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EVE New Citizens Q&A

 
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Enemies / Friendlies Day to Day

Author
Chris Downie
Regal Flying Allumnii
#1 - 2013-07-23 10:45:01 UTC
Ok guys,
I know it sounds a silly question but Eve is so immense and theres lots to it for me but a very basic question.
Suppose i stroll upon a battle going on, and i want to assist, but also assist the right person, is there a way to very quickly tell. Yup i think the answer will probably be you'll get used to the bad guy corps or something similar but i realise the bigger ship or the winning ship will not necessarily be the deserved winner. If i need to identify my character, he's Gallente obviously and flies for good ie pirates boo, knights yeay. Now is there a way i can not necessarily identify 100% the right side (im talking pvp) but work on a percentages (likely chance) basis....i'm hoping experienced players will say what they do ...

Charlie Oscar of primarily Thorax Class And Hyperion Class Vessels $$^$$^&%$ (cipher enabled for security purposes), not so fresh out of Dry Dock :) 

Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#2 - 2013-07-23 10:46:47 UTC
Shoot both sides, just to be sure.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Chris Downie
Regal Flying Allumnii
#3 - 2013-07-23 10:54:54 UTC  |  Edited by: Chris Downie
Hehe lol , can i insure my pod ;) .
If it helps to open the question out any, forget about what i am specifically after about who i should shoot but what do others use to decide? Bigger, smaller, big corp member, small corp member, better chance to beat, situation dependent, ship dependent, winning, Reputation?

Charlie Oscar of primarily Thorax Class And Hyperion Class Vessels $$^$$^&%$ (cipher enabled for security purposes), not so fresh out of Dry Dock :) 

Marc Callan
Center for Advanced Studies
Gallente Federation
#4 - 2013-07-23 11:42:53 UTC
Fundamentally, there's no such thing as "good guys" and "bad guys" in EVE. People have many criteria for what they choose to fight: some may want a challenge, others may want easy kills, some may be rolling the dice to recover valuable loot after the battle, others may just be in it to wreck someone else's day. Like the saying goes, "God's on the side with the largest cannon".

That said, suspects (legitimate targets for neutrals) will show up with flashy yellow skulls, and flat-out criminals will show up with flashy red skulls (and in hi-sec, will probably have CONCORD up in their grill). Of course, someone who's a legit target may have a "neutral" friend ready to provide logistic support if a fight breaks out.

TL:DR? Dog eat dog out there.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Chris Downie
Regal Flying Allumnii
#5 - 2013-07-23 11:56:07 UTC  |  Edited by: Chris Downie
Cheers for the info Marc i'm grateful. I've had a few orange skulls near me and they are not easy to miss- flashing but i think thats because i set up my overview as per eveuni...ill chk the meaning. I'm new so obviously easy fights at the start i seek but i don't fancy warping into somewhere to help a guy who was the attacker in the 1st place- ship size doesnt worry me- in that case, its not who to help, its a case of do i assist or not. As you say ,no bad or good..i'll probably assist the bigger corp guys as even though its more nobler to help the minnow, as im starting out, i need the contacts...so i better get my researching head on...

Edit: Pretty Cool sig btw. Machiavelli may have had a bad reputation but that quote pretty good.

Charlie Oscar of primarily Thorax Class And Hyperion Class Vessels $$^$$^&%$ (cipher enabled for security purposes), not so fresh out of Dry Dock :) 

Raiz Nhell
PeregrineXII
#6 - 2013-07-23 12:45:38 UTC
Like most things in Eve... The answer is... It's up to YOU.

Do what ever you like/feel/channel/decide...

There is no such thing as a fair fight...

If your fighting fair you have automatically put yourself at a disadvantage.

Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#7 - 2013-07-23 13:04:55 UTC
Without modification, everyone's a white box on your overview. The game does not see good or bad, and wont present combatants as either. Rightfully so. The only exception is 'criminals,' who are also not bad unless you decide(for some reason) that they are.

What matters are the specifics. Specific pilots, specific corps, specific alliances. They cannot be passively lumped into the 'good' or 'bad' categories, not unless you(or your parent organization) actively assign them as such. To facilitate these labels, you will want to use your Standings system.

So let's take the CFC, for example. It's very popular to dislike them, since we're cheating all the time and take no joy in this game unless we're making others suffer, or so it goes. So let's assume you therefore want to shoot Goons and their allies(like me). If that's your thing, then you'll want to bring up the info panel for an alliance like mine, and in the 'standings' tab, assign it a red standing.

