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Pilgrim bonuses

Author
uyguhb
Imperial Shipment
Amarr Empire
#1 - 2013-07-24 03:16:39 UTC
Arazu has range bonuses for warp disruptors.
Rapier has range bonuses for webs.
But the pilgrim does not get a range bonus forcing it much closer to the target than the other force recons.

Dragoon got a range bonus.
Armageddon got a range bonus.

If you are going to crush my dreams of a range bonused neuting force recon please just tell me now so i can stop thinking about it.



Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#2 - 2013-07-24 03:22:13 UTC
+1

The range bonuses would have to be, at most, 1/2 of the Curse bonuses though.
uyguhb
Imperial Shipment
Amarr Empire
#3 - 2013-07-24 03:26:56 UTC
Nyancat Audeles wrote:
+1

The range bonuses would have to be, at most, 1/2 of the Curse bonuses though.


Completely agree

20%

I am not wanting it along side amount bonus, but rather replacing it. Allowing it to fill the role force recons are used for.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#4 - 2013-07-24 03:46:01 UTC
No. The pilgrim is a force Recon. The only real use for a Pilgrim over a Curse is Black Ops. In Black Ops you have falcons, Arazu, Rapier and Curse to completely disable the target ship so stealth bombers and BlOps BS can kill it. A neut amount bonus is much more helpful when disabling a target over a range bonus. If you want more neut range fit faction neuts.
uyguhb
Imperial Shipment
Amarr Empire
#5 - 2013-07-24 04:16:57 UTC  |  Edited by: uyguhb
Aliventi wrote:
No. The pilgrim is a force Recon. The only real use for a Pilgrim over a Curse is Black Ops. In Black Ops you have falcons, Arazu, Rapier and Curse to completely disable the target ship so stealth bombers and BlOps BS can kill it. A neut amount bonus is much more helpful when disabling a target over a range bonus. If you want more neut range fit faction neuts.


Every other covert op ship can effectively fill their roles past 15km (medium faction neut) so why should the pilgrim need to be closer than 15km when only applying at best 100% bonus to that medium neut amount
uyguhb
Imperial Shipment
Amarr Empire
#6 - 2013-07-24 04:48:20 UTC
Why does the rapier not have a 20% velocity bonus and 20% range bonus if the purpose of covert ships is to get right on top of the target applying stronger ewar/damage? Or stealth bombers having higher velocity missiles instead of flight time bonus?
what i see is ships with bonuses that trade off strong tanks for more effective range and ewar. Right now the pilgrim is the only ship forced into such close engagment range to do its job properly. and the 20% neutralizing bonus is not enough for me to choose it over any other bomber, recon, or black ops ship.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#7 - 2013-07-24 05:37:43 UTC
Because stasis web effectiveness is a Serpentis ship trait. The daredevil, vigilant and Vindicator all share it. Web range is the T2 minmatar bonus. The T2 Amarr ship bonus is neut effectiveness. You can see this in how the Sentinel picks up this bonus in addition to the tracking disruption bonus. Both the Curse and the Pilgrim have the bonus. This is how things are.

Now if you want to make a convincing argument you should argue that Blood Raider ships should be the exclusive users of neut effectiveness and switch the Amarr T2 bonus to neut range. This would allow Blood Raider ships to be more specialized with a niche role while bringing the Amarr T2 bonus in line with 2 of the other races which T2 bonus is Web/warp disruption range. Caldari and their ECM will always be an odd one out as they have a T2 ECM strength bonus. That means the neut range bonus might even go on to the Paladin instead the oddly placed web strength bonus.

Also, missile velocity and flight time do essentially the same thing so swapping one for the other won't change stealth bombers much. And it is 20% per Recon level. So those neuts will be VERY effective as you skill up. Toss in the tracking disruption and you have a very lethal ship which any competent PvPer would pick to fill that role over and bomber or BlOps BS.
Leskit
Pure Victory
#8 - 2013-07-24 05:43:51 UTC
for solo hunting, or small groups (10>) the neut amount is more important when you pair it with 2-3 rigged tracking disruptors. you get under the tracking of bs guns, wear out their cap, and kill them with some drones. It's amazing at that job.

