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CCP: Leave T3 Strategic Cruisers

First post
Author
Obunagawe
#61 - 2013-07-22 20:54:41 UTC
YuuKnow wrote:
Obunagawe wrote:
YuuKnow wrote:
Loosing a weeks worth of training time every time your blown up is enough of a penalty as is to justify leaving them alone. If they are nerfed to mediocrity then at least remove the SP loss on destruction.

yk


Actually at a very competetive 500 isk/SP even a loss of a level 5 skill (200K SP, roughly) only sets you back an equivalent 100M ISK. So really the SP loss is negligible compared to the cost of the ship itself.


Nah, SP loss isn't translatable to isk loss as SP can't be bought (aside from character sales), only earned with RL time. Its lost is a pure opportunity cost. The analogy would be equating missing your brothers wedding to the cost of the plane trip and hotel (albeit that's an overdramatic analogy).

yk


After losing 20 tengus, you've lost 4M SP, but you've lost enough isk to buy a character with 40M SP.
YuuKnow
The Scope
#62 - 2013-07-22 20:57:42 UTC  |  Edited by: YuuKnow
bloodknight2 wrote:
YuuKnow wrote:
bloodknight2 wrote:
YuuKnow wrote:
Loosing a weeks worth of training time every time your blown up is enough of a penalty as is to justify leaving them alone. If they are nerfed to mediocrity then at least remove the SP loss on destruction.

yk


Stop using dying then Roll or use another ship.


Which is what everyone will do when they nerf it to uselessness.

yk



Even if T3 are nerfed, people will still use them over hac or bc.


Depends.

If they target only some specific subsystems and ships then yes. If they do a ship class wide nerf, and make them in all ways inferior to their T2 counterparts then no.

CCPs obsession with making a ship that is not very good at anything, ie a "generalizable" ship, is a flawed concept at its core. 10 years of Eve meta show that 'generalizable" falls to 'specialist' (go big or go home), unless CCP's intent is to have T3 only used for PvE, the only place 'generalization" wins.

yk
Altrue
Exploration Frontier inc
Tactical-Retreat
#63 - 2013-07-22 21:01:32 UTC
I'm pretty sure that there will be not one, but four threadnoughts on the feature discussion forums when time will come to balance T3s.

I'm also conviced that the initial proposal will contain some (not only) hilarous mistakes of poor balancing attempt.

But I'm certain that player feedback will be important, and that CCP will end up with a good rebalance for the final design after mixing their ideas with community's ones.

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[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

baltec1
Bat Country
Pandemic Horde
#64 - 2013-07-22 21:04:25 UTC
Altrue wrote:
I'm pretty sure that there will be not one, but four threadnoughts on the feature discussion forums when time will come to balance T3s.

I'm also conviced that the initial proposal will contain some (not only) hilarous mistakes of poor balancing attempt.

But I'm certain that player feedback will be important, and that CCP will end up with a good rebalance for the final design after mixing their ideas with community's ones.


And there will be endless threads in GD as people try to hold onto their overpowered ships. Its going to be fun.
YuuKnow
The Scope
#65 - 2013-07-22 21:06:42 UTC  |  Edited by: YuuKnow
baltec1 wrote:
YuuKnow wrote:
baltec1 wrote:
YuuKnow wrote:


Which is what everyone will do when they nerf it to uselessness.

yk


Given the results so far that will not happen. They just wont be as hideously overpowered as they are now.


'Hideously overpowered' is grossly hyperbolic at best. Not one T3 cruiser in the top 20 Eve ship killers: http://community.eveonline.com/news/dev-blogs/3235 (iirc there is a similar, but more updated, version of these stats as well but can't find it atm).

They are performing as a 'Tech3' cruiser should perform.

yk


The falcon is also not on that list yet was nerfed as were supercaps and titans which were nerfed several times.



A point yes, but the reason is that Falcons are a pure support ship and there aren't as enough Titans/Supercaps to compete with the the pure number of subcaps.

Perhaps a more useful stat that CCP should provide the community, for sake of informing the debate, is the "Kill per capita". The number of total kills of a ship class divided by the total number of that ship class flown. Perhaps 'Kill Index" would be a proper name.

Kill Index = (Kills of a ship class) / (# ship class used during the kill)

for example 10 Canes killing 2 ships apiece would yield 20 kills, but a Kill Index of only 2/10 or 0.2.
Whereas 1 tengu killing 10 ships yielding only 10 kills, but a Kill Index of 10 (over 20 times larger).

CCP can you throw us a bone and post the latest TQ stats with some sort of 'kill index' measurement? Then the community could judge for themselves what is and what is not OP in the current armamentariums of Eve ships.

yk

EDIT:

Of course isk cost (and in the sake of T3 SP cost) IS a valid balancing so perhaps an Index that takes isk cost into account would be even more useful. Call it the "Kill Cost Index".

