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CSM Guest Blog: "Reasonable Things" Crowdsourcing

First post First post
Author
Crestor Markham
Sebiestor Tribe
Minmatar Republic
#1101 - 2013-07-22 17:01:16 UTC
suggestion: Improve combat logs by adding repaired HP entries and making sure damage is recorded accurately.

keywords: combat log, bugfix

note: a recent example in the AT: my hyperion had shield+armor+structure=29650 HP, log says it took 26253 damage, but it definitely died. The module indicators showed me landing two rep cycles as well, but that was almost certainly false...I should have landed one, though, which doesn't show up in logs, while demonstrating the log's damage total was even farther off than it seems.
Castelo Selva
Forcas armadas
Brave Collective
#1102 - 2013-07-22 18:02:38 UTC
Suggestion: Improve Drone UI !!!

Keywords: combat, drones, UI

Note: Drone need a UI like module.. something like http://img.photobucket.com/albums/v677/zorbuz/EVE/EVE_Drone_UI.png or http://img.photobucket.com/albums/v677/zorbuz/EVE/EVE_DroneUI_v3.png

Thank you soo much
Siresa Talesi
Doomheim
#1103 - 2013-07-22 18:06:03 UTC
TheSmokingHertog wrote:
Siresa Talesi wrote:
Suggestion: Add an undock button to the Neocom.

Keywords: Undock.

With Odyssey, the "undock" button was relocated to the station services panel. While being disorienting for players who had been used to its location on the Neocom for years, relocating it has also removed some functionality. For example, it was previously possible to undock even when the station services window was not visible, such as in the map view. A player could plot a course in the map, launch using the undock, and navigate that course through the overview, all without ever having to close the map, allowing the player to continue exploring further routes, paths, and destinations while in transit. With the removal of the undock button from the Neocom, this same procedure requires additonal clicking, as pilots must now exit the map, undock through station services, and return to the map screen, which amounts to an admittedly minor but altogether uneccesary inconvenience.

Note: putting a copy of the undock button on the Neocom does not mean that it has to be removed from station services.


For clicking this is true, but you could undock with the map open, using the UNDOCK SHORTCUT. The shortcut has a shortcut field open in the SHORTCUTS menu in the General tab, its called EXIT STATION. Then you don't have to close your map. (BTW, closing and opening the map can be done with F10)


I am aware of the F10 shortcut for the map screen; mouse clicks or button presses make no difference, it is still two extra steps that were previously unnecessary.

Yes, the shortcut is an available workaround, but it is one more key assignment to remember (some of us "old" folks' memory isn't that great Blink), and it is still a matter of changing the button location having removed functionality from the game without any contrasting benefit.
Resartus
Nova-Tek
#1104 - 2013-07-22 18:46:19 UTC
Suggestion: Add a range column for active drones in "Drones in Local Space" tab
Keywords: Drones, UI
Resartus
Nova-Tek
#1105 - 2013-07-22 18:49:57 UTC
Suggestion: Add editor to remove options when right clicking objects in space/empty space
Keywords: UI
Note: Perhaps even an editor or tab in the "esc" options so I can get rid of/lock things I don't want to misclick.
Resartus
Nova-Tek
#1106 - 2013-07-22 18:52:18 UTC  |  Edited by: Resartus
Suggestion: Add "loot all" "salvage" and "use tractor beam" to right click menu on a targeted wreck
Keywords: UI, Loot, Salvage
Note: options will be greyed out/not show if the relevant mod isn't equipped
Keith Planck
Sebiestor Tribe
Minmatar Republic
#1107 - 2013-07-22 20:02:03 UTC
Suggestion: Drones need command buttons.
Keywords: Drones, UI
Zenathar
The Scope
Gallente Federation
#1108 - 2013-07-23 02:52:24 UTC
Suggestion: Allow the saving and fitting of POS's like ship fittings
Keywords: POS
Note: Dragging individual modules into place on a POS is frustrating and time consuming, allowing this to be done automatically would end this
Gevlin
Pator Tech School
Minmatar Republic
#1109 - 2013-07-23 03:30:16 UTC
Suggestion : Clone subscription service option which is 2.5 times the cost of a clone, but you get unlimited clone backups for that month. This should get those older PVP vets into smaller, more fun dieing in cheaper ship and becomeq less risk adverse.
More fights results

