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drones are a weapon system

Author
Vexille Endur
Imperial Academy
Amarr Empire
#21 - 2013-07-21 04:29:59 UTC
the problem is a anew player has to devote a week just to start getting the benefits of drones. you have to train that one week. and then start training the support skills. gunnery you could devote that 1 week into other stuff and still do the same damage As a drone specialized ship. it would not bother me if drones were optional but they are not they Are a standard compliment for pretty much 90% of ships in eve. they should have the ability. to field the amount of drones the ship is designed to without having to train a skill that is most likely there as a time sink. this might not seem like a big deal to all you bitter vets. but it is annoying to newer players
ShahFluffers
Ice Fire Warriors
#22 - 2013-07-21 04:30:52 UTC  |  Edited by: ShahFluffers
Omega Flames wrote:
ShahFluffers wrote:
if managed properly, never need to be reloaded.

heh tell that to the missioners who now have to deal with aggro-switching rats now Twisted

I do. Equip a single Remote reps and/or Target Painter. Ewar irritates NPCs FAR more than any drone.

And the Micro Jump Drive makes sentry-boating in a mission pretty easy.

edit:
Vexille Endur wrote:
The problem is a anew player has to devote a week just to start getting the benefits of drones. you have to train that one week. and then start training the support skills. gunnery you could devote that 1 week into other stuff and still do the same damage

Wooooooow. You really believe this?

Open up EFT. Without any support skills and turret/launcher to level 2 or 3 most "non-drone" frigates deal something in the range 25 to 35 dps. At level 5 those numbers are only bumped up by 25%... amounting to a piddling 35 to 50 dps.
PLUS.... newbies are severely hampered by issues such as range and tracking (which are pretty much non-problems for light drones)... and they have fitting issues as guns/launchers require CPU and Powergrid... which forces a newbie to either sacrifice tank or speed... or "downgrade" their weapons (and thus their DPS).

This is in comparison to a drone user that in 7 days goes from 0 to 30+ dps that can't be affected by Ewar, operates and attacks independent of the ship, and doesn't consume ship resources like capacitor, CPU, or Powergrid (allowing the drone user to focus entirely on tank and/or speed).

edit2:
Quote:
it would not bother me if drones were optional but they are not they Are a standard compliment for pretty much 90% of ships in eve.

Not on most Frigates, most Tech 2 Frigates, most Navy Frigates, most Pirate Frigates, Destroyers, Interdictors, a few select Cruisers, some HACs, Heavy Interdictors, 3 out of 4 Attack Battlecruisers, all but 1 Command Ship, Dreadnoughts, and Titans.

While not recommended, it is possible to get away with just working up to use light ECM drones and calling it quits there with the above ships (sometimes not even that)... pretty much the same way armor users only train up the skill Shield Management to get a little extra shield buffer even though their tanking style doesn't require it.
Vexille Endur
Imperial Academy
Amarr Empire
#23 - 2013-07-21 04:32:59 UTC
judging by the devil horns that was a complete troll comment lol
Astroniomix
School of Applied Knowledge
Caldari State
#24 - 2013-07-21 04:40:22 UTC
Vexille Endur wrote:
judging by the devil horns that was a complete troll comment lol

Actually it was probably malicious glee because agro switching rats pretty much killed off the AFK mission dominix.
Shereza
Center for Advanced Studies
Gallente Federation
#25 - 2013-07-21 05:51:00 UTC
ShahFluffers wrote:

Being able to field 50 DPS from the get-go that continues to attack and apply damage despite you being ECM'ed, Damp'ed, Tracking Disrupted, webbed, neuted, etc. is a big deal. Especially at the frigate level.


The only frigate that can field 5 drones is the tristan, and it can't field 5 medium drones so it's not doing 50 DPS "from the get-go."

Vexille Endur wrote:
the problem is a anew player has to devote a week just to start getting the benefits of drones. you have to train that one week. and then start training the support skills.


Combat Drone Operation is available at Drones 3. Scout and Mining Drone Operation are available at Drones 1. Drones 4 unlocks Drone Navigation and Durability. You can easily start training "support skills" in under a week

Vexille Endur wrote:
they should have the ability. to field the amount of drones the ship is designed to without having to train a skill that is most likely there as a time sink.


Why? You might as well suggest that Targeting, Multitasking, and Advanced Drone Interface also be removed or changed so that you can lock up to the maximum number of targets possible for your ship hull and/or fit the maximum number of Drone Control Units possible without having to train in anything first.

Vexille Endur wrote:
this might not seem like a big deal to all you bitter vets. but it is annoying to newer players


#1 Shouldn't "bitter vets" be annoyed by something like this, especially as they have to do it over and over again for each alt they train up?

