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Carebears Unite! and lets hit the goons from behind!

First post First post
Author
Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#741 - 2013-07-23 17:42:15 UTC  |  Edited by: Harry Forever
here some more footage from the front, look closely how i shoot down that PI hauler infront of mittanigrad... engage a leagon afterwards, bomb some stuff with the russians, chase iterons, escape a vexor with 10% structure just to engage another ship seconds after it, thats what i call hungry for goon kills... sabre escaping, torpedos flying... and i even mixed in some cynokills to keep everybody happy Cool

http://youtu.be/RRPSZkBCeN8
Herzog Wolfhammer
Sigma Special Tactics Group
#742 - 2013-07-23 18:32:20 UTC
Harry Forever wrote:
here some more footage from the front, look closely how i shoot down that PI hauler infront of mittanigrad... engage a leagon afterwards, bomb some stuff with the russians, chase iterons, escape a vexor with 10% structure just to engage another ship seconds after it, thats what i call hungry for goon kills... sabre escaping, torpedos flying... and i even mixed in some cynokills to keep everybody happy Cool

http://youtu.be/RRPSZkBCeN8




EPIC

Hmm - stabs, web.. cloak - hey guys that's a PVP fit and you don't need to spend years grinding ISK, racking up SPs, and then join a nullsec alliance to use those things.

Bring back DEEEEP Space!

Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#743 - 2013-07-23 18:37:16 UTC  |  Edited by: Harry Forever
Herzog Wolfhammer wrote:
Harry Forever wrote:
here some more footage from the front, look closely how i shoot down that PI hauler infront of mittanigrad... engage a leagon afterwards, bomb some stuff with the russians, chase iterons, escape a vexor with 10% structure just to engage another ship seconds after it, thats what i call hungry for goon kills... sabre escaping, torpedos flying... and i even mixed in some cynokills to keep everybody happy Cool

http://youtu.be/RRPSZkBCeN8




EPIC

Hmm - stabs, web.. cloak - hey guys that's a PVP fit and you don't need to spend years grinding ISK, racking up SPs, and then join a nullsec alliance to use those things.



I recommend everybody using 2 stab early on, its perfect to try and engage some solo frigs and in case you are not able to make it, warp out and try the next one... perfect for training, and it makes going to VFK worth it because you survive longer...

perfect to gain experience... everybody in null will tell you its stupid to put those on, because they can not grab you then if you just engage solo targets, thats what they hate the most, their advantge is gone and you can use them just as sparring partners :D

for a newb this is perfect because you can go there and engage multible fights without dying, good for motivation and sometimes you even get a kill...

there are even NPC stations around where you can repair armor or structure of your ship in case you got damaged... with this tactic i can fight, get kills and do not loose ships very often...

I do not even have to leave null and go back through the problematic first gatecamps... just safe logoff in VFK, thats how everybody should do it
Khergit Deserters
Crom's Angels
#744 - 2013-07-23 19:03:45 UTC
Harry Forever wrote:
Herzog Wolfhammer wrote:
Harry Forever wrote:
here some more footage from the front, look closely how i shoot down that PI hauler infront of mittanigrad... engage a leagon afterwards, bomb some stuff with the russians, chase iterons, escape a vexor with 10% structure just to engage another ship seconds after it, thats what i call hungry for goon kills... sabre escaping, torpedos flying... and i even mixed in some cynokills to keep everybody happy Cool

http://youtu.be/RRPSZkBCeN8




EPIC

Hmm - stabs, web.. cloak - hey guys that's a PVP fit and you don't need to spend years grinding ISK, racking up SPs, and then join a nullsec alliance to use those things.



I recommend everybody using 2 stab early on, its perfect to try and engage some solo frigs and in case you are not able to make it, warp out and try the next one... perfect for training, and it makes going to VFK worth it because you survive longer...

perfect to gain experience... everybody in null will tell you its stupid to put those on, because they can not grab you then if you just engage solo targets, thats what they hate the most, their advantge is gone and you can use them just as sparring partners :D

for a newb this is perfect because you can go there and engage multible fights without dying, good for motivation and sometimes you even get a kill...

there are even NPC stations around where you can repair armor or structure of your ship in case you got damaged... with this tactic i can fight, get kills and do not loose ships very often...

