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[Odyssey 1.1] Heavy Assault Cruisers

First post First post
Author
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#1261 - 2013-07-22 18:54:57 UTC  |  Edited by: M1k3y Koontz
Felix Leclerc wrote:
M1k3y Koontz wrote:

HACs and T3s share a similar role, but T3s cost more and have SP penalties, so they had better have better performance than HACs, otherwise nobody would fly them.



No. T3s cost should be justified by their modularity and ability to outperform a T1 hull in a particular area when fitted for that role. They absolutely should not outperform a T2 (specialist!) hull when fitted for the same role in which the T2 is specialized... Otherwise the T2 becomes somewhat pointless.


Someone needs to make a "nerf T3s" thread.


Modularity doesn't make up for cost, since you can only have one fit at a time, and since rigs can't be removed without destroying them, saying you can change the subsystems and the fit means nothing. To change the fit you need to destroy the rigs (which are often T2, and therefore run about 100m total). This, combined with not being able to swap subs in a POS, means that the modulaity of T3s is somewhat reduced.

T3s don't outclass T3 ships, the one exception is T3 boosting subsystem, which I have said before needs to be brought in line with Command ships.

HACs suck, so if T3s are worse than HACs T3s wouldn't be worth the 400m+ they cost.

Buff HACs, rebalance Command ships THEN WE CAN TALK ABOUT T3s. CCP stated they are going to start at the bottom and work their way up, so let them finish with T2 ships first, then we can work on T3s. After all, how can you rebalance T3s to not be better than T2s without knowing how good T2 ships will be?

This isn't a nerf T3s thread, so lets finish with HACs before we jump on the T3 bandwagon.

How much herp could a herp derp derp if a herp derp could herp derp.

MeBiatch
GRR GOONS
#1262 - 2013-07-22 18:58:40 UTC
ccp rise we need you bro. this thread is turning into a logical fallacy...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

JerseyBOI 2
The Scope
Gallente Federation
#1263 - 2013-07-22 19:07:17 UTC
Nyancat Audeles wrote:
Gallente Cruiser Bonuses:
10% bonus to drone tracking and optimal range(was 5% bonus to Medium Hybrid Turret damage)
10% bonus to drone hitpoints and Damage


Because a 50% bonus to drone tracking is not overpowered?

Yeah, lets just have Ishtars in every fight and snipe away every interceptor and frigate in 2 volleys, regardless of transversal. It's already bad enough with Domis.


makes up for sentries not being able to mitigate traversal (burning away / towards). So sentries should go back to not being able to hit **** all? only pulse / beam zealots get to hit frigs from range? shut up
X Gallentius
Black Eagle1
#1264 - 2013-07-22 19:21:12 UTC
M1k3y Koontz wrote:
Given the unique SP loss and the extreme jump in cost, that seems quite balanced. T

So, none of you eject before your T3 ship goes down?

nikar galvren
Hedion University
Amarr Empire
#1265 - 2013-07-22 19:27:08 UTC
M1k3y Koontz wrote:
Felix Leclerc wrote:
M1k3y Koontz wrote:

...stuff...



...more stuff...


Someone needs to make a "nerf T3s" thread.

...yet more stuff...

This isn't a nerf T3s thread, so lets finish with HACs before we jump on the T3 bandwagon.


I agree with the last point. This isn't a nerf T3s thread. It'll be a lot easier for Rise to get the right message from us if we keep it constructive and on topic. Everyone knows that T3s are going to be looked at, Command ships are coming Soon(TM), and :Cynabal:. The issue that needs to be addressed is the fact that the rebalancing passes so far have left the HACs even more 'out in the cold' than they were before the tiericide initiative began.

Everyone knows that HACs currently are stupidly overpriced for the performance. Gains in T1 'value for ISK' have far outstripped them in almost every aspect. My concern is not what these hulls end up costing, it's whether or not the re-balancing creates hulls that are worth buying at all. Over on Jesters Trek Ripard has a post called "Twice as expensive, 25% better." I suggest that you go give it a read, if you haven't already. It pretty much sums up the financial concerns that have arisen from the rebalancing that has been done to date.

We understand that T2s are not meant to be straight-up BETTER in every way than T1/Navy, but they NEED some compelling advantage that makes the hull worth the a) training time and b) 8-10x cost increase. It's sad that several of the proposed 'balanced' HACs STILL underperform to the Navy variants which cost half as much. No, not sad: PATHETIC.