#2 Who gave you the authority to speak for every new player? I personally found it cool and awesome when I first started playing. Of course I'll also admit that I first started playing almost seven years ago and a lot of "new players" were a bit different than the ones you see in MMOs these days. One might say that they weren't so used to being CoDdled by developers and hadn't ODed on developers trying too hard to achieve some sort of over-the-top WoW factor. Lol
ShahFluffers
Ice Fire Warriors
#26 - 2013-07-21 07:36:41 UTC  |  Edited by: ShahFluffers
Shereza wrote:
ShahFluffers wrote:

Being able to field 50 DPS from the get-go that continues to attack and apply damage despite you being ECM'ed, Damp'ed, Tracking Disrupted, webbed, neuted, etc. is a big deal. Especially at the frigate level.


The only frigate that can field 5 drones is the tristan, and it can't field 5 medium drones so it's not doing 50 DPS "from the get-go."


[Tristan - LOLNewbie]

[Lows]
Drone Damage Amplifier I
Drone Damage Amplifier I
Damage Control I

[Medium]
Medium Shield Extender I
1 MN Afterburner I
Warp Scrambler I

[Highs]
(empty)
(empty)
(empty)

[Rigs]
(empty)
(empty)
(empty)

[Drones]
5x Hobgoblin I

Stats/Notes (with no skills applied):
- It's a little over CPU and PG... but nothing that a few levels in electronics and engineering can't cure (or even a rig).
- around 3600 EHP
- burns about 700 m/sec
- deals about 40 DPS.

Maybe not 50 DPS... but close enough. Remember that the drone's DPS does increase by not so insignificant margins with the skills Scout Drone Operation and Drone Interfacing (assuming that everyone gets 5 drones by default). And that even Tech 1 drones have few issues tracking other frigates within a ~25km battlefield (and are independent, use no capacitor, or powergrid/cpu, etc).
Tobias Hareka
Republic Military School
Minmatar Republic
#27 - 2013-07-21 07:41:46 UTC
Shereza wrote:
The only frigate that can field 5 drones is the tristan, and it can't field 5 medium drones so it's not doing 50 DPS "from the get-go."


Ishkur (Gallente Assault Frigate) and Worm (Guristas).
Goldensaver
Maraque Enterprises
Just let it happen
#28 - 2013-07-21 10:03:57 UTC  |  Edited by: Goldensaver
Qolde wrote:
i do see the logic in this argument. though they'[d have to make t2 missiles as painful to train for as large guns are. can you imagine THAT flavor of cheese and whine on the forums?

And I'd like to see it that Gunnery support skills are only worth as much as Drone and Missile support skills, rather than 3x what they are because they apply to 3 different flavours of guns...

Triple the rank of all Gunnery support skills (double controlled bursts)? Reduce the ranks of Drone and Missile support skills? Split gunnery into Projectile Weapons, Hybrid Weapons and Energy weapons each with their own support skills?


And as for the thread idea: it does make sense, but to make it like it is today you'd have to nerf drones to 1/5th power and have a 100% increase to damage and hitpoints per level (after level 1 a la leadership specialization skills).

Edit: of course, that's not to say that they couldn't do the same as with guns and missiles and only nerf them by 20% and make Drones a 5% damage/health per level skill.
Shereza
Center for Advanced Studies
Gallente Federation
#29 - 2013-07-21 17:05:19 UTC
ShahFluffers wrote:
Maybe not 50 DPS... but close enough. Remember that the drone's DPS does increase by not so insignificant margins with the skills Scout Drone Operation and Drone Interfacing (assuming that everyone gets 5 drones by default). And that even Tech 1 drones have few issues tracking other frigates within a ~25km battlefield (and are independent, use no capacitor, or powergrid/cpu, etc).


Also remember that you need to train Weapons Upgrades to fit DDAs and if you spend a week on just Drones you don't have that drained so you can't fit them. Blink You're not getting 50 DPS, or even 40 DPS, out of the box with just Drones 5, and in this regard the Weapons Upgrades is a drone support skill which given the TC's apparent opinion on using them in the discussion means that they're out. I think his rules are stupid, but I'm playing by them in this instance.

Tobias Hareka wrote:
Ishkur (Gallente Assault Frigate) and Worm (Guristas).


I didn't say assault ship or pirate/navy frigate now did I? I just said frigate. Plain, boring, frigate class frigates. Cool

Seriously though, I had a "(non-pirate/navy/T2)" disclaimer in there, but I seem to have edited it out. /shrugs.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#30 - 2013-07-21 17:56:26 UTC
there are currently 3 missing drone support skills (actually much more, but these are core ones): drone RoF, drone speed and drone tracking which should affect drone RoF, out of MWD speed of drones and their tracking respectively.

