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CSM Guest Blog: "Reasonable Things" Crowdsourcing

First post First post
Author
Freighdee Katt
Center for Advanced Studies
Gallente Federation
#1141 - 2013-07-23 22:06:07 UTC
Suggestion: Remove auto-attack and "aggressive mode" from drones, and make NPCs ignore them.
Keywords: Drones, AI, Combat, PvE, AFK, Auto-Attack, Aggression, NPCs

This would at once solve all of the problems with "AFK drone ships" and all of the annoyances of flying a drone boat in the present state of PvE. It would place drones on the same level playing field as all other primary weapon systems in PvE, while still allowing players to counter drones by shooting them (something they can't selectively do with any other weapon system). Bonus points if you also remove or limit the drone assignment mechanic to kill the 250-ship-alpha problem with sentry fleets.

EvE is supposed to suck.  Wait . . . what was the question?

sermokala
Sebiestor Tribe
Minmatar Republic
#1142 - 2013-07-23 22:42:26 UTC
Make painter drones and sensor drones get stacking penalties separate from their ship mod brothers. Ie so that having 3 damps on someone won't stacking penalty sensor damping drones into the ground.

would make it so that they arn't utter trash and relevant to some degree.
Geralt Rittersporn
Geralt Rittersporn Trading
#1143 - 2013-07-23 23:04:24 UTC
Suggestion: add colortags to gates in the overview (e.g. ability to select different color for gates leading to high low and nullsec)
Keywords: UI, Overview
Bussunda
The Greater Goon
#1144 - 2013-07-23 23:21:16 UTC
Suggestion: change Sentry Damage Augmentor rigs to increase all drone damage instead of just sentries.
Keywords: rigs, drones

I can only assume this was something that was overlooked when drone damage amplifiers were introduced...it makes as much sense as having rigs that only increase the damage of large artillery turrets.
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#1145 - 2013-07-24 00:37:55 UTC  |  Edited by: M1k3y Koontz
Refitting T3 subs in POSs
(This is pretty much my one complaint that springs to mind as a WHer)
Keywords: POS, Strategic Cruisers, Refitting

How much herp could a herp derp derp if a herp derp could herp derp.

Mara Rinn
Cosmic Goo Convertor
#1146 - 2013-07-24 00:42:19 UTC
Suggestion: allow more than 5 overview tabs.
Keywords: UI, overview
Mara Rinn
Cosmic Goo Convertor
#1147 - 2013-07-24 00:43:05 UTC
Suggestion: allow overview tabs to be unstacked so I can have multiple independent overview windows
Keywords: UI, overview
Mara Rinn
Cosmic Goo Convertor
#1148 - 2013-07-24 00:44:11 UTC
Suggestion: allow overview to display shield/armour/hull/aggression, to replace the watch list
Keywords: UI, overview, watchlist
Kell Wolf
Durendal Ascending
#1149 - 2013-07-24 00:56:38 UTC
Suggestion: make jumping via jump drive have spool up time bass on mass of ship jumping. This would move jumping to a transportation role and out of aha king role.

Keywords: balance, jump drive
MBizon Osis
Doomheim
#1150 - 2013-07-24 01:09:50 UTC  |  Edited by: MBizon Osis
Suggestion: allow gas harvesters and mining lasers to be used not only in turret slots but launcher slots too

Keywords: Modules, Balance
Metalp1g
Industrial Farming Collective
#1151 - 2013-07-24 02:40:22 UTC
Suggestion: Allow ships in your hangar to use their full cargo capacity without them being active. Right now, there is a limit of about 5,500m3 or so. If you make a freighter active, and fill its cargo hold to capacity (say 13,000 m3), then make another ship active, that freighter still has 13,000 m3 in the hold. Dragging 13,000 m3 worth of stuff onto an identical empty freighter that is not active will only allow the 5,500 m3 restriction.

Weird.

Can this be fixed or is there a reason for this?
Winmatar Citizen 000001
League of Extraordinary Equines
#1152 - 2013-07-24 03:31:38 UTC
Suggestion: If vargurs aren't meant to use anything but 800s, give them a better falloff then the machariel.
Keywords: Battleship, Marauder, Vargur, PvE
Masao Kurata
Perkone
Caldari State
#1153 - 2013-07-24 06:10:14 UTC
Suggestion: Add a filter for locator agents to the agent finder.
Keywords: UI, PVP
Roid Dude
Most confidential
#1154 - 2013-07-24 07:10:50 UTC  |  Edited by: Roid Dude
Suggestion: Add new role or allow directors to change corporation orders placed by other directors or characters
Keywords: Corporation, Market
Cross Barret
Republic Military School
Minmatar Republic
#1155 - 2013-07-24 09:03:56 UTC
Suggestion: Let us sell/repair/contract/etc items from within a container in our hanger.
Keywords: UI, hanger
Demonos 555
Lunam-Corp
#1156 - 2013-07-24 09:04:39 UTC
Suggestion: Change the Sentry Drone: make two states, "detailed" and "movement." Expanded - Battle Mode. Movement - just move, fight is not possible. Unloaded, unfolded. After the fight, turned and gave the command to return to the ship.
Keywords: Drone
Cross Barret
Republic Military School
Minmatar Republic
#1157 - 2013-07-24 09:04:46 UTC
Suggestion: Allow bookmarks to show up in overview
Keywords: UI, overview
Demonos 555
Lunam-Corp
#1158 - 2013-07-24 09:04:53 UTC
Suggestion: Изменить Sentry Drone: сделать два состояния, "развернутое" и "движение". Развернутое - боевой режим. Движение - только перемещение, бой не возможен. Выгрузил, развернул. После боя свернул и отдал команду возврата на корабль.
Keywords: Drone
Cross Barret
Republic Military School
Minmatar Republic
#1159 - 2013-07-24 09:05:52 UTC
Suggestion: Allow drone control through module buttons (same as guns/missiles/ewar/etc)
Keywords: Drones
Cross Barret
Republic Military School
Minmatar Republic
#1160 - 2013-07-24 09:10:11 UTC
Suggestion: Allow for multiple (tabbed?) selected item/ship windows (The window with the align to/warp/keep at range/orbit/etc buttons). It would be cool to select your warp out on one, tab to another for combat, then when its time to warp out, tab back to the warp out selected item and simply hit warp. This might also be handy for fighting multiple combatants.
Keywords: UI, selected item window