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Missions lvl3 and lvl4 best Amarr choice (is there any?) vs Nightmare/Machariel

Author
Goose99
#21 - 2011-11-10 06:06:00 UTC
mingetek wrote:
Goose99 wrote:
Elistea wrote:
Im using Paladin for over a year now for most of my ratting. It has rly nice dps and my beloved marauder rep bonus.

If u are ratting in Amarr space (strongly suggested) i recomand using Centus X-Type Large Armor Repairer + T2 Tachyons.

Mega pulse lazors will do fine as well but for most of the rats (most sansha BSs attack u from about 30-40km) u will have to use scorch = relatively low DPS ammo.
With tachs u can use navy multifrequency at same distance = way more DPS
Small close range ships are np - u either shoot em down with drones or just web them to 10km/s and shoot them with tachs.

Fitting both faction rep and tachs is very tight and u will need Elite core skills + PG8 implant (99,7% PG used:).



Paladin:
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Damage Control II
Centus X-Type Large Armor Repairer
Armor Thermic Hardener II
Armor EM Hardener II

Cap Recharger II
Cap Recharger II
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer/True Sansha Statis Webifier

Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Salvager II
Small Tractor Beam I
Drone Link Augmentor I

Rigs: i like comfortable non-stress ratting so i use a pair of T2 CCCs.
Damage control isnt necessary but sometimes **** happens and in that case i prefer to lose 1 low slot to 2,5 bil ship.


^This illustrates the grid problem with Paladin mentioned earlier. Notice the 3 tachs...



LOL @ fit... there is no pg issue if you know how to fit one.


It doesn't fit since he wanted a deadspace lar. It will barely fit with max skills if he downgrade to a t1/faction lar. Even then, it has 25 pg left, which means being unable to fitting a cap booster, and instead, wasting multiple slots on cap rechargers for the poor cap, allowing fewer TCs, gimping fit in the process. 7 lows means 3 instead of 4 hs with a standard 4 slot tank. There is no grid left to fit laser rigs to make up for lack of 4th dmg mod. Calibration points over 2 rig slots are mostly wasted. Paladin's grid issues are very real, and there's no way to alleviate it.
Elistea
BLUE Regiment.
#22 - 2011-11-10 09:36:04 UTC
Goose99 wrote:
Elistea wrote:
Im using Paladin for over a year now for most of my ratting. It has rly nice dps and my beloved marauder rep bonus.

If u are ratting in Amarr space (strongly suggested) i recomand using Centus X-Type Large Armor Repairer + T2 Tachyons.

Mega pulse lazors will do fine as well but for most of the rats (most sansha BSs attack u from about 30-40km) u will have to use scorch = relatively low DPS ammo.
With tachs u can use navy multifrequency at same distance = way more DPS
Small close range ships are np - u either shoot em down with drones or just web them to 10km/s and shoot them with tachs.

Fitting both faction rep and tachs is very tight and u will need Elite core skills + PG8 implant (99,7% PG used:).



Paladin:
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Damage Control II
Centus X-Type Large Armor Repairer
Armor Thermic Hardener II
Armor EM Hardener II

Cap Recharger II
Cap Recharger II
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer/True Sansha Statis Webifier

Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Salvager II
Small Tractor Beam I
Drone Link Augmentor I

Rigs: i like comfortable non-stress ratting so i use a pair of T2 CCCs.
Damage control isnt necessary but sometimes **** happens and in that case i prefer to lose 1 low slot to 2,5 bil ship.


^This illustrates the grid problem with Paladin mentioned earlier. Notice the 3 tachs...



Thanks Mr Obvious. Typo - heard of it?

Ofc 4 tachs...

There is no problem to fit tachions on Paladin at all. If u have issues with it go back to navy apoc and skill up properly this time.
"problem" is when u want to fit them with Centus X-Type Large Armor Repairer which has insane PG usage.
Again this "problem" is fixed by PG8 implant which i also wrote before.

In general amarr ships are skill intensive but once u have those skills there are no PG/CPU issues at all.



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