I do not even have to leave null and go back through the problematic first gatecamps... just safe logoff in VFK, thats how everybody should do it

LOL, excellent vid Harry!
Send us a message with the locations of the NPC stations. Very useful for staying out in the field longer.
admiral root
Red Galaxy
#745 - 2013-07-23 20:05:16 UTC
Khergit Deserters wrote:
Send us a message with the locations of the NPC stations. Very useful for staying out in the field longer.


Because looking it up on Dotlan is hard.

No, your rights end in optimal+2*falloff

Herzog Wolfhammer
Sigma Special Tactics Group
#746 - 2013-07-23 20:07:44 UTC
admiral root wrote:
Khergit Deserters wrote:
Send us a message with the locations of the NPC stations. Very useful for staying out in the field longer.


Because looking it up on Dotlan is hard.



^ He secretly wants to help...


Bring back DEEEEP Space!

Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#747 - 2013-07-23 20:08:47 UTC
Herzog Wolfhammer wrote:
admiral root wrote:
Khergit Deserters wrote:
Send us a message with the locations of the NPC stations. Very useful for staying out in the field longer.


Because looking it up on Dotlan is hard.



^ He secretly wants to help...




:DD
Khergit Deserters
Crom's Angels
#748 - 2013-07-23 20:17:26 UTC
admiral root wrote:
Khergit Deserters wrote:
Send us a message with the locations of the NPC stations. Very useful for staying out in the field longer.


Because looking it up on Dotlan is hard.

Good idea-- thanks!
Alt Elongur
Doomheim
#749 - 2013-07-24 01:04:10 UTC
Harry Forever wrote:
here some more footage from the front, look closely how i shoot down that PI hauler infront of mittanigrad... engage a leagon afterwards, bomb some stuff with the russians, chase iterons, escape a vexor with 10% structure just to engage another ship seconds after it, thats what i call hungry for goon kills... sabre escaping, torpedos flying... and i even mixed in some cynokills to keep everybody happy Cool

http://youtu.be/RRPSZkBCeN8


Excellent. My employer hopes to see more. We have made our last delivery before the 28th, but please feel free to contact us with any specific ammunition requests for round 2. We can begin production immediately.

This alt will self destruct in 10 seconds.

Leafar Nightfall
Silent Owls
#750 - 2013-07-24 03:45:05 UTC
I just moved some assets in preparatin for the event. I'll be burning some ships on VFK until them, either mine or theirs Pirate
Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#751 - 2013-07-24 06:52:12 UTC
Leafar Nightfall wrote:
I just moved some assets in preparatin for the event. I'll be burning some ships on VFK until them, either mine or theirs Pirate


assure you bring that "special" item and make a screenshot as soon as you did deploy it! :D
Khanh'rhh
Sparkle Motion.
#752 - 2013-07-24 22:09:31 UTC
Good christ no.

Stabs are an awful idea. You're in a Gallente ship which needs to maximize it's low slots, and you have thrown 66% of them away. It's actually worse than not even fully fitting your ship, since you have gimped other core attributes.

That fit will lose awfully to any properly fit destroyer, or just about anything else. It's a dire, dire way to try to learn PVP because you have absolutely no idea of your engagement envelope as you're kicking it in the head three ways to Sunday.

You learn PVP by properly fitting cheap ships and losing them in combat. You're dual-stabbing a throwaway ship which is a frankly bizarre mindset - it's worth losing ships for the actual chance to kill things instead of losing due to your massively gimped setup.

Harry, I know you won't change what you're doing because you're a special blend of clueless and stubborn but if anyone else is reading this and wondering how to learn PVP, then for pity's sake do it in RvB or something and learn how to fly fully fit ships.

