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Faction items seeded on Sisi

First post
Author
Klandi
Consortium of stella Technologies
#1 - 2011-11-09 22:51:10 UTC
Yes - this AGAIN but it needs to be repeated

Most warfare these days is done with faction ammo, faction guns, faction mods and since it is a TEST server where TQ can be REPLICATED it seems farcical that the stuff we normally use is not on this server

CCP - we need to fit out our ships like we do on TQ - please seed faction mods, charges and ships

Thx K

I am aware of my own ignorance and have checked my emotional quotient - thanks for asking

Parfait M
The Scope
Gallente Federation
#2 - 2011-11-09 22:52:21 UTC
lol faction guns
Magosian
Center for Advanced Studies
Gallente Federation
#3 - 2011-11-09 23:54:01 UTC
Parfait M wrote:
lol faction guns


Well, the lack of faction ammo is a fair dispute.
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#4 - 2011-11-10 01:55:28 UTC
Seed faction ammo, please.

Katrina Oniseki

Andreus Ixiris
Duty.
SE7EN-SINS
#5 - 2011-11-10 02:22:01 UTC
Seed faction ammo and all pirate ships, please.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Jiji Hamin
Aliastra
Gallente Federation
#6 - 2011-11-10 05:56:41 UTC  |  Edited by: Jiji Hamin
Parfait M wrote:
lol faction guns



srsly

but also, why don't the seed faction ammo. i think they should seed exactly what can be bought and sold on the normal market. if it requires contract or trade, not seeded the normal way. plain and simple.
Missile War
Caldari Provisions
Caldari State
#7 - 2011-11-10 06:51:25 UTC
once again:
if they go seed faction stuff(faction ammo/faction mods/all faction ships etc.) this will just become an EFT-warrior-heaven to test their shitfits before using em on TQ. that is not what sisi was made for, it was made for testing new stuff and to find bugs. and since faction mods etc. won't have any bugs probaly, why would they seed em?
i don't work for CCP or whatever, so i don't know for sure, but thats what i think that they think.
Captain Alcatraz
Did he say Jump
Dock Workers
#8 - 2011-11-10 09:00:59 UTC
Missile War wrote:
once again:
if they go seed faction stuff(faction ammo/faction mods/all faction ships etc.) this will just become an EFT-warrior-heaven to test their shitfits before using em on TQ. that is not what sisi was made for, it was made for testing new stuff and to find bugs. and since faction mods etc. won't have any bugs probaly, why would they seed em?
i don't work for CCP or whatever, so i don't know for sure, but thats what i think that they think.


Balancing?
CCP Konflikt
Doomheim
#9 - 2011-11-10 09:41:44 UTC
Klandi wrote:
Yes - this AGAIN but it needs to be repeated

Most warfare these days is done with faction ammo, faction guns, faction mods and since it is a TEST server where TQ can be REPLICATED it seems farcical that the stuff we normally use is not on this server

CCP - we need to fit out our ships like we do on TQ - please seed faction mods, charges and ships

Thx K


CCP Konflikt wrote:
The dogma effects of modules can be tested no matter what value of the effect. So for the majority of testing a 5% module is the same as a 10% module. When it has happened in the past the only notable difference was an increase in ban requests.
Contracts are copied over at the start of a mirror, you can either rush to Jita on mirror day and buy them all or hope you kill someone in 6-cz49 with faction mods.
The final option is to go ratting or run dead space complexes.


Yes - this AGAIN but it needs to be repeated. P

This is a test server... for testing bugs, not ship fits.

CCP Konflikt Quality Assurance Engineer Team Trilambda

Sigras
Conglomo
#10 - 2011-11-10 09:44:34 UTC  |  Edited by: Sigras
I guess i just dont understand why some faction ships are seeded and not others . . . also how am I supposed to properly test the new tier 3 battlecruisers without faction ammo which I would definitely be using on the real server as I really dont want the tracking nerf from the T2 ammo on already crappy tracking guns.

Additionally, its not like I never fit faction mods on my ships . . . you want us to test the viability of these new ships in real combat situations without giving us the ability to simulate real combat situations . . .
Jack Dant
The Gentlemen of Low Moral Fibre
#11 - 2011-11-10 10:17:17 UTC
CCP Konflikt wrote:
Yes - this AGAIN but it needs to be repeated. P

This is a test server... for testing bugs, not ship fits.

So when you guys ask us for balance feedback on, say, the Tier 3 BCs, or the new Hybrids, you are not asking us to test ship fits? We are just supposed to see if the bonuses are applied correctly?

Using T1 ammo instead of faction reduces ship damage by 15%, while leaving tanks intact. That's bound to distort any balance testing.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

bassie12bf1
Militaris Industries
Northern Coalition.
#12 - 2011-11-10 10:51:39 UTC  |  Edited by: bassie12bf1
CCP Konflikt wrote:
Klandi wrote:
Yes - this AGAIN but it needs to be repeated

Most warfare these days is done with faction ammo, faction guns, faction mods and since it is a TEST server where TQ can be REPLICATED it seems farcical that the stuff we normally use is not on this server

CCP - we need to fit out our ships like we do on TQ - please seed faction mods, charges and ships

Thx K


CCP Konflikt wrote:
The dogma effects of modules can be tested no matter what value of the effect. So for the majority of testing a 5% module is the same as a 10% module. When it has happened in the past the only notable difference was an increase in ban requests.
Contracts are copied over at the start of a mirror, you can either rush to Jita on mirror day and buy them all or hope you kill someone in 6-cz49 with faction mods.
The final option is to go ratting or run dead space complexes.


