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[Odyssey 1.1] Heavy Assault Cruisers

First post First post
Author
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1381 - 2013-07-23 16:20:41 UTC
Harvey James wrote:
TrouserDeagle wrote:
Harvey James wrote:
Quote:
I think this nicely sums up the glaring issues with this HAC pass. It doesn't seem that they have a clear vision for HACs at the moment (highest dps, most agile, highest ehp, etc.), so you end up with situations like this where Navy and faction ships are much better performers.

A Vigilant will do more dps with 5x blasters than a Deimos and have a much more desirable 90% web bonus. The VNI, as pointed out in this post performs as an all arounder, with the Drone MWD bonus, more ehp, faster, etc. It's a similar picture with the Exequror Navy Issue as well. Granted, these are all Gallente ships, but I'm sure the overall view is much the same in comparing a Vagabond with a Cynabal with a Stabber Fleet Issue (and likely the regular Stabber, too).

So what is it with HACs? What gives them their special snowflake status? I think many of us thought that they would be the best damage performers, with T1 being strong performers on the cheap (small tank), Navy ships being stronger ehp-wise than a T1 (maybe slightly below or on par with HACs) and offer different/unique damage styles. T3s would offer a solid mid-pack performance with their tanks being over HACs but with less damage, and Command Ships (the combat ones/all in the future) being the tankiest with dps below a T3 but above T1 (probably on par with Navy (trades mobility for tank)). Faction, in this picture, would likely keep strong dps performance (near HAC, likely slightly ahead of T3s) and excellent mobility, obviously sacrificing tank but keeping their unique faction bonuses.

But there doesn't seem to be a "theme" with the HACs beyond the "50% reduction to sig under MWD." Are they kiters? That would seem to be the most obvious answer, considering the MWD bonus and other bonuses that indicate these ships should perform at range (Sac's new bonus to HML, Ishtar's drone optimal bonus, etc.). If so, does that mean that they should perform poorly at brawling? Is that what faction ships will end up being? Is that purpose for Navy? T1?


I think the vigilant definitely outperforms any possible brawling fit a Deimos could ever use... which suggests a more Vaga based approach .. i just don't why anyone would use a HAC to brawl or even snipe when you have ABC's and bc's and Faction cruisers all which can outperform HAC's up close and at extreme ranges.
Also i would like to see the ishtar being a more mobile medium drone based ship sentries don't match mobile ships at all and Nvexor has the heavies.. I would suggest making the muninn an armour version of the vaga and improve the eagle to be a blaster boat the optimal range bonuses do actually help here its the mobility and dps that is missing


CCP forgetting to do the BC nerf is basically the issue.
Medium-sized drone ships based around using medium drones would be nice. Massive bandwidth is really a mixed blessing - yes I want 700 dps, but I don't want drones that go 1km/s and are unable to track anything. Nexor is a start, but really it needs much more drone speed for heavies to be a suitable weapon for a cruiser, it'd make more sense to just drop the bandwidth and up the damage, rather than give it the 10 bonuses required to make heavies usable. I don't get your thing about vigilants - they cannot really tank like a deimos is supposed to be able to. Regarding eagles and muninns, the muninn lacks a little powergrid, but is otherwise fine. Turning everything into plebby mid-range null/barrage/scorch 'skirmishers' is a pretty terrible idea, much like dishonour run-away blaster ships is a terrible idea.


Well the muninn thing still works with Arties just look at the Tornado falloff bonus.. and the vigilant can probably fit a 1600 plate a deimos struggles to do that .. also vigilant has web bonus and will prob get more HP when they buff them.
Anyway HAC's are wasted on brawling when there are tons of ships that can brawl well with blasters... the vexor being on of them for a cheap price aswell.
Or the navy brutix if you want to pay 200mil rather than use a diemost.