When most pilots look at the Heavy Assault Cruiser lineup, they immediately think about raw combat capability. With very few exceptions ( :cough: Zealot! :cough:) the ability to effectively assault in these hulls is no more inspiring than in the new T1s.
Baren
Sebiestor Tribe
Minmatar Republic
#1266 - 2013-07-22 19:31:23 UTC
Felix Leclerc wrote:
M1k3y Koontz wrote:

HACs and T3s share a similar role, but T3s cost more and have SP penalties, so they had better have better performance than HACs, otherwise nobody would fly them.



No. T3s cost should be justified by their modularity and ability to outperform a T1 hull in a particular area when fitted for that role. They absolutely should not outperform a T2 (specialist!) hull when fitted for the same role in which the T2 is specialized... Otherwise the T2 becomes somewhat pointless.


LOL tell me again about SPECIALIZED ROLE of HACS are and how they have CLEAR and DEFINED ROLES lol

lol I dont think people would buy T3`s if the only ship they out preform are T1 hulls lol. once you chose your subsystems your
basically suck with that configeration unless you want to destroy you rigs.

If they nerf T3`s at all, people might as well just use T2 cruisers, they are cheaper and will do the job better, plus they require less SP to fly, not to mention you wont loss SP when you die.
_____________________________________________________________________

From the changes we are seeing.. they are not follow the tiercide approach at all.
CCP need to make clear roles for both hacs in in each

Take recon for example:
You have Combat Recon: Rook
Covert Recon: Falcon

CCP should Make two Roles for HAC and the ships with fill 1 each from each race.


AND NO CCP RISE the SACrilige is not fine the way it is..... and you will disappointed at how few people still will not use it.
ManiacZX
Shadowfire Enterprises
Rura-Penthe
#1267 - 2013-07-22 20:18:27 UTC  |  Edited by: ManiacZX
An example of a T3 dominating the HAC equivalent is the HAM Legion vs the Sacrilege.

This is not a "T3s are so OP" post but to show how the "specialization" of a HAC is being neutralized by the "generalized" ship.

Sacrilege bonuses (including the proposed changes):
Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty

Amarr Cruiser Skill Bonus:
5% bonus to Assault Missile damage
4% bonus to all armor resistances per level

Heavy Assault Cruiser Skill Bonus:
5% reduction of capacitor recharge time
5% bonus to Missile Launcher rate of fire per level

HAM Legion:
Amarr Strategic Cruiser Skill Bonus:
5% Reduction in the amount of heat damage absorbed by modules per level

Legion Defensive - Adaptive Augmenter
4% bonus to all armor resistances per level
10% bonus to remote armor repair system effectiveness per level

Legion Engineering - Capacitor Regeneration Matrix
5% bonus to capacitor recharge time per level

Legion Offensive - Assault Optimization
5% bonus to heavy assault missile damage per level
5% bonus to missile launcher rate of fire per level

Legion Propulsion - Wake Limiter
5% reduction in microwarpdrive signature radius penalty per level

Legion Electronics - Tactical Targeting Network
15% bonus to scan resolution per level

So the Legion is able to have every single bonus the Sacrilege has and at the same amounts (excluding the new MWD bonus which would be 25% on the Legion and 50% given to the Sacrilege) along with additional bonuses for remote reps and scan resolution (or any of the other Electronics subsystems, I chose this one for slot layout reasons that will follow).

Going beyond the bonuses you'll see the Legion comes out ahead in most stats also:

Sacrilege vs Legion (using all 5s for skills)
6 vs 6 High Slots
4 vs 4 Mid Slots
5 vs 6 Low Slots
2 vs 3 Rig Slots
5 vs 5 Launcher Hardpoints
500 vs 550 CPU
1437.50 vs 1612.50 Powergrid
1,750 vs 2,875 Shield HP
2,625 vs 4,250 Armor HP
2,113 vs 2,443 Hull HP
Resists are equal
2,578.13 vs 2,906.25 Capacitor Capacity
251.25 vs 239.06 Capacitor Recharge Time (Smaller is better and with the larger cap pool it makes this even greater)
62,500m vs 75,000m Max Targeting Range
390mm vs 557.81mm Scan Resolution
140m vs 154m Signature Radius (advantage Sacrilege)
.382725 vs .380025 Inertia Modifer
11,750,000 vs 12,815,000 Mass (advantage Sacrilege)
6.23 vs 6.75 seconds calculated Warp Align Time (advantage Sacrilege)
250 vs 218.75 m/s Max Velocity (advantage Sacrilege)
615 vs 300 m3 Cargo Capacity (advantage Sacrilege)
50 vs 0 m3 Drone Bay Capacity (advantage Sacrilege)
50 vs 0 Drone Bandwidth (advantage Sacrilege)

The Sacrilege does come out with an advantage in the mobility and supporting up to a flight of Medium drones but falls short in the remaining numbers.

