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Missions & Complexes

 
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best level 4 mission running ship

Author
Ireland VonVicious
Vicious Trading Company
#221 - 2013-07-20 08:46:29 UTC
stoicfaux wrote:
Ireland VonVicious wrote:
Rattlesnake by a mile.

You can get 1241 dps and pick the damage type now.

Still has awsome tank and can run a MWD.

Sentries ruin smaller targets with ease.

Anyone still preaching other ships hasn't seen what the changes to cruise missiles on top of drone damage upgrades have done.

Yes, but... what's the DPS of the MWD Rattlesnake while the MWD is active? =/



This rarely happens due to the use of sentry drones.

Doesn't change the DPS.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#222 - 2013-07-20 11:23:24 UTC  |  Edited by: Tsukino Stareine
Cipher Jones wrote:
Quote:
I haven't done a guristas assault but i've done plenty of serpentis ones and I spend most of the time damped to 30km targeting range, i just set drones on aggressive and let them go ham.


So just wondering how your Domi completes that faster than my Mach, when my mach easily fits 2 SEBO's and spends exactly zero seconds of that mission jammed? You don't use guns at all?


I target one thing, set my drones on aggressive and then press f.

Tobias Hareka wrote:
Cipher Jones wrote:
So just wondering how your Domi completes that faster than my Mach, when my mach easily fits 2 SEBO's and spends exactly zero seconds of that mission jammed? You don't use guns at all?


He uses four 1200s to kill frigates that get too close.


No I use them on targets I don't want to waste my sentry volley on. You know what the range of 1200mms are with tremor?
Tobias Hareka
Republic Military School
Minmatar Republic
#223 - 2013-07-20 11:45:00 UTC  |  Edited by: Tobias Hareka
Tsukino Stareine wrote:
No I use them on targets I don't want to waste my sentry volley on. You know what the range of 1200mms are with tremor?


- Fit you posted earlier uses Scouts (meta 4) not T2.
- You can't hit a planet if it's orbiting you closer than 25km.

Why people who don't use Domi "are doing it wrong"?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#224 - 2013-07-20 11:58:34 UTC
I use long range ammo while i train for tech 2 large proj, similar range

I don't know why you're pulling this 25km number out, I don't shoot anything that close with artillery
Mer88
Royal Amarr Institute
Amarr Empire
#225 - 2013-07-20 17:20:22 UTC
ATM
Cruise Navy raven is the best

good BS i flew so far
including
navy domi
rattlesnake
Mach
vargur

those are all very good but Navy raven just better in every way.
But ultimately I believe Golem is the best if you can fly it. It does everything raven can do but better in most ways.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#226 - 2013-07-20 21:28:01 UTC
Mer88 wrote:
ATM
Cruise Navy raven is the best

good BS i flew so far
including
navy domi
rattlesnake
Mach
vargur

those are all very good but Navy raven just better in every way.
But ultimately I believe Golem is the best if you can fly it. It does everything raven can do but better in most ways.


Not better than TFI in every way for certain.

internet spaceships

are serious business sir.

and don't forget it

ExcalibursTemplar
CANZUK
#227 - 2013-07-20 21:55:23 UTC  |  Edited by: ExcalibursTemplar
I've just made this post in another thread and I can pretty much fly this atm.

Quote:
[Raven Navy Issue, current raven]

8x Cruise Missile Launcher II (Scourage Fury Cruise Missile)

Prototype 100MN Microwarpdrive I
2x Pithum C-Type Adaptive Invulnerability Field
Pith C-Type EM Ward Field
Pith C-Type X-Large Shield Booster
Republic Fleet Target Painter
ECCM - Gravimetric II

4x Caldari Navy Ballistic Control System
Signal Amplifier II

Large Anti-Thermal Screen Reinforcer II
2x Large Warhead Rigor Catalyst II

3x Garde II
5x Hobgoblin II

Missile cycle time 7.94

Fury missiles = 1066 dps, 8468 Alpha @ 121.9km, Missile speed 11.1km Explosion radius 193.9m, Explosion velocity 91.35 m/sec

Precision missiles = 761 dps, 6049 Alpha @ 121.9km, Missile speed 11.1km, Explosion radius 101m, Explosion velocity 130.7m/sec

With Garde + missiles 1246 dps Alpha 9188 optimal 30km + 12km falloff.

Gravimetric sensor strength = 65.86 with a maximum of 9 locked targets.

That's with 2*6+ damage hw implants and the rest +5

That fit is good for Gurista mission that have a lot of jamming.

You can squeeze out a bit more dps (1287) by dropping the ECCM and replacing it with a senor boost and then putting a DDA in place of the signal amp.

EDIT: 75.41 omni (lowest resist) and can tank 856.43 dps with the booster running


The thing is though I'm very very close to flying this setup for a Rattlesnake.