Vigilant has no resists. It has easy fitting - you can see they deliberately gave it the grid to fit the biggest blasters, mwd and the biggest plate, which is kind of funny compared to my thorax, where fitting a 1600 plate means I can't even fit electrons without a 10m powergrid mod. It can get a lot of ehp because of this fitting oversight, but its actual tank in a logistics or lolactivetanking scenario will be poor compared to a deimos.
I think if CCP actually got around to making tracking and signature radius more relevant (nerfing ABCs and null/barrage/scorch), you'd probably see more value in the sig bonus for having a speed tank while moving around on grid. For catching people with brawlers it's obvious, but for long range ships idk, mwd shouldn't really be something you just leave on forever like you're in a LR tackle frigate.
Mole Guy
Bob's Bait and Tackle
#1382 - 2013-07-23 16:21:46 UTC
CCP,
there are a lot of good suggestions posted thus far.

one of the good ones is to break up hacs into kiters and brawlers.
use the zealot and the vaggy as the basis for kiters. speed and range would be their best atributes.
give all hacs +5% to disruptor/scram range like the inties.
give all hacs +1 slot. if not, check the changes below.

kiters-zealot, vaggy, ishtar, eagle.
give these a great base speed. give them a big bonus to burners. give them range projection on guns and missile range.
drop the resist down a tad in favor of speed and sig tanking. a burner zealot is tough to hit, as should the burner vaggy be.

brawlers-sac, muninn, cerb, diemost
give these better resists, better tank, close range damage projection (tracking, fall off, ham bonus)
also, give these a bonus to mwd sig. atleast 75% as a role bonus. a ham cerb/sac should gain missile bonuses to allow them to hit frigs effectively. then switch to rage and bust up on bc and bs. also, these ships should receive a reduction in cap penalty for fitting an mwd. not a reduction in cap consumption, just a reduction in cap to fit it. this would allow more cap on the field. the brawlers need to get in and scram. pin everything down and survive.

sac- -1 hi, +1 low. roll the cap bonus into the hull. its a great bonus, but as with the vaggy, it belongs in the hull. give it multiple missile bonuses. possible speed bonus to hams. more armor to help with brawling.
zealot-faster. -1 low, +1 mid. its a good ship, i wouldnt change much else.

diemost-needs alot of armor. need help. lots of posts on helping this poor thing.
ishtar- needs cpu big time and grid. needs speed with ogre's and rails, it would make a helluva kiter. drop drones and orbit, or go to 75km and drop sentries. needs to fit drone mods or a full rack of rails. dual roles, long range sniper or mid range tackle/kiter.

muninn- needs to change to a close range brawler. it needs 1 more mid atleast. it needs all the close range bonuses for auto's.
i can imagine a mini vargur here.
vaggy-needs another mid. needs crap loads of grid and cpu. needs sniping role bonuses for kiting. needs to be ablt to fit big arties. speed and range would be best for it. small sig, burner bonus. turning 1500m/s+ with a tiny sig radius would be hard to do anything too.

eagle needs to drop the sniper role and go brawler. it should be loaded with blasters and be all up in your face. give it bonuses to reflect this role, tank and damage.
the cerb should fit the kiter role. speed bonuses to missiles so it can catch fast targets and reach in with hams or heavies. sig radius bonuses.

these are just ideas, but the seperation of the 2 styles of play would be awesome.
i am a brawler. i love my gutless sac. its active tanked with a scram/web and 52k EHP. i run a burner most of the time. if i catch u, its a tough lil thing. i will hold u until reinforcements arrive.
problem is, it shouldnt need reinforcements.
Ginger Barbarella
#1383 - 2013-07-23 16:27:56 UTC
Cerb is still the weakest. MWD bonus for a HAC that dies if you sneeze on it? C'mon, CCP... The name is HEAVY ASSAULT CRUISER... not fast tackler with pew capability.

