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Drone Question in DED PLEX

Author
Spacedrobit
The Scope
Gallente Federation
#1 - 2013-07-24 12:48:56 UTC  |  Edited by: Spacedrobit
I think this question fits well enough here. Pardon, but I'm still fairly new here...

So I'm in a Gila currently while training for a Tengu.

At the moment I'm able to run 4/10 PLEXs in Blood Raider territory with relative ease by just dropping Garde IIs at the entry and blasting away, then Hobgoblins for anything that gets in their tracking. I'm able to keep aggro for the most part with 3 heavy missile launchers and tank a decent amount of damage.

My question is would I get more efficiency out of adding another DDA and a drone link, and MWD away at the beginnings of rooms if needed so I could simply sit back and snipe with Curator IIs so I can complete harder rooms that would otherwise project too much up close dps and /or ewar? Of course my tank would suffer, but the incoming dps at 60+km could probably be mitigated well enough with a bit of fitting tinkering.

Curators still get a bonus against against Blood Raiders, but unfortunately EFT doesn't a have a feature to show damage done to -specific- enemy types, just a blanket dps. Well, you can make it show damage against another ship you've made, but I don't know the fittings the Blood Raiders use What?.

Regardless, it shows 532 dps with Curator IIs. The only other thing I could do to augment my damage with drones is Gallente Cruiser V, everything else in drones is maxed out.

Comments and suggestions are more than welcome.
Tauranon
Weeesearch
CAStabouts
#2 - 2013-07-24 13:02:03 UTC
The first pocket is not overwhelming, the second pocket you can just snipe building, bm can and leave for a few mins - there is rarely someone else on scan trying to get into a mul zatah when you are in it so it should usually despawn for you. I don't think I need to back up in a vexor in the first pocket, so a gila shouldn't have to either.

My experience with blood and sansha is that gardes and curators are similar performance after resists at garde optimal (same number of salvos to kill a bs), curators obviously better after garde falloff starts, and gardes better below garde optimal because of garde tracking being the better of the two.
Spacedrobit
The Scope
Gallente Federation
#3 - 2013-07-24 13:11:16 UTC
Tauranon wrote:
The first pocket is not overwhelming, the second pocket you can just snipe building, bm can and leave for a few mins - there is rarely someone else on scan trying to get into a mul zatah when you are in it so it should usually despawn for you. I don't think I need to back up in a vexor in the first pocket, so a gila shouldn't have to either.

My experience with blood and sansha is that gardes and curators are similar performance after resists at garde optimal (same number of salvos to kill a bs), curators obviously better after garde falloff starts, and gardes better below garde optimal because of garde tracking being the better of the two.


Yes, I'm able to run Mul Zatah, though I had to tank the damage because the Gardes don't have the range, but my question was weather or not I'd be able to do higher level missions like the Psychotropics depot or the Crimson Hand through sniping? Sorry if I wasn't clear.
Tauranon
Weeesearch
CAStabouts
#4 - 2013-07-24 14:12:07 UTC
Spacedrobit wrote:
Tauranon wrote:
The first pocket is not overwhelming, the second pocket you can just snipe building, bm can and leave for a few mins - there is rarely someone else on scan trying to get into a mul zatah when you are in it so it should usually despawn for you. I don't think I need to back up in a vexor in the first pocket, so a gila shouldn't have to either.

My experience with blood and sansha is that gardes and curators are similar performance after resists at garde optimal (same number of salvos to kill a bs), curators obviously better after garde falloff starts, and gardes better below garde optimal because of garde tracking being the better of the two.


Yes, I'm able to run Mul Zatah, though I had to tank the damage because the Gardes don't have the range, but my question was weather or not I'd be able to do higher level missions like the Psychotropics depot or the Crimson Hand through sniping? Sorry if I wasn't clear.


curators can reach, no reason not to bring both in a gila.

On my ishtar I use an AB in DED 5s, which gives reduced damage whilst running to a perch to shoot from due to low sig/reasonable speed combo, but yes fundamentally I'm doing what you plan to try. I'd be concerned that an MWD cruiser with MWD sig bloom happening might melt almost immediately whilst accelerating - thats an experiment I'll let someone else try and report back :)
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#5 - 2013-07-24 14:22:32 UTC
Start training for ishtar, it's getting drone range/tracking bonus instead of the hybrid weapons. Will be a monster.
Spacedrobit
The Scope
Gallente Federation
#6 - 2013-07-24 15:51:05 UTC
Tauranon wrote:
Spacedrobit wrote:
Tauranon wrote:
The first pocket is not overwhelming, the second pocket you can just snipe building, bm can and leave for a few mins - there is rarely someone else on scan trying to get into a mul zatah when you are in it so it should usually despawn for you. I don't think I need to back up in a vexor in the first pocket, so a gila shouldn't have to either.

My experience with blood and sansha is that gardes and curators are similar performance after resists at garde optimal (same number of salvos to kill a bs), curators obviously better after garde falloff starts, and gardes better below garde optimal because of garde tracking being the better of the two.


Yes, I'm able to run Mul Zatah, though I had to tank the damage because the Gardes don't have the range, but my question was weather or not I'd be able to do higher level missions like the Psychotropics depot or the Crimson Hand through sniping? Sorry if I wasn't clear.


curators can reach, no reason not to bring both in a gila.

On my ishtar I use an AB in DED 5s, which gives reduced damage whilst running to a perch to shoot from due to low sig/reasonable speed combo, but yes fundamentally I'm doing what you plan to try. I'd be concerned that an MWD cruiser with MWD sig bloom happening might melt almost immediately whilst accelerating - thats an experiment I'll let someone else try and report back :)


Yeah, the MWD is there for escaping gatecamps. It saved my butt twice yesterday and several times before; it and its drawback unfortunately has got to stay.

@Tsukino, The ishtar isn't too far off from being in my repertoire, only another 22 days or something like that for cruiser V. Sounds like it's basically just going to be a mini-Dominix now. It's just that I've really been investing my training time for the past few weeks for a Tengu and related support skills. Though I'll be damned if it isn't tempting.
Zhilia Mann
Tide Way Out Productions
#7 - 2013-07-24 16:17:22 UTC
Don't, under any circumstances, light a MWD in the last room of the Blood 5/10. You need all the tank edge you can get to survive long enough to kill the Exsanguinator and get out. But yeah, it can be done with a sentry setup.

Blood 6/10 will require solid drone skills, but it too can be done.

As for Curators versus Gardes, they get within ~2% performance of one another for Blood/Sansha rats and do very nearly identical damage to the Crimson Lord.

Blood Annex is workable with your setup; helps to bring keys. Don't go into a Minor Blood Annex.
Spacedrobit
The Scope
Gallente Federation
#8 - 2013-07-24 16:35:10 UTC
Zhilia Mann wrote:
Don't, under any circumstances, light a MWD in the last room of the Blood 5/10. You need all the tank edge you can get to survive long enough to kill the Exsanguinator and get out. But yeah, it can be done with a sentry setup.

Blood 6/10 will require solid drone skills, but it too can be done.

As for Curators versus Gardes, they get within ~2% performance of one another for Blood/Sansha rats and do very nearly identical damage to the Crimson Lord.

Blood Annex is workable with your setup; helps to bring keys. Don't go into a Minor Blood Annex.


Thanks much for the reply. My drone skills are pretty much maxed out when it comes to sentry related skills. Perhaps another 10% from Gallente cruisers V wouldn't hurt, but I have as of yet found them able to volley down most every ship I've come across with ease. Having 2 DDAIIs don't hurt either. Pirate