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Player Features and Ideas Discussion

 
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[Odyssey 1.1] Heavy Assault Cruisers

First post First post
Author
Roime
Mea Culpa.
Shadow Cartel
#1341 - 2013-07-23 12:02:33 UTC
Well that's an A class dev response there :)



.

Maximilian Akora
It's just business.
#1342 - 2013-07-23 12:05:23 UTC
CCP Rise wrote:
Hey again

So we had the tournament this weekend and then I was out of the office yesterday. I'm getting started on this topic again today, but as evidenced by this enormous thread, there's plenty to do. I think we will have another CSM review step before getting the new version (which isn't even finished yet) back to you guys. If things go well, I'll have a new pass for you guys by the end of this week, if things go slow it would probably be start of next week.

Thanks for all the feedback and ideas. A lot of you have different ideas about these ships, but hopefully we can distill some good stuff and do a revision that you're all excited about.


Please don't listen too much to the "make it work in blobs" folks, thanks.
Morrigan LeSante
Perkone
Caldari State
#1343 - 2013-07-23 12:07:18 UTC
Epic thread so apologies if mentioned:

Colour me confused - but I still dont see a "point" to the eagle. Not next to the new Ishtar.

If it's longass range sniping, the Ishtar is *surely* a better platform?


I dont have new EFT files so forgive me if this is wildly out.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#1344 - 2013-07-23 12:10:18 UTC
Maximilian Akora wrote:
CCP Rise wrote:
Hey again

So we had the tournament this weekend and then I was out of the office yesterday. I'm getting started on this topic again today, but as evidenced by this enormous thread, there's plenty to do. I think we will have another CSM review step before getting the new version (which isn't even finished yet) back to you guys. If things go well, I'll have a new pass for you guys by the end of this week, if things go slow it would probably be start of next week.

Thanks for all the feedback and ideas. A lot of you have different ideas about these ships, but hopefully we can distill some good stuff and do a revision that you're all excited about.


Please don't listen too much to the "make it work in blobs" folks, thanks.



Thing is that whatever you do to make them good for solo small gang they will be exponentially better when you stack 150+, like it or not but you should think about previous Drakes without a single change becoming from one year of "terrible worthless ship" to "Drakes are OP"

However, changes considering stacking numbers and fleet fights will always profit to smaller engagements and even make solo work a lot better/healthy.

removed inappropriate ASCII art signature - CCP Eterne

raawe
Imperial Shipment
Amarr Empire
#1345 - 2013-07-23 12:15:23 UTC
CCP Rise wrote:
Hey again

So we had the tournament this weekend and then I was out of the office yesterday. I'm getting started on this topic again today, but as evidenced by this enormous thread, there's plenty to do. I think we will have another CSM review step before getting the new version (which isn't even finished yet) back to you guys. If things go well, I'll have a new pass for you guys by the end of this week, if things go slow it would probably be start of next week.

Thanks for all the feedback and ideas. A lot of you have different ideas about these ships, but hopefully we can distill some good stuff and do a revision that you're all excited about.


Yaay for update :D
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#1346 - 2013-07-23 12:17:47 UTC
CCP Rise wrote:
Hey again

So we had the tournament this weekend and then I was out of the office yesterday. I'm getting started on this topic again today, but as evidenced by this enormous thread, there's plenty to do. I think we will have another CSM review step before getting the new version (which isn't even finished yet) back to you guys. If things go well, I'll have a new pass for you guys by the end of this week, if things go slow it would probably be start of next week.

Thanks for all the feedback and ideas. A lot of you have different ideas about these ships, but hopefully we can distill some good stuff and do a revision that you're all excited about.


There is another possible approach to Ishtar to think about:

Role Bonus: w/e

Gallente Cruiser Bonuses:
7.5% bonus to effectiveness of armor repair modules
10% bonus to drone hitpoints and Damage

Heavy Assault Cruiser Bonuses:
7.5% bonus to drone hitpoints and Damage
5% bonus to drone speed and tracking

Drones (bandwidth / bay): 75 / 275

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Linistitul
Gea'Vii Enterprises
#1347 - 2013-07-23 12:27:55 UTC  |  Edited by: Linistitul
Kirimeena D'Zbrkesbris wrote:
Drones (bandwidth / bay): 75 / 275

The Ishtar has 125 bandwidth. You should had known that.
Omnathious Deninard
University of Caille
Gallente Federation
#1348 - 2013-07-23 12:39:25 UTC
Linistitul wrote:
Kirimeena D'Zbrkesbris wrote:
Drones (bandwidth / bay): 75 / 275

The Ishtar has 125 bandwidth. You should had known that.

The proposed suggestion has a double damage bonus which would make 125mbps OP.

If you don't follow the rules, neither will I.