There's a reason this guy just films himself shooting noob ships and dying to anything else and it has nothing to do with a lack of SP or ISK.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Herzog Wolfhammer
Sigma Special Tactics Group
#753 - 2013-07-24 22:21:28 UTC  |  Edited by: Herzog Wolfhammer
Khanh'rhh wrote:
Good christ no.

Stabs are an awful idea. You're in a Gallente ship which needs to maximize it's low slots, and you have thrown 66% of them away. It's actually worse than not even fully fitting your ship, since you have gimped other core attributes.

That fit will lose awfully to any properly fit destroyer, or just about anything else. It's a dire, dire way to try to learn PVP because you have absolutely no idea of your engagement envelope as you're kicking it in the head three ways to Sunday.

You learn PVP by properly fitting cheap ships and losing them in combat. You're dual-stabbing a throwaway ship which is a frankly bizarre mindset - it's worth losing ships for the actual chance to kill things instead of losing due to your massively gimped setup.

Harry, I know you won't change what you're doing because you're a special blend of clueless and stubborn but if anyone else is reading this and wondering how to learn PVP, then for pity's sake do it in RvB or something and learn how to fly fully fit ships.

There's a reason this guy just films himself shooting noob ships and dying to anything else and it has nothing to do with a lack of SP or ISK.




But there are so many goons, why not experiment on them?

They are like potato chips, these goons. You can't eat just one. P

The stabs are denying a kill to the enemy. We can look at it this way: if he kills one ship, then runs off, he lives to fight another day. Of course it's a throwaway ship. Is there any need to tank it? Keeping a destroyer in one piece in solo PVP is hard. Heck it's hard enough to tank with one in PVe. I would consider them to be fleet support more than anything else.


So to get a kill, and then deny a kill to the enemy, is like a kill + 1. Think of it as a "dollar not spent is two dollars saved: the dollar you didn't spend and the dollar you still have".


But would we also not argue that perhaps the stabs are his tank? I've seen effective claims that "DPS is also tank" because the faster you remove enemy DPS the less DPS you experience. Are you saying that he would have equal chance putting modules into DPS instead of escape, or that the combination of turrets and "travel fit dual stabs" is a kind of omni-tanking (a big no no in the game it seems)?


Harry is running into situations where he is outnumbered, and the doctrine appears to be "tackle and wait for more goons". Harry is breaking that. You are probably right about gimping the ship, but Harry is not necessarily using the cat within the envelope of its intended role.

In the meantime, new paradigms of PVP and asymmetric warfare are at play here, so unconventional fittings are going to happen. I have some experiments in the hangar myself. I don't kid myself: they are more likely to be comedy kill mails than anything else, but it's a game after all and a sandbox too.

We can do what we want and find success through trial and error. At one point trial and error was an ISK sink before everybody (in both nullsec and highsec) turned into an overly serious ISK hoarder.

Bring back DEEEEP Space!

Khanh'rhh
Sparkle Motion.
#754 - 2013-07-24 23:03:03 UTC  |  Edited by: Khanh'rhh
There's no logic in 'denying' someone a T1 destroyer kill as it's completely worthless by any metric - people don't even bother posting the kills, or those of cyno ships. Whether he escapes and re-ships or explodes is irrelevant as he's not going to run out of ISK losing them, and I suppose someone is paying for it for him anyway.

Yes, it is effective in "kill something intrinsicly worthless, and escape" but the problem there is your entire target selection remains such. If he wants to do something like, say, catch a ratting ship and take it out (possible in destroyers, very handily in fact) then stabbed up cloaky fits are pointless.

I know you probably think "AHA! Look! he doesn't want you to use stabs because he wants to catch you!" but really nothing could be further from the truth - there's a very good reason the standing logic is "stabs always bad except for travel" that you really don't need to discover yourself by losing them.

