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EVE Alliance Tournament Discussion

 
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How fast will tidi work?

First post
Author
Mahni
Perkone
Caldari State
#1 - 2013-07-22 02:31:35 UTC
And what is the fastest that it can go? And will the overtime be five minutes or fifteen minutes?
Buhhdust Princess
Mind Games.
Suddenly Spaceships.
#2 - 2013-07-22 09:33:36 UTC
Judging by what CCP Dolan said. 1 second will be equal to 7 seconds when they put the Reverse TIDI on.
Kadesh Priestess
New Order Outreach Division
CODE.
#3 - 2013-07-22 10:07:19 UTC
Buhhdust Princess wrote:
Judging by what CCP Dolan said. 1 second will be equal to 7 seconds when they put the Reverse TIDI on.
It goes faster with each minute, top speed it reaches is 7.5x.
CCP Bro
C C P
C C P Alliance
#4 - 2013-07-22 13:53:57 UTC
Yes, the top speed is 7.5x normal time, so one second will be 7.5 seconds with the speed of time increasing every minute. This means that for the 5 minutes that the overtime runs the teams will experience 15 minutes of fighting would it have been fought in real time.

eSports Coordinator for the EVE Universe & Community Specialist

Gizznitt Malikite
Agony Unleashed
Agony Empire
#5 - 2013-07-22 14:52:55 UTC

Yikes, a 7.5 rate increase makes flying your ship very difficult! Let's not go to tie breakers!
Lallante
Blue Republic
RvB - BLUE Republic
#6 - 2013-07-22 18:47:27 UTC
CCP Bro wrote:
Yes, the top speed is 7.5x normal time, so one second will be 7.5 seconds with the speed of time increasing every minute. This means that for the 5 minutes that the overtime runs the teams will experience 15 minutes of fighting would it have been fought in real time.


Please can you play Benny Hill music on the stream when 7.5x kicks in
Lakitel
4.20ly Mining Range
#7 - 2013-07-22 21:07:39 UTC  |  Edited by: Lakitel
Lmao Yes ^

Or Yackaty Sax, that would be funny :D
DTson Gauur
Underground-Operators
#8 - 2013-07-24 08:17:11 UTC
Lakitel wrote:
Lmao Yes ^

Or Yackaty Sax, that would be funny :D


Well... As Lall said, "Benny Hill" music, aka Yackety Sax, that piece became famous from Benny Hill show.
CCP Veritas
C C P
C C P Alliance
#9 - 2013-07-24 14:18:40 UTC
Gizznitt Malikite wrote:
Yikes, a 7.5 rate increase makes flying your ship very difficult!

That's kinda the point ;)

CCP Veritas - Technical Director - EVE Online

Lakitel
4.20ly Mining Range
#10 - 2013-07-24 14:44:33 UTC
DTson Gauur wrote:
Lakitel wrote:
Lmao Yes ^

Or Yackaty Sax, that would be funny :D


Well... As Lall said, "Benny Hill" music, aka Yackety Sax, that piece became famous from Benny Hill show.



I know, but just wanted to make sure :P
Entity
X-Factor Industries
Synthetic Existence
#11 - 2013-07-25 20:13:25 UTC  |  Edited by: Entity
Funny side note on this:

last i checked, tidi does not affect the Tau constant of the formulas governing cap and shield recharge, meaning those always run in -real- time. This means that accelerated time royally screws over your cap management, since modules will cycle much faster, but your cap recharge has not changed. ((probably out of date information))

(tl;dr: you do not want to go to tiebreaker) ((this remains true though ;-)))

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CCP Veritas
C C P
C C P Alliance
#12 - 2013-07-25 22:11:03 UTC
Cap and shield recharge work on the simulation clock and remain consistent in game-time.

If you have evidence to the contrary I'd love to hear it 'cause that'd be a bug.

CCP Veritas - Technical Director - EVE Online

Entity
X-Factor Industries
Synthetic Existence
#13 - 2013-07-25 23:46:31 UTC
CCP Veritas wrote:
Cap and shield recharge work on the simulation clock and remain consistent in game-time.

If you have evidence to the contrary I'd love to hear it 'cause that'd be a bug.


Heh, I will admit last time I checked is a while ago, so I may just be out of date here. Unfortunately I'm not usually anywhere near a Tidi'ed system or I'd check again.

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║.╔╗╔╗╔╣.╔╗╠..╠ ╠╗╠╝.║╠ ╠╝║║║╚╗

╩═╚╝║.╚╝.╚╝║..╚╝║║╚╝.╩╚╝╚╝║.║╚╝

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