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How to get carebears to pvp

First post
Author
Kitty Bear
Deep Core Mining Inc.
Caldari State
#61 - 2013-07-20 18:51:08 UTC
DSpite Culhach wrote:

I hear the Russian players are sorta like a giant hornet nest. Go kick those.


yeah .. some of the Australian corps can be a tad .... volatile ... when provoked aswell
DSpite Culhach
#62 - 2013-07-20 19:29:21 UTC  |  Edited by: DSpite Culhach
Something I don't understand. Since hisec players running missions are clearing pirates out by the thousands, why don't we have a Concord based SRP based on LP's?

I'd happily fly more hulls to their deaths if it was easier to get new ones. I should be able to splash LP's on T1 hulls as well. LP to isk is what, 1000K = 1 LP? So 10 frigs = 10000 LP's? I'd rather burn LP's like that save them for months to get really shiny stuff that I will end up SELLING, in order to get, guess what, lot's of T1 frigs Roll

It's 5am, so I have no idea if I'm making sense. Guess I'll be told soon.

I apparently have no idea what I'm doing.

Xionyxa
Royal Amarr Institute
Amarr Empire
#63 - 2013-07-21 12:18:10 UTC
DSpite Culhach wrote:
Admittedly, I still don't understand how to work many of the mechanics that EVE has, and on that note, my humble opinions:

PVP is a net isk and time sink. Stuff is destroyed forever, effort of days/weeks/months work can be unraveled by a determined player, spy, or suicide ganker. In order to replace it, we have to do (mostly) non-pvp related activities. If you pick missions, you have to really do L4's, which means months of training to get into a decent fit battleship, so even if you just joined to do frig combats all day, you can't make frigs pay for themselves, as L1/L2 missions are too much of a time sink to keep replacing them.

Most people I have met so far that make isk faster then they can explode it, are 5+ year old players. I'm still struggling - after logging on casually, while skilling up for a year - to get a personal stable economy going, using alts for missions to fund market activity, in order to keep this toon, right here, in future pvp fights, and yes, I'm doing a bad job, because after said year, the "don't fly what you can't afford to lose" means I'll be sticking to T1 frigs/fits, considering how easy it is to zig instead of zag, and get them exploded. In hindsight, would of been easier to spend an entire year maxing a Rifter, then just throw PLEX'es in and go look for fights.

I had (originally) expected to see mechanics in EVE that catered to playing "tiers". You want to stick to low end ships, then low end activities like L1's, or hisec exploration etc, would fund it, but L1's pay out maybe 2 mill an hour, and a T1-T2 fitted frig will usually be what, 5+ mill? You seriously expect the new players to grind multiple hours for 5-10 minutes of combat? And that's assuming they survive 2/3 times.

You have to play EVE for the long haul (and god am I trying) but most kids these days with 400 Steam games, have a rather short game attention span, so we have the current situation, with some people always hungry for blood that will kill anything that flies by and complain they don't have enough targets, and people that are trying to quietly make money, and avoid pvp, because in most cases every loss they incur when say a freighter or T2 mining ship explodes is basically the same as telling them "You know all those hours you spent playing this game last week? Well, pretend it never happened", of course they cry, It's like you just wiped their favorite Minecraft save game.

You all wanted EVE to be harsh, and it's what we have, heck, that's why I finally started playing, but quit complaining about players that don't enjoy having a sandcastle they spent an entire day putting up being kicked over, simply because you enjoy doing the kicking.

I hear the Russian players are sorta like a giant hornet nest. Go kick those.


EvE is a MMO, people do whatever they want to do, if you want to make isk with little risk and no teamwork, yer, lvl 4s are good but they develop the bad habits of missiles, active shield tanks and super expensive fitted battleships. Basically, want to pvp, don't go down the path of lvl 4 missions.

Find a good null sec corp that does training, get in their pvp fleets, and use a battlecruiser or T2 cruiser you can rat in and kill null sec belt rats for your isk, loot the battleships and you will not have to worry about isk for your T1 frigates or destroyers ever again.
Mhari Dson
Lazy Brothers Inc
#64 - 2013-07-21 12:32:46 UTC
making a carebear stop bieng a carebear is kinda like flying a car, it's usually a short trip with bad results.
Nikk Narrel
Moonlit Bonsai
#65 - 2013-07-21 13:46:18 UTC
Pfffffftt...

