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Remove the Aurum

Author
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#21 - 2013-07-24 13:07:05 UTC
Well, I love WiS, I love the Avatar Creation stuff and I like the option to Purchase more Avatar Items.


Sue Me.

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Mors Magne
Terra Incognita
#22 - 2013-07-24 13:07:46 UTC
Jake Warbird wrote:
Mors Magne wrote:
Krixtal Icefluxor wrote:
Jake Warbird wrote:

Not really. Since we have a player driven market anything that can be bought with aurum can be bought with isk eventually. Also gold ammo directly affects performance in the game, not so with clothes.



Seriously. Folks complaining about something that absolutely affects gameplay not at all. They need lives....or something.



You are wrong. Aurum does affect gameplay because devs are using their time to make Aurum items when they could be making Eve into a better game instead.

Indeed, that's why our profile pictures look awesome as hell. And not like WoW's.



Portraits are great, but ultimately they don't keep people coming back for more.

WiS could offer a way for Eve to develop, but these days if you say "I want WiS!" the reaction is "What is the point other than to make CCP money through the clothes store?"
I'thari
#23 - 2013-07-24 13:09:10 UTC
Jake Warbird wrote:
Mors Magne wrote:
Krixtal Icefluxor wrote:
Jake Warbird wrote:

Not really. Since we have a player driven market anything that can be bought with aurum can be bought with isk eventually. Also gold ammo directly affects performance in the game, not so with clothes.



Seriously. Folks complaining about something that absolutely affects gameplay not at all. They need lives....or something.



You are wrong. Aurum does affect gameplay because devs are using their time to make Aurum items when they could be making Eve into a better game instead.

Indeed, that's why our profile pictures look awesome as hell. And not like WoW's.

I still like the old vherokior look better... and plastic wrap...

Disclaimer:

Every single character used in this post is a work of fiction. Any similarities with real-world alphabet, or - god forbid - language is purely unintnetional!

Mors Magne
Terra Incognita
#24 - 2013-07-24 13:09:40 UTC
Alice Saki wrote:
Well, I love WiS, I love the Avatar Creation stuff and I like the option to Purchase more Avatar Items.


Sue Me.



Fine. But not for $80 per monocle. How much are monocles these days?
Bienator II
madmen of the skies
#25 - 2013-07-24 13:12:15 UTC
Tristan Everness wrote:
What about removing the aurum?
I thought the Jita Riot was about that, why ruining the game with micro-transactions?


the jita riot wasn't about pants, it was about the risk of having gold ammo at some time in future. CCP wasn't able to say there will be no ships, ammo etc for $. Even though the monocle price is and was ridiculous it doesn't influence gameplay so most didn't care. It was about the overall future direction of eve.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Jake Warbird
Republic Military School
Minmatar Republic
#26 - 2013-07-24 13:14:02 UTC
Tristan Everness wrote:

Well, since you promote aurum is legit to say that you think a God's Coldbloods Vindicator are expensive as a pair of pants in the market. See what I did there?


I was referring to you calling something as brutally efficient at killing people as 'fluff' as clothes. So I did not see what you did there.

Sura Sadiva wrote:

Is not the same, not even close.

Even the same identical item sold on NEX store and on the player driven system:

The item from player driven economy:
Someone have to be gather reources, reprocess, obtaining blueprint, use the industr to build it, hauling it on a market hub... and so on. And having the proper skills trained to do this. Is a player driven process, requires and create gameplay.

Same item from NEX store:
Bypass everything and is created on the market. From nowhere. No gameplay related to it.



That is why they are called vanity items. They do not affect anyone's gameplay. I don't use them at all, but if people want to buy it and in the process give money to CCP for an item that is going to add nothing to core gameplay, more power to them.
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#27 - 2013-07-24 13:14:54 UTC
Mors Magne wrote:
Alice Saki wrote:
Well, I love WiS, I love the Avatar Creation stuff and I like the option to Purchase more Avatar Items.


Sue Me.



Fine. But not for $80 per monocle. How much are monocles these days?


