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worst rattlesnake build ever decision

Author
Ciyrine
Deep Core Mining Inc.
Caldari State
#1 - 2013-07-20 23:25:43 UTC
i dont have the skills to test this stuff out but im still trying to learn so sorry for probably the worst rattlesnake fit youve ever seen.

This is for small gang work, or maybe even solo at some point if i can swing it in which case id drop something for a scrambler.

The idea being to MJD within range of the webs. MWD would be used prior to MJD so that the jump lands me at the appropriate distance(1224km/s overheated MWD 13s agility). Then use webs stay within range of them. Neutralizers burn out their scrambler, AB/mwd, shield tanks, smartbombs or whatever else their using. Once their scram is burned out i can turn MWD back on to facilitate staying within range

Webs make ogres effective. I know rattlesnake has cruise/torp bonuses but this is a brawler rattler and DPS on torps/cruise is terrible vs small targets. Which necessitates webs close range combat. And even then torps still suck for damage application.

Im trying to decide whats more important. bumping my dps from 793 to 933 (140dps increase) + 49.8 cap/s neutralizing

[Rattlesnake, rattlesnake tank]
Signal Amplifier II
Ballistic Control System II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Damage Control II

Heavy Capacitor Booster II, Navy Cap Booster 800
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Stasis Webifier II
Stasis Webifier II
Large Micro Jump Drive
100MN Microwarpdrive II

Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Heavy Energy Neutralizer II
Heavy Energy Neutralizer II

Large Core Defense Field Extender II
Large Core Defense Field Extender II
Large Core Defense Field Extender II

Ogre II x5
Garde II x5

or staying with 813dps + 123.5 cap/s neutralizing

[Rattlesnake, rattlesnake tank]
Signal Amplifier II
Ballistic Control System II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Damage Control II

Heavy Capacitor Booster II, Navy Cap Booster 800
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Stasis Webifier II
Stasis Webifier II
Large Micro Jump Drive
100MN Microwarpdrive II

Heavy Energy Neutralizer II
Heavy Energy Neutralizer II
Heavy Energy Neutralizer II
Medium Energy Neutralizer II
Medium Energy Neutralizer II
Medium Proton Smartbomb II

Large Core Defense Field Extender II
Large Core Defense Field Extender II
Large Core Defense Field Extender II

Ogre II x5
Garde II x5

this one also comes with a smartbomb for any drone problems that might come up(ECM). Im leaning towards pure neutralizer since that will help me get to safety if i get pointed in bad situation. It will burn out an opponents AB/MWD faster for easier controlling of their speed. And if their running resistence buffs/shield boosters it will make them die about as fast as with the RLM version. Also to burn out their scram so i can use my MWD

ok thats all.....be gentle :)

Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#2 - 2013-07-21 00:05:58 UTC
I had a raven neut my taranis out and then killed me with cruise missiles. So cruise missiles can hit smaller ships

High Five. Yeah! C'est La Eve .

ShahFluffers
Ice Fire Warriors
#3 - 2013-07-21 00:22:39 UTC
The MJD might work the first or second time... but it won't work again once people realize what you're doing. Then they'll just get a bunch of scram frigates, pin you, and gnaw you down (which will be easy as you have no buffer).


fake edit: also... seconding Cruise Missiles. They won't be as effective as Rapid Light Launchers against smaller targets, but they'll still apply okay damage and be able to deal non-laughable damage against larger targets.
Ciyrine
Deep Core Mining Inc.
Caldari State
#4 - 2013-07-21 00:27:10 UTC
with 2x webs cruise do like 100dps to tengu and 40dps to frigate moving at high speeds.

RLM does 140 to both and since im going to be in brawling range on account of the webs they seem like good choice

of course you said neuted out so you might not have been going at high speeds. How many neuts and how long did it take him to neut you out? Because Im going for really fast kill.

With webs the ogres are doing the full 800dps applied to frigs. And with RLM that bumps to 940 applied to frigs but with less neut capability
Baali Tekitsu
AQUILA INC
Verge of Collapse
#5 - 2013-07-21 02:49:56 UTC
Generally you want in a small gang/solo battleship some Kind of active tank. I would go with the very strong tripple X-L ASB setup, boosted by a Tengu and at least Low grade Crystal set + obligatory blue pill.
Question is: why Rattlesnake? Why not a Dominix Navy Issue? These make excellent brawling Battleships, which obviously is what you are going to be forced to do.

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Ciyrine
Deep Core Mining Inc.
Caldari State
#6 - 2013-07-21 04:33:28 UTC
Ive tried a similar setup with navy dominix. Drones + neuts or drones + hybrids + neuts and generally the dom has less slightly less ehp with smaller spare powergrid so i have to downgrade a neut. But otherwise identical. Then theres the potato vs scorpion aesthetic consideration which leaned me towards rattler.
Baali Tekitsu
AQUILA INC
Verge of Collapse
#7 - 2013-07-21 11:30:53 UTC
Well the domi has double the DPS.