Want the so-called carebears to PvP?

Two things, and just these, will completely do it.

Make it fun. Many claim this is already the case, but unless this is common knowledge it doesn't help.

Make it cheap. An age old tactic to make PvP less burdensome is to actually make it not a burden to the players.

Put out a set of solid, if dull, staple ships that are disposable to cost considerations.

And no, not your cost consideration unless you are a non PvPer who has avoided this because it is an unmitigated ISK sink.
(Maybe the ship is not lost, but needs to be towed home to a designated home station you can only change one a day, from a list of friendly stations, etc)

Keep in mind, by our making PvP such a major ISK sink, we have also made it a luxury hobby to participate in.
Don't like these ideas? Then think about why players are not choosing PvP, and you'll have to admit these are the reasons.
Not seen as fun, and too expensive to consider.
Comparable to taking most of your game career's worth of savings and gambling it for a few brief moments of wow.
Then hating it when you inevitably lose this stake, since noone wins every time.
Arthur Aihaken
CODE.d
#66 - 2013-07-21 17:53:42 UTC
Nikk Narrel wrote:
Not seen as fun, and too expensive to consider. Then hating it when you inevitably lose this stake, since noone wins every time.


And with gate-camps, realistically - what are the average person's chances? Pretty low...

I am currently away, traveling through time and will be returning last week.

Yaturi
The Scope
Gallente Federation
#67 - 2013-07-21 21:57:10 UTC
Im gonna have to drop in on this conversation and add a few points.

Most prospective pvpers don't pvp because they don't want to lose their 500mil learning implant sets

This is the biggest reason carebears don't pvp much.

Theres no need to continue this cause we all know that is the truth. Most carebears are leet perfectionist. They want their leet skills before they do their leet pew. Its always been like that. Most nerds are perfectionist. I myself am just now capping my two mains after an exhaustive training plan that took years to be happy with. Im gonna start my alts now finally.

I guarantee you, if you got rid of learning implants altogether or made them dirt cheap, like 1 mill for a plus 5. youd have more carebears taking out their combat boats and not their isk mining ship. I promise you that.

Aside from that, another issue that seems to come up is smarter npcs. NO. That's not the issue, see above. What needs to be done with npcs is the introduction of a bot race, an ai capsuleer. We need to see botany in space so to speak. Their needs to be something ELSE out there to watch, interact, study, fight with, trade with.

Not talking about something overly complex but not like a world of warcraft mob either. Not a rouge drone either. Something that will be cool and surprising to see once and a while.

I know a few have mentioned this ealier in the thread, but wouldn't it be neat to see a bot capsuleer show up in a belt and fight off rats and have their own barges come in a start mining. What if you attacked them and they fought back. What if their were a submenu where you could access contracts with them. Trade with them, fight for them, or slaughter them. The possibilities are endless.

Could they all be hive minded or would some of them actually fight each other. Stuff like that would be cool to see.

This type of interaction would help carebears break out of their high sec shells too, but not as much as fixing the learning implant hurdle.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#68 - 2013-07-21 22:53:43 UTC
Yaturi wrote:


Most prospective pvpers don't pvp because they don't want to lose their 500mil learning implant sets



This skill says your wrong.
Zan Shiro
Doomheim
#69 - 2013-07-21 23:14:28 UTC  |  Edited by: Zan Shiro
Mag's wrote:
Just pointing out Combat is merely a subset of PvP. People in Eve already PvP in almost everything they do.



This....


TBH I find market pvp to be most brutal. I could be "nice" ship to ship pvp under certain circumstances. Usually if it was really good fight and pulling shady crap jsut would not seem right. Saw enough chances to pull low blows in eve...sometimes not going gutter level was nice.


Markets however.... I have no no pity, love or mercy.


Rest of this....here is one of my circles of eve

Why does the ganker gank the bear?

To get the loot.

To sell the loot

to another carebear.


Gankers don't need 500mil isk fittings. Most other pvp'ers don't either. Unless a dynamite fishing mommie pilot or t3. Someone has to make the isk to buy the fittings dropped. usually its the carebears/null bears. Why I don't mind the carebears.

