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[Odyssey 1.1] Heavy Assault Cruisers

First post First post
Author
MeBiatch
GRR GOONS
#1061 - 2013-07-21 03:29:22 UTC  |  Edited by: MeBiatch
Elise Randolph wrote:
A bit late to the party. I'm not really WOW'd by these changes, but mostly because the balance team seems to have become a victim of its own success. T1 frigs saw tons of ****** frigs just get completely changed into new, exciting, fun roles. Same for T1 cruisers. T1 BS, which were largely fine, got some /completely/ new bonuses and designs. So I was sitting on the edge of my seat hoping for some FANCY PANTS changes to complete dumpster babby ships that haven't really ever been used (I'm looking at you, Eagle, Sacrilege, and Cerberus).

But instead we get this really pragmatic, functional, and probably really good set of changes - but they're boring. It's a stupid criticism, I know, but I still feel like it's boring. Maybe I was hoping for something like a Cruiser MJD that only HACs can use, bomb-immunity (holy **** how cool would that be), or something that I didn't even know I wanted - like the changes to the Geddon. I had no idea I wanted it to be a neut-range drone boat, but I apparently wanted it something fierce.



AFs - completely changed the way small-ship PvP was played
Tier-3 BC - pumped life into the dying "roaming" gameplay, added sniping gameplay
T1 rebalance + tier 2 destroyers- essentially created a deep, meaningful, low-isk alternative to PvP. Made lowsec fun, made getting drunk and roaming around a reality, allowed lower-SP players not only be relevant but powerful in all stages of combat.
Battleship rebalance - completely changed the face of nullsec PvP. Like, completely. Almost nobody is flying what they used to be flying any more.
HAC changes - will creep into the tier-3 BC wheelhouse, will probably be really enjoyable, and nullsec PvP may add a Sacrilege or Cerberus doctrine to replace the dead Drake doctrine.


The Sacrilege, Ishtar, and Cerberus are big winners here. The Vaga, Deimos, Muninn, class will still be good. Zealot will still be the Zealot...I don't actually think it's very good currently and now it's going to be really interesting fitting beams and an MWD. Eagle may be cool with the Hybrid changes, will have to put some time in when the changes hit SiSi to see how it flies rather than stare at numbers and try to imagine.


Either way - changes look like an all-around improvement on a ship class that is looking more and more out of date by the day. Can't wait to try them on SiSi

PS you can have the bomb-immune and cruiser MJD ideas free of charge.


good read... still hoping like the bs balance we will see hac mrk II witht that wow factor you talked about. like a diemos with a tracking bonus and 6 high 4 mid 6 low slots. or the ishtar loosing the silly 50m3 bonus and replaced with a electronic/utility drone effectiveness bonus of 20%
Though marlona came up with the mjd idea...
i am still partial to mwd scram immunity as the role bonus. think about a bunch of hacs that dont have to worry about scrams turning off thier mwd...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

XXSketchxx
Sniggerdly
Pandemic Legion
#1062 - 2013-07-21 03:35:28 UTC
Elise Randolph wrote:
bomb-immunity



Do want
MeBiatch
GRR GOONS
#1063 - 2013-07-21 03:39:20 UTC
XXSketchxx wrote:
Elise Randolph wrote:
bomb-immunity



Do want


cant say i support that idea... even as cool as it sounds... bombs are essential anti blob weapons... they are critical.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Omnathious Deninard
University of Caille
Gallente Federation
#1064 - 2013-07-21 03:48:29 UTC
Deimos 6-4-6 (+1 High Slot)
Gallente Curiser
+5% Medium Hybrid Turret Damage per Level
+5% Armor HP per level (Yes a Armor HP bonus, would make one want to use this over a Proteus)
Heavy Assault Ship
+5% Medium Hybrid Turret Damage per Level
+7.5% Medium Hybrid Turret Tracking per Level
Role Bonus +100% bonus to the Velocity Factor of Afterburners

Ishtar 4-5-6 Drone Bay 375m^3
Gallente Cruiser
+10% Drone Damage and HP per Level
+5% Drone MWD Velocity
Heavy Assault Ship
+10% Drone Tracking and Optimal
+10% EW Drone Strength and Logistic Drone Strength

If you don't follow the rules, neither will I.