That way, when you see my fly on by in my hauler, I'll show on your overview AND local chat with evil red colors, and you'll immediately know I'm awful to the core, and should be shot at. Without the Evil Red that you(or your CEO) have designated, I'm just another white-box player, gaming away. I could just slip on by, posing as if I was actually a neutral everyman.

Just be careful with the standings system - although it's the only way in-game to filter/label pilots with, it's a broad brush to paint with.
Chris Downie
Regal Flying Allumnii
#8 - 2013-07-23 13:16:10 UTC  |  Edited by: Chris Downie
Yup cheers makes sense. Presently only looking to help out others in need of it if i feel up to it. But yup i can understand the purpose of the hud designations. They are earnt and often well earnt so will easily put me off. But crikey if i get reasonable at the game, may come after the skulls so think ill just aim to assist but yup then i would skull too...lol vmt.. Hmm where do i look to find out how many unprovokeds before i'd be labelled by the game?

Charlie Oscar of primarily Thorax Class And Hyperion Class Vessels $$^$$^&%$ (cipher enabled for security purposes), not so fresh out of Dry Dock :) 

Raiz Nhell
PeregrineXII
#9 - 2013-07-23 13:28:43 UTC  |  Edited by: Raiz Nhell
You will be labeled with a skull/flashy on your first "unprovoked"

Google "eve crimewatch 2.0" or look up the dev blogs to find the relevant information...

Suffice to say... Red flashy "criminal", kiss your ship goodbye CONCORD is on its way... Your pod will be shootable by everyone for no penalty... Docking and jumping will be an issue...
Yellow flashy "suspect", CONCORD won't dirty their hands, but everyone else can...

There are sec status and standings penalties that you should read up on as well....

Also remember that it doesn't matter what colour/icon/standing you have, everyone else can shoot you, regardless of whether you want it or not...


EDIT: P.S. you will not be able to see other pilots relations to each other, you might think its a 1v1 and your a knight in shining armour... But you could quickly find yourself in a 1+lots v 1+lots v you on your lonesome.

There is no such thing as a fair fight...

If your fighting fair you have automatically put yourself at a disadvantage.

Chris Downie
Regal Flying Allumnii
#10 - 2013-07-23 14:13:16 UTC
That's brilliant info ,thanks for that. Not really understanding the mechanics of Eve though because of this. So peeps are expected to flyby when individuals are getting ganked(is that correct usage?) and not do anything unless they r part of their corp or wanting a bad rep because of their assist?

Charlie Oscar of primarily Thorax Class And Hyperion Class Vessels $$^$$^&%$ (cipher enabled for security purposes), not so fresh out of Dry Dock :) 

Chris Downie
Regal Flying Allumnii
#11 - 2013-07-23 14:16:27 UTC  |  Edited by: Chris Downie
Ah, so im thinking, you wait until battle over..a skull appears and they r attackable thus making your choice for you..correct? Thanks

Charlie Oscar of primarily Thorax Class And Hyperion Class Vessels $$^$$^&%$ (cipher enabled for security purposes), not so fresh out of Dry Dock :) 

Thomas Builder
Center for Advanced Studies
Gallente Federation
#12 - 2013-07-23 14:36:54 UTC
The skull appears as soon as the first aggressive action is taken. Possibly even before that if someone is baiting.
So you can join a battle, even in high-sec, with the exception of duels and in-corp fighting.

The one with the skull is usually the aggressor, but not always. (Tricking people to take "free stuff" out of a yellow can will get the victim flagged, not the aggressor.)

In low and null-sec, things are very different, as there is no CONCORD.
Chris Downie
Regal Flying Allumnii
#13 - 2013-07-23 14:39:24 UTC
Leaving the eveworld analogies aside for a second, i think ive strolled into the murky area between pvp and pve or lowsec and highsec (or mp action and single player action in other massivelymultiplayers). My aim for this post was as in original post intended as a pvp question so was referring to lowsec. Ive allowed myself to manoeuvre into highsec talk and must apologise..i am trying to run before i can walk but am still interested wrt lowsec and what peeps choose which i think by the by has been answered..still interested in what others use in pvp as a guide as to who to attack...

Charlie Oscar of primarily Thorax Class And Hyperion Class Vessels $$^$$^&%$ (cipher enabled for security purposes), not so fresh out of Dry Dock :) 

Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#14 - 2013-07-23 14:48:18 UTC
Chris Downie wrote:
So peeps are expected to flyby when individuals are getting ganked(is that correct usage?) and not do anything unless they r part of their corp or wanting a bad rep because of their assist?

