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Player Features and Ideas Discussion

 
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Exploration ships need a divergence

Author
Mhari Dson
Lazy Brothers Inc
#1 - 2013-07-21 11:55:44 UTC
After the recent complex changes and data/relic site changes I have come to a disturbing conclusion: The currently available options for exploration ships are inadequate to the task. Let me explain a bit further though before the flaming posts begin.

T1 exploration frigates feature respectable dps, sufficient utility slots and decent cargo and do their jobs very well when used for the class/scale of operation they're intended for. If you intend to upgrade though the options are highly limited and not as effective in relation to covering everything you need to in order to actually do everything you did with your basic frigate.

Covops frigates: looks like an upgrade at first with the better scan strength and virus strength, but then you halve (or worse!) your capacity to carry what you find, and should the need arise to fight off anything other than the occasional hamster you're screwed. Ejecting your cargo and begging for mercy is more effective than fitting weapons to them.

the Gnosis: nice idea, could've used a bit less focus on weaponry and a bit more on actual toughness but effective, However it is a limited issue ship and will only decline in numbers as time progresses. A nice gesture but ineffective unless they can be mass produced.

as for other ships, most ships in the lineup don't have enough option mounts and lack the cargo space to operate for a decent length of time.

T3: these are great for explorers in that you can configure them to pack enough punch and enough tank to deal with combat sites while still retaining enough option mounts to pick up data/relic sites as you go. They work well enough that CCP took exception and disallowed them into 3/10 and 4/10 sites because AS OUR ONLY REAL OPTION they were bieng overused for this purpose. Logically if I can fling an oracle through a gate I should be able to fit a much smaller and lighter legion through the same place but enough on that.


What I am proposing is either a set of racial exploration ships or a series of either Society of Concious Thought or Sisters of Eve ships that are relatively cost efficient to their size class. One cruiser, one battlecruiser, one battleship each tuned towards exploration similar to the T1 frigates we started with. 2 utility highs, 2 utility mids, tank, and enough room in the hold to operate for more than 30 minutes at a time. DPS shouldn't be over the top, in fact somewhat below the average for the size class vs the T1 lineup of the same.
Gawain Edmond
Khanid Bureau of Industry
#2 - 2013-07-21 12:14:03 UTC
ok but it can't have a cloak and have it as a role bonus to not be able to fit any kind as the super sensitivr scanning whirly things get interferance from the cloak do-hickeys. Also if you're doing exploration sites in a legion do them in low/null sec and let the nubbins make their isk in high sec
Mhari Dson
Lazy Brothers Inc
#3 - 2013-07-21 12:16:59 UTC
Gawain Edmond wrote:
ok but it can't have a cloak and have it as a role bonus to not be able to fit any kind as the super sensitivr scanning whirly things get interferance from the cloak do-hickeys. Also if you're doing exploration sites in a legion do them in low/null sec and let the nubbins make their isk in high sec



come up with a way to eliminate pvp from low/null and I'll go there, I don't play eve to get butraped by a blob.
Gawain Edmond
Khanid Bureau of Industry
#4 - 2013-07-21 12:19:20 UTC
cloakey interdiction nulified T3 with warp core stabs
Mhari Dson
Lazy Brothers Inc
#5 - 2013-07-21 12:27:30 UTC
let me clarify how this'd help your addiction to killmails and total ignorance of the intended topic of this thread.

less expensive exploration ships = more likely to be risked in low/null ventures meaning you get to shoot your guns and pet your ego a bit more.


next.
Ellendras Silver
CrashCat Corporation
#6 - 2013-07-21 12:32:05 UTC
the reason that T3s are no longer able to enter 3/10 and 4/10 is simply because they are meant to be for the lower skilled people.

special exploration ships nah i dont know its not realy a proffession as it used to be, it is so dumbed down that a 5 year old can do it Sad

[u]Carpe noctem[/u]

Gawain Edmond
Khanid Bureau of Industry
#7 - 2013-07-21 12:34:38 UTC
i do exploration in low and null sec (kill people there too when i'm not being a carebear) and i do it in a cov ops frigate and have never even come close to being caught by any gate camp being too lazy to learn how to avoid camps is no fault of ccp's also all those ships listed would be more expensive than a cov ops frigate i see T1 frigates in null on a regular basis scanning down sites and it won't get any cheaper than that
Mhari Dson
Lazy Brothers Inc
#8 - 2013-07-21 12:37:10 UTC
Meant to be and reality are far from each other in this case, you won't stop the same people from running them all, just change what ship they're doing it in. I personally like poking around finding stuff even if they did severely dumb it down.
Ix Method
Doomheim
#9 - 2013-07-21 12:47:17 UTC
So ask for something and shout down anyone who disagrees? Stay classy.

It's almost like Covops haven't been rebalanced yet.

Travelling at the speed of love.

