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How to get carebears to pvp

First post
Author
Yaturi
The Scope
Gallente Federation
#101 - 2013-07-23 00:42:16 UTC  |  Edited by: Yaturi
Ok,

I mean 'enhanced SP acquisition times' due to implants and the potential loss 'there of' is the reason they dont pvp that much.

Now will you leave me the **** alone.

*takes out notepad and etches name*
Zan Shiro
Doomheim
#102 - 2013-07-23 00:44:35 UTC
supernova ranger wrote:
Micro-tournaments were just a way to get players to hone their PvP skills and get reputation for their alliance outside of wardecking and insecure space. They can't go to war because it puts their industrial at risk and I think insecure space takes too much time out of pve and runs a risk of disappointment that will make them bitter about wasting their time. This risk is magnified when you don't know the terrain, the people in it, and the logistics of getting a good fight on top of other issues that strongly devoted pve players that dabble in pvp may encounter.

It also helps with immersion because it brings younger players parallel to top veterans by letting them participate. I'd say let the micro-tourny champion, if they have not been to an actual eve tourny before, have their choice of ships for one round and a free ticket to the competition on top of being ranked against each other while it progresses indefinitely (ie, wins and loses from over 30 days ago don't count towards rankings).



You have a good intent here....its just not going to work well.

We need only to look at other player events recently to see why. Marlona's Night of 1000 rifters, tuskers frig/dessie events, etc....great events but the pvp just didn't happen in the system of the event. Getting there, and leaving after, had its fair share of pvp on the way as well.

If you build it, the lol gankers will come. Not a bad thing (adds to the allure of the players events imo)...its just the "bear" audience will not be attending in large numbers. Those brave enough to make the treck, well, its gonna be sink or swim time. The sink or swim many want to avoid it seems. Even if its jsut one system over from empire I'll wager that gate will be jumping. PLus whatever gates that low sec has to catch people sneaking in.

Unlike AT which ccp buries and isolates as much as possible, I jsut don't see ccp locking down a vast track of low sec for these tourneys to not have them be interesting just to get to them. Cuts off your target audience really who will just go I will watch the fraps after. They can do this right now. be it plain ole youtube posts of daily pvp or reruns of AT's past.

Mike Voidstar
Voidstar Free Flight Foundation
#103 - 2013-07-23 00:47:43 UTC
I don't understand avoiding PvP over clone costs. Implants are expensive, but you can just jumpclone out. It's not like you can't go without them for a day or so. I just fill my jumpclones with some +3's, it's not that big of a deal. I'll grant you I'm just under 50 million SP, so maybe I'm not into the ruinous clone prices, but they seem fairly trivial.

I don't willingly PvP because I don't enjoy the process of hunting people down, nor the tedium of baiting. Since there is no gain for doing so, it's just pointless. Any PvP forced upon me is always by people who massively outclass anything I have in space, and is always a negative experience because there was never any chance that I might do anything other than die--- and several times this has been followed up by people trying to ransom my pod and holding me in space for more than half an hour while I sat helpless, or more recently just logged out no longer caring if I wake up podded.

There is no reason to allow myself to be baited. I know when someone steals my mission objective he has backup sufficient to ensure my destruction. If I am not in High Sec I know to just leave if there is someone else in system because there is no point in even trying---if they engage it is because they have more than enough. From the carebear (pirate target) side of things, there is absolutely zero point in ever engaging a hostile pilot.... you have no chance to win, no chance to escape if they engage. Your only defense is to ensure you never actually see them in space. Nor is there any point even if you could win, there is no reward I care about as almost all PvP pilots fly disposable cheaply fit ships.

I enjoy EVE, and I make my game by setting goals. Sometimes it's just to do a few missions, sometimes I'm looking to raise a specific faction, sometimes it's to try out some new module or something that I have recently gained access to. Doing any of that in Low Sec is a massive hassle. I get no thrill from being preyed upon, and I get no thrill from being a predator myself. PvP simply isn't fun for my playstyle because of it's utterly binary nature. It feels as if someone has gained their fun by stealing mine, rather than a competition where we both enjoyed the fight.
Omnathious Deninard
University of Caille
Gallente Federation
#104 - 2013-07-23 00:49:32 UTC
Yaturi wrote:
Kitty Bear wrote:

they don't lose their 500m implants when podded



fucks sake. how is that hard to understand



Ok. Youre clever. I get it.

But who are we talking about, pvpers or carebears.

Im holding up oranges here and you still wanna say apples.

That fact still remains, remove or cheapen learning implants and you will see more carebears leaving their high sec caves.