Kill Cost Index = Kill Index / Isk Value of the ship
Kill Cost Index = ((Kills of a ship class) / (# of ship class used during the kill ))/ Isk Value of the ship

yk
Tobias Hareka
Republic Military School
Minmatar Republic
#66 - 2013-07-22 21:13:05 UTC
Obunagawe wrote:
Sure, they can nerf T3. But they need to nerf the cost of the T3 along with it if they do. If a T3 with all subs cost 100-120M, it could then be in the place they envisage it on their little chart. But paying more to get less is a bitter pill.


1 Force Recon + 1 Command Ship + 1 Heavy Assault Cruiser + 1 Logi

How much is the total cost?
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#67 - 2013-07-22 21:18:35 UTC  |  Edited by: Sergeant Acht Scultz
Posting in stealth "CCP NERF T3s" thread.

@ OP: If not then haters gonna hate.

Research your T1BPOs and build your own crap, those are and will be good enough so you don't need to waste time training spec ships, those FC's who want them in their fleets can always buy alts on toons bazaar.

All you need is:


T2 guns, shield, armor, prop, targeting mods

Then:
*T1 frigs strong enough you don't need to waste time for T2's, train a second character for sell in toons bazaar instead.

Bombers: no need if you know how to use mwd/cloak trick, it's just a little "plus" for a flimsy ship dropping one bomb every 3min, let special multi alts snowflakes do it instead. Train a second character for sale instead

EAF: duno exactly if I should just lol or not but stick with T1's, don't waste time train another character instead

Cruisers: T1/Navy/Pirate versions >>>>>>>>>>>>>>>>>>>>HACs- best skill over this is the lvl5 cruiser because :bonus: everything else is an option you don't have to nor absolutely need, no one will notice a difference if you fly a Navy Omen instead of Zealot, its faster and good enough plus it's cheaper per POP, train another character instead

Logistics: leave that for those who like playing space shamans, pass your turn or eventually use T1 logis, those are already strong enough, don't waste time with T2s train another character instead.

Reccons: T1 versions are good enough in numbers and are as tankier/faster than T2's+have +1rig slot =+tank or +ability
Only interesting stuff with T2 reccons is the cover ops cloaking device, a single module makes the ship worth, once you're uncloak T1 does the same thing for 1/5th of the price. Train another character instead

DIctors/hictors: leave that for noobs who like to die without a single rep, spend lots of isk to help his fleet and win hate and insults at first mistake, eventually leave the FC do it with one of his alts.

T1 BC's: arty canes always good, ham drakes always good, prophecies seem pretty cool, navy versions seem quite good, forget T2 versions and leadership training skills, leave that for someone else instead, train another character.

In short: train T1 ships leave everything else for special snowflakes and train other character for sell and make billions of isk. T3's are soon to become a piece of crap, just take a look at HACs revamp and tell me you guys don't have the /facepalm attitude. Again instead of wasting a huge amount of time training lvl5 skills to make it work perfectly just train another character and leave special snowflakes do it, bring fast tackle disruption frigate/cruiser or T1 logistics, always needed and doesn't make a difference for YOU. Train another character instead, hell you can maybe train 2 and be sure you'll loose no SP unless you forget to update your clone.

Battleships: who needs to train battleships and big guns? -never need this, bring fast tackle disruption frigate/Cruiser eventually T1 logistics and that's it, you're done and can again train at least 2 character in the same time you'd be required to train battleship only best skills.

This is how I should have played this game from day 1, guess why.

removed inappropriate ASCII art signature - CCP Eterne

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#68 - 2013-07-22 21:28:53 UTC
Tobias Hareka wrote:
Obunagawe wrote:
Sure, they can nerf T3. But they need to nerf the cost of the T3 along with it if they do. If a T3 with all subs cost 100-120M, it could then be in the place they envisage it on their little chart. But paying more to get less is a bitter pill.


1 Force Recon + 1 Command Ship + 1 Heavy Assault Cruiser + 1 Logi

How much is the total cost?



Yes, because it's well known when your character undocks in his Tengu he jams the entire system, provides regional boosts, and does battleship dps with super cap EHP.

Indeed.

removed inappropriate ASCII art signature - CCP Eterne

Murk Paradox
Ministry of War
Amarr Empire
#69 - 2013-07-22 21:45:57 UTC
YuuKnow wrote:
bloodknight2 wrote:
YuuKnow wrote:
bloodknight2 wrote:
YuuKnow wrote:
Loosing a weeks worth of training time every time your blown up is enough of a penalty as is to justify leaving them alone. If they are nerfed to mediocrity then at least remove the SP loss on destruction.

yk


Stop using dying then Roll or use another ship.