]

TBF I paid with Isk for all my Clothing items and Spent the Free Aurum we got a while back Lol

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Jake Warbird
Republic Military School
Minmatar Republic
#28 - 2013-07-24 13:15:45 UTC
Mors Magne wrote:
Alice Saki wrote:
Well, I love WiS, I love the Avatar Creation stuff and I like the option to Purchase more Avatar Items.


Sue Me.



Fine. But not for $80 per monocle. How much are monocles these days?

400 mil I heard last.
Tristan Everness
Deep Core Mining Inc.
Caldari State
#29 - 2013-07-24 13:17:02 UTC
Alice Saki wrote:
Well, I love WiS, I love the Avatar Creation stuff and I like the option to Purchase more Avatar Items.


Sue Me.


I don't get it.
I love WiS too, I like the option to purchase Avatar items.

Now, could you explain why do you prefer to buy your avatar items with real money instead of game currency?
Tristan Everness
Deep Core Mining Inc.
Caldari State
#30 - 2013-07-24 13:24:06 UTC
Jake Warbird wrote:
Tristan Everness wrote:

Well, since you promote aurum is legit to say that you think a God's Coldbloods Vindicator are expensive as a pair of pants in the market. See what I did there?


I was referring to you calling something as brutally efficient at killing people as 'fluff' as clothes. So I did not see what you did there.

Sura Sadiva wrote:

Is not the same, not even close.

Even the same identical item sold on NEX store and on the player driven system:

The item from player driven economy:
Someone have to be gather reources, reprocess, obtaining blueprint, use the industr to build it, hauling it on a market hub... and so on. And having the proper skills trained to do this. Is a player driven process, requires and create gameplay.

Same item from NEX store:
Bypass everything and is created on the market. From nowhere. No gameplay related to it.



That is why they are called vanity items. They do not affect anyone's gameplay. I don't use them at all, but if people want to buy it and in the process give money to CCP for an item that is going to add nothing to core gameplay, more power to them.


What if i'm an industrialist?
They're using Clothes to make money, preventing people to develop gameplay.
Killin stuff is not the Core, the core is doing whatever you like, i'm glad there isn't stuff on the Nex preventing you to having fun, even if it's not how I play the game. Why are you so close minded in regards of different approaches to the game?
Lee Hekard
Doomheim
#31 - 2013-07-24 13:39:57 UTC
PAY TO WIN!
PAY TO WIN!
PAY TO WIN!

I'm a dot com millionaire so I got dollars I don't even know what to do with. What, because I worked hard and built up my online empire I don't deserve to be a badass? Pay to win, and if you can't afford it, stay the f-uck off my grid yo.
Sura Sadiva
Entropic Tactical Crew
#32 - 2013-07-24 13:43:53 UTC
Lee Hekard wrote:
PAY TO WIN!
PAY TO WIN!
PAY TO WIN!

I'm a dot com millionaire so I got dollars I don't even know what to do with. What, because I worked hard and built up my online empire I don't deserve to be a badass? Pay to win, and if you can't afford it, stay the f-uck off my grid yo.


if you're that ritch and willing to trade game currency fr real one I have a lot of bucks from Monopoly game to sell for real $$ :)

Jake Warbird
Republic Military School
Minmatar Republic
#33 - 2013-07-24 13:48:45 UTC
Tristan Everness wrote:
Jake Warbird wrote:
Tristan Everness wrote:

Well, since you promote aurum is legit to say that you think a God's Coldbloods Vindicator are expensive as a pair of pants in the market. See what I did there?


I was referring to you calling something as brutally efficient at killing people as 'fluff' as clothes. So I did not see what you did there.

Sura Sadiva wrote:

Is not the same, not even close.

Even the same identical item sold on NEX store and on the player driven system:

The item from player driven economy:
Someone have to be gather reources, reprocess, obtaining blueprint, use the industr to build it, hauling it on a market hub... and so on. And having the proper skills trained to do this. Is a player driven process, requires and create gameplay.

Same item from NEX store:
Bypass everything and is created on the market. From nowhere. No gameplay related to it.



That is why they are called vanity items. They do not affect anyone's gameplay. I don't use them at all, but if people want to buy it and in the process give money to CCP for an item that is going to add nothing to core gameplay, more power to them.