However, in a fleet, if you're at anything other than brawling range, it'll either die, or be left to just tracking disruption :/
uyguhb
Imperial Shipment
Amarr Empire
#9 - 2013-07-24 05:55:35 UTC  |  Edited by: uyguhb
Assuming they dont completely change the role of force recons, and bombers they are used for guerrilla warfare tactics. "ambushes, sabotage, raids, petty warfare, the element of surprise, and extraordinary mobility to dominate a larger and less-mobile traditional army, or strike a vulnerable target, and withdraw almost immediately."

for recons that means depending on superior ewar and range, and covert cloaks rather than close range brute strength


a proper fleet consisting of every other recon and bomber can operate efficiently past 30km with ease. Yet the pilgrim needs a heavy neut just to have the freedom of moving past 20km. If the range is to stay the same then the amount should get a buff to compensate for the very close range of medium neuts.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#10 - 2013-07-24 06:03:53 UTC
uyguhb wrote:
a proper fleet consisting of every other recon and bomber can operate efficiently past 30km with ease. Yet the pilgrim needs a heavy neut just to have the freedom of moving past 20km. If the range is to stay the same then the amount should get a buff to compensate for the very close range of medium neuts.

And how would you buff it to" compensate"?
uyguhb
Imperial Shipment
Amarr Empire
#11 - 2013-07-24 06:22:14 UTC
I dunno maybe 30-40%, If it meant decreasing drone damage i would be ok with that. Sure love me some bonused drones but my reason for bringing a pilgrim is tracking disruption and more importantly neutralizing. And while i would rather be able to do that while sitting comfortably outside counter drop range like every other ship on field IF i have to be within 13km of my target i would like to be more effective at the role of neutralizing before i die :)
uyguhb
Imperial Shipment
Amarr Empire
#12 - 2013-07-24 06:27:14 UTC
also now that i think of it, its a bit odd that the arazu isnt the ship with drone bonuses and proper bandwidth / drone bay for them.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#13 - 2013-07-24 06:47:11 UTC
uyguhb wrote:
I dunno maybe 30-40%, If it meant decreasing drone damage i would be ok with that. Sure love me some bonused drones but my reason for bringing a pilgrim is tracking disruption and more importantly neutralizing. And while i would rather be able to do that while sitting comfortably outside counter drop range like every other ship on field IF i have to be within 13km of my target i would like to be more effective at the role of neutralizing before i die :)

So 30-40% per Recon level. So you go from 200% at Recon 5 up to 250 or 300%. So your neuts will go from neuting 360gj up to 450gj at 30% or 540gj 40%. A heavy neut is 600gj neuted a cycle. Almost the same neut amount with half the cycle time and far less fitting. That doesn't scream OP at all. And while we are at it why don't we bump the Rapier, Arazu, and Falcon's bonus to 30 or 40% to make sure things balanced. Oh and we can't forget to bump up the combat recons also.

This is why we leave ship balancing up to CCP instead of random people. You have a perfectly fine neut effectiveness bonus that is the standard T2 bonus for Amarr. If you aren't skilled enough to put it to use then don't fly the ship. If you want to be safe and be risk free go back to highsec. Lots of people use the Pilgrim with no problem and realize how awesome the neut effectiveness bonus is. Just because you want to be highsec safe while PvPing doesn't mean we are going to fix something that isn't broken.

