These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

CCP: Leave T3 Strategic Cruisers

First post
Author
Arthur Aihaken
CODE.d
#1 - 2013-07-22 16:14:13 UTC
This is a request to respectfully leave T3 Strategic Cruisers as is. They're expensive, require a specific (non-transferable) skill set and are already penalized with the loss of skill points when one is lost. With the removal from 3/4 complexes they're now relegated to mission-running and wormhole operations. Yes, they're op - they're supposed to be. There are worthier projects: Marauders, Black Ops and Pirate Factions, to name a few.

I am currently away, traveling through time and will be returning last week.

Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#2 - 2013-07-22 16:18:20 UTC  |  Edited by: Karsa Egivand
Arthur Aihaken wrote:
This is a request to respectfully leave T3 Strategic Cruisers as is. They're expensive, require a specific (non-transferable) skill set and are already penalized with the loss of skill points when one is lost. With the removal from 3/4 complexes they're now relegated to mission-running and wormhole operations. Yes, they're op - they're supposed to be. There are worthier projects: Marauders, Black Ops and Pirate Factions, to name a few.


Considering CCP's stated intents, all these worthier projects are to be tackled before they get to T3.
And thereafter, I'd be suprised if they didn't do a balance pass on T3 cruisers. As they should.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#3 - 2013-07-22 16:19:21 UTC
I love these threads. I'll start the bidding with NO!
Destination SkillQueue
Doomheim
#4 - 2013-07-22 16:21:07 UTC  |  Edited by: Destination SkillQueue
How do you expect CCP to leave them alone, when even you admit they're OP. Saying it's ok because it's achieved by paying a high price hasn't worked for anyone in the history of EVE balancing, but feel free to keep trying it. That said T3s won't be touched until all the ship classes they're directly competing with are balanced, so don't expect any major changes in the short term.
Andski
Science and Trade Institute
Caldari State
#5 - 2013-07-22 16:38:44 UTC
Arthur Aihaken wrote:
This is a request to respectfully leave T3 Strategic Cruisers as is. They're expensive, require a specific (non-transferable) skill set and are already penalized with the loss of skill points when one is lost. With the removal from 3/4 complexes they're now relegated to mission-running and wormhole operations. Yes, they're op - they're supposed to be. There are worthier projects: Marauders, Black Ops and Pirate Factions, to name a few.


1) T3s aren't expensive, you can fully fit a T3 for much less than a billion.
2) T3s had no business in your 3/10s and 4/10s, their use for those sites were completely edging out newer players by leaps and bounds.
3) T3s have far more uses than mission running and wormholes and you'd know this if you bothered to peek outside of your hisec bubble.
4) Blops BSes have been heavily rebalanced, pirate faction ships are not currently in a bad state save for Sansha hulls and perhaps Blood Raiders, and marauders fill their intended roles just fine.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#6 - 2013-07-22 16:43:23 UTC
Andski wrote:

4) Blops BSes have been heavily rebalanced, pirate faction ships are not currently in a bad state save for Sansha hulls and perhaps Blood Raiders, and marauders fill their intended roles just fine.

BlOps haven't been rebalanced. Only their jump ranges and fuel consumption adjusted. Marauders were designed to operate solo behind enemy lines killing stuff. I have never seen or heard of a Marauder do that. Marauders are pretty much in need of a rebalance.
Fiorentina DiCateratta
School of Applied Knowledge
Caldari State
#7 - 2013-07-22 16:45:44 UTC

1) T3s aren't expensive, you can fully fit a T3 for much less than a billion.

And CCP moaned they still cost too much and wanted them to be chaeper...

2) T3s had no business in your 3/10s and 4/10s, their use for those sites were completely edging out newer players by leaps and bounds.

You can't. Since Odyessy they've been prevented from getting into 3-4/0's, a 'NEW' player going into a 4/10 would loose their ship ayway

3) T3s have far more uses than mission running and wormholes and you'd know this if you bothered to peek outside of your hisec bubble.

Like every other ship

4) Blops BSes have been heavily rebalanced, pirate faction ships are not currently in a bad state save for Sansha hulls and perhaps Blood Raiders, and marauders fill their intended roles just fine.

Marauders are misson ships end of, and their not even very good at that now. They have a useless bonus since the Noctis, are frequently replaced by faction battleships. Pirate Faction BS's will probably be nerfed next.


Cavalira
Habemus
#8 - 2013-07-22 16:49:28 UTC
Leave Britney alone....
Scatim Helicon
State War Academy
Caldari State
#9 - 2013-07-22 16:54:36 UTC
The T3 subsystems are hilariously out of balance and if you don't see this you're bad and should feel bad.