What if i'm an industrialist?
They're using Clothes to make money, preventing people to develop gameplay.
Killin stuff is not the Core, the core is doing whatever you like, i'm glad there isn't stuff on the Nex preventing you to having fun, even if it's not how I play the game. Why are you so close minded in regards of different approaches to the game?


Lol, what? I said core gameplay. I didn't just mean shooting. NEX Items don't affect ANY sort of gameplay. 'Don't like them, don't buy them' is fine with me, as long as it doesn't give anyone an advantage.
Sura Sadiva
Entropic Tactical Crew
#34 - 2013-07-24 13:54:52 UTC
Bienator II wrote:

the jita riot wasn't about pants, it was about the risk of having gold ammo at some time in future. CCP wasn't able to say there will be no ships, ammo etc for $. Even though the monocle price is and was ridiculous it doesn't influence gameplay so most didn't care. It was about the overall future direction of eve.


Aye. But what is wrong is just the idea of selling game items for real currency. Pay to Win in MMORPG always start underground and always with "vanity items".

They wanted to introduce an item mall in EVE and they did. Despite any riot.

Today the infrasctructure (NEX store) and the system (Aurum) is there and is operative, and EVE playerbase is changing and is getting used to the item store idea (as we see in this thread too). Adding/changing the items to sell is easy...

The only way to be sure is nuking it.

Tristan Everness
Deep Core Mining Inc.
Caldari State
#35 - 2013-07-24 14:53:34 UTC
Jake Warbird wrote:


Lol, what? I said core gameplay. I didn't just mean shooting. NEX Items don't affect ANY sort of gameplay. 'Don't like them, don't buy them' is fine with me, as long as it doesn't give anyone an advantage.


Nex items don't affect gameplay, I agree.
What about the Next Store?

Is production part of core gameplay?
If yes, isn't the Nex Store affecting what could be a potential part of the game?

Why do you prefer micro-transactions instead of seeing the game expand?

Nex Store: We have indestructible clothes that you can buy for real money OR for hundreds/billions of isk.

Clothes Blueprint: We have destructible clothes, generates gamplay, pants won't be expensive as Carriers. Who like fluff **** is happy, who like industry is happy.
Seleia O'Sinnor
Drop of Honey
#36 - 2013-07-24 17:20:48 UTC
I wonder who cares. I remember when it was introduced to sell designer jeans. Monocles? Golden Pods? Whatever.

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Tippia
Sunshine and Lollipops
#37 - 2013-07-24 17:30:05 UTC
Since neither Aurum nor NEX even left the alpha stage, it could (and should) be safely removed and replaced with actual game content instead.

It amazes me to this day that they created a copy of the LP store that couldn't do even a tiny fraction of what the existing LP store could do, even though everything they needed was already in the game.
Kaarous Aldurald
Black Hydra Consortium.
#38 - 2013-07-24 17:32:57 UTC
Tippia wrote:
Since neither Aurum nor NEX even left the alpha stage, it could (and should) be safely removed and replaced with actual game content instead.

It amazes me to this day that they created a copy of the LP store that couldn't do even a tiny fraction of what the existing LP store could do, even though everything they needed was already in the game.


I think they leave it as a reminder to themselves...

And in case anybody ever buys anything.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mirel Dystoph
Perkone
Caldari State
#39 - 2013-07-24 17:44:42 UTC
Q 5 wrote:
It's an isk sink, I buy AUR tokens go to noble store buy a getup and vamoose varmint.

No it's not.

"Nothing essential happens in the absence of noise." 

Bischopt
Sebiestor Tribe
Minmatar Republic
#40 - 2013-07-24 19:18:58 UTC
+1

In the past I used to look forward to things like customization (for ships, characters etc.) but now that there's AUR you can be sure ship customization will cost AUR, just like any other nice extra EVE might have to offer the players.

And yes, I know I don't have to pay for the AUR myself, I can most likely buy this stuff on the market with ISK. Thing is, I don't care. It's still not included in subscription payments which means people are paying for their subs and then some for the extra content (that should be included in the sub payment).
A lot of people don't have a problem with this, I do.

If this isn't enough reason to hate AUR, there's always incarna which is nothing more than a soddy excuse to introduce AUR and microtransactions.

I love eve, I just hate the fact that we all pay a pretty good amount of money a month to play and it's just not enough for CCP.