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Is this game really that hardcore

First post
Author
Herzog Wolfhammer
Sigma Special Tactics Group
#61 - 2011-11-10 06:54:07 UTC
Malcanis wrote:
Tallian Saotome wrote:

I spent 2 years grinding in highsec trying to get enough isk and power to be able to make the move, before I finally realized that a pilot doesn't need any of that stuff to make it to the eve 'end game'. You just need friends, which you don't make grinding isk.


It's genuinely saddening how many players make the same mistake. And it's infuriating how many other players will try and shout me down and babble on nonsense about "you just want noobs to throw themselves in front of your guns" when I try and give people as advice what you've learned for yourself.

And those same people are often the ones that complain about griefing!



I keep trying to push exploration as a career in the game for all those "casual" players out there who complain that they cannot leave highsec because they are casual players.

So the perception of how to play is highly important and yes it's frustrating to see people do grind and spiders for years thinking they need trillions of ISK to be a leet PVPer.

Probably do need that much IF you want to use faction ships with the best possible modules and find out (or ignore the fact) that nothing survives a gate camp.

I just spent a month wormhole hopping hitting sleeper sites in low class systems and now running radar and arch sites in 0.0 for the past two weeks. All of this alone.

The often missed nature of the so-called "sandbox" is that you can play the game anyway you want it, but look at the prisons of the mind that are constructed so rapidly!
It's almost as if the moment new players arrive they are assailed with only several tracks of how to play:
1. He who racks up the most kills or killmails wins.
2. He who racks up the most ISK wins.
3. He who participates in the largest fleet fights wins.

Funny thing is, none of those tracks deliver. In track one, you will spend a lot of time either gate camping or roaming in empty systems watching the bots SS up. In track 2 it's "spreadsheets online" and where do you go with all that ISK once you have it? In track 3 people put up with being a 0.0 renter/pet with visions of Star Wars-sized fleet fights in their head and they have to grind to pay the rant, get blobbed by caps, and if a fleet fight happens they get a frame rate of one per 5 seconds and wake up in a clone vat.

Bring back DEEEEP Space!

Malcanis
Vanishing Point.
The Initiative.
#62 - 2011-11-10 06:58:31 UTC
Jaroslav Unwanted wrote:
Depend ..

"Hardcore PvPers" claims that PvE is for pussies.

Yet anyone who concider him/herself hardcore plays the game as "AI machine" therefore no challenge required.

People who plays it differently, plays it as human-beings and got some emotion attached to what they do.

However if you project some theories too far, Emotions are programmable anyway.



What?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Handsome Hussein
#63 - 2011-11-10 07:00:11 UTC  |  Edited by: Handsome Hussein
.

Leaves only the fresh scent of pine.

Tallian Saotome
Nuclear Arms Exchange Inc.
#64 - 2011-11-10 07:18:26 UTC
Herzog Wolfhammer wrote:
::words::

Hey, I actually enjoy large fleet fights... You know, except the lag Shocked

TD is gonna make our 0.0 epicness even moar epic Cool

Very good points tho, people don't know what goals to set in EvE, so they are given goals, by people who frequently don't share the same interests. I know I have a couple RL friends who love playing SpreadSheets Online, and I know people who are obsessed with having a numerical score to gloat about, so those 3 tracks DO deliver... If thats what you want.

Perhaps the NPE should spend a bit more time on how to set yourself goals, and less time on the career agents or something?

Inappropriate signature removed, CCP Phantom.

Hauling Hal
The Scope
Gallente Federation
#65 - 2011-11-10 09:51:32 UTC
Karn Dulake wrote:
Its promoted as the coldest of the cold where anything goes but..not really

The point about this game is that you choice your level. I know hundreds of people in this game and most of them are hardly ever ganked or die for any reason. they mission, they mine, they build. When they die they normally die in wars or roams.

The only people i know who die on a regular basis are those in Nullsec running small gangs or fighting for space.


You can scam people in this game but all MMOs have plenty of scams and the moderators just accept it as part of the game.


As an example Diablo Hardcore is far tougher than EVE

You die once and once only and then you lose the character and all equipment they have. A Zod rune has a 50% chance of dropping for every 100,000 hours played.

Imagine dying in this game and losing your ship, everything in your hangars and waking up with 50k skillpoints instead of 50 million.

Its not as hardcore as people say it is.


Your angry thoughts please


It's a computer game, so it can't be hard core as the worst thing that can happen to you is that you might get RSI in your wrist.
Slade Trillgon
Brutor Force Federated
#66 - 2011-11-10 11:57:29 UTC
Karn Dulake wrote:

But when you die in this game what you lose is time.


