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FW navy in lowsec missions

Author
Dan Carter Murray
#1 - 2013-07-23 13:18:30 UTC
My FW brethren and FW vile enemies:

It is not right that our own navies attack us in missions whilst we attempt to evict our enemy scum from missions.

I encourage you to petition all losses due to this mechanic until it is fixed.

So please, increase the amount of petitions sent by attempting to kill tech 3 cruisers who are running FW missions. To keep it cheap just attempt to evict the enemy from missions with crap fit t1 frigates.

Also, change the gate activation range back to within 2500.

Thank you.

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

Thanatos Marathon
Moira.
#2 - 2013-07-23 13:23:30 UTC
Bienator II
madmen of the skies
#3 - 2013-07-23 13:27:45 UTC
It is no bug - its in fact a fix for a quite obvious exploit

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Dan Carter Murray
#4 - 2013-07-23 13:51:31 UTC
Bienator II wrote:
It is no bug - its in fact a fix for a quite obvious exploit


exploit of killing WTs?

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

Bienator II
madmen of the skies
#5 - 2013-07-23 15:59:00 UTC
Dan Carter Murray wrote:
Bienator II wrote:
It is no bug - its in fact a fix for a quite obvious exploit


exploit of killing WTs?

no

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Dan Carter Murray
#6 - 2013-07-23 17:53:01 UTC
Bienator II wrote:
Dan Carter Murray wrote:
Bienator II wrote:
It is no bug - its in fact a fix for a quite obvious exploit


exploit of killing WTs?

no


i'm surprised people are okay with this.

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

Lee Hekard
Doomheim
#7 - 2013-07-23 18:13:49 UTC
Confirming that I am ok with this.
chatgris
Quantum Cats Syndicate
Of Essence
#8 - 2013-07-23 18:35:41 UTC
Dan Carter Murray wrote:
Bienator II wrote:
Dan Carter Murray wrote:
Bienator II wrote:
It is no bug - its in fact a fix for a quite obvious exploit


exploit of killing WTs?

no


i'm surprised people are okay with this.


I agree that it makes sense to fix this.

However, I don't really care that much. People running missions generally aren't interested in pvping while doing so. Additionally - part of our "plex farmer discouragement program" includes educating farmers about how to run missions for more LP/hour. So the more of the enemy that runs FW missions, the less that plex our home systems.
Cearain
Plus 10 NV
#9 - 2013-07-23 19:19:49 UTC
chatgris wrote:
Dan Carter Murray wrote:
Bienator II wrote:
Dan Carter Murray wrote:
Bienator II wrote:
It is no bug - its in fact a fix for a quite obvious exploit


exploit of killing WTs?

no


i'm surprised people are okay with this.


I agree that it makes sense to fix this.

However, I don't really care that much. People running missions generally aren't interested in pvping while doing so. Additionally - part of our "plex farmer discouragement program" includes educating farmers about how to run missions for more LP/hour. So the more of the enemy that runs FW missions, the less that plex our home systems.


I agree with you.

It is interesting that fw mission farming used to be considered (by many) a big problem before inferno. Now it is considered a saving grace.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

ALUCARD 1208
Digital Ghosts
#10 - 2013-07-23 19:32:23 UTC
never knew missioning was considered a problem ever
Bienator II
madmen of the skies
#11 - 2013-07-23 19:45:40 UTC  |  Edited by: Bienator II
well. there is no clean way to fix it without introducing the exploit again. At least i can't think off anything which might work in eve. The standing tanking model did not work, thats why they changed it that the rats agress everybody, neutrals and friendlies included

but what is the problem? I mean if a SB can tank the rats why can't you tank them too? I remember i recently killed a SB with a sentinel in a lvl4 mission while having full NPC agro. Minmatar are a bit more dangerous since they have high alpha and missiles + TP but a larger ship would fix that (e.g force recon).


(FW misssions don't really fitt to FW anyway. Just pull them out of FW and replace the rats with pirat rats and everything is fine.)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Sean Parisi
Blackrise Vanguard
#12 - 2013-07-24 02:42:36 UTC
Mission Rats are Pirates pretending to be Amarian. We've figured it out, it is all a conspiracy - similar to the Gallentean dread lock fetish.
IbanezLaney
The Church of Awesome
#13 - 2013-07-24 03:35:31 UTC
Sean Parisi wrote:
Mission Rats are Pirates pretending to be Amarian. We've figured it out, it is all a conspiracy - similar to the Gallentean dread lock fetish.


Can we have more details on the Gallente dread lock fetish conspiracy plz?




Cearain
Plus 10 NV
#14 - 2013-07-24 10:33:57 UTC
ALUCARD 1208 wrote:
never knew missioning was considered a problem ever



Complaints of fw mission farmers used to be pretty common before faction war sov also became fwarmville. One proposal even suggested something like fw mission runners would need to gain some vp (from running plexes) before they could cash in their lp or run missions. It may sound silly now but running plexes used to be considered much more of a pvp activity than missions.