"Blow it all on Quafe and strippers." --- Sorlac

nikar galvren
Hedion University
Amarr Empire
#1384 - 2013-07-23 16:33:30 UTC  |  Edited by: nikar galvren
CCP Rise wrote:
Hey again

So we had the tournament this weekend and then I was out of the office yesterday. I'm getting started on this topic again today, but as evidenced by this enormous thread, there's plenty to do. I think we will have another CSM review step before getting the new version (which isn't even finished yet) back to you guys. If things go well, I'll have a new pass for you guys by the end of this week, if things go slow it would probably be start of next week.

Thanks for all the feedback and ideas. A lot of you have different ideas about these ships, but hopefully we can distill some good stuff and do a revision that you're all excited about.


Thanks for listening! I guess now we'll see how closely you're listening... :P

I definitely want to see a HAC lineup that is valid for solo/small gang play style. The downside to that is the probability that anything good enough to solo in will be great to large scale sov-blob in. Too much of that already.

Btw, I don't mean that you should make small changes. As I previously posted (buried many pages back somewhere), the other balancing passes made thus far have been drastic and revolutionary. They have literally changed the entire face of PVP. Don't be timid in defining a role or ideal for the HACs to dominate at. The meta will evolve to take the new landscape into account.

As for what I would like to see; I'm of the opinion that the lineup should be split into "Assault" and "Strike" classifications, similar in 'purpose' but different in execution. Like the combat/force Recon series. "Assault" could be designed for high tank brawling (whether active or passive tank... I don't like having only one viable way to tank a particular hull. IMO, all hulls should be able to fit either active or passive equally well). "Strike" could be designed for superior damage projection and mobility.

As for Role bonuses, here are some suggestions:
Can fit Micro Jump Drive
Can fit Target Spectrum Breaker
-50% to enemy Webbifier effectiveness
+20% to Armor/Shield hit points
+150% increase in Afterburner speed bonus
-80% to MWD signature bloom
+10% to all inherent resistances
Can fit 2 Ancillary Armor Repair modules
-25% to Armor Plate Mass penalty and fitting requirements
-25% to Shield Extender Signature radius penalty and fitting requirements
Immunity to non-targeted interdiction
-50% to enemy Energy Neutralizer effectiveness
-25% to reload cycle time for Ancillary modules

How about it guys? If I missed any bonuses that you think would be awesome, just quote the list and append to it!
I'm Down
Macabre Votum
Northern Coalition.
#1385 - 2013-07-23 16:40:54 UTC
nikar galvren wrote:
CCP Rise wrote:
Hey again

So we had the tournament this weekend and then I was out of the office yesterday. I'm getting started on this topic again today, but as evidenced by this enormous thread, there's plenty to do. I think we will have another CSM review step before getting the new version (which isn't even finished yet) back to you guys. If things go well, I'll have a new pass for you guys by the end of this week, if things go slow it would probably be start of next week.

Thanks for all the feedback and ideas. A lot of you have different ideas about these ships, but hopefully we can distill some good stuff and do a revision that you're all excited about.


Thanks for listening! I guess now we'll see how closely you're listening... :P

I definitely want to see a HAC lineup that is valid for solo/small gang play style. The downside to that is the probability that anything good enough to solo in will be great to large scale sov-blob in. Too much of that already.

!

That's not true at all. Go back and read my last post to show exactly how to limit their effectiveness in fleets, but make them very strong solo and small gang ships.
Onictus
Federal Navy Academy
Gallente Federation
#1386 - 2013-07-23 16:49:10 UTC
I'm Down wrote:
nikar galvren wrote:
CCP Rise wrote:
Hey again

So we had the tournament this weekend and then I was out of the office yesterday. I'm getting started on this topic again today, but as evidenced by this enormous thread, there's plenty to do. I think we will have another CSM review step before getting the new version (which isn't even finished yet) back to you guys. If things go well, I'll have a new pass for you guys by the end of this week, if things go slow it would probably be start of next week.

Thanks for all the feedback and ideas. A lot of you have different ideas about these ships, but hopefully we can distill some good stuff and do a revision that you're all excited about.