MeBiatch
GRR GOONS
#1065 - 2013-07-21 04:07:08 UTC  |  Edited by: MeBiatch
Omnathious Deninard wrote:
Deimos 6-4-6 (+1 High Slot)
Gallente Curiser
+5% Medium Hybrid Turret Damage per Level
+5% Armor HP per level (Yes a Armor HP bonus, would make one want to use this over a Proteus)
Heavy Assault Ship
+5% Medium Hybrid Turret rate of fire per Level
+7.5% Medium Hybrid Turret Tracking per Level
Role Bonus Micro warp drive immune to Warp Scambler

Ishtar 4-5-6 Drone Bay 375m^3
Gallente Cruiser
+10% Drone Damage and HP per Level
+5% Drone MWD Velocity and activation range
Heavy Assault Ship
+10% Drone Tracking and Optimal
+20% EW Drone Strength and Combat Utility


i like the idea... though i would prefer more in this direction... IMO ab setups are fine... its the mwd that needs the cool bonus and a warp scram immunity would do the trick. though just my opinion... still like your ideas too.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Omnathious Deninard
University of Caille
Gallente Federation
#1066 - 2013-07-21 04:15:02 UTC
MeBiatch wrote:
Omnathious Deninard wrote:
Deimos 6-4-6 (+1 High Slot)
Gallente Curiser
+5% Medium Hybrid Turret Damage per Level
+5% Armor HP per level (Yes a Armor HP bonus, would make one want to use this over a Proteus)
Heavy Assault Ship
+5% Medium Hybrid Turret rate of fire per Level
+7.5% Medium Hybrid Turret Tracking per Level
Role Bonus Micro warp drive immune to Warp Scambler

Ishtar 4-5-6 Drone Bay 375m^3
Gallente Cruiser
+10% Drone Damage and HP per Level
+5% Drone MWD Velocity and activation range
Heavy Assault Ship
+10% Drone Tracking and Optimal
+20% EW Drone Strength and Combat Utility


i like the idea... though i would prefer more in this direction... IMO ab setups are fine... its the mwd that needs the cool bonus and a warp scram immunity would do the trick. though just my opinion... still like your ideas too.

It has been brought up that the MWD sig reduction bonus does not make the ships small enough to sig tank aBC guns and they are not fast enough to speed tank them either.
With an AB bonus they can sig and speed tank vs the aBC but are still able to be hit from a regular cruiser making them the ideal anti-BS and aBC ship.

If you don't follow the rules, neither will I.

Elise Randolph
Habitual Euthanasia
Pandemic Legion
#1067 - 2013-07-21 05:25:07 UTC  |  Edited by: Elise Randolph
MeBiatch wrote:
XXSketchxx wrote:
Elise Randolph wrote:
bomb-immunity



Do want


cant say i support that idea... even as cool as it sounds... bombs are essential anti blob weapons... they are critical.


Currently AHACs are essentially bomb immune (tiny sig). MWDing AHACs, however, even with the 50% sig reduction from MWD would still have battleship sized signature, but with really thin tanks (comparatively)

To put things in perspective, a post-patch MWD Zealot would die to 9 bombs (assuming both loki links and legion links). Currently the standard AB Zealot needs 47 bombs to die.

That said, most of my balance ideas are ****** so bomb immunity may not be cool. But that doesn't mean something new and fancy that I never thought of can't be added Big smile

~

Ja'ho sun
Series of The Ridiculous
#1068 - 2013-07-21 06:03:48 UTC
NetheranE wrote:


First:
-50% MWD sig reduction role bonus
Are you mental? This is a practically useless bonus. I can think of 2 ships in all 8 that will make legitimate enough use of this for it to even be considered slightly helpful. Old Vagabond and old Cerberus.
Deimos doesnt run its MWD long enough to consider it useful. Ishtar just picks up sentries and warps, or its brawling you with ogres anyway. Muninn warps to a new tac and alphas you from it. Eagle will warp to a new tac and rail you from there. Zealots never use MWDs, and a Sacrilege acts like a Deimos with its MWD.
This role bonus is ridiculous, frivolous and quite honestly, an insult. What works for AFs will not necessarily work for HACs or any other class for that matter.
What this should be is: [one of the following]
-25% reduction in efficiency of EWAR modules against you [webs, tps, damps, ecm, tds]
-50% reduction in efficiency of opposing racial EWAR modules against you [min=TD, amarr=web, gal=ECM, cal=damp]
+10% to received fleet bonuses
+15% to incoming remote assistance modules
{reserved for other ideas}



Cerberus:
WHOOHOOO 6TH LAUNCHER THAT WE DONT HAVE THE FITTINGS FOR!
Seriously, I'm starting to use the meme :Rise: for anything that lacks common logic amongst my EVE friends, and they get it and laugh.
The cerberus seriously lacked a moderately effective tank to even start with, and now you give us less fittings than the new launcher will cost and expect us to field a better or equal tank with less resources to do it with. I are disappoint.
Around 150ish more PG instead of 85, 50 CPU should be fine. Consider a straight 10% dmg bonus on CalCruiser and think about an explo velocity bonus instead of the RoF bonus. Heavier volley, slightly less dps, far better applied dps.