Lots of people even thought that simply by adding consequences, plexing would be made into even more of a pvp activity.



Bienator II wrote:
well. there is no clean way to fix it without introducing the exploit again. At least i can't think off anything which might work in eve. The standing tanking model did not work, thats why they changed it that the rats agress everybody, neutrals and friendlies included

but what is the problem? I mean if a SB can tank the rats why can't you tank them too? I remember i recently killed a SB with a sentinel in a lvl4 mission while having full NPC agro. Minmatar are a bit more dangerous since they have high alpha and missiles + TP but a larger ship would fix that (e.g force recon).


(FW misssions don't really fitt to FW anyway. Just pull them out of FW and replace the rats with pirat rats and everything is fine.)



I'm not sure why you can't just have them not aggress players in a friendly militia that also have good personal standings with the militia/faction. I think killing the rats hurts your standing with the militia and or faction so the typical awoxer solution of joining a corp with others of high standing to be in fw won't work.

IMO fw missions were a good form of pve in fw. It used to be the case that you could get chased out of missions by people wandering around. They didn't need to give the mission runners even more protection by having the rats attack their own militia mates. They might still be ok I haven't run them in a while.


But yes I agree this form of low sec mission should be expanded to other npc corps. Its a good format for low sec mission running.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Bad Messenger
Rehabilitation Clinic
#15 - 2013-07-24 11:08:03 UTC
maybe NPC should get standing losses too so when they shoot their own they will be kicked out of militia.
Bienator II
madmen of the skies
#16 - 2013-07-24 12:56:10 UTC  |  Edited by: Bienator II
Cearain wrote:

I'm not sure why you can't just have them not aggress players in a friendly militia that also have good personal standings with the militia/faction.

thats exactly how we had it. Just search for "standing tanking" there should be enough threads in the post inferno timeframe. What you saw where fleets of trail account pods flying through systems, opening missions and waiting at the accel gate to self destruct or for someone killing them. A random neutral char killed the mission objective without npc agro and minimal standing implications.

Others just swaped from one militia to the other using only one char and had always positive standing with the right one so that NPCs never agressed them.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Dan Carter Murray
#17 - 2013-07-24 13:07:34 UTC
if(mission_owner){
aggro
}else if(aggressive){
aggro
}else if(standings_low){
aggro
}else
don't ******* aggro
}

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

Cearain
Plus 10 NV
#18 - 2013-07-24 15:31:05 UTC
Bienator II wrote:
Cearain wrote:

I'm not sure why you can't just have them not aggress players in a friendly militia that also have good personal standings with the militia/faction.

thats exactly how we had it. Just search for "standing tanking" there should be enough threads in the post inferno timeframe. What you saw where fleets of trail account pods flying through systems, opening missions and waiting at the accel gate to self destruct or for someone killing them. A random neutral char killed the mission objective without npc agro and minimal standing implications.

Others just swaped from one militia to the other using only one char and had always positive standing with the right one so that NPCs never agressed them.


I wasn't aware of this.

But it would seem to me that if you are both 1) a member of the friendly militia and 2)have personal high standings with them, you shoudl not be shot by your own militia.

I thought the standing implications of shooting your own militia in a mission were a bit more than minimal, but if they were not, then that is the fix. I realize they may be minimal for plex rats as people can make mistakes. But if you shoot the objective in a mission against your own militia there is no mistake happening.

Note that lowering your standings with tribal does not necessarilly increase your standings with 24th so switching won't work.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Trinkets friend
Sudden Buggery
Sending Thots And Players
#19 - 2013-07-25 04:08:26 UTC
The problem isn't that you can't shoot the plex rats in FW missions...the problem is finding the ideal mix of cloakiness and tank and DPS and long webs to hold down a 100MN mission Tengu while tanking the rats who automagically swap aggro to you (the guy whose side they are on). ie; not likely sunshine.

Bombers are relatively easy to deal with when you get the drop on them, no problems there.

The most annoying this is the mission-pods who come through (sometimes a dozen at a time) then suicide pod home, followed by gangs of ISBOXer Tier 3's or 100MN Tengus. The former churn quite rapidly (objective, blap, move on) and the latter require ridiculous levels of skulduggery and coordination to take out. ie; think "I want to fight a 100MN Tengu" and then add "while being shot at by mobs of rats".

Though, any reduction in Hanspoiltability will help you catch them on the in-gate which is quite feasible.

Cearain
Plus 10 NV
#20 - 2013-07-25 17:09:39 UTC
Trinkets friend wrote:

Though, any reduction in Hanspoiltability will help you catch them on the in-gate which is quite feasible.



?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

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