The Legion gets all of the Sacrilege bonuses plus additional ones.

I have difficulty spotting the Specialty vs Generalization here.

This is all just the hull vs hull/subsystems so there is no faction modding being taken into account here. The Legion is still more expensive, would be about 2-3x the price.

Cost and SP risk should be considered and I'm not saying the Sacrilege should beat out the HAM Legion by any means, just that there needs to be some role variation between the two otherwise it comes down to just money and SP which is not good balancing.

Looking at the other HACs vs T3 subsystems it looks like the same general issue remains. The T3s can match the HAC bonuses and carry more along with.

Zealot
Amarr Cruiser Skill Bonus:
10% bonus to Medium Energy Turret capacitor use
5% bonus to Medium Energy Turret rate of fire per level
Heavy Assault Cruiser Skill Bonus:
10% bonus to Medium Energy Turret optimal range
5% bonus to Medium Energy Turret damage per level

Legion Offensive - Liquid Crystal Magnifier (not a perfect match losing the RoF for a larger Damage bonus but very close and only a single Subsystem needed to do it, leaving the 4 others open to whatever you want)
10% bonus to medium energy turret capacitor use per level
10% bonus to medium energy turret damage per level
10% bonus to medium energy turret optimal range per level

Cerberus
Caldari Cruiser Skill Bonus:
5% bonus to Kinetic Missile damage
10% bonus to Missile velocity per level
Heavy Assault Cruiser Skill Bonus:
10% bonus to Assault Missile and Heavy Missile flight time
5% bonus to Missile Launcher rate of fire per level

Tengu Offensive - Accelerated Ejection Bay (again one Subsystem close to a full match of a whole ship, you lose some flight time but get higher Rate of Fire)
5% bonus to Kinetic Missile Damage per level
7.5% bonus to Heavy, Heavy Assault and Rapid Light missile launcher rate of fire per level
10% bonus to Heavy Missile and Heavy Assault missile velocity per level

Eagle it does take 2 subsystems but all bonuses are matched
Caldari Cruiser Skill Bonus:
10% bonus to Medium Hybrid Turret optimal range per level
4% bonus to shield resistances per level.
Heavy Assault Cruiser Skill Bonus:
10% bonus to Medium Hybrid Turret optimal range
5% bonus to Medium Hybrid Turret damage per level

Tengu Defensive - Adaptive Shielding
4% bonus to all shield resistances per level
10% bonus to shield transporter effectiveness per level
Tengu Offensive - Magnetic Infusion Basin
5% bonus to medium hybrid turret damage per level
20% bonus to medium hybrid turret optimal range per level

Proteus and Loki subsystems look to not match up as much to their racial HACs but still have options for similar bonuses and often again only take 1 of the 5 subsystems to do so.

So since HACs are the ones getting the attention, as others have stated, they need to be given a role that makes them stand out from the other ship choices.
nikar galvren
Hedion University
Amarr Empire
#1268 - 2013-07-22 20:18:49 UTC
My Proposal for the balanced HACs:

16 module slots on each, except the Ishtar at 15.
Create 2 variants of the HAC: "Assault" and "Strike."

The Assault variant is optimized for tanking damage through -slightly- better than average T2 resists and resist bonuses. OP? maybe, but they get no bonuses to mobility or ewar capability, average damage, and fairly poor sig radius.
The Strike variant is optimized for kiting/skirmishing, with damage projection bonuses, good base speed and low sig. Damage is not especially high, but damage projection is. raw hit points are only slightly higher than T1, but T2 resists helps.



Assault:

SACRILEGE: The Amarr premier brawling platform, the specially engineered Sacrilege armor has been hardened to extreme levels.
(Roll the Cap recharge bonus into the hull.)