Oh young padwan, if only time was not the most precious commodity known to man.


Slade
Bloody Wench
#67 - 2011-11-10 13:08:43 UTC
Winning in EVE is very personal, you win when you're getting enjoyment out of what you're doing. Whatever that may be.

Having said that....


WoW raiding is more hardcore than this game.

I can not log in for a week here. Log on when I feel like it, do what I want to do, go where I want.

When you're in a top 2 or 3 Guild on a server and it's raid time 3-4 days a week if you're not looged in at raid time the phone starts ringing the texts start rolling in.

Spending 4-5 hours a night wiping to the same boss for 2 weeks straight until you finally get it down.

241 wipes on Yogg-Saron before it finally went down because 1/25 people would make just 1 mistake, including me. (I haven't played since then)

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack

Slade Trillgon
Brutor Force Federated
#68 - 2011-11-10 13:33:47 UTC
Bloody Wench wrote:
Winning in EVE is very personal, you win when you're getting enjoyment out of what you're doing. Whatever that may be.

Having said that....


WoW raiding is more hardcore than this game.

I can not log in for a week here. Log on when I feel like it, do what I want to do, go where I want.

When you're in a top 2 or 3 Guild on a server and it's raid time 3-4 days a week if you're not looged in at raid time the phone starts ringing the texts start rolling in.

Spending 4-5 hours a night wiping to the same boss for 2 weeks straight until you finally get it down.

241 wipes on Yogg-Saron before it finally went down because 1/25 people would make just 1 mistake, including me. (I haven't played since then)



That sounds more tedious then hardcore. But that is my opinion.


Slade
Barakkus
#69 - 2011-11-10 13:38:13 UTC
Ann133566 wrote:
It's a funny thing death in games. I mean in PvP in some games you die so much you just shrug your shoulders and get on with it. I remember playing another MMO called darkfall, I would just run around naked everywhere because I would be ganked and I didn't want to lose anything valuable. If I was brave I would put some trousers on. I stopped playing because it became tedious dying so many times.

In contrast, playing another MMO in PVE mode where you only seem to die in raids is dull also. I think there has to be a balance where you die enough for the game to be scary but not enough for it to become meaningless. Besides, I don't think the word "hardcore" belongs to a computer game. I mean seriously... soldiering in Afghanistan is hardcore, saving people from a burning building is hardcore. Playing a computer game is just passing the time doing something you enjoy.



Blasphemer. My level 80 Night Elf is REAL DAMNIT! REAL I TELL YOU!!! REAAAAAAAAAAAAAAAALLLLLLLL!!!!!!!!!!!!!!!!!!

http://youtu.be/yytbDZrw1jc

Maxpie
MUSE LLP
#70 - 2011-11-10 13:41:50 UTC
This game would be far more hardcore if people couldn't use alts and second accounts.

But no, it's not real hardcore as is. Disposable alts to scout. Industry alts to circumvent standings hits. The relative ease of fixing standings. NPC corps to hide in. Basically there are too many ways of avoiding consequence. The consequence of losing your pod is sufficient, I think. The problem is you can hide behind an alt and so avoid a bad reputation or the consequences of low standings.

No good deed goes unpunished

Stella Dust
Doomheim
#71 - 2011-11-10 14:26:22 UTC
Maxpie wrote:
This game would be far more hardcore if people couldn't use alts and second accounts.

But no, it's not real hardcore as is. Disposable alts to scout. Industry alts to circumvent standings hits. The relative ease of fixing standings. NPC corps to hide in. Basically there are too many ways of avoiding consequence. The consequence of losing your pod is sufficient, I think. The problem is you can hide behind an alt and so avoid a bad reputation or the consequences of low standings.



You won't get rid of alts.




I was thinking of this problem the other day.

An answer would be to have the rep linked to all your characters (and accounts), so one takes a negative standing hit they all do. Of course this would kill RP for a lot of people. But it would mean that the rep would be associated to the player and not the characters, it would stop the creation of throw away characters though.
Tallian Saotome
Nuclear Arms Exchange Inc.
#72 - 2011-11-10 16:49:33 UTC
Stella Dust wrote:
Maxpie wrote:
This game would be far more hardcore if people couldn't use alts and second accounts.

But no, it's not real hardcore as is. Disposable alts to scout. Industry alts to circumvent standings hits. The relative ease of fixing standings. NPC corps to hide in. Basically there are too many ways of avoiding consequence. The consequence of losing your pod is sufficient, I think. The problem is you can hide behind an alt and so avoid a bad reputation or the consequences of low standings.



