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t3 subsystem production

Author
Waccamaw
Baphomets Face
#1 - 2011-09-08 20:17:43 UTC

It is new for me. I just did some math for the 4 Caldari Offensive Subsystems. It is all about the melted nanoribbons.

I was surprised by the fact, if I buy melted nanoribbons, 3 of the 4 Caldari Offensive Subsystems do not reach break even. So in other words, if you have bad luck at reverse engineering, it is not profitable, because already the melted nanoribbons as part of the production materials cost more than the subsystem as end product.

I do not understand, why ppl still produce and sell the subsystems at this price and it is not just 1-2 fools? Did I miss something?

Venko Trenulo
Zendian Solutions
#2 - 2011-09-08 20:43:53 UTC
I suspect it's the same psychological disease that afflicts a lot of production: MIMAF (Materials I Mine Are Free). People live in wormhole space, they kill stuff, they end up with melted nanoribbons, and they look at what will turn those into the most isk... and once they've gotten to that point the answer may not be to sell the ribbons directly.

I'm not a fan of MIMAF, but I'm also not fanatical about doing only what will get me the most isk... having fun is kind of important too, and I don't find getting every last input right on my spreadsheet a lot of fun.

On a related note, how come melted nanoribbons are the only ancient salvage drop worth beans? Shouldn't there be a little more balance? Easier to remember this way, though, I guess.
Zifrian
Aideron Robotics
#3 - 2011-09-08 22:34:45 UTC
Waccamaw wrote:

It is new for me. I just did some math for the 4 Caldari Offensive Subsystems. It is all about the melted nanoribbons.

I was surprised by the fact, if I buy melted nanoribbons, 3 of the 4 Caldari Offensive Subsystems do not reach break even. So in other words, if you have bad luck at reverse engineering, it is not profitable, because already the melted nanoribbons as part of the production materials cost more than the subsystem as end product.

I do not understand, why ppl still produce and sell the subsystems at this price and it is not just 1-2 fools? Did I miss something?



Well, you have two issues here. First is, nanoribbons drop at a rate less than other T3 salvage. That's just game mechanics you can't change. I complained about this long ago. It sets the price for all T3 items basically. A few other items contribute but not as much. But ultimately this is unrelated to the overall price of subsystems and profits.

The main reason, and second issue is you are looking at the item, and not how the item is made and its demand. This has nothing to do with the "mined minerals are free" idea. This is simple supply and demand. If you don't know, reverse engineering gives you 1 of 4 possible outcomes for each subsystem. Some of those subsystems are in demand, others are not. Some T3 ships are in more demand than others, the Tengu is the highest demand T3 ship. So taking that into account, the highest demand offensive subsystem is, the ejection bay....the next, the cloaking. After that, simple supply and demand takes over. People want the ejection bay subsystem and they don't want the other 3.

Here is a screenshot of the prices: http://img17.imageshack.us/img17/5381/36372791.jpg

So you can roll the dice and hope that you get lucky with ejection bay subsystem bps, or you can make items that will have a better chance of getting you a profit.

Basically, making T3 items for a Tengu was until recently 1 profitable out of the 4 possible subsystems because everyone was using the same subsystem fit. That has changed a little recently from what I've seen but you need to research the market on T3 items to make profits from it.

Hope that helps.

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Sturmwolke
#4 - 2011-09-08 23:28:29 UTC
Nope, it's not all about melted nanoribbons. Although the whole T3 production chain is simpler than T2, calculating yield is however made more complex by the use of 3 different kind of relics (intact, malfunctioning and wrecked) . That goes without saying that profit calculation is made much more complicated by the above as you have to account for several different scenarios to get the best bang for your invention costs.

To put it simply, there are cases where using intact relics made much more sense and in some other cases, sticking to wrecked relics actually made better savings.

Last I looked, T3 invention cost was a major factor - for Caldari and to a lesser extent Minmatar. Comparatively, Amarr/Gallente subs can be invented and manufactured at a huge discount. That pretty much reflects the general popularity of each racial T3 boats.