No it won't, believe it or not some people don't like PVP

If you don't follow the rules, neither will I.

Nikk Narrel
Moonlit Bonsai
#105 - 2013-07-23 01:12:00 UTC
Kitty Bear wrote:
Yaturi wrote:


Most prospective pvpers don't pvp because they don't want to lose their 500mil learning implant sets



This skill says your wrong.

Honest question: How do you store a jump clone at an NPC station?
Is their a minimum standing that lets them accept you?

I've only been able to install at alliance controlled locations, so really don't know.
Onictus
Federal Navy Academy
Gallente Federation
#106 - 2013-07-23 01:22:40 UTC
Nikk Narrel wrote:
Kitty Bear wrote:
Yaturi wrote:


Most prospective pvpers don't pvp because they don't want to lose their 500mil learning implant sets



This skill says your wrong.

Honest question: How do you store a jump clone at an NPC station?
Is their a minimum standing that lets them accept you?

I've only been able to install at alliance controlled locations, so really don't know.


If you have a JC somewhere else you just fly there and jump to another clone. I have jump clones in all sorts of stations that the corp frigging hates me.
Rowells
Blackwater USA Inc.
Pandemic Horde
#107 - 2013-07-23 01:23:32 UTC
Nikk Narrel wrote:
Kitty Bear wrote:
Yaturi wrote:


Most prospective pvpers don't pvp because they don't want to lose their 500mil learning implant sets



This skill says your wrong.

Honest question: How do you store a jump clone at an NPC station?
Is their a minimum standing that lets them accept you?

I've only been able to install at alliance controlled locations, so really don't know.

You are correct. And pretty high standings too. Assuming we are including new players, and relatively new players (enough sp and isk to those implants) they might be clouded in that aspect.
Onictus
Federal Navy Academy
Gallente Federation
#108 - 2013-07-23 01:25:46 UTC
Rowells wrote:
Nikk Narrel wrote:
Kitty Bear wrote:
Yaturi wrote:


Most prospective pvpers don't pvp because they don't want to lose their 500mil learning implant sets



This skill says your wrong.

Honest question: How do you store a jump clone at an NPC station?
Is their a minimum standing that lets them accept you?

I've only been able to install at alliance controlled locations, so really don't know.

You are correct. And pretty high standings too. Assuming we are including new players, and relatively new players (enough sp and isk to those implants) they might be clouded in that aspect.


Its 8.0 but easily worked around.

Like I said if you fly to a station and JC out, you have a JC at the station you flew to.
Onictus
Federal Navy Academy
Gallente Federation
#109 - 2013-07-23 01:28:36 UTC
Yaturi wrote:
Kitty Bear wrote:

they don't lose their 500m implants when podded



fucks sake. how is that hard to understand



Ok. Youre clever. I get it.

But who are we talking about, pvpers or carebears.

Im holding up oranges here and you still wanna say apples.

That fact still remains, remove or cheapen learning implants and you will see more carebears leaving their high sec caves.



Learning implants? Really?

I rarely even use them, I may put a +3 in whatever the primary skillset I'm training up is, but that is about it, and that is relatively rare.

In low sec, I used to fly around with a head FULL of expensive stuff, because its pretty rare that you get podded, like really rare, if I got podded I screwed up.

In null its basically pointless because of bubbles.
Zan Shiro
Doomheim
#110 - 2013-07-23 01:34:24 UTC
Nikk Narrel wrote:
Kitty Bear wrote:
Yaturi wrote:


Most prospective pvpers don't pvp because they don't want to lose their 500mil learning implant sets



This skill says your wrong.

Honest question: How do you store a jump clone at an NPC station?
Is their a minimum standing that lets them accept you?

I've only been able to install at alliance controlled locations, so really don't know.



You have to have the standing...or join a corp that does. Wanna say its corp standing 8 (or 7?).

Corp called EAC (iirc) did/does this if still around and offering. Was a free service when I used them way back. Ask to join corp, make your clones, drop corp ASAP. Others do it as well.

basically there are options for this for bears interested. RvB happens to be one of them. Non-commital pvp really. they could drop in on the weekend, "suffer" a slower train for 2 days then be back in the +5 clone sunday night before going to bed then drop RvB corp to go back to thier usual bear corp. Its somewhat more organized than jsut tear assing through low sec no plans (which ain't all bad, can be good for lolz as well) and good times I hear from many accounts.