You won't get rid of alts.




I was thinking of this problem the other day.

An answer would be to have the rep linked to all your characters (and accounts), so one takes a negative standing hit they all do. Of course this would kill RP for a lot of people. But it would mean that the rep would be associated to the player and not the characters, it would stop the creation of throw away characters though.

How do you propose to link them? Its not like plex don't allow the use of throw away accounts, after all.

Inappropriate signature removed, CCP Phantom.

Dragon Outlaw
Rogue Fleet
#73 - 2011-11-10 17:24:32 UTC
It is a feeling that often depends on the size of your balls!!
Zowie Powers
Aliastra
Gallente Federation
#74 - 2011-11-10 17:28:02 UTC
I only see CCP saying this game is hardcore these days, well, when they can tear themselves away from making concessions to carebears they might fire off an editorial or two about how hardcore Eve is.

ATX: The best of the rest.

Ptraci
3 R Corporation
#75 - 2011-11-10 17:37:26 UTC
Zowie Powers wrote:
I only see CCP saying this game is hardcore these days, well, when they can tear themselves away from making concessions to carebears they might fire off an editorial or two about how hardcore Eve is.


Butthurt much? "I want it to be easy to kill that defenseless ship that I'm not supposed to kill". CCP hasn't taken anything away from you. Care-bears can still be killed. You just want to do it for free. Go do some real PvP.
Zowie Powers
Aliastra
Gallente Federation
#76 - 2011-11-10 17:39:00 UTC
Ptraci wrote:
Zowie Powers wrote:
I only see CCP saying this game is hardcore these days, well, when they can tear themselves away from making concessions to carebears they might fire off an editorial or two about how hardcore Eve is.


Butthurt much? "I want it to be easy to kill that defenseless ship that I'm not supposed to kill". CCP hasn't taken anything away from you. Care-bears can still be killed. You just want to do it for free. Go do some real PvP.


If I had 10,000 ISK for every fool that played the "real PvP" card, I'd be on more isk than a risk free incursion runner.

ATX: The best of the rest.

Drifterin Thedark
#77 - 2011-11-10 17:40:06 UTC
Modern gamers want to feel hardcore, but only if everything is fair. I often think about how unfair war is, and how war games usually have to avoid that to provide a fun experience.

You want to see hardcore games, go back 20-30 years. One life, instant death when grazed by anything, no saves or checkpoints, and deliberately impossible to complete because they never made an ending.
Ptraci
3 R Corporation
#78 - 2011-11-10 17:45:16 UTC
Drifterin Thedark wrote:


You want to see hardcore games, go back 20-30 years. One life, instant death when grazed by anything, no saves or checkpoints, and deliberately impossible to complete because they never made an ending.


No you could have as many lives as you wanted if you just inserted another 25 cents. Oh wait - it seems we have almost come full circle!
Zions Child
Higashikata Industries
#79 - 2011-11-10 17:46:35 UTC
Drifterin Thedark wrote:
Modern gamers want to feel hardcore, but only if everything is fair. I often think about how unfair war is, and how war games usually have to avoid that to provide a fun experience.

You want to see hardcore games, go back 20-30 years. One life, instant death when grazed by anything, no saves or checkpoints, and deliberately impossible to complete because they never made an ending.


Pong is so hardcore.
Xython
Federal Navy Academy
Gallente Federation
#80 - 2011-11-10 17:50:53 UTC
Karn Dulake wrote:
Its promoted as the coldest of the cold where anything goes but..not really

The point about this game is that you choice your level. I know hundreds of people in this game and most of them are hardly ever ganked or die for any reason. they mission, they mine, they build. When they die they normally die in wars or roams.


Those people aren't playing EVE.

No, literally. They're not. They're running bots to do all that stuff for them. Some people do enjoy Mining (I imagine it's quite peaceful if you don't mind it) but the vast majority just automate it. Similarly with Mission running, most people just get into a Raven or Rattlesnake and AFK it.

That's not EVE. That's... something else, something that desperately wants to be WOW in Space. Unfortunately, CCP Hello Kitty has lost his way, mistaking EVE for... that illness of the soul, and has been catering to it as of late. Hopefully someone will slip him his meds pretty soon, or we might be in trouble.

Real EVE is Nullsec, and to a vastly lesser extent, Lowsec. Real EVE is the meta game, interacting with other players and corps, all of which is amplified and taken to it's apex in nullsec, but you can experience it in Highsec. Just go try to mine ice in Gallente space.