Or worse in my estimation - losing opportunities for kills / damage because your fit is too risk averse to be effective.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Herzog Wolfhammer
Sigma Special Tactics Group
#755 - 2013-07-24 23:17:57 UTC  |  Edited by: Herzog Wolfhammer
Khanh'rhh wrote:
There's no logic in 'denying' someone a T1 destroyer kill as it's completely worthless by any metric - people don't even bother posting the kills, or those of cyno ships. Whether he escapes and re-ships or explodes is irrelevant as he's not going to run out of ISK losing them, and I suppose someone is paying for it for him anyway.

Yes, it is effective in "kill something intrinsicly worthless, and escape" but the problem there is your entire target selection remains such. If he wants to do something like, say, catch a ratting ship and take it out (possible in destroyers, very handily in fact) then stabbed up cloaky fits are pointless.

I know you probably think "AHA! Look! he doesn't want you to use stabs because he wants to catch you!" but really nothing could be further from the truth - there's a very good reason the standing logic is "stabs always bad except for travel" that you really don't need to discover yourself by losing them.

Or worse in my estimation - losing opportunities for kills / damage because your fit is too risk averse to be effective.




I can understand parts of your argument but if dessie kills are so worthless, why is Harry being taken out by teams? Practice?

Boredom as an answer is as good as any lest we pretend that guns on hulls are an anomaly all of a sudden in this game. Twisted


I will disagree with you on the last comment. If Harry was being risk-averse, he would not be out there. I recall a lame Charlie Sheen movie where someone told a team of Navy SEALs to "be careful" and one of them said "If I was careful I would have joined the Coast Guard".

In a fleet doctrine I could imagine how roasted one would get if they joined fleet with stabs. Imagine telling the FC you had to get closer because your range was gimped to like 13KM or less with stabs. I'm laughing as I think about this. But Harry is jumping them point blank, and not in a fleet.


Heck I can imagine an FC having a nightmare as he discovers everybody equipped dual stabs and could not shoot anything and the opposing fleet consists entirely of rohks, he wakes up in a cold sweat.

Bring back DEEEEP Space!

Khanh'rhh
Sparkle Motion.
#756 - 2013-07-24 23:45:19 UTC  |  Edited by: Khanh'rhh
It's as simple as this:
- Catching a ratting fit in and around VFK isn't too hard
- Killing them in a wellfit dessie is possible, but a close call often
- Killing them in a fit that sacrifices all tank and gank to flee is essentially impossible
- Killing a ratting ship actually does something; even humble tier3 BCs get faction fit at times.
- A properly fit ship can usually flee fights without needing warp stabs anyway; it's called kiting

Actually fitting one of damage / tank (or both) allows him to engage a target that can/will shoot back and stand a better chance of winning. In the case of, say, a Talos, a tanked destroyer will last long enough to kill the drones, and then the ship since it's guns can't track. Harry will simply lack the combination of EHP/DPS needed to kill anything that is reasonably fit for combat; the aforementioned Talos will mince him and fly off.

And yes, it is less risk averse to fly something that has a chance of doing something at the reduced chance of your own survival; this is pretty much the literal definition of it in fact, so I don't know what you're smoking. You are making yourself less efficient at doing something by reducing your risk of loss.

The "risk" here is also a T1 destroyer that most players out of trial consider fully disposable, so it's just sad.

e: that is all I am going to say on it. If you're honest you know you have exactly no experience at doing any of this so if not me, then listen to one of ~~~literally everyone ever~~~ who would agree fitting stabs to a PVP ship is a bad idea.
If you want it from the horses mouth, the patch notes when they changed how warp core stabs worked literally states they altered them so that fitting them to a ship to PVP in wouldn't be viable.
e2: as in, there's a better case to be made for armour Ravens than there are for filling 2/3 of your low slots with warp core stabs.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Khanh'rhh
Sparkle Motion.
#757 - 2013-07-24 23:47:20 UTC  |  Edited by: Khanh'rhh
Oh, and there aren't "teams" taking him out. If you have dozens of people in the station and a neutral on the undock, then a pretty default reaction, without need for coordination, is going to be to undock and blap it.