One time I bagged me a officer spawn. His drop was a pve only fitting imo (1 bil fitting a mommie/titan would not even use). Carebear (most likely) in jita bought it. A Bear's 1 bill paid for alot of pvp ships. Made bears okay in my book. Isk is isk to me....it paid for pvp ships when I did pvp. I didn't care where it came from...just cared that it came in lol.
Yaturi
The Scope
Gallente Federation
#70 - 2013-07-21 23:19:54 UTC
Kitty Bear wrote:
Yaturi wrote:


Most prospective pvpers don't pvp because they don't want to lose their 500mil learning implant sets



This skill says your wrong.



What happens when you jump clone. Think please.
Onictus
Federal Navy Academy
Gallente Federation
#71 - 2013-07-21 23:33:00 UTC
Arthur Aihaken wrote:
Nikk Narrel wrote:
Not seen as fun, and too expensive to consider. Then hating it when you inevitably lose this stake, since noone wins every time.


And with gate-camps, realistically - what are the average person's chances? Pretty low...



LOL breaking gate camps isn't magic.

Considering you can rat/mission back the T1 cruisers in about an hour at longest (and that is at null prices) two hours for an ABC, about 4 for a battleship.

....and that is before you factor in salvage or LP.

I used to make 500mil a week in faction ammo from blowing up all of the mods picked up in level 4s. One ship to rat and another a pocket behind it in a salvage boat.
Zan Shiro
Doomheim
#72 - 2013-07-21 23:39:19 UTC  |  Edited by: Zan Shiro
Yaturi wrote:
Kitty Bear wrote:
Yaturi wrote:


Most prospective pvpers don't pvp because they don't want to lose their 500mil learning implant sets



This skill says your wrong.



What happens when you jump clone. Think please.



they get actual experience in pvp which is something not even milliions of sp will be able to get them?




Said it before, say it again.....I in 0.0 have seen several year carebears come out to 0.0. Sp's said they could fly lots of ships. Could they actually fly these ships well (as in actually fly them and not die like muppets)? No. I as a 10 mil sp noob was there going pssst, you are doing it wrong so try this instead to 80+ mil sp players.

that was if they were cool. If total dicks...well then it was get the popcorn and see how bad they diaf tonight. Could tell them a little tweak to fit or tactics that might save them. But if an ass...it was more fun to watch the comedy show about to happen. SOme need their ego taken down a few notches the hard way.

I went low/0.0 pvp like a month into the game. Best way to learn pvp is to actually do it. Station spinng/mission spamming the entire time to train the perfect wolf will not help that player out as much as just starting to head out at "lowly" frigate 4 in as many rfiters as they can afford to fly.
Yaturi
The Scope
Gallente Federation
#73 - 2013-07-21 23:43:00 UTC
ooOOoo, we got a leet pvper yall

Like I said,

Most prospective pvpers don't pvp because they don't want to lose their 500mil learning implant sets
Onictus
Federal Navy Academy
Gallente Federation
#74 - 2013-07-21 23:46:04 UTC
Zan Shiro wrote:


I went low/0.0 pvp like a month into the game. Best way to learn pvp is to actually do it. Station spinng/mission spamming the entire time to train the perfect wolf will not help that player out as much as just starting to head out at "lowly" frigate 4 in as many rfiters as they can afford to fly.


Much like my path. I started running around low sec before I could do a level 3 mission.

Particularly now, the T1 frigates are a LOT better than they used to be....and every gang needs tackle, particularly in low sec where you can't just cheese it with dictor bubbles.
Yaturi
The Scope
Gallente Federation
#75 - 2013-07-22 00:35:19 UTC  |  Edited by: Yaturi
Ive seen your t1 frig bands spewing out of you sys station on more than one occasion. I tried a couple bombing runs on you guys a couple months back. Good times.

I like to learn on my own rate. For instance, I now know to switch up my bombs and torps because race specific is easily tanked. I also now know to spot a keres before its too late. etc.

But my point still stands. You cant expect ship spinners/mission spammers to leave their comfort zone with this swan dive into pvp approach you guys are touting.

There has to be incentive. Cheap or nonexistent learning implants is the answer.
Mike Voidstar
Voidstar Free Flight Foundation
#76 - 2013-07-22 01:01:01 UTC  |  Edited by: Mike Voidstar
I'm a carebear. I don't PvP because it is both pointless and not fun. This has absolutely nothing to do with implants or the cost of ship losses. Unless I am an aggressive PvP oriented player I am prey, and at a huge disadvantage being killed with no point and almost no chance of victory. I see no point and find no enjoyment in seeking out and attacking other players, so PvP isn't fun.