Personally I'd recommend this option since another aspect of the train train train train then pvp has one major flaw imo. How the hell do you train for something you if don't know if you like it to start? Not all are meant to be great hac pilots (sp won't fix this...if you can't fly them well , you can't fly them well). Logistics is not for everyone (me I hate the "healer" class of any game...only reason I have it is triage for carriers to save pos'). See you if like/dislike frigs, cruisers, bc's and then you have a good basis to train to improve from. Vice train traint train train train and then find out you jsut don't like hacs.
Daniel Plain
Doomheim
#111 - 2013-07-23 03:13:59 UTC
it's hard to believe how persistent the stupidity in topics like this is. i'm gonna post it extra bold, so that maybe some folks get it through their skulls:

THERE EXISTS A SIGNIFICANT AMOUNT OF EVE PLAYERS WHO ARE NOT INTERESTED IN PVP.

they just don't like it period. it's not because of their implants or isk or fear of losing; they just. don't. like. it. same as in real life: some boys are not interested in girls. they prefer other boys. (or animals. or inflatable toys. or ground beef apparently.)
trying to enforce any kind of carebear conversion therapy just makes you look as dumb as michele bachmann and her husband.

I should buy an Ishtar.

Arthur Aihaken
CODE.d
#112 - 2013-07-23 04:04:45 UTC
Daniel Plain wrote:
THERE EXISTS A SIGNIFICANT AMOUNT OF EVE PLAYERS WHO ARE NOT INTERESTED IN PVP.


What? ;)

Seriously, though... if we could insure our ships for full cost (including modules), I wager more players would be willing to venture into low-sec for sh*ts and giggles.

I am currently away, traveling through time and will be returning last week.

Omnathious Deninard
University of Caille
Gallente Federation
#113 - 2013-07-23 04:21:03 UTC
Arthur Aihaken wrote:
Daniel Plain wrote:
THERE EXISTS A SIGNIFICANT AMOUNT OF EVE PLAYERS WHO ARE NOT INTERESTED IN PVP.


What? ;)

Seriously, though... if we could insure our ships for full cost (including modules), I wager more players would be willing to venture into low-sec for sh*ts and giggles.

Go into low sec maybe, but that does not mean they would PvP.

If you don't follow the rules, neither will I.

Yaturi
The Scope
Gallente Federation
#114 - 2013-07-23 04:53:46 UTC  |  Edited by: Yaturi
Well of course not. Most bears will find an agent to work missions from if that were the case. I did the same thing when I first learned battleships years ago. Did I lose one, no. But I lost a lot of cruisers and destroyers to pirates though. I kept my hyperion snuggled up to station when local filled up that's for sure.

Carebears are always gonna want their isk ship not to be touched. If they could recoup their cost immediately instead of going back to the grindstone to forge another one it would help booster their confidence.

I think you would see way more carebears in low if that were the case. But I think if (learning) implants were less costly or outlawed you would see more utilizing there map, keying in on those camps and finding alternate routes into null. Its not that hard to bring up statistics, flatten the map, and show all lines in the map options.

Edit** (learning)
Mag's
Azn Empire
#115 - 2013-07-23 06:51:29 UTC
What we know.


  1. Everyone in Eve, does PvP in some form. Industry, mining, the Market etc etc.
  2. Some people will never be interested in combat PvP, although they will most likely be involved in it at some point within their time in Eve.
  3. Jump clones can be placed in any station you can dock at. To leave it there, you simply jump to another.
  4. People do PvP with +5 learning implants.
  5. People also PvP with higher value implants than +5s.
  6. I even used to PvP with +4 implants in Null.
  7. You can use jump clones and avoid using implants if you wish. Although losing a clone in high and low sec, is easily avoidable.
  8. The OP can be ignored, as his ideas are not conducive to Eve.


There is always a risk whenever you undock. But blaming your implants for not PvPing, strikes me as simply avoiding being honest with yourself.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

CanI haveyourstuff
Native Freshfood
Minmatar Republic
#116 - 2013-07-23 07:00:21 UTC  |  Edited by: CanI haveyourstuff
How to fix eve PVP?

make scrams/disruptors have duration - charges and reload times.
make cloaks have charges and reload times.

atm it's blob or get blobbed - and this is just shite.

"oh lets have that 1v1 engagement... aaaaaaaaand hes friends came to rescue" - well nothing wrong with that tho but you'd be scrammed and aint going anywhere.

atm everyone fits for max gank - no point having logis in pvp etc. Logi can cycle some but you'd still have no chance to get away if stuff hits the fan.

just one stupid braindead module, press the battan and kill is yours!

scrams should be situational tools and should need player skill to operate at right time - to secure that kill.

make HIC's have ability to perma scram.