Thanks for listening! I guess now we'll see how closely you're listening... :P

I definitely want to see a HAC lineup that is valid for solo/small gang play style. The downside to that is the probability that anything good enough to solo in will be great to large scale sov-blob in. Too much of that already.

!

That's not true at all. Go back and read my last post to show exactly how to limit their effectiveness in fleets, but make them very strong solo and small gang ships.



Who cares if you can use HACs in Fleets?
nikar galvren
Hedion University
Amarr Empire
#1387 - 2013-07-23 16:55:49 UTC
I'm Down wrote:
nikar galvren wrote:
CCP Rise wrote:
snip


Thanks for listening! I guess now we'll see how closely you're listening... :P

I definitely want to see a HAC lineup that is valid for solo/small gang play style. The downside to that is the probability that anything good enough to solo in will be great to large scale sov-blob in. Too much of that already.


That's not true at all. Go back and read my last post to show exactly how to limit their effectiveness in fleets, but make them very strong solo and small gang ships.


I did. Would you really want to solo in a blaster-fit brawler with -60% range? Is there no conceivable use for a large scale fleet doctrine involving highly mobile, great damage projecting ships?

My point was that ships that are fun to solo/small gang in are *often* strong additions to larger fleet doctrines. There's not really any way around it unless you want to create a niche role that (very) few pilots will ever undock. It's the nature of the meta right now. While I recognize that, I'm not sure what balancing pass would produce a specialized hull that is attractive to fly solo/SG, but less attractive to blobs. It's a tough problem, and I don't envy Rise for having to figure it out.
Onictus
Federal Navy Academy
Gallente Federation
#1388 - 2013-07-23 17:01:06 UTC
Exactly my point earlier.

Other than active tanking bonuses, trying to shoehorn a ship into small gang roles just makes it a **** ship, and these things need to have some performance to compete with the T1 cruiers, T3 cruiers, AND all of the battlecruiers.

All but one of which they cost significantly more than.
M1k3y Koontz
House of Musashi
Stay Feral
#1389 - 2013-07-23 17:15:30 UTC
Onictus wrote:
Exactly my point earlier.

Other than active tanking bonuses, trying to shoehorn a ship into small gang roles just makes it a **** ship, and these things need to have some performance to compete with the T1 cruiers, T3 cruiers, AND all of the battlecruiers.

All but one of which they cost significantly more than.


T3s aren't really that common in lowsec/nullsec. People who use them now will probably continue to use them either because A) they like the cloaky niche they fulfill, or B) they want bling, and buffing HACs won't change that

As long as they do BC DPS with BC tank, and cruiser sig I think they'll be worth the price... depends on the stats though. And slot layout, slot layout is big, 16 slots will be a must.

How much herp could a herp derp derp if a herp derp could herp derp.

Onictus
Federal Navy Academy
Gallente Federation
#1390 - 2013-07-23 17:24:05 UTC  |  Edited by: Onictus
M1k3y Koontz wrote:
Onictus wrote:
Exactly my point earlier.

Other than active tanking bonuses, trying to shoehorn a ship into small gang roles just makes it a **** ship, and these things need to have some performance to compete with the T1 cruiers, T3 cruiers, AND all of the battlecruiers.

All but one of which they cost significantly more than.


T3s aren't really that common in lowsec/nullsec. People who use them now will probably continue to use them either because A) they like the cloaky niche they fulfill, or B) they want bling, and buffing HACs won't change that

As long as they do BC DPS with BC tank, and cruiser sig I think they'll be worth the price... depends on the stats though. And slot layout, slot layout is big, 16 slots will be a must.



Could have fooled me. When I lived in low I saw fleets of them from time to time, not to mention there was an unending barrage of them running plexes and such depending on how deep you went....I own 5 T3 hulls for three races(not boosters), and I'm not an annomoly. I'd hardly call T3s uncommon at all, we fly full fleets of them. Almost all major blocks can/do field T3 fleets.


But like I said, HAC is the only T2 cruiser line that doesn't preform its role better than T3s.