Which is what everyone will do when they nerf it to uselessness.

yk



Even if T3 are nerfed, people will still use them over hac or bc.


Depends.

If they target only some specific subsystems and ships then yes. If they do a ship class wide nerf, and make them in all ways inferior to their T2 counterparts then no.

CCPs obsession with making a ship that is not very good at anything, ie a "generalizable" ship, is a flawed concept at its core. 10 years of Eve meta show that 'generalizable" falls to 'specialist' (go big or go home), unless CCP's intent is to have T3 only used for PvE, the only place 'generalization" wins.

yk



LOL, makes you wonder if they designed T3 originally to have a full legion(any faction T3) fleet be able to perform all of it';s functions.

"Oh lord, a fleet of 20 Tengus.... which one is the logi?!"

That would actually be quite the fun roam actually if you think about it.

Tacklers, neuts, drones, logis, heavy dps....

Using same hull across the Wing.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Icarus Able
Refuse.Resist
#70 - 2013-07-22 21:57:27 UTC
Tengu HAM needs a bit of a DPS nerf but as for the tanks they are only just above some of the CS and people say the speed and agility of a cruiser?? THey are closer to BCs than cruisers. How about we just rename them BCs would that then make people happy?
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#71 - 2013-07-22 22:15:12 UTC  |  Edited by: Sergeant Acht Scultz
Icarus Able wrote:
Tengu HAM needs a bit of a DPS nerf but as for the tanks they are only just above some of the CS and people say the speed and agility of a cruiser?? THey are closer to BCs than cruisers. How about we just rename them BCs would that then make people happy?



Yet my DED B Type AB Tengu is far from ever get the same speed I have with my tornado/talos/naga/oracle and very far away from the same dps or range, I can easily cut speed and dps by 2 at least, range with hams is barely half I get with LR weapons and short range ammo on those attack BC's (RF Phased Plasma at 120Km for a 10K volley)

To get past 60km with hams you have 3 missile range rigs+use javs= 0 dps rig and 0 uber legendary battleship tank rigs Lol

And of course every one flies PVP Tengus with faction extenders A type ab's etc etc etc blah blah blah....it's all over the place in null but strangely enough seems we don't kill that much unlike combat/attack BC's or cruisers, so how OP are those?

Also:
If you can't fit your Sleipnir for 750 dps you should learn to fit.

If you can't fit your Astarte for 750 dps (and 750 is jut the beginning) you should learn to fit

If you can't fit your Vulture for 600+ dps with blasters at ranges another ship is using rails, you should learn to fit

If you can't fit your Abso for at least 600 dps with scorch at ranges I'm using rails instead of blasters, you do it wrong.

And only these have already a huge tank on top of excellent dps.


I clearly fail to read eve-kill battle reports with all T3 faction/ded space fitted cruisers in being boosted by titans and lokis.

Can someone link me some of those from the past 3 months?
For now all I know is about some loki fleet with 140kEHP shooting 250'ish dps at not even 75km

So my question is, where are all those 200K EHP 700DPS Tengus or 1K dps 800M HP Proteus?

removed inappropriate ASCII art signature - CCP Eterne

Baali Tekitsu
AQUILA INC
#72 - 2013-07-22 22:19:49 UTC
I think they should just lock out certain subs Form being fitted with other subs, for example no Fuel Catalyst+ Ejection bay and there you have the Tengu nerf.

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Riot Girl
You'll Cowards Don't Even Smoke Crack
#73 - 2013-07-22 22:21:16 UTC
But why are you so mad about it? Don't you want the game to be better?
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#74 - 2013-07-22 22:25:04 UTC  |  Edited by: Sergeant Acht Scultz
Baali Tekitsu wrote:
I think they should just lock out certain subs Form being fitted with other subs, for example no Fuel Catalyst+ Ejection bay and there you have the Tengu nerf.



All they need to do is limit battleship modules to battleships but then the same pussies crying about T3's will log other forum alts to claim claim claim claim threat rage quits etc etc.

It's pretty funny to read same guy in different alts say different stuff ;D

EDIT: also command subs need to be totally deleted from database and ogb nerf to the ground, want mega boosts? bring command ships and titans on grid Lol

That should be the "rubix cube" attitude from CCP

removed inappropriate ASCII art signature - CCP Eterne

Deacon Abox
Black Eagle5
#75 - 2013-07-23 01:18:29 UTC
Sergeant Acht Scultz wrote:
Baali Tekitsu wrote:
I think they should just lock out certain subs Form being fitted with other subs, for example no Fuel Catalyst+ Ejection bay and there you have the Tengu nerf.



