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Remove local list (make all local like w-space)

First post
Author
Jodis Talvanen
State War Academy
Caldari State
#21 - 2011-11-10 03:26:15 UTC
Andski wrote:
Jodis Talvanen wrote:
Andski wrote:
because removing local is a stupid ******* idea that will do nothing for the game


Because you are a goon, your post is invalid.

It doesn't make sense anyway even if you're not a goon.

But the fact that you're a goon makes it worse.


because I am a goon, my opinion is more important than yours


Nope. You're just an annoyance. And you're blocked.

Back to topic!
Andski
Science and Trade Institute
Caldari State
#22 - 2011-11-10 03:26:18 UTC
and that's why nobody ever cares for these "remove local" threads

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#23 - 2011-11-10 03:26:46 UTC
Quick! To Features and Ideas!

Now, more than ever, we need a dislike button.

Ogi Talvanen
Deep Core Mining Inc.
Caldari State
#24 - 2011-11-10 03:28:29 UTC
Jodis Talvanen wrote:

CCP please remove the local list and local count. The starmap statistics is MORE THAN ENOUGH for metagaming.


My dear cousin Jodis please stop posting. You are embarrassing our family name.
Jodis Talvanen
State War Academy
Caldari State
#25 - 2011-11-10 03:30:07 UTC
Ogi Talvanen wrote:
Jodis Talvanen wrote:

CCP please remove the local list and local count. The starmap statistics is MORE THAN ENOUGH for metagaming.


My dear cousin Jodis please stop posting. You are embarrassing our family name.

I'm going to change my name.
Hershman
Creepers Corporation
#26 - 2011-11-10 03:40:08 UTC  |  Edited by: Hershman
Let's consider the cold hard facts Jodis. Whether its lore or space simulation is subjective and frankly irrelevant.

The truth is;


  • Removing local chat = Basic sandbox game principles
  • Local chat allows death-grip control over large areas with fewer people. (The Goonswarm is so fearful of the idea.)
  • Local chat causes needless confusion regarding player status. (docked? afk? active? cloaked?)
  • Removing local would give more weight to individual pilots, or small gangs, and less to the excessively overpowered blob. (AKA Goon worshipers)
  • Removing local makes players use real game mechanics to gather intel in system. (Like Wormhole pilots do.)
  • Local is rarely used for coordination, tactics and game immersion.
  • Local chat has no logically sound use. It is a tool for idle chatting and spam.


That's the truth, and I am sure CCP knows it. The only reason it hasn't been put in action yet is because the Directional Scanner mechanic and other features need to be improved for player compatibility.

I play EVE every day! Follow me at http://www.twitch.tv/matthershman

Deryk Kyeld
Republic Military School
Minmatar Republic
#27 - 2011-11-10 03:40:47 UTC  |  Edited by: Deryk Kyeld
Jodis Talvanen wrote:
Deryk Kyeld wrote:
Some people like to forget this is a game and not a living in space simulator.

This is a game of space, you are not making any point.


I'm making a point that its a game, and not real life. CCP are the people that decide the lore of EVE, not you or anyone else. If they say there's infrastructure in known-space that keeps tabs of ships in the solar system then that's it. CCP will probably never remove local chat from K-Space so get over it and stop being a pathetic troll.
Jodis Talvanen
State War Academy
Caldari State
#28 - 2011-11-10 03:44:42 UTC
Hershman wrote:
Let's consider the cold hard facts Jodis. Whether its lore or space simulation is subjective and frankly irrelevant.

The truth is;


  • Removing local chat = Basic sandbox game principles
  • Local chat allows death-grip control over large areas with fewer people. (Which is the reason Goonswarm is so fearful of the idea.)
  • Local chat causes needless confusion regarding player status. (docked? afk? active? cloaked?)
  • Removing local would give more weight to individual pilots, or small gangs, and less to the excessively overpowered blob. (See Goonfleet whine so much here.)
  • Removing local makes players use real game mechanics to gather intel in system. (Like Wormhole pilots do.)
  • Local is rarely used for coordination, tactics and game immersion.
  • Local chat has no logically sound use. It is a tool for idle chatting and spam.


That's the truth, and I am sure CCP knows it. The only reason it hasn't been put in action yet is because the Directional Scanner mechanic and other features need to be improved for player compatibility.


Thanks for the info. So that means we need to get D-scan out of beta first.
Andski
Science and Trade Institute
Caldari State
#29 - 2011-11-10 03:48:05 UTC
as an alternative, perhaps CCP should add an area of space that has delayed local

perhaps it could be accessible through something like a "wormhole?"

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Hershman
Creepers Corporation
#30 - 2011-11-10 03:49:44 UTC
There are certainly several simple ways to improve it as a tool. For example, consecutive scanning intervals (or radar waves.)

I'm suspicious though that CCP may be adding a new feature to facilitate social interaction before this happens. Possibly an extension to Eve Gate functionality.