Deimos:
YAY, speed! YAY, extra mid! YAY, I just lost 10% armor! YAY, I just lost 20% structure!
...Wait, what?
God no. This is not just a "thorax with better resists and an extra bonus or two," THIS is a exponentially more expensive, SP intensive nich t2 thorax. However, you seem to prefer the former, while making the Nexequror better. :gg:
Replace the lost armor and structure at least, consider a tracking bonus instead of the MWD, consider making the MWD cap bonus inherent (like Vaga's speed bonus, that you stealth nerfed), increase the fitting heavily. Deimos SHOULD be able to do Neutrons +1600 + MWD with just enough grid for the rest of the slots (no capbooster, double web) @V skills.
<



the cost and effort to build HACs does not warrant the need for reduced effects of ecm. the 10% to fleet bonus is just silly, as well as the remote assistance idea. plus the reduced sig bloom to micro is awesome. instead of getting hit for just about full dng every time, incoming dps has now dropped just about 30%. that's with just the role bonus alone. not a useless role bonus.

the cerb needs only 5 more grid to fit the extra launcher. 150 more PG is just too much and leaves me thinking, wtf are u trying to fit on the damn thing. dropping the ROF bonus would cripple the cerb, and the ship does enough dps to melt faces that much more with the new launcher slot. CCP Rise just expanded its already great ability that much more.

I agree on the diemos it needs to have its hp back. I mean really its not a shield tanked ship its armor plz fix this
Naomi Knight
Ministry of War
Amarr Empire
#1069 - 2013-07-21 06:40:20 UTC
Drop the mwd sig bonus role ... it is crappy.
NetheranE
Error-404
#1070 - 2013-07-21 06:51:59 UTC
Ja'ho sun wrote:
NetheranE wrote:

*snippage*
<



the cost and effort to build HACs does not warrant the need for reduced effects of ecm. the 10% to fleet bonus is just silly, as well as the remote assistance idea. plus the reduced sig bloom to micro is awesome. instead of getting hit for just about full dng every time, incoming dps has now dropped just about 30%. that's with just the role bonus alone. not a useless role bonus.

the cerb needs only 5 more grid to fit the extra launcher. 150 more PG is just too much and leaves me thinking, wtf are u trying to fit on the damn thing. dropping the ROF bonus would cripple the cerb, and the ship does enough dps to melt faces that much more with the new launcher slot. CCP Rise just expanded its already great ability that much more.

I agree on the diemos it needs to have its hp back. I mean really its not a shield tanked ship its armor plz fix this


the cost of HACs is EXACTLY what warrants this kind of powerhouse bonus. A 10% fleet bonus would simply give ~3% more resistance, or ~5% more tackle range, and ~2.5% smaller sig. very small bonuses that should simply compile to pull them over their t1 and navy counter parts (which are still better with these changes, dont you see a problem there?) The RR bonus would actually give flesh to the ships, as their minuscule tanks are a critical problem to their use and success. The EWAR bonus is simply something that doesnt make them immune, as its a RESISTANCE, but give them an advantage in gang and fleet warefare. A 25% resistance to webs simply means instead of being 60% webbed you get 45% webbed. So you're still slowed, you're just not :gg: slowed like a thorax would be.
Also, at ~1000-1500% the cost of a t1 cruiser, they had better be at LEAST 100% better.

what kind of fool are you? do you leave your MWD running permanently in a fight? As I specifically listed, there are practically no HACs that leave their MWD running sufficiently long to warrant a reduction in their sig bloom. Most HACs wont even be under fire most of the time before their MWDs are off, so the amount of actual time that the bonus is even applicable is negligible.
l2logic

have you TRIED to fit a cerb with more than 1 large shield extender WITHOUT a bunch of cap-gobbling hardeners?
I assume not.
I dont have my EFT on this computer, otherwise is throw fit after fit at you until your dense skull has accepted the obvious.
Dropping the RoF bonus, WHILE gaining 5% MORE damage per level would not cripple the cerb, but simply shift its damage style. Rather than a constant flow of dps, it has spaced hammering volleys, which is perfectly fine.
How about you learn to read, come back to my post, and try to take it all in at once, before you start picking more of my statements out of context and generally missing the entire point of my post?