All they need to do is limit battleship modules to battleships but then the same pussies crying about T3's will log other forum alts to claim claim claim claim threat rage quits etc etc.

It's pretty funny to read same guy in different alts say different stuff ;D

EDIT: also command subs need to be totally deleted from database and ogb nerf to the ground, want mega boosts? bring command ships and titans on grid Lol

That should be the "rubix cube" attitude from CCP

Don't agree with your first point.

But the Edit is spot on. Boosts were not a problem until the tech III command subsystems showed up.

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Onictus
Federal Navy Academy
Gallente Federation
#76 - 2013-07-23 01:19:29 UTC  |  Edited by: Onictus
Sergeant Acht Scultz wrote:


All they need to do is limit battleship modules to battleships but then the same pussies crying about T3's will log other forum alts to claim claim claim claim threat rage quits etc etc.

It's pretty funny to read same guy in different alts say different stuff ;D

EDIT: also command subs need to be totally deleted from database and ogb nerf to the ground, want mega boosts? bring command ships and titans on grid Lol

That should be the "rubix cube" attitude from CCP



Yeah limit BS mods to BSs and you just nerfed the every living hell out of EVERY buffer shield tank above frigate.

Brilliant.


.....oh yeah, and all of the passive tanks too,
Tobias Hareka
Republic Military School
Minmatar Republic
#77 - 2013-07-23 06:36:05 UTC
Sergeant Acht Scultz wrote:
Tobias Hareka wrote:
Obunagawe wrote:
Sure, they can nerf T3. But they need to nerf the cost of the T3 along with it if they do. If a T3 with all subs cost 100-120M, it could then be in the place they envisage it on their little chart. But paying more to get less is a bitter pill.


1 Force Recon + 1 Command Ship + 1 Heavy Assault Cruiser + 1 Logi

How much is the total cost?



Yes, because it's well known when your character undocks in his Tengu he jams the entire system, provides regional boosts, and does battleship dps with super cap EHP.

Indeed.


Yes, because it's well known fact that all T3 pilots only use three subsystem configuration:
- dps + tank
- OGB
- cloak + nullifier

And those are used just because you can do it better than in any other ship. Sorry, but that's not even near what T3s are supposed to be.
dexington
Caldari Provisions
Caldari State
#78 - 2013-07-23 06:48:38 UTC
Arthur Aihaken wrote:
Yes, they're op - they're supposed to be.


I wish the ship i love to fly was supposed to be op.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

baltec1
Bat Country
Pandemic Horde
#79 - 2013-07-23 07:17:48 UTC
YuuKnow wrote:


A point yes, but the reason is that Falcons are a pure support ship and there aren't as enough Titans/Supercaps to compete with the the pure number of subcaps.




Before the tracking nerf they were able to hit cruisers with dreadnought guns. There wasn't a single subcap fleet that could do anything to stop a titan blob with super support.



YuuKnow wrote:


Of course isk cost (and in the sake of T3 SP cost) IS a valid balancing so perhaps an Index that takes isk cost into account would be even more useful. Call it the "Kill Cost Index".


CCP tried to balance titans with isk cost and it didn't work. When alliances can afford to blob ships worth over 100 billion a ship worth 400 mil isn't exactly going to be hard to afford.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#80 - 2013-07-23 07:27:04 UTC  |  Edited by: Sergeant Acht Scultz
Onictus wrote:
Sergeant Acht Scultz wrote:


All they need to do is limit battleship modules to battleships but then the same pussies crying about T3's will log other forum alts to claim claim claim claim threat rage quits etc etc.

It's pretty funny to read same guy in different alts say different stuff ;D

EDIT: also command subs need to be totally deleted from database and ogb nerf to the ground, want mega boosts? bring command ships and titans on grid Lol

That should be the "rubix cube" attitude from CCP



Yeah limit BS mods to BSs and you just nerfed the every living hell out of EVERY buffer shield tank above frigate.

Brilliant.


.....oh yeah, and all of the passive tanks too,




And armor too, so where is the problem?

Logistics are far too overpowered, ships have too much EHP once all links are online.

You can almost double the EHP amount with all links on, triple with implants and get completely stupid numbers with titan+combat booster on top.

Wouldn't be a problem at all if modules were limited by ship type size but you could always fit small shield extenders to your battleship like you can fit civilian lasers, just not the other way around.

Half issues in eve with power creep, mechanics exploits and OP setups solved.

Edit: just forgot to add all those blah blah 700dps 200K EHP Tengu haters are the first ones to not like this size modules limitation, guess why.

removed inappropriate ASCII art signature - CCP Eterne