If we look closely to other weapon systems we'll see that their base skill adds RoF (gunnery, missile launcher operation), so it sounds logically to change Drones skill to affect RoF instead of max drones. Drone speed (out of MWd) could be incorporated into drone navigation or introduced as separate skill along with Drone tracking. That would also help to tone down drone interfacing skill a bit : 10% drone dmg per level instead of 20% with 25% RoF (5% per level from revamped drones skill) will give same DPS (but less alpha).

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

ShahFluffers
Ice Fire Warriors
#31 - 2013-07-21 19:29:54 UTC  |  Edited by: ShahFluffers
Shereza wrote:
Also remember that you need to train Weapons Upgrades to fit DDAs and if you spend a week on just Drones you don't have that drained so you can't fit them. Blink You're not getting 50 DPS, or even 40 DPS, out of the box with just Drones 5

Tech 1 Drone Damage Amps only require Weapon Upgrades level 1.... which is no more than ~30 minutes training time (only prerequisite is Gunnery level 2... which it should already be on every newbie by default. Failing that, 1.5 hours of extra training).

So yes... a potential of 40 DPS of high tracking, semi-independent weapons right "out of the box."

Quote:
Tobias Hareka wrote:
Ishkur (Gallente Assault Frigate) and Worm (Guristas).


I didn't say assault ship or pirate/navy frigate now did I? I just said frigate. Plain, boring, frigate class frigates. Cool

Seriously though, I had a "(non-pirate/navy/T2)" disclaimer in there, but I seem to have edited it out. /shrugs.

In which case... only the Tristan, Crucifier, Malleus, Probe, and Heron make use of drones in any significant way at the frigate level. All other frigates either don't use any drones or use them purely as a "lol-compliment" (being limited to launching 1 or 2 light drones is fairly pointless and often ignored).
That's hardly the 90% of ships you Shereza claimed to "require" drones.
Shereza
Center for Advanced Studies
Gallente Federation
#32 - 2013-07-21 20:19:04 UTC
Kirimeena D'Zbrkesbris wrote:
there are currently 3 missing drone support skills (actually much more, but these are core ones): drone RoF, drone speed and drone tracking which should affect drone RoF, out of MWD speed of drones and their tracking respectively.


Drone Navigation boosts drone MWD speed.

If we look closely to other weapon systems we'll see that their base skill adds RoF (gunnery, missile launcher operation), so it sounds logically to change Drones skill to affect RoF instead of max drones. Drone speed (out of MWd) could be incorporated into drone navigation or introduced as separate skill along with Drone tracking. That would also help to tone down drone interfacing skill a bit : 10% drone dmg per level instead of 20% with 25% RoF (5% per level from revamped drones skill) will give same DPS (but less alpha).[/quote]

ShahFluffers wrote:
Tech 1 Drone Damage Amps only require Weapon Upgrades level 1.... which is a grand total of ~30 minutes training time (only prerequisite is Gunnery level 2... which it should be on every newbie by default. Failing that, 1.5 hours of extra training).

So yes... a potential of 40 DPS of high tracking, semi-independent weapons right "out of the box."


Irrelevant. They still require a skill other than Drones and are as such not applicable to the issue as per comments by the TC. As I said, I didn't make the rules.

ShahFluffers wrote:
That's hardly the 90% of ships you claimed to "require" drones.


Check your quotes and try again. I never made any such claim.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#33 - 2013-07-21 20:51:34 UTC
Shereza wrote:
Kirimeena D'Zbrkesbris wrote:
there are currently 3 missing drone support skills (actually much more, but these are core ones): drone RoF, drone speed and drone tracking which should affect drone RoF, out of MWD speed of drones and their tracking respectively.


Drone Navigation boosts drone MWD speed.

Please read more carefully before quoting: i clearly stated non-mwd speed (orbit speed).

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Shereza
Center for Advanced Studies
Gallente Federation
#34 - 2013-07-22 02:44:58 UTC
Kirimeena D'Zbrkesbris wrote:

Please read more carefully before quoting: i clearly stated non-mwd speed (orbit speed).


"Non-MWD speed" is clear. "Out of MWD" less so. People shouldn't need to read carefully if something was typed clearly.
JerseyBOI 2
The Scope
Gallente Federation
#35 - 2013-07-22 04:57:57 UTC
ShahFluffers wrote:
Ash Katara wrote:
Not to throw more fuel on this fire but unlike all other weapon systems you can not reload more drones in to your drone bay when they do get blown up like you can reload every other weapon system. So they are much more finite. Imagine not being able to reload your guns or launchers...