kthnxbye
Yun Kuai
Garoun Investment Bank
Gallente Federation
#1071 - 2013-07-21 07:20:55 UTC
Like many others in the soon to be threadnaught, I'm not overwhelmed by these proposed changes for a few reasons.

The first reason is cost. As CCP has made it abundantly clear, we should pay hundreds of millions for 2% gains; however, people aren't happy with that after the success of T1 and faction cruisers' rebalancing. If I have a fully fit thorax for 50mil vs a fully fit deimos for 250mil when the differences in their ability is marginal, I would rather fly 5 thoraxes over 1 Deimos. These price tags have to be worth it or people still won't fly them.

The second reason is that some of the ships glaring problems haven't been addressed or have actually been made worse. For example, the CPU issues on the Ishtar, the fitting and tank requirements on a Deimos, Cerberus, and Eagle, and viability outside of large fleet engagments for the Munin. These are very specialized ships that should be easy to fit once you get lvl 5 skills, I.e force recons at Recon Lvl 5 . These fitting issues need to be addressed or people will just continue to fly T1 and navy faction.

The third reason deals with the idea behind niche roles. With the advent of ABCs into Eve, HACs seem to have lost their place. However, CCP's catch all role bonus isn't good enough. As some have mentioned , this role bonus only truly benefits a few HACs, and it's also very lazy of CCP. These cruisers are T2 and need to be specialized in some way to make them viable again.


Here are some ideas on how to make them fill those niche roles and become specialized again:
As the name implies, Heavy Assault Cruisers should be rolling beast in terms of their tanks. The first step should be increasing their base resist to make them more resilient. Not a large change, but buffing a Deimos's explosive hole to a base 30% as opposed to the current 10%. Also buffing their electronics and sensor strengths to make them more resilient to Ewar might be another viable option.

The next step is that replacing that sweeping role bonus. None of these ships have the same role even though they're all the same ship class. This is good, it's call diversity and makes the game more fun. That being said, instead of a broad, useless role bonus these HACs should receive individual role bonuses that build on their native strengths. For example, the Ishtar is subject to follow the VNI and Dominix and become a pure drone boat (yawn....very boring btw) and relies only on drone DPS. Bring a few smart bombs and your Ishtars are dead in the water. So the new Ishtar would receive a role bonus similar to something like this: 25% bonus to drone HP. Now the Ishtar can focus on doing what it's meant to do. Now on the other hand, if we look at the Deimos which is notorious for being the "Diemost blaster brawler" where one neut will ruin its day, we can add a role bonus that helps the Deimos brawl at scram/web ranges. New role bonus: 25% reduction of incoming energy neut amounts.
TL:DR these HACs should have individual role bonuses that should support their niche role.

--------------------------------------------------------::::::::::::--:::-----:::---::::::::::::--------------:::----------:::----:::---:::----------------------:::::::-------:::---:::----::::::-------------------:::-----------:::--:::----:::---------------------::::::::::::----:::::::----:::::::::::::-------

Naomi Knight
Ministry of War
Amarr Empire
#1072 - 2013-07-21 08:14:56 UTC
Yun Kuai wrote:

TL:DR these HACs should have individual role bonuses that should support their niche role.

yes

why give them all the same , which only benefits vaga ?:O makes no sense at all
Danny John-Peter
Blue Canary
Watch This
#1073 - 2013-07-21 08:49:43 UTC
I really dont think the Vaga needs a 5th mid as a lot of people are suggesting, its slot layout is currently fine it just needs a buff in the DPS and Projection areas.

At the moment AC kiting ships are pretty terrible as is, even the Cyna is relatively terrible, they need better applied DPS at range and need a general DPS buff.