ROLE BONUS: +50% to Armor HP

Amarr Cruiser Bonuses:
5% to Heavy Assault, Heavy Missile and Rapid Light Missile damage
4% to all Armor Resistances

Heavy Assault Cruiser Bonuses:
5% to Armor Hit Points
4% to all Armor Resistances

Slot layout: 6H, 4M, 6L;
Max velocity: 180
Drones (bandwidth / bay): 25(+10) / 25(+10)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 312 / 6
Sensor strength: 14 Radar
Signature radius: 175



EAGLE: The Caldari have spent significant resources developing the Eagle into their go-to Assault platform.

ROLE BONUS: +50% to Shield HP

Caldari Cruiser Bonuses:
5% bonus to Medium Hybrid Turret optimal range and 5% to Medium Hybrid Turret falloff
4% bonus to shield resistances

Heavy Assault Cruiser Bonuses:
5% to Shield Hit Points
5% bonus to Medium Hybrid Turret damage

Slot layout: 6H, 6M, 4L;
Max velocity: 175
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 252 / 7
Sensor strength: 16 Gravimetric
Signature radius: 165



ISHTAR: The Gallente pulled out all the stops, and authorized CreoDron to do "whatever is necessary" to make the Ishtar the best drone carrier available in the sub-capital line.

Role Bonus: 50% to Drone microwarp velocity

Gallente Cruiser Bonuses:
10% bonus to drone tracking and optimal range
10% bonus to drone hitpoints and Damage

Heavy Assault Cruiser Bonuses:
5 km bonus to Drone operation range per level
5% to Armor Hit Points

Slot layout: 4H, 5M, 6L;
Fittings: 700 PWG, 345 CPU
Defense (shields / armor / hull) : 1400(-6) / 1600(-18) / 2300(+191)
Max velocity: 165
Drones (bandwidth / bay): 125 / 350
Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 294 / 6
Sensor strength: 16 Magnetometric
Signature radius: 170



MUNIN: The Minmatar republic commissioned updates to the Munin to decisively respond to leaked intelligence regarding the upgraded Sacrilege

Role Bonus: 50% reduction Armor Plate Mass Penalty and fitting requirements

Minmatar Cruiser Bonuses:
5% bonus to Medium Projectile Turret rate of fire
5% bonus to Medium Projectile Turret damage

Heavy Assault Cruiser Bonuses:
10% bonus to Medium Projectile Turret optimal range
7.5% bonus to Medium Projectile Turret tracking speed

Slot layout: 6H, 3M, 7L;
Max velocity: 190
Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 294 / 6
Sensor strength: 14 Ladar
Signature radius: 160


Let me know what you think!
Harvey James
The Sengoku Legacy
#1269 - 2013-07-22 20:30:50 UTC
They would end up tanking better than T3's do now ... OP to say the least

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Baren
Sebiestor Tribe
Minmatar Republic
#1270 - 2013-07-22 20:43:39 UTC
I really do like that ASSULT and STRIKE Concept. Maybe lower the HP bonus to 20%


AS for T3 guys, how about be agree to stop talking about them and when the t3 balance thread comes we will discuss then because we arent basing any of the crruent HAC changes on what T3s can do.
Felix Leclerc
The Scope
Gallente Federation
#1271 - 2013-07-22 20:46:48 UTC
Baren wrote:
I really do like that ASSULT and STRIKE Concept. Maybe lower the HP bonus to 20%


AS for T3 guys, how about be agree to stop talking about them and when the t3 balance thread comes we will discuss then because we arent basing any of the crruent HAC changes on what T3s can do.


Only mentioned it to underline how woefully inadequate the HAC proposal and role definition is.
Harvey James
The Sengoku Legacy
#1272 - 2013-07-22 20:47:15 UTC  |  Edited by: Harvey James
EAGLE
Caldari Cruiser Bonuses:
10% bonus to Medium Hybrid Turret optimal range
4% bonus to shield resistances

Heavy Assault Cruiser Bonuses:
10% bonus to Medium Hybrid Turret optimal range
10% bonus to Medium Hybrid Turret damage

Slot layout: 5H(-1), 6M(+1), 5L(+1); 5 turrets, 0 launchers(-2)
Fittings: 950 PWG(+75), 430 CPU(-8)
Defense (shields / armor / hull) : 2500(+391) / 1250(-16) / 1550(+3)
Capacitor (amount) : 1350(-25)
Mobility (max velocity / agility / mass / align time): 215(+51) / .576 / 11720000 / 9.36s
Drones (bandwidth / bay): 20 / 20 (+20)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 252 / 8
Sensor strength: 18 Gravimetric
Signature radius: 125 (-25)