Quote:
[Rattlesnake, Rattlesnake]

4x Cruise Missile Launcher II (Scourge Fury Cruise Missile)
Drone Link Augmentor II
Drone Link Augmentor I

Prototype 100MN Microwarpdrive I
2x Pithum C-Type Adaptive Invulnerability Field
Pith C-Type X-Large Shield Booster
3x Federation Navy Omnidirectional Tracking Link

3x Drone Damage Amplifier II
3x Caldari Navy Ballistic Control System

Large Drone Scope Chip II
Large Anti-EM Screen Reinforcer II
Large Processor Overclocking Unit I

5x Hobgoblin II
5x Bouncer II
5x Curator II
5x Garde II


Missiles + Gardes = 1251 dps, Alpha 7094 @ 69KM +12km Fall off, with missiles going out to 93.75km.

Now i can't honestly see the point of using the Rattlesnake over a CNR, am i missing something ?

EDIT 75.41 omni (lowest resist) and able to tank 892.97 dps with the Rattler.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#228 - 2013-07-21 00:13:46 UTC
Completely pointless to overtank for missions and waste good utility slots for applying DPS IMHO. ESPECIALLY when fighting rats that jam.

internet spaceships

are serious business sir.

and don't forget it

Tauranon
Weeesearch
CAStabouts
#229 - 2013-07-21 00:57:23 UTC
Tobias Hareka wrote:
Tsukino Stareine wrote:
No I use them on targets I don't want to waste my sentry volley on. You know what the range of 1200mms are with tremor?


- Fit you posted earlier uses Scouts (meta 4) not T2.
- You can't hit a planet if it's orbiting you closer than 25km.

Why people who don't use Domi "are doing it wrong"?


The posted fit was an MJD fit, and in any case, the usual approach for any turret/drone user is to kill frigates first so that small stuff doesn't get to orbit. I personally use 5 rails, not 4 artillery, but from memory T2 artillery is a massive grid hog and 4 of them probably won't fit with an MJD, or even just the repper.

I don't think anyone is seriously posting that the domi is "fastest", its just amusing when people post very expensive fits that are probably not faster, report stats that don't seem faster (most battleships were dying in 7 drone cycles for me last night - 28 secs), and on ships that will have "worst case" missions that are worse than a domi, ie you'd have to reject more missions to actually make more isk.
CanI haveyourstuff
Native Freshfood
Minmatar Republic
#230 - 2013-07-21 06:47:10 UTC  |  Edited by: CanI haveyourstuff
Cipher Jones wrote:
Mer88 wrote:
ATM
Cruise Navy raven is the best
But ultimately I believe Golem is the best if you can fly it. It does everything raven can do but better in most ways.


Not better than TFI in every way for certain.


Since you do not back up your statement, it doesnt count.
Might aswell delete your post...

Care to explain 80km lock range and weak tank?

ExcalibursTemplar wrote:
Missiles + Gardes = 1251 dps, Alpha 7094 @ 69KM +12km Fall off, with missiles going out to 93.75km.

Now i can't honestly see the point of using the Rattlesnake over a CNR, am i missing something ?

EDIT 75.41 omni (lowest resist) and able to tank 892.97 dps with the Rattler.


Nope, you are not missing anything.
CNR can alpha 8400 ish @ max lock range or up to 166ish km with sebo's

CNR tanks less but then again you pew pew targets so fast that you dont need to tank much.
MJD+sebo fit you dont need to tank at all, just kill everything at 160km distance.
Sandy Achasse
Ecole Speciale Militaire de Saint-Cyr
#231 - 2013-07-21 07:21:13 UTC
What caused the price spike in Dominixs lately? I was getting ready to graduate to level 4 missions and I was looking at getting one of those but the price has jumped from ~$110m to $150 over the past 2 weeks
CanI haveyourstuff
Native Freshfood
Minmatar Republic
#232 - 2013-07-21 07:25:35 UTC
Sandy Achasse wrote:
What caused the price spike in Dominixs lately? I was getting ready to graduate to level 4 missions and I was looking at getting one of those but the price has jumped from ~$110m to $150 over the past 2 weeks


problably little buff it got and all that lobby work from our fellow "domi is best at everything" guise..
Tauranon
Weeesearch
CAStabouts
#233 - 2013-07-21 07:31:07 UTC
CanI haveyourstuff wrote:
Sandy Achasse wrote:
What caused the price spike in Dominixs lately? I was getting ready to graduate to level 4 missions and I was looking at getting one of those but the price has jumped from ~$110m to $150 over the past 2 weeks


problably little buff it got and all that lobby work from our fellow "domi is best at everything" guise..


the basic price rise is because thats what the minerals to build a domi is now after the patch.

The usual patch oversupply got eaten by people trying them as a battleship minislowcat doctrine fleet boat with varying degrees of success and amusing failures.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#234 - 2013-07-21 10:14:21 UTC
I got mine for 110m straight after the patch because of oversupply <3
Evei Shard
Shard Industries
#235 - 2013-07-21 16:40:57 UTC
Sandy Achasse wrote:
What caused the price spike in Dominixs lately? I was getting ready to graduate to level 4 missions and I was looking at getting one of those but the price has jumped from ~$110m to $150 over the past 2 weeks



I'm guessing popularity. They are being used quite effectively in the alliance tournament.

Profit favors the prepared

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#236 - 2013-07-21 20:53:50 UTC  |  Edited by: Cipher Jones
Quote:
Since you do not back up your statement, it doesnt count.