I play EVE every day! Follow me at http://www.twitch.tv/matthershman

Hershman
Creepers Corporation
#31 - 2011-11-10 03:52:00 UTC  |  Edited by: Hershman
Hershman wrote:
Let's consider the cold hard facts Jodis. Whether its lore or space simulation is subjective and frankly irrelevant.

The truth is;


  • Removing local chat = Basic sandbox game principles
  • Local chat allows death-grip control over large areas with fewer people. (The Goonswarm is so fearful of the idea.)
  • Local chat causes needless confusion regarding player status. (docked? afk? active? cloaked?)
  • Removing local would give more weight to individual pilots, or small gangs, and less to the excessively overpowered blob. (AKA Goon worshipers)
  • Removing local makes players use real game mechanics to gather intel in system. (Like Wormhole pilots do.)
  • Local is rarely used for coordination, tactics and game immersion.
  • Local chat has no logically sound use. It is a tool for idle chatting and spam.


That's the truth, and I am sure CCP knows it. The only reason it hasn't been put in action yet is because the Directional Scanner mechanic and other features need to be improved for player compatibility.



Andski wrote:
Obnoxious sniveling


Looks like I was right P

I play EVE every day! Follow me at http://www.twitch.tv/matthershman

Jodis Talvanen
State War Academy
Caldari State
#32 - 2011-11-10 03:55:43 UTC
Hershman wrote:
There are certainly several simple ways to improve it as a tool. For example, consecutive scanning intervals (or radar waves.)

I'm suspicious though that CCP may be adding a new feature to facilitate social interaction before this happens. Possibly an extension to Eve Gate functionality.


Yeah, a system wide "overview" if you will that updates automatically (like the on-grid overview) is a possible solution.
Sara XIII
The Carnifex Corp
#33 - 2011-11-10 03:55:50 UTC
Would the removal of local have an adverse effect on bots?

Idea
Between Ignorance and Wisdom
Wu Phat
InsufficientFunds LLC.
#34 - 2011-11-10 03:58:16 UTC
Stop stealing my thunder. My thread Bahhh, but yes down with local and down with bots. Goons will get the biggest benefit from this next patch with a swarm of ships larger than the Chinese army. Take away their eyes and let them roam space blind.
Endeavour Starfleet
#35 - 2011-11-10 04:00:15 UTC
No thanks. Removing local will be a boon to AFK cloaking and huge alliances. If you want stuff on your killboard then go into a Fleet fight. With Tidi it wont be a lagfest.
Jodis Talvanen
State War Academy
Caldari State
#36 - 2011-11-10 04:01:45 UTC
Politics is not my concern. Local just doesn't make any sense.
Desert Ice78
Gryphons of the Western Wind
#37 - 2011-11-10 04:02:42 UTC
Karn Dulake wrote:
(not this thread again)


Jesus H. Christ, not this thread again.

NO

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Hershman
Creepers Corporation
#38 - 2011-11-10 04:05:41 UTC
Sara XIII wrote:
Would the removal of local have an adverse effect on bots?

Idea


I don't think Goonfleet guys really bot that much anyway... so it doesnt warrant their dramatic anxiousness. Personally I think really are afraid to lose grip of what makes them feel they have power. The sheepish blob-like group mentality. It's actually sad

I play EVE every day! Follow me at http://www.twitch.tv/matthershman

Razin
The Scope
#39 - 2011-11-10 04:05:46 UTC
Deryk Kyeld wrote:
Jodis Talvanen wrote:
Deryk Kyeld wrote:
Some people like to forget this is a game and not a living in space simulator.

This is a game of space, you are not making any point.


I'm making a point that its a game, and not real life. CCP are the people that decide the lore of EVE, not you or anyone else. If they say there's infrastructure in known-space that keeps tabs of ships in the solar system then that's it. CCP will probably never remove local chat from K-Space so get over it and stop being a pathetic troll.

CCP plans to deal with local before they start on the 0.0 infrastructure (which they were planning to do this winter before the monoclegate hit). Here's a quote by CCP Greyscale from this August:

CCP Greyscale wrote:
Razin wrote:
How can you do any "0.0 intel" development while avoiding the main problem with 0.0 intel? I mean, what is the purpose of all these deployable intel collecting structures if we have instant local? To make it even more OP?

Why not do it right the first time rather than count on some 'iteration' years from now? Haven't we been down this road before?

This will all likely come after we deal with local, because that's a more pressing issue - it's just not covered explicitly here because it's too much of a "general mechanics" issue to be included in nullsec-specific planning.

From Greyscale's statement it is evident that CCP does not consider the Local issue to be limited to 0.0. This is a very good thing.
Commander TGK
The Deep Space Armada
#40 - 2011-11-10 04:10:29 UTC
Endeavour Starfleet wrote:
No thanks. Removing local will be a boon to AFK cloaking and huge alliances. If you want stuff on your killboard then go into a Fleet fight. With Tidi it wont be a lagfest.



Removing local has its ups and downs, but this is a definite point of failure for the idea. Removing local would be a gigantic boon to large alliances, as if they need any more.