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Ice belts res-pawn every 4 hours? I wonder what CCP is trying to do.

Author
Joanna RB
JoJo Industries n Shipbreakers
#41 - 2013-07-19 17:06:40 UTC
With 5 alts - Buy 40 macks. Base yourself in a system with a nice run of 8 ice systems that rings back to your 'base'. Ship five macks to each ice system. Run between them in a shuttle or nano frig until you find a spawn. Autopilot your alts to that system in shuttles, have your team mack up, and mine. When the belt pops, put everyone back in shuttles, leave your alts alone and go back to running the 'ring' with one alt as before.
Zero Sum Gain
Center for Advanced Studies
Gallente Federation
#42 - 2013-07-20 02:46:57 UTC
I'm not seeing your conclusion. From the title I assume you're condemning the ice system and the post is how to 'exploit' it?
Ekaterina 'Ghetto' Thurn
Department 10
#43 - 2013-07-20 17:09:38 UTC
Vincent Athena wrote:
Dave Stark wrote:
what? nothing in that situation favours botters at all.

Actually it does. A bot can sit patently doing nothing for four hours, then the second a spawn shows log in the fleet and blob the field. A person will have a real hard time doing that without going insane in short order.

By the way, does a ice belt always spawn at downtime if the system was cleared before downtime? In other words, is someone who logs in right after downtime guaranteed to see ice? If so its a bit of an issue.

A player who's window for eve play starts 2 hours after downtime and ends 5 hours after downtime will almost never see ice. The first spawn of the day will have already been cleared and the next will come right at the end of his window. I thought the idea of the 4 hour timer was so anyone in any time zone would have an equal chance at ice. But for that to be so, the 4 hour timer has to bridge downtime.

Is the first spawn linked to downtime?


There is a lot of incorrect information being put out as to when & how ice anomalies respawn.

If there is an ice anomaly in a system before DT with ice still left in it then the same anomaly will still exist after DT.
If a system usually has an ice anomaly but it has been totally cleared before DT then the four hour rule is ignored and a ice anomaly will spawn immediately after DT with the full 2500 units.
Ice anomalies can last as long as three hours depending on the system. They are not all cleared within 30 minutes.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Echo Mande
#44 - 2013-07-22 23:58:47 UTC
CCP is probably trying to do several things at once and breaking bots, had that happened, would have been nothing more than an unintended side-effect.

First there is an attempt to modify the economy by reducing the highsec ice source. The intent on this part is to make nullsec more attractive to indy. Nice, but a lot more needs doing before nullsec indy becomes more attractive than highsec indy for anything but T1 cruiser and BS hulls and (super)capitals. As it is almost everything needed for T2 industry has to be imported to nullsec.

Secondly and probably more important for CCP is to see how the delayed respawning works out in terms of belts emptied. CCP has said it wants to redo mining at some point and the ice changes could well be a prototype for that.

The last and probably most important reason is probably downtime. Currently the respawning of ore belts is done as a part of downtime and probably requires the servers to be down to work. An on-the-fly ore/ice site respawn is independent of downtime. CCP has stated they really would like to get rid of daily downtime at some point and not having to do ore respawn during downtime would be a big step toward that.
Blacksuns
Doomheim
#45 - 2013-07-23 03:14:04 UTC
[quote=Revolution Rising]CCP cares nothing for mining except where it impacts PVP and 0.0 players.

this could be soooo true
El 1974
Green Visstick High
#46 - 2013-07-23 13:32:47 UTC  |  Edited by: El 1974
Echo Mande wrote:
The last and probably most important reason is probably downtime. Currently the respawning of ore belts is done as a part of downtime and probably requires the servers to be down to work. An on-the-fly ore/ice site respawn is independent of downtime. CCP has stated they really would like to get rid of daily downtime at some point and not having to do ore respawn during downtime would be a big step toward that.

Then why do icebelts that were mined out less than 4 hours before DT respawn at DT rather than exactly 4 hours after the last ice was mined?
Echo Mande
#47 - 2013-07-23 14:38:19 UTC
El 1974 wrote:
Echo Mande wrote:
The last and probably most important reason is probably downtime. Currently the respawning of ore belts is done as a part of downtime and probably requires the servers to be down to work. An on-the-fly ore/ice site respawn is independent of downtime. CCP has stated they really would like to get rid of daily downtime at some point and not having to do ore respawn during downtime would be a big step toward that.

Then why do icebelts that were mined out less than 4 hours before DT respawn at DT rather than exactly 4 hours after the last ice was mined?