I'm really hoping Rise buffs the eagle something like this to make a blaster version worth using it shouldn't be pinned to Rails forever straining to get free. :)

And maybe fix the gaping EM hole would be nice with all those extra resists it has access too just spread them more evenly please along with all the other T2 ships especially having 90% EM resist on some minnie hulls is insane.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

nikar galvren
Hedion University
Amarr Empire
#1273 - 2013-07-22 20:49:18 UTC
Continuing the proposal:

Strike:

ZEALOT: The Amarr military recommended the Zealot be be upgraded to the latest engine and signature reduction technology to maximize the already impressive weapon guidance systems.

Role Bonus: 150% Incease to Afterburner speed bonus

Amarr Cruiser Bonuses:
10% bonus to Medium Energy Turret capacitor
5% bonus to Medium Energy Turret rate of fire

Heavy Assault Cruiser Bonuses:
10% bonus to Medium Energy Turret optimal range
5% bonus to Medium Energy Turret damage

Slot layout: 6H, 3M, 7L;
Max velocity: 240
Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 306 / 5
Sensor strength: 14 Radar
Signature radius: 120



CERBERUS: The Caldari Navy has repurposed the Cerberus into a fast stike platform, optimized for hit & run tactics

Role Bonus: 150% Incease to Afterburner speed bonus

Caldari Cruiser Bonuses:
5% bonus to Heavy Assault, Heavy Missile and Light Missile damage
10% bonus to Missile velocity

Heavy Assault Cruiser Bonuses:
5% to Max Velocity
5% bonus to Missile Launcher rate of fire

Slot layout: 6H, 6M, 4L;
Max velocity: 220
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km / 282 / 5
Sensor strength: 16 Gravimetric
Signature radius: 125



DEIMOS: The Gallente pulled out all the stops in creating their quest for the ultimate fast Hybrid platform.
(Roll the MWD capacitor bonus into the hull.)

Role Bonus: -80% to MicroWarpdrive signature Radius Penalty

Gallente Cruiser Bonuses:
5% bonus to Medium Hybrid Turret damage
5% to Agility

Heavy Assault Cruiser Bonuses:
10% bonus to Medium Hybrid Turret falloff
5% Medium Hybrid Turret damage

Slot layout: 6H, 4M, 6L; 6 turrets
Mx velocity: 210
Drones (bandwidth / bay): 25 / 25 (+1 turret)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 270 / 5
Sensor strength: 14 Magnetometric
Signature radius: 120



VAGABOND: Formerly the king of skirmishing, recent advances forced the Minmatar scientists to completely redesign the Vagabond's propulsion system. The results were stunning.
(Roll the max speed into the hull.)

Role Bonus: 80% reduction in MicroWarpdrive signature radius penalty

Minmatar Cruiser Bonuses:
5% bonus to Medium Projectile Turret rate of fire
5% bonus to Medium Projectile Turret Optimal

Heavy Assault Cruiser Bonuses:
10% bonus to Medium Projectile Turret falloff
5% bonus to Medium Projectile Turret damage

Slot layout: 6H, 5M, 5L;
Max velocity: 299
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 330 / 5
Sensor strength: 14 Ladar
Signature radius: 110



Thoughts?
Lord Eremet
The Seatbelts
#1274 - 2013-07-22 20:51:17 UTC  |  Edited by: Lord Eremet
Such underwellming changes, CCP. I thought this was about a HAC buff, not a reshuffle so some ships still stay bad, some become bad and a few become good,..or well, at least somewhat usefull.

Its clear to me that CCP have no real vision what to do with these ships.

The Sacrilege a heavy tackler? Oh common, I would take a prophecy for that, less cost and insurable. And likely last longer. Change that cap boni to a armour ammount and give it another lowslott and maybe it will be good. Giving it heavy missiles is at least something, but your overdoing it with the dronewidh.

The Vagabond with a shieldboost boni for brawling? And only 4 slots, that is 2 slots after you fitted point and mwd, or that that new roleboni is for nothing... again; brawling? /me roles eyes.

The Diemost still got a crappy MWD boni.. and the ship are still useless. Get a bunch cheap thoraxes with tech 1 fitting instead. When you die you do it with a smile and not with a broken hearth (walllet).