Every time you post a WiS thread, Hilmar strangles a kitten.

Arthur Aihaken
CODE.d
#10 - 2013-07-22 17:00:40 UTC
Scatim Helicon wrote:
The T3 subsystems are hilariously out of balance and if you don't see this you're bad and should feel bad.


You've obviously never tried the Covert Ops on a Tengu...

I am currently away, traveling through time and will be returning last week.

Vaju Enki
Secular Wisdom
#11 - 2013-07-22 17:00:50 UTC
No. T3 subsystems need alot of nerfing.

The Tears Must Flow

Steve Spooner
Caldari Provisions
Caldari State
#12 - 2013-07-22 17:03:19 UTC
Meh, I'm just using my fly catcher for 3/4's now. About 150 dps less but I can still edge out the newbies and would be plex runners.
mynnna
State War Academy
Caldari State
#13 - 2013-07-22 17:05:05 UTC
Arthur Aihaken wrote:
Scatim Helicon wrote:
The T3 subsystems are hilariously out of balance and if you don't see this you're bad and should feel bad.


You've obviously never tried the Covert Ops on a Tengu...


That's sort of what he means by "hilariously out of balance" you know. Some of the subsystem configurations are ridiculously good and give you ships far superior to the alternatives, and some of them are really bad and give you ships decidedly inferior to the alternatives. That's poor balance.

Member of the Goonswarm Economic Warfare Cabal

Arthur Aihaken
CODE.d
#14 - 2013-07-22 17:09:45 UTC
mynnna wrote:
That's sort of what he means by "hilariously out of balance" you know. Some of the subsystem configurations are ridiculously good and give you ships far superior to the alternatives, and some of them are really bad and give you ships decidedly inferior to the alternatives. That's poor balance.


You take the good with the bad.

I am currently away, traveling through time and will be returning last week.

Kitty Bear
Deep Core Mining Inc.
Caldari State
#15 - 2013-07-22 17:11:15 UTC  |  Edited by: Kitty Bear
I can fly a t3, and I disagree with you
there are certain subsystem configurations that give too much benefit over specialised T2 ships

eg .. Tengu v's Cerberus

as a T3 pilot you should know all about their multirole versality
and that versatility should come at a price
currently it doesnt

there's a devblog somewhere with a graphic that shows the future t1, t2, t3 power-ratio
find it, look at it, and get used to the idea now.





[edit]
yes im aware of the 'failgu' fitting option
im hoping it will be fixed to be a little more viable.
Ranger 1
Ranger Corp
Vae. Victis.
#16 - 2013-07-22 17:14:05 UTC
Arthur Aihaken wrote:
mynnna wrote:
That's sort of what he means by "hilariously out of balance" you know. Some of the subsystem configurations are ridiculously good and give you ships far superior to the alternatives, and some of them are really bad and give you ships decidedly inferior to the alternatives. That's poor balance.


You take the good with the bad.

Not when both are unacceptable.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Scatim Helicon
State War Academy
Caldari State
#17 - 2013-07-22 17:15:50 UTC
Arthur Aihaken wrote:
mynnna wrote:
That's sort of what he means by "hilariously out of balance" you know. Some of the subsystem configurations are ridiculously good and give you ships far superior to the alternatives, and some of them are really bad and give you ships decidedly inferior to the alternatives. That's poor balance.


You take the good with the bad.

No, you just fit the good options and ignore the bad, until you end up with the situation we have today where there's essentially only one or two ways to fit each T3 and a massive pile of useless subsystems piled up in Jita.

Every time you post a WiS thread, Hilmar strangles a kitten.

Arthur Aihaken
CODE.d
#18 - 2013-07-22 17:19:43 UTC
Until you've rebalanced HACs, Black Ops, Marauders and Pirate Faction - T3 rebalancing is moot. And that was my point.

I am currently away, traveling through time and will be returning last week.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#19 - 2013-07-22 17:22:28 UTC
Arthur Aihaken wrote:
Until you've rebalanced HACs, Black Ops, Marauders and Pirate Faction - T3 rebalancing is moot. And that was my point.

What? What do T2 BSes and pirate ships have to do with this?
ElQuirko
University of Caille
Gallente Federation
#20 - 2013-07-22 17:22:35 UTC
Unless T3s can effectively be made to operate as they're intended, ergo being mellifluous and so being able to change format in a way that is not bound to a station (such as being able to switch between two configurations and fits whilst in space) then there is no real justification for making such an isk and SP-intensive ship line weaker than its T2 counterparts, despite the fact that it sorely needs to be. Therefore, in the sense of nerfing T3s, I agree with the OP in that it should not happen. They need to be changed entirely or not at all.

Dodixie > Hek

123Next pageLast page