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Missions & Complexes

 
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WE NEED NEW L4 MISSIONS !!!

Author
Pitrolo Orti
Doomheim
#21 - 2013-05-23 06:24:28 UTC
Posting in a stealth nerf highsec thread

Price is what you pay. Value is what you get.

Manes Avatarr
Superfast
#22 - 2013-05-23 06:53:34 UTC
Ppl... dont argue about preferences - everybody will have their own. I cannot say that Eve is game of PVP or PVE or mining etc. Everything is needed and connected.
If its thread about L4 revamp or making new content - i think PVPrs should stay away from it becouse its obvious you wont agree on it and would force more pvp content and mechanics instead.

Some big picture required!

FRONTIER ADVENTURERS Corp. | To explore, build & fight! | recruitment topic

Estella Osoka
Cranky Bitches Who PMS
#23 - 2013-05-23 23:57:28 UTC
Cipher Jones wrote:
In all seriousness CCP left the Risk vs reward up to the players. They made it so that you can wardec and bounty them (mission runners). So if people REALLY didn't want others running missions in hisec anymore because they felt the risk:reward ratio was off, they could change it.

Guess it was all a lot of **** talk.



No, cuz they all just drop corp and go to an NPC Corp if a wadec happens and continue doing their L4s. The only real way someone can interfere with mission runners is though ganking or ninja-salvaging.
seth Hendar
I love you miners
#24 - 2013-05-24 13:29:54 UTC  |  Edited by: seth Hendar
Signal11th wrote:
Tsukino Stareine wrote:
Aston Martin DB5 wrote:

What brings new players to a game isn't the pvp content but the pve.


not this game.



Your point of view, personally pvp didn't bring me to this game it's something I fell into because the actual PVE content is so poor.

Lot's of people like to think pvp is the actual endgame but it isn't it's part of it, like pve is.

It's like saying 0.0 is the only thing in eve that you should aim for. It's all a persons perspective, some people only live in 0.0 (e.g me) and other people have no intention into going 0.0 route, both have valid points but one isn;t better than the other as well as people trying to push people into areas they have no intention of going just because people think you should.


If someone is happy doing missions in high-sec let them do it, if you try to force change to that because you think they should be doing something else all that will happen is you will lose another subscriber.

I've spent that much time in 0.0 I actually feel safer there than I do in high-sec now.

that's because you ARE actually safer in null than in high.

my main live in lowsec, and i feel safer in lowsec than in high.

when runing lvl4 in high with my mach, i don't knwo among the bazillons neut in system who is there to try to get me, at least in low, the moment i see a neut, i know that he represent a potential threat, same apply to null

plus i'm -10 so i'm definitely safer in low ^^
Signal11th
#25 - 2013-05-26 20:07:12 UTC
seth Hendar wrote:
Signal11th wrote:
Tsukino Stareine wrote:
Aston Martin DB5 wrote:

What brings new players to a game isn't the pvp content but the pve.


not this game.



Your point of view, personally pvp didn't bring me to this game it's something I fell into because the actual PVE content is so poor.

Lot's of people like to think pvp is the actual endgame but it isn't it's part of it, like pve is.

It's like saying 0.0 is the only thing in eve that you should aim for. It's all a persons perspective, some people only live in 0.0 (e.g me) and other people have no intention into going 0.0 route, both have valid points but one isn;t better than the other as well as people trying to push people into areas they have no intention of going just because people think you should.


If someone is happy doing missions in high-sec let them do it, if you try to force change to that because you think they should be doing something else all that will happen is you will lose another subscriber.

I've spent that much time in 0.0 I actually feel safer there than I do in high-sec now.

that's because you ARE actually safer in null than in high.

my main live in lowsec, and i feel safer in lowsec than in high.

when runing lvl4 in high with my mach, i don't knwo among the bazillons neut in system who is there to try to get me, at least in low, the moment i see a neut, i know that he represent a potential threat, same apply to null

plus i'm -10 so i'm definitely safer in low ^^



Oh I know that already just did not want to say it otherwise the 0.0 brigade pipe up saying its deadly out there

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

bloodknight2
Revenu.Quebec
#26 - 2013-05-26 22:38:24 UTC
I agree, moar missions <3

I'm still doing them when i'm bored. Isk isn't great (even in dual nightmare + noctis), but some of them are fun.
CMD Ishikawa
New Eden Public Security Section 9
#27 - 2013-05-27 01:16:05 UTC
bloodknight2 wrote:
I agree, moar missions <3

I'm still doing them when i'm bored. Isk isn't great (even in dual nightmare + noctis), but some of them are fun.


True to that, although I find lvl 3s more fun, may be is because I ran them in a cruiser and they become more challenging to those ships.
Linna Excel
Center for Advanced Studies
Gallente Federation
#28 - 2013-05-27 01:59:59 UTC
More missions period would be good.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#29 - 2013-05-27 11:39:54 UTC
Roime wrote:
No, we don't need more missions. Sane people do something else when they get bored.

What EVE needs is removal of L4s from hisec.


Eh depends.