The Eagle... paint yourself a vivid image of a mighty bird flying the sky waiting tfor unsuspecting prey to dive on. Well this poor bird aint gonna do that. Is crap will stay crap. Say hello NAGA. Maybe make it a shieldtanked diemost with a dronebay?

The Ishtar, it still need more CPU! Add at least 15 more base cpu to it. Beside that, this ship isI the only semi-good change so far. But losing a highslot hurts.

The Cerberus a kitter? Well, I guess that could work. Except in my world you don't do sniping with missiles that be seen comming half a mile awaw and let the target warp before they hit.

The Muninn, moving a high slot to a low. Let see now I can fit a dcu, or a signal amp, or a fiber so it at least have some speed... Maybe some creative people will make it armortanked.

The Zealot, at least you didn't break it, CCP. Here have a cookie.


Between tech 1 cruisers and ABC's, kitting and high mobility is the only viable role I see for HAC's. Scirrmishing and guerrilla warfare is where they should excel. For that they all need to be faster. The Vagabond is the only real good HAC doing so, and that one is owershadowed by the Cynabal. Now don't be so quick about breaking the cyna too. That still won't do crap hacs any more used.

The devs lack of interest in this thread is telling, these changes is what we get and will stay so for another two to four years.
nikar galvren
Hedion University
Amarr Empire
#1275 - 2013-07-22 20:51:55 UTC
Harvey James wrote:
They would end up tanking better than T3's do now ... OP to say the least


Tank better, but average damage and less mobility. Final word is up to CCP, but they need to do SOMETHING well...
Baren
Sebiestor Tribe
Minmatar Republic
#1276 - 2013-07-22 20:53:50 UTC
Ya you would need to lower the hp a bit to something like this

SACRILEGE: The Amarr premier brawling platform, the specially engineered Sacrilege armor has been hardened to extreme levels.
(Roll the Cap recharge bonus into the hull.)

ROLE BONUS: +20% to Armor HP

Amarr Cruiser Bonuses:
5% to Heavy Assault, Heavy Missile and Rapid Light Missile damage
4% to all Armor Resistances

Heavy Assault Cruiser Bonuses:
5% to Armor Hit Points
5% to Missle Launcher Rate of Fire

Slot layout: 6H, 4M, 6L;
Max velocity: 180
Drones (bandwidth / bay): 25(+10) / 25(+10)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 312 / 6
Sensor strength: 14 Radar
Signature radius: 175
JerseyBOI 2
The Scope
Gallente Federation
#1277 - 2013-07-22 20:55:44 UTC
Lord Eremet wrote:
Such underwellming changes, CCP. I thought this was about a HAC buff, not a reshuffle so some ships still stay bad, some become bad and a few become good,..or well, at least somewhat usefull.

Its clear to me that CCP have no real vision what to do with these ships.

The Sacrilege a heavy tackler? Oh common, I would take a prophecy for that, less cost and insurable. And likely last longer. Change that cap boni to a armour ammount and give it another lowslott and maybe it will be good. Giving it heavy missiles is at least something, but your overdoing it with the dronewidh.

The Vagabond with a shieldboost boni for brawling? And only 4 slots, that is 2 slots after you fitted point and mwd, or that that new roleboni is for nothing... again; brawling? /me roles eyes.

The Diemost still got a crappy MWD boni.. and the ship are still useless. Get a bunch cheap thoraxes with tech 1 fitting instead. When you die you do it with a smile and not with a broken hearth (walllet).

The Eagle... paint yourself a vivid image of a mighty bird flying the sky waiting tfor unsuspecting prey to dive on. Well this poor bird aint gonna do that. Is crap will stay crap. Say hello NAGA. Maybe make it a shieldtanked diemost with a dronebay?

The Ishtar, it still need more CPU! Add at least 15 more base cpu to it. Beside that, this ship isI the only semi-good change so far. But losing a highslot hurts.

The Cerberus a kitter? Well, I guess that could work. Except in my world you don't do sniping with missiles that be seen comming half a mile awaw and let the target warp before they hit.

The Muninn, moving a high slot to a low. Let see now I can fit a dcu, or a signal amp, or a fiber so it at least have some speed... Maybe some creative people will make it armortanked.

The Zealot, at least you didn't break it, CCP. Here have a cookie.


Between tech 1 cruisers and ABC's, kitting and high mobility is the only viable role I see for HAC's. Scirrmishing and guerrilla warfare is where they should excel. For that they all need to be faster. The Vagabond is the only real good HAC doing so, and that one is owershadowed by the Cynabal. Now don't be so quick about breaking the cyna too. That still won't do crap hacs any more used.