They don't really compete with battlecruisers for that matter. They can work, but cost to performance is terrible.
Hortoken Wolfbrother
Ministry of War
Amarr Empire
#1391 - 2013-07-23 17:25:47 UTC  |  Edited by: Hortoken Wolfbrother
People who think 0.0 players are trying to sabotage small gang warfare are just wrong. There are tons of people in PL and other large 0.0 alliances that prefer small gang warfare and even solo pvp. Additionally, there are large overlaps where making ships good at one makes them good at the other.

My concern is that hacs end up as enjoyable to fly as possible, preferably with a quirk or strength that makes them worth fielding for both the small gang pilot and large fleet doctrines. If they're enjoyable and good, people will fly them.
Onictus
Federal Navy Academy
Gallente Federation
#1392 - 2013-07-23 17:28:44 UTC  |  Edited by: Onictus
Hortoken Wolfbrother wrote:
People who think 0.0 players are trying to sabotage small gang warfare are just wrong. There are tons of people in PL and other large 0.0 alliances that prefer small gang warfare and even solo pvp. Additionally, there are large overlaps where making ships good at one makes them good at the other.


Correct, almost all null pilots also do small roams.

We aren't doing them in HACs usually because getting 150 ships cyno'd in on your head isn't a great idea in a thin tanked ship with weak projection, or a tanky slow ship with weak projection.

You only use them when you know what the target is and the HAC is the counter. Which is admittedly rare.


To that end I fly my SFI more than my Vaga's anymore. They are only a third of the costs and doing fall apart the moment I get pointed.
M1k3y Koontz
House of Musashi
Stay Feral
#1393 - 2013-07-23 17:30:56 UTC
Onictus wrote:
M1k3y Koontz wrote:
Onictus wrote:
Exactly my point earlier.

Other than active tanking bonuses, trying to shoehorn a ship into small gang roles just makes it a **** ship, and these things need to have some performance to compete with the T1 cruiers, T3 cruiers, AND all of the battlecruiers.

All but one of which they cost significantly more than.


T3s aren't really that common in lowsec/nullsec. People who use them now will probably continue to use them either because A) they like the cloaky niche they fulfill, or B) they want bling, and buffing HACs won't change that

As long as they do BC DPS with BC tank, and cruiser sig I think they'll be worth the price... depends on the stats though. And slot layout, slot layout is big, 16 slots will be a must.



Could have fooled me. When I lived in low I saw fleets of them from time to time, not to mention there was an unending barrage of them running plexes and such depending on how deep you went....I own 5 T3 hulls for three races(not boosters), and I'm not an annomoly. I'd hardly call T3s uncommon at all, we fly full fleets of them. Almost all major blocks can/do field T3 fleets.


But like I said, HAC is the only T2 cruiser line that doesn't preform its role better than T3s.

They don't really compete with battlecruisers for that matter. They can work, but cost to performance is terrible.


You guys fly T3s? But... you suck so bad!

I don't count PVE since we're balancing ships around PVP primarily, cause screw carebears.
T3 fleets in nullsec aren't common, not since you guys got tired of welping Tengu fleets. Loki fleets aren't used much either.
Proteus or Legion fleets? Please, those are a joke.


Anyway, HAC thread.

How much herp could a herp derp derp if a herp derp could herp derp.

Onictus
Federal Navy Academy
Gallente Federation
#1394 - 2013-07-23 17:40:35 UTC  |  Edited by: Onictus
M1k3y Koontz wrote:
Onictus wrote:
M1k3y Koontz wrote:
Onictus wrote:
Exactly my point earlier.

Other than active tanking bonuses, trying to shoehorn a ship into small gang roles just makes it a **** ship, and these things need to have some performance to compete with the T1 cruiers, T3 cruiers, AND all of the battlecruiers.

All but one of which they cost significantly more than.