Mhari Dson
Lazy Brothers Inc
#10 - 2013-07-21 13:00:39 UTC
The actual point of the idea was to bring light to the rather high isk bar for upgrades to exploration ships, perhaps I didn't make that clear initially. a starter frig doesn't cost much, a covops adds alot of cost and looses utility (if/when they get around to rebalancing them, great, but not likely to happen anytime soon) The move up to a T3 is 500m+ wich is a very steep climb for anyone who hasn't spent a great deal of time grinding isk. adding in a couple of steps before the spiky wall that deflates the wallet would be an improvement.
Silivar Karkun
Doomheim
#11 - 2013-07-21 16:57:38 UTC
Mhari Dson wrote:
The actual point of the idea was to bring light to the rather high isk bar for upgrades to exploration ships, perhaps I didn't make that clear initially. a starter frig doesn't cost much, a covops adds alot of cost and looses utility (if/when they get around to rebalancing them, great, but not likely to happen anytime soon) The move up to a T3 is 500m+ wich is a very steep climb for anyone who hasn't spent a great deal of time grinding isk. adding in a couple of steps before the spiky wall that deflates the wallet would be an improvement.


this, at least ad a faction exploration ship lineage, pretty much like the mining barges.
Nariya Kentaya
Ministry of War
Amarr Empire
#12 - 2013-07-21 17:26:27 UTC
Mhari Dson wrote:
Gawain Edmond wrote:
ok but it can't have a cloak and have it as a role bonus to not be able to fit any kind as the super sensitivr scanning whirly things get interferance from the cloak do-hickeys. Also if you're doing exploration sites in a legion do them in low/null sec and let the nubbins make their isk in high sec



come up with a way to eliminate pvp from low/null and I'll go there, I don't play eve to get butraped by a blob.

after living in low, nuill, and wormholes, i can safely say your full of absolute ****.

a cloak ship cannot fit weapons of decent calibre for the simple fact that if YOU KNOW WHAT THE HELL YOUR DOING, you WILL NOT get caught, even if the enemy has a bubble on gate.

its very simple, if you have a cloak, you are safe in null, and since the vasty majority of null and low systems are zero-opopulation, you cna run relic/datas very easily.
Toddfish
Multiplex Gaming
Tactical Narcotics Team
#13 - 2013-07-22 22:38:36 UTC  |  Edited by: Toddfish
I'd love to see a Sisters faction exploration cruiser that is a step-up in performance (at a cost of flexibility) from a Tech 3 cruiser. Give it a scan/launcher bonus (similar to cov-ops and T3 subsystem), virus bonus (+15), covert cloak, increased warp strength (requires a scram to stop, not just a disruptor... but NOT interdiction nullified), lots of mid-slots (5-6), a couple high slots (3-5, with two less weapon hardpoints than slots), and a nice size cargo hold. Price wise should be on-par with other T2 cruisers.

Overall performance would be better at scanning and data/relic sites (given a fit with appropriate mods in the mids) than a T3 with an optimized fit, but without the ability to reconfigure into a ship with overwhelming combat abilities (as can be done with a T3 cruiser). Increased warp strength would make low sec more attractive for some, but without the ability to be interdiction nullified would balance the risk/reward for use in null sec.

It shouldn't be able to solo null combat sites (not enough DPS possible), but should be able to take-on hi/low sec sites if properly fit (replacing scanning/analyzing modules in mid slots to fit a tank).
Johan Toralen
IIIJIIIITIIII
#14 - 2013-07-23 16:46:10 UTC
While i not agree with everything what op says (particularely his fear of low/null) i would agree that something in the middle between cov frig and t3 wouldn't be bad. What i would welcome is a hybrid between cov frig and blockade runner. Say half the cargo space of blockade runner but bonuses to scanning and hacking. It would allow to actualy keep the more bulky loot like datacores and materials. As is i always have to jettison this stuff because of tiny cargo space.
Rvlxnx
Aliastra
Gallente Federation
#15 - 2013-07-23 16:59:15 UTC
Mhari Dson wrote:
[snip].

the Gnosis: nice idea, could've used a bit less focus on weaponry and a bit more on actual toughness but effective, However it is a limited issue ship and will only decline in numbers as time progresses. A nice gesture but ineffective unless they can be mass produced.
[snip]



as a probe scanning ship i think it is great. i did a proposal on it here: https://forums.eveonline.com/default.aspx?g=posts&t=261234&find=unread

what do you think?
Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#16 - 2013-07-23 17:36:53 UTC
CCP is trying to move away from solo play based on many of the changes they have made recently (my opinion, not fact). As such, the all-in-one exploration ship (and cheap) probably isn't going to happen. If you have to go to more dangerous places for greater rewards (and hence more chance of PVP) then you are probably going to be out of luck. A PVP capable ship with the tools for exploration is just going to be OP (don't forget people who live in WH are somewhat 'explorers' on a daily basis).

As for null sex blobs... yes but most systems everyone docks up as soon as a non-blue shows up. If you find PVP it will be a butt-**** blobfest but otherwise don't expect much action.
Icarus Able
Refuse.Resist
#17 - 2013-07-23 18:39:45 UTC
Mhari Dson wrote:
Gawain Edmond wrote:
ok but it can't have a cloak and have it as a role bonus to not be able to fit any kind as the super sensitivr scanning whirly things get interferance from the cloak do-hickeys. Also if you're doing exploration sites in a legion do them in low/null sec and let the nubbins make their isk in high sec



come up with a way to eliminate pvp from low/null and I'll go there, I don't play eve to get butraped by a blob.


Fly a CovOps if you cant avoid dying in that you are pretty bad.
bartos100
Living Ghost
#18 - 2013-07-23 19:27:57 UTC
shortly after the expantion i went out into 0.0 to run data/relic sites

best fit i found was a cloaky nullified T3 to scan and hack the sites and an alt in a blockade runner to haul the cargo out with the T3 to scout so i don't jump into a bubblecamp

2 days of work and i came out with almost 2 bil worth of stuff and not even half the cargo of my blockade runner full (got lucky and found a dread meium tower bpc :)

easy as hell

you just have to check dotlan and find a region that has low activety during the time you play and cloak up in a safespot when someone shows up


helps if you have the time to stay cloaked for a few hours that way the local's stop trying to scan you down :)