I like the idea of individual roam bonuses but before any of that they need to fix the (currently terrible) balance pass for the Vaga, no improvement to its DPS and projection a slight speed loss and a **** bonus which nobody can or will use for anything other than heavy tackling for gangs.
To mare
Advanced Technology
#1074 - 2013-07-21 08:53:49 UTC
vagabond changes are rubbish, it will be slower than the actual one for a useless bonus no one will ever use (no fitting to make use of that),first if you really insist on rolling the speed bonus on the hull then the base speed should be 300 not 290, second any other bonus will be better than a brawling bonus wich doesnt suit the vaga at all (tracking, mass or sig reduction, capacito,r damage or whatever)
DeadDuck
Aurora.
The Initiative.
#1075 - 2013-07-21 09:01:50 UTC
XXSketchxx wrote:
Elise Randolph wrote:
bomb-immunity



Do want



Well I don't. "Waiste" a role or bonus because it might be important for big battles ? It's the same like that idea of the Lock breker bonus. Only suits a very specific situtation when most of the times Hacs will be (hopefully) used in day to day fights.
Mhari Dson
Lazy Brothers Inc
#1076 - 2013-07-21 09:25:01 UTC
Can't say I've flown an HAC since my terrible experience in an eagle in 2010, not that I wanted to train the skill in the first place but it was just another roadblock on the way to command ships. After looking over the changes, I still wouldn't fly any of them on the basis that the increase over T1/navy just isn't enough to justify the expendature.

Trying to fit an entire line of ships with a single role bonus is suicidal and needs to be ****canned. Cmon guys, use more than 1 brain cell to do this. I could go into a list of reasons why this particular rebalance initiative is currently sucking it's own left ball but I think the people before me made a very good case on why.

Throw away the cookie cutter and get specific with each ship.
Veshta Yoshida
PIE Inc.
Khimi Harar
#1077 - 2013-07-21 10:14:55 UTC  |  Edited by: Veshta Yoshida
Assuming we manage to cause the wanted snowstorm in hell and convince Rise to discard the idea of "one bonus for all", what would work (staying within racial flavour of course)?

Amarr: 2x all benefits gained from batteries.
Caldari: Half cap use of all eWar?
Gallente: Sig bloom free MWD use (ie. -100%)
Minmatar: Double artillery tracking (and tweaking hull bonuses (not fittings) towards AC)?

The MWD sig bonus sort of made sense on AFs as they have poor weapon ranges and they survive by not being hit at all due to relatively low EHP, but it makes no sense on HACs.
Chimpface Holocaust
Brutor Tribe
Minmatar Republic
#1078 - 2013-07-21 10:23:09 UTC  |  Edited by: Chimpface Holocaust
VAGABOND - This is the only ship in which the role bonus would actually make a difference, however most of the rest of the changes are entirely useless.

I've switched the active tank bonus for a resistance or buffer bonus
increased the RoF bonus to 7.5%
added a 5th mid
increases the cap to 1070
increased max velocity to 298

Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty

Minmatar Cruiser Bonuses:
7.5% bonus to Medium Projectile Turret rate of fire
4% bonus to shield resistances [or] 10% bonus to shield capacity

Heavy Assault Cruiser Bonuses:
10% bonus to Medium Projectile Turret falloff
5% bonus to Medium Projectile Turret damage

Slot layout: 6H, 5M, 5L; 5 turrets, 1 launchers(-1)
Fittings: 855 PWG, 395 CPU
Defense (shields / armor / hull) : 1750(+97) / 1400(+63) / 980(-4)
Capacitor (amount) : 1070(+7.5)
Mobility (max velocity / agility / mass / align time): 298(+59) / .504 / 11590000 / 8.1s
Drones (bandwidth / bay): 25 / 25
Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 330 / 6(+1)
Sensor strength: 14 Ladar
Signature radius: 115

This should allow the Vagabond to make good use of the MWD bonus while still doing decent dps at close range and the tank to stick around and apply the dps without being torn through like tissue paper
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#1079 - 2013-07-21 10:44:19 UTC
Read through the last pages. Agree with the vast majority of comments. No-one is going to fly these when they hit TQ. T1 cruisers are faster, massively cheaper, have the same damage application and bar the resist profiles - only a slightly worse tank.

Roll on pass 2...
Steel Dragon
Ascendance
Goonswarm Federation
#1080 - 2013-07-21 11:33:36 UTC
Why do you force Cald to use kinetic damage types? Please remove the % to Kinetic damage missiles on the cerb and just make it +%damage to HMLs and HAMs. With it being to kinetic only anyone who knows your flying a cerb knows to tank out kin (not that it isn't already) and your useless. You made the change from damage type specific on the TI why would you leave it on the T2 which is supposed to be better?