Yes - this AGAIN but it needs to be repeated. P

This is a test server... for testing bugs, not ship fits.


It might be a good idea to seed all hybrid related faction items and ships for proper testing.

I mean, after all you can't be careful enough when you change things.
Alsyth
#13 - 2011-11-10 11:31:07 UTC
Jack Dant wrote:
CCP Konflikt wrote:
Yes - this AGAIN but it needs to be repeated. P

This is a test server... for testing bugs, not ship fits.

So when you guys ask us for balance feedback on, say, the Tier 3 BCs, or the new Hybrids, you are not asking us to test ship fits? We are just supposed to see if the bonuses are applied correctly?

Using T1 ammo instead of faction reduces ship damage by 15%, while leaving tanks intact. That's bound to distort any balance testing.


This...

Faction items are not needed, but faction ammo should totally be seeded if CCP really wants us to test the balance of ships (at least empire faction ammo).

Faction/Pirate ships too, it's just plain dumb to have only Machs and Nights on test server and no Vindis/Fed Navy Megas when you want us to test HYBRID FIXES and the balance with ships that use them...
Sirinda
Ekchuah's Shrine Comporium
#14 - 2011-11-10 11:33:03 UTC
CCP Konflikt wrote:
This is a test server... for testing bugs, not ship fits.


O...k...

There's so much wrong with this statement, I don't know where to start.

For one, if you say this is not a server to test balancing issues on, and I think I can safely say your statement here can be reduced to that, then what the **** are new ships and tweaked weapon systems doing on it?

How the hell are we supposed to give feedback whether or not we think these weapons and ships are balanced if you don't give us the tools to do so?

Right now, you're trying to make us twist a screw with pliers instead of giving us the wrench to do it properly.

Also, how would this work to your disadvantage?


Seriously, you sound like a troll. And we have enough of these on the forums already.
Jack Dant
The Gentlemen of Low Moral Fibre
#15 - 2011-11-10 12:22:36 UTC
Alsyth wrote:
Faction items are not needed, but faction ammo should totally be seeded if CCP really wants us to test the balance of ships (at least empire faction ammo).


Emphasizing this. Stuff that's rare in TQ shouldn't be seeded, it would just lead to people flying full officer fit cruisers and claiming they are fine and balanced.

But empire faction ammo is the standard PVP ammo on TQ. Not seeding it on the test server makes no sense.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Vincent Gaines
Deep Core Mining Inc.
Caldari State
#16 - 2011-11-10 12:46:52 UTC
Sirinda wrote:
CCP Konflikt wrote:
This is a test server... for testing bugs, not ship fits.


O...k...

There's so much wrong with this statement, I don't know where to start.

For one, if you say this is not a server to test balancing issues on, and I think I can safely say your statement here can be reduced to that, then what the **** are new ships and tweaked weapon systems doing on it?

How the hell are we supposed to give feedback whether or not we think these weapons and ships are balanced if you don't give us the tools to do so?

Right now, you're trying to make us twist a screw with pliers instead of giving us the wrench to do it properly.

Also, how would this work to your disadvantage?


Seriously, you sound like a troll. And we have enough of these on the forums already.

ahem... screwdriver, not a wrench.



carry on.

Not a diplo. 

The above post was edited for spelling.

Sirinda
Ekchuah's Shrine Comporium
#17 - 2011-11-10 12:55:29 UTC
Vincent Gaines wrote:
Sirinda wrote:
CCP Konflikt wrote:
This is a test server... for testing bugs, not ship fits.


O...k...

There's so much wrong with this statement, I don't know where to start.

For one, if you say this is not a server to test balancing issues on, and I think I can safely say your statement here can be reduced to that, then what the **** are new ships and tweaked weapon systems doing on it?

How the hell are we supposed to give feedback whether or not we think these weapons and ships are balanced if you don't give us the tools to do so?

Right now, you're trying to make us twist a screw with pliers instead of giving us the wrench to do it properly.

Also, how would this work to your disadvantage?


Seriously, you sound like a troll. And we have enough of these on the forums already.

ahem... screwdriver, not a wrench.



carry on.


Lag screw then. Satisfied? P
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#18 - 2011-11-10 14:24:01 UTC
Vindicator in particular would be nice.....

thhief ghabmoef

Nyio
Federal Navy Academy
Gallente Federation
#19 - 2011-11-10 14:38:18 UTC
Faction stuff haz bugs too..
Ganthrithor
GoonWaffe
Goonswarm Federation
#20 - 2011-11-10 14:51:48 UTC
I think what it basically comes down to is that they want to avoid spending time working on the test server when they're all busy making a new winter expansion. This I can sort of understand but just say this rather than giving some terrible argument about how you don't need the full suite of items to test for balance.
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