EVE PvP is strictly binary, unless someone does it wrong. You either have sufficient force to wipe your target out, or you don't engage. The target either warps out upon seeing any enemy in local at all, or is tackled and dies helplessly.

There are few, if any epic battles. There are rarely cases where someone doing PvE (even combat oriented PvE like ratting or missioniong) gets frustrated enough to engage his attackers and actually wins.

You want to get a carebear to fight in PvE? Give him something worth fighting, and even dying for. Give him a reason not to run at the first sign of the enemy. Then make it fun---fun means that there is always some chance for survival, even possibly a win. Remove absolute tackle with unlimited duration. That is one of the biggest problems. Instead, have scramblers and disruptors add a spool up time to warping off, so that if I try to stay and fight there is still a chance for me to escape. If death is not certain, the risk of it becomes less onerous, and the tension of a near miss becomes fun rather than a depressing wait until the other party decides to finish you off. I have had people kill my ship, scramble my pod, and then apparently go afk just to grief me.

EVE PvP is not fun, at least not for people who prefer to be doing PvE at all. EVE is a griefer/ganker paradise weighted almost entirely in favor of pirates and those who take initiative in instigating fights. If I am looking to play the game rather than fight other players, then I am either supposed to run as soon as someone looking for a fight comes in system, or die outright at the suggestion of his ill intent.
Onictus
Federal Navy Academy
Gallente Federation
#77 - 2013-07-22 01:12:09 UTC
Mike Voidstar wrote:


You want to get a carebear to fight in PvE? Give him something worth fighting, and even dying for. Give him a reason not to run at the first sign of the enemy.


We have that, its called SOV space. If you always run you won't have very much space, and having space means there is always someone looking to kick over your sandcastle. There was a guy in my corp that spent a month ratting for a shiny. He had 50 kills at the end of that month from killing people that were interrupting his grind Big smile
Large Collidable Object
morons.
#78 - 2013-07-22 01:20:43 UTC
I used to PvP a lot years back until I realized there's no point in doing it. Anything I need is available in overabundance.

The only somewhat finite ressource is moongoo, which makes it worth fighting over - however I don't enjoy setting an alarm clock to sit in a Dread and hit F1, sit in some shoddy doctrine fit that follows the lowest common denominator and follow primaries (which a 'fleet fire' button would do way better than me because I cba to do it) and get instapopped once the enemy FC runs across onw of my charcters names - did that up until 5 years ago - not interested.

So yeah - there's mind-numbingly boring blobs which make sense from an economic perspective and there's small gang/solo pvp which is fun but currently only serves the purpose to give some inferiority-complex ridden nerds the opportunity to feel cool in a video game because they have an offgrid booster.

I wouldn't call myself a carebear, but I simply have no reason to PvP anymore.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Yaturi
The Scope
Gallente Federation
#79 - 2013-07-22 02:22:04 UTC  |  Edited by: Yaturi
I think what carebears have in common is that they all hate to lose. Not everyone wants to fleet up and deal with things out of their control. But without ships exploding this game would wilt and die. There would be unassembled ships stacked in the thousands sitting in hangars if it weren't for pvp. Thats why I believe you got to swallow your pride sometimes and just join the chaos.

Go to amamake or egghelende and sit off belts and d scan them. Afraid of getting ganked, then just go in when theres a fight already taking place. Have fun

If your not up for that, then take on a lvl 3 mission in an attack cruiser. Don't do the blockade though, I had a thorax come out with 3 structure the other day. Not a percent either.

The point is to challenge yourself and not worry about losing all the time.
Arthur Aihaken
CODE.d
#80 - 2013-07-22 04:25:40 UTC
It's not about losing - it's about having the deck stacked before you've even jumped through a gate. If you're not outright killed in a gate-camp, any kind of equal fight quickly turns into a wholesale slaughter as everyone on the opposing player's corps piles on for the killmail. Off-grid boosting is used to great effect, and in the event one manages to gain an upper hand - the attackers simply dock or quickly retreat to a POS.

PvP'ers aren't looking for fights - they're looking for ambushes. Preferably those which provide them with lots of shiny targets and zero opposition. In other words: Fantasyland.

I am currently away, traveling through time and will be returning last week.