NetheranE
The Scope
Gallente Federation
#1349 - 2013-07-23 12:41:36 UTC
Omnathious Deninard wrote:
Linistitul wrote:
Kirimeena D'Zbrkesbris wrote:
Drones (bandwidth / bay): 75 / 275

The Ishtar has 125 bandwidth. You should had known that.

The proposed suggestion has a double damage bonus which would make 125mbps OP.


TBH this idea is really fringe and quite ridank. Its just an uber VNI, while the Ishtar should be... Something more?
Harvey James
The Sengoku Legacy
#1350 - 2013-07-23 12:47:18 UTC
NetheranE wrote:
Omnathious Deninard wrote:
Linistitul wrote:
Kirimeena D'Zbrkesbris wrote:
Drones (bandwidth / bay): 75 / 275

The Ishtar has 125 bandwidth. You should had known that.

The proposed suggestion has a double damage bonus which would make 125mbps OP.


TBH this idea is really fringe and quite ridank. Its just an uber VNI, while the Ishtar should be... Something more?


They should make the ishtar unique rather than hashing out bonuses other ships like the domi has..

A emphasis on medium drones would make sense as a specialization just give the Ishtar double damage bonuses and orbit velocity bonus/tracking bonus

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Omnathious Deninard
University of Caille
Gallente Federation
#1351 - 2013-07-23 12:54:51 UTC
NetheranE wrote:
Omnathious Deninard wrote:
Linistitul wrote:
Kirimeena D'Zbrkesbris wrote:
Drones (bandwidth / bay): 75 / 275

The Ishtar has 125 bandwidth. You should had known that.

The proposed suggestion has a double damage bonus which would make 125mbps OP.


TBH this idea is really fringe and quite ridank. Its just an uber VNI, while the Ishtar should be... Something more?

This is my suggestion for the Gallente ships.

Omnathious Deninard wrote:
Deimos 6-4-6 (+1 High Slot)
Gallente Curiser
+5% Medium Hybrid Turret Damage per Level
+5% Armor HP per level (Yes a Armor HP bonus, would make one want to use this over a Proteus)
Heavy Assault Ship
+5% Medium Hybrid Turret Damage per Level
+7.5% Medium Hybrid Turret Tracking per Level
Role Bonus +100% bonus to the Velocity Factor of Afterburners

Ishtar 4-5-6 (+1 Low) Drone Bay 375m^3
Gallente Cruiser
+10% Drone Damage and HP per Level
+5% Drone MWD Velocity
Heavy Assault Ship
+10% Drone Tracking and Optimal
+10% EW Drone Strength and Logistic Drone Strength
Role Bonus +100% to the velocity factor of afterburners

If you don't follow the rules, neither will I.

M1k3y Koontz
House of Musashi
Stay Feral
#1352 - 2013-07-23 13:08:12 UTC
Dysgenesis wrote:

If the Vagabond speed bonus is wrapped up into the hull and replaced with a shield boost bonus it makes the vaga an outlier on base stats with essentially 5 bonuses (the usefulness of those bonuses not withstanding).


The Vaga's speed bonus was on Minmatar Cruiser 5, so that bonus was already at 25% just to fly the hull. This made no sense, so it was rolled into the hull's base stats.

They did the same thing with the stabber, so this makes sense.
They should have rolled the Sac's cap recharge bonus into the hull and given it another missile bonus, its DPS is awful.

Morgan North wrote:
HAC's could benefit greatly by a improved afterburner speed bonus.


I think this is where the roll bonus needs to split, "Combat" HACs could be brawlers with an AB speed bonus, and "Attack" HACs could be kiters with the MWD bonus.

A Vaga with an AB bonus would be a disappointingly wasted bonus.

elitatwo wrote:

So CCP Rise, bring us solo back Big smile


And Rise, an ASB Vagabond does not count, not in its current incarnation. (Needs more HP, a bit more speed, a 5th mid, and most importantly, not a shield boost bonus Blink)

How much herp could a herp derp derp if a herp derp could herp derp.

Maximilian Akora
It's just business.
#1353 - 2013-07-23 13:09:07 UTC
Sergeant Acht Scultz wrote:
Maximilian Akora wrote:
CCP Rise wrote:
Hey again

So we had the tournament this weekend and then I was out of the office yesterday. I'm getting started on this topic again today, but as evidenced by this enormous thread, there's plenty to do. I think we will have another CSM review step before getting the new version (which isn't even finished yet) back to you guys. If things go well, I'll have a new pass for you guys by the end of this week, if things go slow it would probably be start of next week.

Thanks for all the feedback and ideas. A lot of you have different ideas about these ships, but hopefully we can distill some good stuff and do a revision that you're all excited about.


Please don't listen too much to the "make it work in blobs" folks, thanks.



Thing is that whatever you do to make them good for solo small gang they will be exponentially better when you stack 150+, like it or not but you should think about previous Drakes without a single change becoming from one year of "terrible worthless ship" to "Drakes are OP"

However, changes considering stacking numbers and fleet fights will always profit to smaller engagements and even make solo work a lot better/healthy.