You can't on one hand give the "we're fighting a new outnumbered paradigm!" and on the other claim "but they outnumber us, this isn't fair!"

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Herzog Wolfhammer
Sigma Special Tactics Group
#758 - 2013-07-25 00:20:40 UTC  |  Edited by: Herzog Wolfhammer
Khanh'rhh wrote:
Oh, and there aren't "teams" taking him out. If you have dozens of people in the station and a neutral on the undock, then a pretty default reaction, without need for coordination, is going to be to undock and blap it.

You can't on one hand give the "we're fighting a new outnumbered paradigm!" and on the other claim "but they outnumber us, this isn't fair!"



Uh, who said it wasn't fair?


This is the problem with you nullsec crowd. You are so stuck on this fair and not fair crap you assume that anything anybody does is equally childish and has equally childish reasons. This is why the idea of trespassing on your lawns and peeing on the garden gnome has such appealing butthurt potential. One of the driving forces here is that anybody can do it, and a day comes when thousands are doing what Harry and CO are doing, nullsec becomes what everybody says it is whenever they push their ePeens.

(That would be a festering hellhole of unpredictable PVP - that is, the "you are going to die in two seconds" lie gets closer to being the truth for all those who pushed their ePeens and gleefully told the lie).

It's not only fair, it's expected. And Harry is still killing ships. Because it's expected, that's why he has dual stabs. I said expect strange fits, didn't I?


Whatever new doctrines the goons take on in the future, please do us a favor make sure "getting over yourselves" is one of them.

Bring back DEEEEP Space!

Balthusdire Dominus
Science and Trade Institute
Caldari State
#759 - 2013-07-25 00:21:08 UTC
This is the cutest little thread I have read in a long time. You guys and this war is so adorable. I mean that sincerely, it is awesome.

It is also good to know that if I cyno into vfk I don't need to wait 5 minutes for someone to blap my cyno frig!
Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#760 - 2013-07-25 06:52:23 UTC  |  Edited by: Harry Forever
Khanh'rhh wrote:
Good christ no.

Stabs are an awful idea. You're in a Gallente ship which needs to maximize it's low slots, and you have thrown 66% of them away. It's actually worse than not even fully fitting your ship, since you have gimped other core attributes.

That fit will lose awfully to any properly fit destroyer, or just about anything else. It's a dire, dire way to try to learn PVP because you have absolutely no idea of your engagement envelope as you're kicking it in the head three ways to Sunday.

You learn PVP by properly fitting cheap ships and losing them in combat. You're dual-stabbing a throwaway ship which is a frankly bizarre mindset - it's worth losing ships for the actual chance to kill things instead of losing due to your massively gimped setup.

Harry, I know you won't change what you're doing because you're a special blend of clueless and stubborn but if anyone else is reading this and wondering how to learn PVP, then for pity's sake do it in RvB or something and learn how to fly fully fit ships.

There's a reason this guy just films himself shooting noob ships and dying to anything else and it has nothing to do with a lack of SP or ISK.


dude you are getting it wrong again, a newb just wants to go to nullsec and fly around some time, engage in some fights and keep mobility, we do not have a base there to refit fast, we go 20 jumps up there, the last thing we want is die within the first fight we engage, thats why new players should use the stabs, you can engage many fight without loosing your ship

I'm talking about people going solo there, thats what you do not get, they can hardly win against your tech 2 stuff out there, thats why they want to engage and back off again, with this tactic I was able to shoot down 50 ships until now... and you might want to shut up about those cynos, I explained 100 times i shoot those while wating, the russians there do it the same, check my killboard there are other ships there as well, yesterday i shot down a destroyer and a frigate, what did you kill with a newbship within the first 3 month? asteroids only I assume

most of you guys never did what we are doing here, we learn it solo the hard way, you got no clue about that, because you learnd all what you know under the umbrella of your alliance