Dunno. Maybe it's something they're still working on ironing out. It's probably not pushing things too far to consider the entire ice mining system as it stands right now as a work in progress.
DB Jones
Imperium Technologies
Sigma Grindset
#48 - 2013-07-23 15:27:33 UTC
Make the ice belts spawn in different places, rather than having systems they "frequent". Give them a severely reduced chance of respawning in the system where they were cleared and have people having to move around for them. It will (probably) not stop botting, but it will at least make it require effort for everyone (miners, botters and gankers alike) to go and find them. I am not 100% sure if they respawn in the same system, but if they do, that is just ridiculous. Randomly spawned based on sec rating (not sticking to constellations etc.) please.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#49 - 2013-07-23 16:19:09 UTC
DB Jones wrote:
Make the ice belts spawn in different places, rather than having systems they "frequent". Give them a severely reduced chance of respawning in the system where they were cleared and have people having to move around for them. It will (probably) not stop botting, but it will at least make it require effort for everyone (miners, botters and gankers alike) to go and find them. I am not 100% sure if they respawn in the same system, but if they do, that is just ridiculous. Randomly spawned based on sec rating (not sticking to constellations etc.) please.



There is only so much moving around that players will tolerate on a repetitive basis, like this especially, to no real purpose.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Qutain Malakovic
Republic Military School
Minmatar Republic
#50 - 2013-07-25 15:20:29 UTC
I was wondering about the feasibility of returning the "system fixed" ice belts to the previous re-spawn cycle; there are a number of valid points to consider when you have to mine an entire belt of ice you can't use. Also create a random spawning ice belt that follows the current pattern and appears anywhere. The reason for this is that many of the null sec mining operations are to fuel their own POS, by making the re-spawn cycle of the fixed sites dependent upon clearing a belt, that puts the continuation of that POS in jeopardy. Much of the high sec ice mining is to increase isk, by having two separate types of ice belt spawning, you can alleviate a number of issues.
El 1974
Green Visstick High
#51 - 2013-07-26 13:33:31 UTC
I would more favor some kind of compromise between what various people have proposed. The main problem I see with people not being able to cherrypick the most valuable ice ore is that it could lead to huge price spikes for ice products when stocks run out. Miners are unable to adjust what they mine. I wouldn't mind if the isotope containing ice ores remain the way they are now, but if the other ice ores show up in seperate belts, possibly in different systems, then miners can choose which belts to clear and leave the others.
The distribution could look like this:
0.5- -0.25: chance of Glare Crust belt
-0.25- -0.5: chance of Glare Crust or Dark Glitter
-0.5- -0.75: Glare Crust, Dark Glitter or Gelidus
-0.75- -1: chance of Glare Crust, Dark Glitter, Gelidus or Krystallos
If not mined out, it should despawn after just a day or so (so they don't all end up in bad locations).
Nevyn Auscent
Broke Sauce
#52 - 2013-07-28 05:40:07 UTC
I know at least one system that seems to have an Ice Belt over 90% of the time I pass through. It's not Caldari Ice of course. If you want to farm the FOTM Ice, expect competition.
Arashi Tengu
Bhaalgorn Industries
#53 - 2013-08-06 07:08:34 UTC
The harder it is, the better. More profit for the dedicated. Nomnomnom -- confuse the hell out of the bots and let me eat the ice. For those complaining that it's over three hours... Well, yeah. It's precisely 4 hours.

And 25 jumps to get at ice? Ouch. There are plenty of places where ice belts are within 6 systems of each other, and even some with no more than 2 jumps. Uncle DOTLAN is your friend.

Also, "set up barges in eight systems and search for ice with shuttles" is a stupid and asinine idea. I can only assume it's a joke response meant to "solve" the complication mentioned in the OP with way more complication.

Lastly, giant multi-box fleets are barely better than botting. Keep defensively insisting that it's valid. You need to compete with the large groups? Make actual friends. Don't want to make friends? Get by as an actual solo player with lower profits -- you want to eat your cake and have it too, play all alone but still have a fleet. You know CCP would ban it if they could; and if you weren't taking the place of the subscriptions lost by new players leaving when they see that they can't compete by just playing normally. I guess hating yourself is a small price to pay for all the ISK.
Velicitia
XS Tech
#54 - 2013-08-06 09:46:56 UTC
energypills wrote:
Tess Emmagan wrote:
energypills wrote:

The regular ice miners that have 10 or more exhumers at their command will eat the ice belt spawn in less than 30 minutes. That leaves a VERY tiny window for people to mine ice.


This is a good reason to support your friendly neighboorhood gankers and blow those miners the **** up.


Believe me I would much rather be doing that. If only smart bombs were allowed in high sec. Or maybe it is just that 'cosmic anomaly' that is some how magically creating a space kangaroo that is attacking my smart bomb launcher and causing it not to fire! OF COURSE! Just like they do with my bomb launcher on my hound! Riight.. But space kangaroos don't like hanging out in null sec -cause everything works there just fine!


Uh, smartbombs work just fine in hisec (bomb launchers that stealth bombers use will not). You just have to fit up a BS with 8 of them (larges) and go to town; though a few catalysts are cheaper...

Not to mention, you have to set that green dot to RED.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

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