically.

Why would you not use an alt to post on the forums?

Roime
Mea Culpa.
Shadow Cartel
#790 - 2013-07-24 14:28:19 UTC
Deep lowsec has no cons

Solitude <3

.

Erutpar Ambient
The Scope
Gallente Federation
#791 - 2013-07-26 03:15:22 UTC
polly papercut wrote:
If this happened you would have to revert back to full pay out on bounties to the killer, also anyone with a sec status less then 2.0
can not collect on bounties.
Besides this will never happen but I bet the OP feels like he is getting somewhere .


What in the world is your reasoning for these ideas??????

What does it impact at all? It makes absolutely no sense. Please explain.
Dues Incarnine
The Terminus Enclave
#792 - 2013-07-26 23:18:13 UTC
ID love to see this change. That's all I have to say. Also the current bounty system is. Way better than the last
Darth Khasei
Wavestar Business Ventures Inc.
#793 - 2013-07-26 23:55:53 UTC
Respect. Cool

I don't think the OP and some others have fully fleshed this idea out taking into account the full ten year history of this game and the perspective of ALL of the players that pay and play the game.

Luckily, the devs have and that is why you see hi-sec,low-sec, null-sec in their present forms.

As a Merchant of Death I encourage all kinds of increased player interaction, but must draw the line at something that would ruin the game entirely.

I think that player emergant gameplay is the answer, not the artifically induced non emergant forced sheep herding that was originally proposed.
Erutpar Ambient
The Scope
Gallente Federation
#794 - 2013-07-27 05:30:49 UTC
Darth Khasei wrote:
Respect. Cool

I don't think the OP and some others have fully fleshed this idea out taking into account the full ten year history of this game and the perspective of ALL of the players that pay and play the game.

Luckily, the devs have and that is why you see hi-sec,low-sec, null-sec in their present forms.

As a Merchant of Death I encourage all kinds of increased player interaction, but must draw the line at something that would ruin the game entirely.

I think that player emergant gameplay is the answer, not the artifically induced non emergant forced sheep herding that was originally proposed.


What are you talking about? Has high,low,null sec been in any other form in the past? I wasn't aware of this.

Please explain how the "full ten year history of this game" has anything to do with this idea.

Please explain how this would "ruin the game entirely."

You could fully flesh out your ideas to tell us why you believe what you say.

On the other hand, there have been quite a few issues brought up in this thread that have all been thought through. I don't there's really anything new that hasn't already been given attention.
Don Purple
Snuggle Society
Test Alliance Please Ignore
#795 - 2013-07-27 08:06:05 UTC
Interesting Idea but I never see it happening. How about add multiple low sec routes that shorten the distances between the trade hubs to 1-2 jumps. But then we have Rancer happening all over again. Idk fun idea though.

I am just here to snuggle and do spy stuff.

Erutpar Ambient
The Scope
Gallente Federation
#796 - 2013-08-03 06:33:59 UTC
There is something i want you guys to think about. What periods of time in history are the most interesting? Times of Peace or times of War? What period of time would you guys consider New Eden to be in right now?

Seriously though, who thought that peace time was the right time for the setting of this game in the first place?
Wouldn't it have been grand to be playing at the time of the Minmatar rebellion instead of reading about it? Or the Caldari-Gallente war. Or the Amarr Jove war?

Seriously, peace time is a time for the real world. Not video games. Turn Eve into the Warzone it should be!!!
Rowells
Blackwater USA Inc.
Pandemic Horde
#797 - 2013-08-03 12:22:17 UTC
Erutpar Ambient wrote:
There is something i want you guys to think about. What periods of time in history are the most interesting? Times of Peace or times of War? What period of time would you guys consider New Eden to be in right now?

Seriously though, who thought that peace time was the right time for the setting of this game in the first place?
Wouldn't it have been grand to be playing at the time of the Minmatar rebellion instead of reading about it? Or the Caldari-Gallente war. Or the Amarr Jove war?

Seriously, peace time is a time for the real world. Not video games. Turn Eve into the Warzone it should be!!!

have you been to nullsec lately? its constantly war. its mostly just default war with peace between selected groups (blues)
Afuran
Native Freshfood
Minmatar Republic
#798 - 2013-08-03 15:49:40 UTC
I like it- would create more areas for pirates to operate and more 'escorts' for valuable cargo moving from one empire to the other.

Id also vote for system security to be variable depending on outcomes from faction war. So some .5 systems become .4 and vice versa as borders ebb and flow with the outcome of whatever is going on with faction wars.
DrysonBennington
Eagle's Talon's
#799 - 2013-08-03 16:29:38 UTC
Why not place command towers at the gates where one empire meets the other?

To enter into an empire's territory you would have to have the necessary standings plus an Empire Passage Certificate that would need to be purchased on a weekly basis.

The Command Towers would not allow a pilot to pass if they didn't have the necessary documents.

Mr Barbeque
Mayhem and Ruin
#800 - 2013-08-04 19:18:06 UTC
DrysonBennington wrote:
Why not place command towers at the gates where one empire meets the other?

To enter into an empire's territory you would have to have the necessary standings plus an Empire Passage Certificate that would need to be purchased on a weekly basis.

The Command Towers would not allow a pilot to pass if they didn't have the necessary documents.



Why? You already need appropriate sec status and faction standing to enter faction highsec as it stands. Your missing the purpose of this idea. All yours would do is make travel have an unneeded tax and quite irksome, without having a positive impact on the economic or pvp landscapes. Boo.

To the OP: This deserves dev attention. Conceptually this would fit well with eve's philosophy. +1

I see most opposition to this taking the stance of fear of camps, or that it will decrease Interhub trade. These positions are flawed.

Its clear that the OP is proposing the idea so that camping all routes should be infeasible. Cloaky haulers will work most times, as they're very hard to catch. There are may options to avoid destruction with a little ingenuity, and the idea that all gates will be hell camped is just fear talking.

Those that think this will hurt interhub trade seem to misunderstand the difference between difficult, and worse. True it will make trading between hubs more difficult, and as a result some people will stop. But traders are opportunists, and will seek to cover the emergent gaps to claim the profit for themselves. This adds more opportunities for competition to the market, making for a much more dynamic climate. This is a positive effect, not worse. If you find yourself thinking that this would make your gameplay more challenging and that's a bad thing, I question your choice of MMO. Why choose eve compared to its much less challenging competitors?