T3s aren't really that common in lowsec/nullsec. People who use them now will probably continue to use them either because A) they like the cloaky niche they fulfill, or B) they want bling, and buffing HACs won't change that

As long as they do BC DPS with BC tank, and cruiser sig I think they'll be worth the price... depends on the stats though. And slot layout, slot layout is big, 16 slots will be a must.



Could have fooled me. When I lived in low I saw fleets of them from time to time, not to mention there was an unending barrage of them running plexes and such depending on how deep you went....I own 5 T3 hulls for three races(not boosters), and I'm not an annomoly. I'd hardly call T3s uncommon at all, we fly full fleets of them. Almost all major blocks can/do field T3 fleets.


But like I said, HAC is the only T2 cruiser line that doesn't preform its role better than T3s.

They don't really compete with battlecruisers for that matter. They can work, but cost to performance is terrible.


You guys fly T3s? But... you suck so bad!

I don't count PVE since we're balancing ships around PVP primarily, cause screw carebears.
T3 fleets in nullsec aren't common, not since you guys got tired of welping Tengu fleets. Loki fleets aren't used much either.
Proteus or Legion fleets? Please, those are a joke.


Anyway, HAC thread.


That's funny I see at least one Loki fleet ping a day. Not to mention that we use recon Proteus and Lokis in our main doctrines....all of them. Just like everyone else. Do we use HACs? No, not enough tank or projection, you can do the same thing with an instacane/instastabber for half of the price or less.

I've also see, Legion fleets, Proteus fleets, various tengu flavors and whatever else.

....and no where did I mention PvE, I really don't care about mission and ratting, there are plenty of perfectly capable ships for both.
M1k3y Koontz
House of Musashi
Stay Feral
#1395 - 2013-07-23 17:48:54 UTC
Onictus wrote:

I've also see, Legion fleets, Proteus fleets, various tengu flavors and whatever else.

....and no where did I mention PvE, I really don't care about mission and ratting, there are plenty of perfectly capable ships for both.


Its a miracle you fly anything but Megathron blobs anymore Roll Proteus fleets? Legion fleets? Now I know you're lying (or stretching it). Nobody flies a fleet based around the Proteus in nullsec, tackling Prots in an armor fleet don't count as a "Proteus fleet"

There's hardly any Tengus PVPing in nullsec, too expensive and will get blobbed by whoever lives there.
Although with the average IQ of the CFC... wouldn't be too surprised. Lol

I'm done with T3s though, there'll be a thread for that when they get to T3 rebalancing.

How much herp could a herp derp derp if a herp derp could herp derp.

Onictus
Federal Navy Academy
Gallente Federation
#1396 - 2013-07-23 17:55:06 UTC
M1k3y Koontz wrote:
Onictus wrote:

I've also see, Legion fleets, Proteus fleets, various tengu flavors and whatever else.

....and no where did I mention PvE, I really don't care about mission and ratting, there are plenty of perfectly capable ships for both.


Its a miracle you fly anything but Megathron blobs anymore Roll Proteus fleets? Legion fleets? Now I know you're lying (or stretching it). Nobody flies a fleet based around the Proteus in nullsec, tackling Prots in an armor fleet don't count as a "Proteus fleet"

There's hardly any Tengus PVPing in nullsec, too expensive and will get blobbed by whoever lives there.
Although with the average IQ of the CFC... wouldn't be too surprised. Lol

I'm done with T3s though, there'll be a thread for that when they get to T3 rebalancing.




I've been out here for a while

I've fought PL in a legion fleet FCs by Elise Randolf
I've seen Null flying a full fleet of Proteus, one of PGLs experiments
I've flown both loki and tengus and -A- and -FA-
I've seen the FW guys flying legion fleets in low sec (and blops dropping them for that matter)
I've seen Liqud running tengu gangs in Molden Heath


No Tengus in null sec? That is the laugh of the week. EVERYONE isn't using them as a primary doctrine, but they are still all over out here.