Other than the multiple fits in this thread already posted for those of us following the story at home.

When nothing spawns at more than 90km, range beyond 90km is not an advantage.

When the mission requires a 500DPS tank, tank beyond 500DPS is not an advantage.

A couple of key things to remember when comparing fits on paper.

Quote:
Anyone still preaching other ships hasn't seen what the changes to cruise missiles on top of drone damage upgrades have done.


I don't preach about the NM or Golem coz I don't fly them. I Fly all the other CM ships, and even though they have more paper DPS than the mach (with my skills) they still aren't faster at most missions. Nor is the Domi or Navy Domi. All improved from before however.

internet spaceships

are serious business sir.

and don't forget it

CanI haveyourstuff
Native Freshfood
Minmatar Republic
#237 - 2013-07-21 21:32:53 UTC  |  Edited by: CanI haveyourstuff
Cipher Jones wrote:
Quote:
Since you do not back up your statement, it doesnt count.


Other than the multiple fits in this thread already posted for those of us following the story at home.

When nothing spawns at more than 90km, range beyond 90km is not an advantage.

When the mission requires a 500DPS tank, tank beyond 500DPS is not an advantage.

A couple of key things to remember when comparing fits on paper.



you stil do not prove anything about how TFI kills stuff faster...........
oh wait.. you cant?


TFI dps looks only good on paper, and thats it... ok, gotta give you that, TFI can clear worlds collide and dmasel in distress faster than RNI/Golem

BUT then theres that vindi you know... which says gtfo with your TFI.

still overally you just cannot beat RNI/Golem today. Fact!
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#238 - 2013-07-21 22:07:42 UTC
Quote:

you stil do not prove anything about how TFI kills stuff faster...........
oh wait.. you cant?


TFI dps looks only good on paper, and thats it... ok, gotta give you that, TFI can clear worlds collide and dmasel in distress faster than RNI/Golem

BUT then theres that vindi you know... which says gtfo with your TFI.

still overally you just cannot beat RNI/Golem today. Fact!


Have you tried both?

8000 alpha is nice on Battleships. On everything but battleships its overkill and wasting time. TFI has split damage so there is no need to overkill the smaller targets. TFI has as much Alpha as RNI if you count 2 volleys of drones and 1 of CM (8seconds) vs 1 volley of CM only (8seconds).

I dont care if people agree or disagree, but asking me to rehash things already presented in the thread every post is annoying as ****.

The golem and the RNI are not the same ship, tho golem is much faster. I can beat the RNI in my RS, TFI, and Mach 9 times out of 10. I can only beat the golem with the Mach Vs angels on the regular. Apples oranges with strawman to boot.

internet spaceships

are serious business sir.

and don't forget it

Mina Sebiestar
Minmatar Inner Space Conglomerate
#239 - 2013-07-22 04:07:14 UTC  |  Edited by: Mina Sebiestar
Doed wrote:
The only blockade a Domi possibly can't easily do in under 20 minutes is Serp one, I've only ran domi a few times there but did get it under 20 minutes once, out of like, 3 goes or something. Sansha/Blood and esp Angel is very easily done in under 20.

ANd when I said low sp runner ,I also considered low isk aswell, if you can jump into a faction ship right away the obv the normal domi can't get close to competing.

Navy Domi > Normal Domi

A Navy Domi does 1300 to 1400 dps at 50km, depending on your fit. Also produces over 1k dps at 80km with 75% kin 25% therm damage.

No deep falloff and less issues with jamming, tds, etc.


N Domi The blockade

Managed to put it just under 15 min

warp in sit still blap everything didnt pay attention to triggers booster barely touched.

while angels don't rly soak up kin term dmg i am guessing U can shave min or so of the Serp blockade.

You choke behind a smile a fake behind the fear

Because >>I is too hard

CanI haveyourstuff
Native Freshfood
Minmatar Republic
#240 - 2013-07-22 05:57:59 UTC
Cipher Jones wrote:
Have you tried both?

8000 alpha is nice on Battleships. On everything but battleships its overkill and wasting time. TFI has split damage so there is no need to overkill the smaller targets. TFI has as much Alpha as RNI if you count 2 volleys of drones and 1 of CM (8seconds) vs 1 volley of CM only (8seconds).

I dont care if people agree or disagree, but asking me to rehash things already presented in the thread every post is annoying as ****.

The golem and the RNI are not the same ship, tho golem is much faster. I can beat the RNI in my RS, TFI, and Mach 9 times out of 10. I can only beat the golem with the Mach Vs angels on the regular. Apples oranges with strawman to boot.



Great now we are getting somewhere... TFI and RNI/Golem perform almost same if you need to travel gates, BUT TFI tanks less and has less range - there are enough missions which have 100+ km targets and gate travels which are pita with TFI.

If you set up TFI for max missile damage (max lazyness) then you lose drone damage alot.. if you fit it up max gank then you lose alot mobility.


also good tank allows player to slack... lvl4's aint something that cool to be on toes all the time, it gets tiresome and boring instantly.

I'd rather tank so much that I dont even care if I hit all triggers.. it's just easymode and you cant beat that.