Key words: veteran , skill points, riskier behaviour, more fights

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

KBRacer
Tree Of Heaven
#1110 - 2013-07-23 07:45:37 UTC
Suggestion: improve drone UI
Keywords: user interface

Suggestion: Update graphics with DirectX 11
Keywords: graphic
Leskit
Pure Victory
#1111 - 2013-07-23 07:54:58 UTC
suggestion: drone implants
Keyword: drones, combat

Suggestion: faction drone mods
keywords: iteration, drones, combat

Suggestion: dual-static c5 wormholes
(make them rare like c2's that have c5+null statics; could convert some current ones)
keyword: wormholes, iteration, exploration
Skjorvar Bloodletter
Ragnarok Heralds
#1112 - 2013-07-23 09:21:35 UTC
Suggestion: Show bookmarks in the overview.
Keywords: UI, Overview
Note: Add it as a type in the overview settings so that everyone can choose whether they want to display their bookmarks in the overview. Makes aligning and warping to bookmarks *quickly* much easier as you don't have to naviagte a menu structure multiple layers deep.
Lei Merdeau
Hidden Agenda
Deep Space Engineering
#1113 - 2013-07-23 10:30:59 UTC
Suggestion: if the Station services window is wide enough, place the buttons either side of the owner logo
Keywords: UI, Station window

Benefits: more screen space for other things, especially when Ship/Items tab option is checked
Salpad
Carebears with Attitude
#1114 - 2013-07-23 10:50:27 UTC
Suggestion: In the Contracts window, 2nd tab, allow the selection of "All" in the "Status" pull-down menu. I can select "All" in the "Contract Type" menu, but in "Status" I HAVE to select a specific option.

Keyword: UI.
Skjorvar Bloodletter
Ragnarok Heralds
#1115 - 2013-07-23 11:27:52 UTC
Suggestion: When opening the market window, make the search field have focus.
Keywords: UI, Market
Leucy Kerastase
650BN
#1116 - 2013-07-23 11:31:32 UTC
Suggestion: Let us face the camera "straight up or down", not "slightly tilted" like it currently is.
Keywords: UI
Skjorvar Bloodletter
Ragnarok Heralds
#1117 - 2013-07-23 12:03:11 UTC  |  Edited by: Skjorvar Bloodletter
Suggestion: Fix the camera movement in the solar system map (e.g. when scanning).
Keywords: UI
Notes: Moving and rotating the camera seems to depend on where your ship is in the system (center, far outside, ...) and sometimes this makes it very difficult to position the camera in a good way.
Taleden
North Wind Local no. 612
#1118 - 2013-07-23 12:36:54 UTC
Suggestion: Allow identical modules of any type to be grouped in the UI hotbar, not just turrets and launchers.
Keywords: UI, modules

Many fits involve multiple identical non-weapon modules which the pilot nonetheless intends to always activate at the same time on the same target, such as target painters, sensor dampeners, neuts, nosses, webs, disruptors, energy transfers, reps, etc. Such setups are currently tedious to use because of the redundant button mashing.
Taleden
North Wind Local no. 612
#1119 - 2013-07-23 12:39:33 UTC
Suggestion: Only list items in the Repair service window if they are actually damaged, not merely unpackaged.
Keywords: UI, station services

When flying out of, for example, a mission hub, it is normal to have dozens of ships and unpackaged modules on-hand which are swapped in and out as needed. When something (usually a drone) is damaged, it then becomes tedious to have to scroll through the list of red-herring non-damaged items in the Repair list to find the correct item or ship that actually needs repair.
Chianna Thellere
Drunken Shipping
#1120 - 2013-07-23 13:14:28 UTC
Make it so you can use the radial menu on the the drone window
Keywords: UI, Drones

It would make it easier to retract the drone getting hit