Not really, all blobbers care for is EHP and damage projection. Solo or small gang pvpers can look beyond that very limited view of F1 pushing.
Edward Olmops
Gunboat Commando
#1354 - 2013-07-23 13:22:25 UTC
If someone would ask me what are the best HACs NOW, I'd say:
depends on what you want, probably Vagabond for solo action and Zealot/Ishtar in fleets. Especially the Ishtar you see quite often these days.

Now while the Zealot remains the same, Vaga and Ishtar are supposed to be changed in a way that I would consider a huge buff.
Vaga: + "5th" bonus, Ishtar: split weapon bonus removed which makes the drone focus even stronger.

Is that really a good idea?
Especially the Vagabond really looks very powerful.

While I appreciate the attempts to make Cerberus/Sacrilege/Eagle more viable, they will still lack in comparison to the new Vaga (although a direct comparison is dificult since they fill somewhat different roles).
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1355 - 2013-07-23 13:31:26 UTC
CCP Rise wrote:
Hey again

So we had the tournament this weekend and then I was out of the office yesterday. I'm getting started on this topic again today, but as evidenced by this enormous thread, there's plenty to do. I think we will have another CSM review step before getting the new version (which isn't even finished yet) back to you guys. If things go well, I'll have a new pass for you guys by the end of this week, if things go slow it would probably be start of next week.

Thanks for all the feedback and ideas. A lot of you have different ideas about these ships, but hopefully we can distill some good stuff and do a revision that you're all excited about.


ishtar rep bonus plx
Roime
Mea Culpa.
Shadow Cartel
#1356 - 2013-07-23 13:35:54 UTC
Is there really some super important reason to mess with the Ishtar that much?

Come up with a meaningful prop-related role bonus for all HACs, up their EHP across the line, then buff Ishtar CPU and mobility to be on par with the others and call it a day. There's six broken HACs to unfuck, Ishtar and Zealot are the least derpy ones so I really see no need for any major changes to either.

.

Onictus
Federal Navy Academy
Gallente Federation
#1357 - 2013-07-23 13:37:17 UTC
Maximilian Akora wrote:


Not really, all blobbers care for is EHP and damage projection. Solo or small gang pvpers can look beyond that very limited view of F1 pushing.



Whatever, small gang you look for SPEED eHP and damage projection.....except you have to do your own point.

Don't act like small gang is some magically twitch dependant all skiller no filler, its just a smaller blob that you might have to point for youself.
T1nyMan
The Scope
Gallente Federation
#1358 - 2013-07-23 13:46:10 UTC  |  Edited by: T1nyMan
CCP Rise wrote:
Hey again

So we had the tournament this weekend and then I was out of the office yesterday. I'm getting started on this topic again today, but as evidenced by this enormous thread, there's plenty to do. I think we will have another CSM review step before getting the new version (which isn't even finished yet) back to you guys. If things go well, I'll have a new pass for you guys by the end of this week, if things go slow it would probably be start of next week.

Thanks for all the feedback and ideas. A lot of you have different ideas about these ships, but hopefully we can distill some good stuff and do a revision that you're all excited about.


Did you hear that children? Now grow up and learn how to write constructive posts..

For hints and tips refer to the majority of this page
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#1359 - 2013-07-23 13:53:18 UTC
CCP Rise wrote:
Hey again

So we had the tournament this weekend and then I was out of the office yesterday. I'm getting started on this topic again today, but as evidenced by this enormous thread, there's plenty to do. I think we will have another CSM review step before getting the new version (which isn't even finished yet) back to you guys. If things go well, I'll have a new pass for you guys by the end of this week, if things go slow it would probably be start of next week.

Thanks for all the feedback and ideas. A lot of you have different ideas about these ships, but hopefully we can distill some good stuff and do a revision that you're all excited about.


Please CCP.

I know Fozzie and Rise are quality commentators compared to most but please..

Keep them locked up until they finish nerfing gang links.. Just make someone less qualified do it >=[

BYDI recruitment closed-ish

JerseyBOI 2
The Scope
Gallente Federation
#1360 - 2013-07-23 13:58:21 UTC  |  Edited by: JerseyBOI 2
CCP Rise wrote:
Hey again

So we had the tournament this weekend and then I was out of the office yesterday. I'm getting started on this topic again today, but as evidenced by this enormous thread, there's plenty to do. I think we will have another CSM review step before getting the new version (which isn't even finished yet) back to you guys. If things go well, I'll have a new pass for you guys by the end of this week, if things go slow it would probably be start of next week.

Thanks for all the feedback and ideas. A lot of you have different ideas about these ships, but hopefully we can distill some good stuff and do a revision that you're all excited about.



The CSM are the wrong ones to ask. Their agenda is a ship that can be incorporated into fleet. Certainly they don't want small gang hot rods burning threw thier sov space harassing ratters. Come'on