Lastly, the Arazu doesn't have a bonus to drones because the Celestis doesn't have a bonus to drones. The Pilgrim and Curse have bonuses to drone because the Arbitrator has bonuses to drones.
uyguhb
Imperial Shipment
Amarr Empire
#14 - 2013-07-24 07:00:26 UTC
My point is that a group of T2 fit stealth bombers and recons can easily apply its damage past point range while the pilgrim is forced into 13km to neutralize which is the biggest reason for bringing one. and in needing to be that close its failing pretty bad at that whole hit and run concept. if a cyno goes up or hostiles pour through the gate. that pilgrim is gonna be the one that gets caught more than any other.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#15 - 2013-07-24 07:02:02 UTC
uyguhb wrote:
My point is that a group of T2 fit stealth bombers and recons can easily apply its damage past point range while the pilgrim is forced into 13km to neutralize which is the biggest reason for bringing one. and in needing to be that close its failing pretty bad at that whole hit and run concept. if a cyno goes up or hostiles pour through the gate. that pilgrim is gonna be the one that gets caught more than any other.

And it can neut the point of the ship that is pointing it. No other ship on the field can do that.
uyguhb
Imperial Shipment
Amarr Empire
#16 - 2013-07-24 07:06:14 UTC
It doesnt need to point the ship. just needs to lock it, light a cyno and bridge in a gang with dictors = dead pilgrim, everything else could easily cloak and warp
uyguhb
Imperial Shipment
Amarr Empire
#17 - 2013-07-24 07:28:20 UTC
Also the rapier bonus is 60% so...what were you saying about op?..
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#18 - 2013-07-24 07:59:39 UTC
uyguhb wrote:
It doesnt need to point the ship. just needs to lock it, light a cyno and bridge in a gang with dictors = dead pilgrim, everything else could easily cloak and warp

Because so many ratters and gate campers have a cyno with a titan bridged gang with dictors right behind them. Roll If you die because you were hot dropped then you deserve it. You attacked the wrong target. Learn and don't make the same mistake again. You are cherry picking scenarios to make your change feel justified. It doesn't change the fact that in all scenarios if you are not pointed then you can warp away and if you are pointed you have a much easier time neuting off a point with a neut bonus. And since you brought up H/Dictors: drones eat dictors alive or neut the hictor bubble off.

And the rapier's 60% bonus is justified because a stasis we module has a base range of 10km. Warp disruptors and ECM already go much farther than that. Even your neuts go farther than that.
uyguhb
Imperial Shipment
Amarr Empire
#19 - 2013-07-24 08:33:57 UTC  |  Edited by: uyguhb
I am a carebear and i counter drop recon/ bomber/ black ops gangs every single chance i get. Also i fly every bomber and recon,fly half the blackops. and enjoy the risk of getting baited. and out of all those ships in my hangar i only choose the pilgrim if i am going after a carrier.

main purpose for rapier - webs - lvl V 40km 52 overload
main purpose for arazu - long point - lvl V 48km 57 overload
main purpose for falcon - jamming - 50km+ optimal
main purpose for pilgrim - neuts - 12-15km meds 25-29 single large which takes away from tank and overall ship efficiency at hit and run tactics which is the sole purpose for force recons unlike the other recons which have many great fittings.

High dps torpedo bombers easily applying dps past 50km as well.

all of these ships are very good at using range as defense especially when grouped together , except the pilgrim

i am not cherry picking, i just see a lone ship that isnt performing as well as others in the role they have

just wondering if recons and bombers are going to retain the guerrilla warfare role they have had forever. and if so what ccp and the community think about the far superior range the other recons have over the pilgrims neuts

I didnt punch a baby or anything chill out man.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#20 - 2013-07-24 08:42:12 UTC
Just wait for the Recon rebalance.

Although if the HAC rebalance is anything to go by it will be pretty underwhelming.

Its also worth noting that Amarr and Caldari recons benefit much less from links than minmatar/gallente. TBH i wouldn't recommend using a pilgrim for anything. its just not very good.

Curse is the same. People keep pretending its good but it just isn't.

BYDI recruitment closed-ish

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