I promise this would be rebirth of eve solo/small gang pvp.


why else everyone and their mom flew vagabonds back in day? BECAUSE they had free card out of jail if done properly (having skill I mean) and PVP was fun back then.
David Xavier
The Capsuleers of Unconscious Thought
#117 - 2013-07-23 10:46:36 UTC  |  Edited by: David Xavier
Mag's wrote:
What we know.


  1. Everyone in Eve, does PvP in some form. Industry, mining, the Market etc etc.
  2. Some people will never be interested in combat PvP, although they will most likely be involved in it at some point within their time in Eve.
  3. Jump clones can be placed in any station you can dock at. To leave it there, you simply jump to another.
  4. People do PvP with +5 learning implants.
  5. People also PvP with higher value implants than +5s.
  6. I even used to PvP with +4 implants in Null.
  7. You can use jump clones and avoid using implants if you wish. Although losing a clone in high and low sec, is easily avoidable.
  8. The OP can be ignored, as his ideas are not conducive to Eve.


There is always a risk whenever you undock. But blaming your implants for not PvPing, strikes me as simply avoiding being honest with yourself.


Ships, equipment, implants, clones are all throw away things in this game, however skills are not. They are the main and only way of progression, the rest is just fluff.

I don't care if my ship blows up, but I will NOT tolerate losing training efficiency! Blame CCP for coming up with this system of progression, but even if you strip high sec down into nothing more than station spinning if that will grant the best learning speeds I am going to stick to that.

I don't suffer from insanity.. I enjoy it !

Xionyxa
Royal Amarr Institute
Amarr Empire
#118 - 2013-07-23 12:45:04 UTC
CanI haveyourstuff wrote:
How to fix eve PVP?

make scrams/disruptors have duration - charges and reload times.
make cloaks have charges and reload times.

atm it's blob or get blobbed - and this is just shite.

"oh lets have that 1v1 engagement... aaaaaaaaand hes friends came to rescue" - well nothing wrong with that tho but you'd be scrammed and aint going anywhere.

atm everyone fits for max gank - no point having logis in pvp etc. Logi can cycle some but you'd still have no chance to get away if stuff hits the fan.

just one stupid braindead module, press the battan and kill is yours!

scrams should be situational tools and should need player skill to operate at right time - to secure that kill.

make HIC's have ability to perma scram.


I promise this would be rebirth of eve solo/small gang pvp.


why else everyone and their mom flew vagabonds back in day? BECAUSE they had free card out of jail if done properly (having skill I mean) and PVP was fun back then.


Problem with PvP in EVE is the same as it's always been, people loose ships when they PvP. This doesn't seem to be the case any more.

Yer, EvE is a sandbox, some people (PvE-ers and miners) like to build sand castles, others (gankers) like to smash them.

The problems come about when the gankers stop having to need to risk their ships to get kills, as is currently the case with covert hot dropping. A solo mining T1 mining barge is never going to kill 5 bombers and a covert tengu, or worse, 1 bomber and 10 black opps battleships.

Yes, at the moment gankers fit max dps, because it negates active tanks and the game is kill quick, hot drop your ass out before defenders turn up.

PvE players need to learn how to do "anti-PvP" to survive in null or any where else these days, that is give the gankers, or any other PvPer zero kills. This means safe-ing up for reds, fitting ships to make it harder for people to engage and kill you and never work solo.

It's not that PvE players need to learn to PvP, it's that they need to learn to do anti-PvP, the less ships that are lost, the more the gankers will tire of their game, and go back to real PvP where they blow each other up and loose ships doing PvP again.
Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#119 - 2013-07-23 12:53:49 UTC  |  Edited by: Gimme more Cynos
Mag's wrote:
What we know.

[list=1]
  • Everyone in Eve, does PvP in some form. Industry, mining, the Market etc etc.


  • This is not true.

    I don't engage in PvP at the moment. I do lv 4 missions only, and all market-pvp is avoided (I don't sell items myself - I don't buy items from markets either :) ).
    Nikk Narrel
    Moonlit Bonsai
    #120 - 2013-07-23 13:15:13 UTC
    Gimme more Cynos wrote:
    Mag's wrote:
    What we know.

    [list=1]
  • Everyone in Eve, does PvP in some form. Industry, mining, the Market etc etc.


  • This is not true.

    I don't engage in PvP at the moment. I do lv 4 missions only, and all market-pvp is avoided (I don't sell items myself - I don't buy items from markets either :) ).

    It sounds like your risk profile is minimal.

    And while in all probability, you are unlikely to be involved in this, ganking can happen anywhere in the game.

    It may well fail against you due to how you play, but they COULD still try.