Expected is a strong word. But you're correct that most pilots will avoid involvement, in order to avoid risk. Why would you intercede in a gank? Or attack the guy who fired first? What's the functional purpose? Is the victim actually in need? Is the loss of a mining barge no big deal for their wallet? If you aid a defender, what prompts you to assume you're the good guy? Maybe it's a long-brewing revenge kill, or maybe the victim is actually a real jerk, playing on an alt. Things might be exactly what it looks like, but it could also be something more nuanced.

And even if it's as simple as it appears - a pirate shooting whoever randomly passes by - what do you gain by destroying him? It's unlikely anyone will know your deed, nor give you thanks. And you wont be duly compensated with ISK, either, despite the large risk. On the other hand, maybe your personal interest is just to have fun by engaging in PVP, and this guy gives you a convenient scapegoat. At that point, how much difference is there between you and the pirate?

Things change if you join a corp. Moreso if you join an alliance. And especially so if you join one in NullSec, or a coalition. At that point 'good' and 'bad' guy labels have a more solid, functional foundation.
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#15 - 2013-07-23 14:51:52 UTC  |  Edited by: Solai
Chris Downie wrote:
... am still interested wrt lowsec and what peeps choose which i think by the by has been answered..still interested in what others use in pvp as a guide as to who to attack...

Generally you've got two activities that people are engaged in, in low/nullsec.
A) people are trying to make ISK. Mining, Ratting, Missioning, Hauling, etc.
B) people are looking for fights. They do this as a group, usually, and are not picky with their targets - Anyone is good enough, whether they're defenseless or not.

Therefore it makes sense to assume that any pilot who is not 'blue' to you is a threat, possibly worth eliminating immediately. Shoot first, questions later. This is what's considered normal.
Chris Downie
Regal Flying Allumnii
#16 - 2013-07-23 14:52:52 UTC
Good stuff, cheers Thomas but yup was aware of the concord thing as i've been in lowsec to do some bpcing ,and am aware of the warning you receive on leaving concord protection. :) . Been baited a few times allready in highsec and luckily didnt react.

Charlie Oscar of primarily Thorax Class And Hyperion Class Vessels $$^$$^&%$ (cipher enabled for security purposes), not so fresh out of Dry Dock :) 

Chris Downie
Regal Flying Allumnii
#17 - 2013-07-23 15:03:17 UTC
Thanks all for your contribution. Learnt some more. Ill stick with pve for now whilst i get my ship and character up to scratch and do my best to avoid the 'baiters'. Once again thanks.

Charlie Oscar of primarily Thorax Class And Hyperion Class Vessels $$^$$^&%$ (cipher enabled for security purposes), not so fresh out of Dry Dock :) 

Chris Downie
Regal Flying Allumnii
#18 - 2013-07-23 15:06:36 UTC
Once final thing before i hang up on this thread, kind of related, npc bounties -thats not the bounty office is it, that's player bounties? If you can link me to something about npc bounties id appreciate it.

Charlie Oscar of primarily Thorax Class And Hyperion Class Vessels $$^$$^&%$ (cipher enabled for security purposes), not so fresh out of Dry Dock :) 

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#19 - 2013-07-23 15:19:30 UTC
Chris Downie wrote:
Once final thing before i hang up on this thread, kind of related, npc bounties -thats not the bounty office is it, that's player bounties? If you can link me to something about npc bounties id appreciate it.


NPC bounties are listed in their decriptions, every 20minutes, you will be paid directly into your wallet, all NPC bounties you managed to collect within that time.

The bounty office is fairly redundant really, it's just an interface to search for top bounties.
Chris Downie
Regal Flying Allumnii
#20 - 2013-07-23 15:34:51 UTC
Tsukino Stareine wrote:
Chris Downie wrote:
Once final thing before i hang up on this thread, kind of related, npc bounties -thats not the bounty office is it, that's player bounties? If you can link me to something about npc bounties id appreciate it.


NPC bounties are listed in their decriptions, every 20minutes, you will be paid directly into your wallet, all NPC bounties you managed to collect within that time.

The bounty office is fairly redundant really, it's just an interface to search for top bounties.


Ok ,so NPC bounty descriptions in the Bounty office still or offered in missions? You didnt say Tsukino but +1 for this much allready ,thanks

Charlie Oscar of primarily Thorax Class And Hyperion Class Vessels $$^$$^&%$ (cipher enabled for security purposes), not so fresh out of Dry Dock :) 

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