The devs lack of interest in this thread is telling, these changes is what we get and will stay so for another two to four years.






"Between tech 1 cruisers and ABC's, kitting and high mobility is the only viable role I see for HAC's. Scirrmishing and guerrilla warfare is where they should excel."<------this
I'm Down
Macabre Votum
Northern Coalition.
#1278 - 2013-07-22 21:02:37 UTC
Keep these changes, add an immunity to webs... the end.
Harvey James
The Sengoku Legacy
#1279 - 2013-07-22 21:03:23 UTC
JerseyBOI 2 wrote:
Lord Eremet wrote:
Such underwellming changes, CCP. I thought this was about a HAC buff, not a reshuffle so some ships still stay bad, some become bad and a few become good,..or well, at least somewhat usefull.

Its clear to me that CCP have no real vision what to do with these ships.

The Sacrilege a heavy tackler? Oh common, I would take a prophecy for that, less cost and insurable. And likely last longer. Change that cap boni to a armour ammount and give it another lowslott and maybe it will be good. Giving it heavy missiles is at least something, but your overdoing it with the dronewidh.

The Vagabond with a shieldboost boni for brawling? And only 4 slots, that is 2 slots after you fitted point and mwd, or that that new roleboni is for nothing... again; brawling? /me roles eyes.

The Diemost still got a crappy MWD boni.. and the ship are still useless. Get a bunch cheap thoraxes with tech 1 fitting instead. When you die you do it with a smile and not with a broken hearth (walllet).

The Eagle... paint yourself a vivid image of a mighty bird flying the sky waiting tfor unsuspecting prey to dive on. Well this poor bird aint gonna do that. Is crap will stay crap. Say hello NAGA. Maybe make it a shieldtanked diemost with a dronebay?

The Ishtar, it still need more CPU! Add at least 15 more base cpu to it. Beside that, this ship isI the only semi-good change so far. But losing a highslot hurts.

The Cerberus a kitter? Well, I guess that could work. Except in my world you don't do sniping with missiles that be seen comming half a mile awaw and let the target warp before they hit.

The Muninn, moving a high slot to a low. Let see now I can fit a dcu, or a signal amp, or a fiber so it at least have some speed... Maybe some creative people will make it armortanked.

The Zealot, at least you didn't break it, CCP. Here have a cookie.


Between tech 1 cruisers and ABC's, kitting and high mobility is the only viable role I see for HAC's. Scirrmishing and guerrilla warfare is where they should excel. For that they all need to be faster. The Vagabond is the only real good HAC doing so, and that one is owershadowed by the Cynabal. Now don't be so quick about breaking the cyna too. That still won't do crap hacs any more used.

The devs lack of interest in this thread is telling, these changes is what we get and will stay so for another two to four years.






"Between tech 1 cruisers and ABC's, kitting and high mobility is the only viable role I see for HAC's. Scirrmishing and guerrilla warfare is where they should excel."<------this


Hopefully CCP Rise will think ooohhh.. we can combine the resilience obsession they have with the Vaga style combat we want and some extra dps on top as god knows they need these things badly.
Especially the Eagle it wants to be a blaster Vaga really come on Rise you know you want to ... maybe it will give the Talos some competition..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Cearain
Plus 10 NV
#1280 - 2013-07-22 21:06:49 UTC
nikar galvren wrote:


VAGABOND: Formerly the king of skirmishing, recent advances forced the Minmatar scientists to completely redesign the Vagabond's propulsion system. The results were stunning.
(Roll the max speed into the hull.)

Role Bonus: 80% reduction in MicroWarpdrive signature radius penalty

Minmatar Cruiser Bonuses:
5% bonus to Medium Projectile Turret rate of fire
5% bonus to Medium Projectile Turret Optimal

Heavy Assault Cruiser Bonuses:
10% bonus to Medium Projectile Turret falloff
5% bonus to Medium Projectile Turret damage

Slot layout: 6H, 5M, 5L;
Max velocity: 299
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 330 / 5
Sensor strength: 14 Ladar
Signature radius: 110



I'm not sure what your going for here.

The shield boost bonus was great on this ship, as long as it gets at least 1 more mid, a bit more shield buffer, and enough fitting room.

I would prefer that to what you posted here.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815