Don't tell me what I have and haven't seen. if you missed it or just new, that really isn't my issue.
M1k3y Koontz
House of Musashi
Stay Feral
#1397 - 2013-07-23 17:58:29 UTC
Onictus wrote:
M1k3y Koontz wrote:
Onictus wrote:

I've also see, Legion fleets, Proteus fleets, various tengu flavors and whatever else.

....and no where did I mention PvE, I really don't care about mission and ratting, there are plenty of perfectly capable ships for both.


Its a miracle you fly anything but Megathron blobs anymore Roll Proteus fleets? Legion fleets? Now I know you're lying (or stretching it). Nobody flies a fleet based around the Proteus in nullsec, tackling Prots in an armor fleet don't count as a "Proteus fleet"

There's hardly any Tengus PVPing in nullsec, too expensive and will get blobbed by whoever lives there.
Although with the average IQ of the CFC... wouldn't be too surprised. Lol

I'm done with T3s though, there'll be a thread for that when they get to T3 rebalancing.




I've been out here for a while

I've fought PL in a legion fleet FCs by Elise Randolf
I've seen Null flying a full fleet of Proteus, one of PGLs experiments
I've flown both loki and tengus and -A- and -FA-
I've seen the FW guys flying legion fleets in low sec (and blops dropping them for that matter)
I've seen Liqud running tengu gangs in Molden Heath


No Tengus in null sec? That is the laugh of the week. EVERYONE isn't using them as a primary doctrine, but they are still all over out here.

Don't tell me what I have and haven't seen. if you missed it or just new, that really isn't my issue.


When was the last time PL flew a Legion fleet as their primary doctrine?
When was the last time Nulli flew that Proteus fleet? (Hint, they haven't flown it since before Tribute)
When was the last time -A- existed?

In conclusion, T3s aren't an issue,
Back to the topic this thread is supposed to be focused on now so Rise can buff HACs into being not terribad.

How much herp could a herp derp derp if a herp derp could herp derp.

Onictus
Federal Navy Academy
Gallente Federation
#1398 - 2013-07-23 18:01:08 UTC
M1k3y Koontz wrote:

In conclusion, T3s aren't an issue,
Back to the topic this thread is supposed to be focused on now so Rise can buff HACs into being not terribad.


I agree but people are screaming up and down for T3 nerfs because they are rolling all over the HACs roll whatever that is. My entire point was that HACs need to be buffed to the point that they offer SOME advantage in the roll over the T2s.

Because right now HACs are the only ones that don't.
Crazy KSK
Tsunami Cartel
#1399 - 2013-07-23 18:07:11 UTC
Onictus wrote:
M1k3y Koontz wrote:

In conclusion, T3s aren't an issue,
Back to the topic this thread is supposed to be focused on now so Rise can buff HACs into being not terribad.


I agree but people are screaming up and down for T3 nerfs because they are rolling all over the HACs roll whatever that is. My entire point was that HACs need to be buffed to the point that they offer SOME advantage in the roll over the T2s.

Because right now HACs are the only ones that don't.


I think the only advantage i could see them getting right now is price/efficiency but does that even matter in null?

Quote CCP Fozzie: ... The days of balance and forget are over.

Onictus
Federal Navy Academy
Gallente Federation
#1400 - 2013-07-23 18:10:21 UTC
Crazy KSK wrote:
Onictus wrote:
M1k3y Koontz wrote:

In conclusion, T3s aren't an issue,
Back to the topic this thread is supposed to be focused on now so Rise can buff HACs into being not terribad.


I agree but people are screaming up and down for T3 nerfs because they are rolling all over the HACs roll whatever that is. My entire point was that HACs need to be buffed to the point that they offer SOME advantage in the roll over the T2s.

Because right now HACs are the only ones that don't.


I think the only advantage i could see them getting right now is price/efficiency but does that even matter in null?



Sure it does, these things don't grow on trees SRP aside line members usually have to buy the hull.

So you choice becomes insurable BC or uninsurable T2 that is going to get targeted first. I have apretty much every HAC except the Eagle and SAC, I usually fly something ~anything~ else over them.