Im running missions now to raise standings for locators. In terms of ISK generation theyre complete shite. The reward from null is huge. I can understand why pvprs want L4 missioners in low sec but also why L4 missioners dont want a gang dropping in on them as well. No way Id be missioning there, I have but had to spend more time cloaked and not missioning waiting for a bunch of tards then actually doing the missions.

Missioners want non-pvp combat (low risk) and most lowsec gangs want missioners (low risk) so if one is bad so is the other..

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#30 - 2013-05-27 14:13:57 UTC
Randomizing triggers in missions would be all I would ever ask for. Maybe random-spawns aswell...

Ofcourse new missions would be cool too, just don't make the anomalie V 2.0, or new drone-missions (cause they suckkkk ballzzz).

Also - more anti-faction missions! I would like to see another vs Minmatar-mission.. I like to gun them down.
Trancemaster Desepticon
Underrated and Thundernab
#31 - 2013-05-28 20:04:40 UTC
Gaming God wrote:
Roime wrote:
No, we don't need more missions. Sane people do something else when they get bored.

What EVE needs is removal of L4s from hisec.



I do trading and transporting and missions I hate lowsec and pvp and i love the relaxing way of playing.

I would stop playing after 9 years if the remove missions from high sec .



id have to aggre on this more or less. i generaly run missions and doing some salvage etc whic is very relaxing way of playing.
but some new missions would not be bad. if you run alot of them you will do the same one atlest once or twice a day.
Sexy Cakes
Have A Seat
#32 - 2013-07-23 17:09:34 UTC
Necro Disclaimer: Just got back to EVE and used the search function instead of starting a new topic.

Agree on the new missions. We should be getting a new pack of missions with every expansion like clockwork.

The amount of new missions that could be generated with a back-story of 13+ factions, who knows how many corporations and vasts amounts of NPC controlled space is staggering.

Not today spaghetti.

Cambarus
The Baros Syndicate
#33 - 2013-07-23 18:21:28 UTC
Sexy Cakes wrote:
Necro Disclaimer: Just got back to EVE and used the search function instead of starting a new topic.

Agree on the new missions. We should be getting a new pack of missions with every expansion like clockwork.

The amount of new missions that could be generated with a back-story of 13+ factions, who knows how many corporations and vasts amounts of NPC controlled space is staggering.

On one hand I can see why people want more missions, on the other hand, I don't think it really matters enough to warrant the time it would take to implement it.

Missions are a grind, and always will be. Shooting the little red + signs on your overview is pretty much the same regardless of the mission you're running. Sure you sometimes have to go through a gate, or pick up an item, but in the end the missions are all pretty much the same. This would be especially noticeable if the mission pool got bigger. There's only so much variation you can have in a mission and if you need proof of this you only need look at the fact that people have "level 4 fits" that only really change the hardeners around between missions. Missions are all very samey, and adding more won't change that.
Swidgen
Republic University
Minmatar Republic
#34 - 2013-07-23 22:23:52 UTC
The whole mission system needs work and simply adding more missions doesn't address all the problems. When they removed agent quality a couple of years ago and reduced the number of agent divisions, they promised to iterate after a while on the location and level of agents. More variety in the LP stores would also provide some differentiation and make npc/agent choices more meaningful. How has that iteration worked out so far? Oh wait.... you mean CCP never followed up with that promised iteration? I'm shocked, i tell you, shocked.
Dorrann
Imperial Shipment
Amarr Empire
#35 - 2013-07-24 10:35:58 UTC
Rather than adding yet more bloat to an admittedly flawed system, I'd rather see CCP get their sleeves rolled up and deal with the flaws in the mission system and start from scratch with a system that doesnt routinely repeat the same mistakes.

Where entire wings of enemy targets are located behind massive structures that those targets are too damned stupid to fly AROUND instead of trying and failing to fly THROUGH.
Where NPCs can ignore the range limitations of modules to attack well beyond normal operational limits of weapons and modules.
Where NPCs are blessed with an inexhaustible Cap pool.

Make it WORK properly before you add in more missions that would then have to be debugged IF you ever get round to fixing the system.

Shiny System Jump Tunnels and Swooshy Matrix-Like system scanners are lovely and all, but I'd rather see your time spent fixing your f***ups instead of making new routes for all new fusterclucks.

Elistea
BLUE Regiment.
#36 - 2013-07-24 10:45:46 UTC
There should be actualy only 1 L4 Mission.

Gone Berserk for everyone!
Daniel Plain
Doomheim
#37 - 2013-07-24 11:32:43 UTC
Elistea wrote:
There should be actualy only 1 L4 Mission.

Gone Berserk for everyone!

i can already see ore prices dropping below pre drone loot nerf values...

I should buy an Ishtar.

Srensis
Orange Powers
The Chicken Coop
#38 - 2013-07-26 00:43:37 UTC
get the f*ck outa hi-sec
Dark Poizen
The Scope
Gallente Federation
#39 - 2013-07-27 11:29:07 UTC
Cambarus wrote:


Missions are a grind, and always will be. Shooting the little red + signs on your overview is pretty much the same regardless of the mission you're running.


PvP is ultimately just targeting and shooting flashy red squares of varying sizes, you just die more often...
CMD Ishikawa
New Eden Public Security Section 9
#40 - 2013-07-27 15:30:58 UTC
Let's say give us new missions and some missions revamping as well.
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