However they consume no capacitor power from your ship, operate semi-independently from your ship, and, if managed properly, never need to be reloaded.


they are also quite a bit more effort to micromanage.
ShahFluffers
Ice Fire Warriors
#36 - 2013-07-22 06:03:16 UTC
Shereza wrote:
ShahFluffers wrote:
Tech 1 Drone Damage Amps only require Weapon Upgrades level 1.... which is a grand total of ~30 minutes training time (only prerequisite is Gunnery level 2... which it should be on every newbie by default. Failing that, 1.5 hours of extra training).

So yes... a potential of 40 DPS of high tracking, semi-independent weapons right "out of the box."


Irrelevant. They still require a skill other than Drones and are as such not applicable to the issue as per comments by the TC. As I said, I didn't make the rules.

Not irrelevant. Missile launchers also require Weapon Upgrades for the their damage module. It may be in a different tab, but the individual skill itself affects all weapon systems to a certain degree (it IS the skill for weapon upgrades... of which the Drone Damage Amp is).

Shereza wrote:
ShahFluffers wrote:
That's hardly the 90% of ships you claimed to "require" drones.


Check your quotes and try again. I never made any such claim.

https://forums.eveonline.com/default.aspx?g=posts&m=3373061#post3373061

Shereza wrote:
the problem is a anew player has to devote a week just to start getting the benefits of drones. you have to train that one week. and then start training the support skills. gunnery you could devote that 1 week into other stuff and still do the same damage As a drone specialized ship. it would not bother me if drones were optional but they are not they Are a standard compliment for pretty much 90% of ships in eve. they should have the ability. to field the amount of drones the ship is designed to without having to train a skill that is most likely there as a time sink. this might not seem like a big deal to all you bitter vets. but it is annoying to newer players

Bolded, italicized, and underlined.


JerseyBOI 2 said...
they are also quite a bit more effort to micromanage.

Indeed. That's an actual issue (and one that I can see being somewhat fixed with a slicker and more responsive UI).
Shereza
Center for Advanced Studies
Gallente Federation
#37 - 2013-07-22 07:35:07 UTC
ShahFluffers wrote:

Not irrelevant. Missile launchers also require Weapon Upgrades for the their damage module. It may be in a different tab, but the individual skill itself affects all weapon systems to a certain degree (it IS the skill for weapon upgrades... of which the Drone Damage Amp is).


Again, irrelevant. TC is not factoring in extraneous skills like Drone Navigation, Combat Drone Operation, or Drone Interfacing into his/her argument. Weapons Upgrades is an extraneous skill.

ShahFluffers wrote:

Shereza wrote:
ShahFluffers wrote:
That's hardly the 90% of ships you claimed to "require" drones.


Check your quotes and try again. I never made any such claim.

https://forums.eveonline.com/default.aspx?g=posts&m=3373061#post3373061

Shereza wrote:
the problem is a anew player has to devote a week just to start getting the benefits of drones. you have to train that one week. and then start training the support skills. gunnery you could devote that 1 week into other stuff and still do the same damage As a drone specialized ship. it would not bother me if drones were optional but they are not they Are a standard compliment for pretty much 90% of ships in eve. they should have the ability. to field the amount of drones the ship is designed to without having to train a skill that is most likely there as a time sink. this might not seem like a big deal to all you bitter vets. but it is annoying to newer players

Bolded, italicized, and underlined.


https://www.youtube.com/watch?v=V3y3QoFnqZc

Please check your quotes and try again. I never made any such post.
Andrew Indy
Cleaning Crew
#38 - 2013-07-22 09:21:55 UTC
I'm not sure what the problem is, its not a super long skill, if you want you could leave it at level 4 and just field 4 drones. Thats 80% of your DPS. Same as only getting drone interfacing 4 and/or skipping a few support skills.

When you are a super noob most of the ships you can fly can't handle more than 4 drones anyway and if you are getting a drone boat then 5-7 days is hardly the end of the world. When I was a noob I flew a BS in lvl4s for a while with only 4 drones. I could still kill scram frigs with them.

There is no built in mechanic that says your ship will explode when you undock unless you have 5 drones.

In fact I loved the way the drones skill worked when I was new, getting another drone was a massive reward (more so than a bigger number in EFT).
Beckett Firesnake
Viziam
Amarr Empire
#39 - 2013-07-22 10:21:30 UTC
Oh yes!

And create Meta 1 to Meta 4 Drones too!

Because there is a gap between T1 drones and T2 drones to fill, and it would be logic that the drones work like the other weapon systems...

I agree about the fact that all weapons systems should have the same logic.

But It is true for the others items too...

Why don't you need "Advanced Hull Upgrades" or "Armor Fitting Specialization" to fit an Armor EM Hardener II if you need "Medium Beam Laser Specialization" to fit a Focuse Medium Beam Laser II?

The skill tree is not perfect that is true... Revamp it from zero could be quite hard though.....
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