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Ciyrine
Deep Core Mining Inc.
Caldari State
#8 - 2013-07-21 12:45:32 UTC

ShahFluffers wrote:
The MJD might work the first or second time... but it won't work again once people realize what you're doing. Then they'll just get a bunch of scram frigates, pin you, and gnaw you down (which will be easy as you have no buffer).


fake edit: also... seconding Cruise Missiles. They won't be as effective as Rapid Light Launchers against smaller targets, but they'll still apply okay damage and be able to deal non-laughable damage against larger targets.


im pretty new to game but how often are you hitting the same target? Thought it was pretty random so that the same targets arent hitting hit by the MJD. Besides that the MJD only works as a surprise since it puts me at exactly 100km i need to start the jump at the right distance

How long does it take to neut out a frig/tengu target doing lets say 50 cap nuet per sec vs say 123 cap/sec
Ciyrine
Deep Core Mining Inc.
Caldari State
#9 - 2013-07-21 12:46:32 UTC
Baali Tekitsu wrote:
Well the domi has double the DPS.


how does domi have double the dps? Same drone dps and the weapon systems are pretty close too
David Devant
CTRL-Q
Ushra'Khan
#10 - 2013-07-21 13:26:58 UTC
Active tank it.

[Rattlesnake, attle]
Internal Force Field Array I
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Co-Processor II
Co-Processor II

X-Large Ancillary Shield Booster, Navy Cap Booster 400
X-Large Ancillary Shield Booster, Navy Cap Booster 400
Large Micro Jump Drive
Prototype 100MN Microwarpdrive I
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I
Adaptive Invulnerability Field II

Heavy Diminishing Power System Drain I
Torpedo Launcher II, Mjolnir Rage Torpedo
Torpedo Launcher II, Mjolnir Rage Torpedo
Torpedo Launcher II, Mjolnir Rage Torpedo
Torpedo Launcher II, Mjolnir Rage Torpedo
Medium Unstable Power Fluctuator I

Large Anti-EM Screen Reinforcer I
Large Anti-EM Screen Reinforcer I
Large Anti-Thermal Screen Reinforcer I


Ogre II x5
Baali Tekitsu
AQUILA INC
Verge of Collapse
#11 - 2013-07-21 13:55:37 UTC  |  Edited by: Baali Tekitsu
I have to admit it doesnt have the double DPS, but it comes close to it with 1950 overheated Void.
Quote:
[Dominix Navy Issue, OH BOI!]

Internal Force Field Array I
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Magnetic Field Stabilizer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Dark Blood Warp Scrambler
Federation Navy Stasis Webifier
X-Large Ancillary Shield Booster, Navy Cap Booster 400
X-Large Ancillary Shield Booster, Navy Cap Booster 400
Dread Guristas Adaptive Invulnerability Field
Dread Guristas Adaptive Invulnerability Field

Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L

Large Processor Overclocking Unit I
Large Anti-EM Screen Reinforcer I
Large Hybrid Burst Aerator I


Garde II x5
Ogre II x5


Genolution Core Augmentation CA-1
Genolution Core Augmentation CA-2
Zainou 'Gypsy' Electronics EE-603



Without the whole implants/ faction stuff you can get 1800 by using Ion blasters.

EDIT

this is the Rattlesnake fit I was speaking about:
Quote:
[Rattlesnake, 3xthefun]

Internal Force Field Array I
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Dread Guristas Co-Processor
Drone Damage Amplifier II

X-Large Ancillary Shield Booster, Navy Cap Booster 400
X-Large Ancillary Shield Booster, Navy Cap Booster 400
X-Large Ancillary Shield Booster, Navy Cap Booster 400
Faint Epsilon Warp Scrambler I
X5 Prototype Engine Enervator
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Prototype 'Arbalest' Rapid Light Missile Launcher, Caldari Navy Scourge Light Missile
Prototype 'Arbalest' Rapid Light Missile Launcher, Caldari Navy Scourge Light Missile
Prototype 'Arbalest' Rapid Light Missile Launcher, Caldari Navy Scourge Light Missile
Prototype 'Arbalest' Rapid Light Missile Launcher, Caldari Navy Scourge Light Missile

Large Anti-EM Screen Reinforcer II
Large Anti-Thermal Screen Reinforcer II
Large Anti-EM Screen Reinforcer II


Ogre II x5


Zainou 'Gypsy' Electronics EE-602

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Ciyrine
Deep Core Mining Inc.
Caldari State
#12 - 2013-07-21 15:42:08 UTC
Ive been thinking about running no warp scrambler since neuts will eat their cap below warp capability would that work? At work using phone so will check those fits applied dps in eft tonight. In my very limited experience 1800 type bs tend to drop to nothing applied vs frig/tengu....which might be ok. Maybe those melt to 2x web 800dps from drones and then whats needed is bs killing dps.
Ciyrine
Deep Core Mining Inc.
Caldari State
#13 - 2013-07-21 15:44:15 UTC
Oh and i was reading that bhaalgorn replaced navy dom. When i messed around in eft i wasnt impressed. Which probably meams i fit it wrong or missed the big picture any newb tips so i can see the bhaal for the monster it is?
Baali Tekitsu
AQUILA INC
Verge of Collapse
#14 - 2013-07-21 16:42:54 UTC
I strongly advice you NOT to fly these ships as long as you havent a strong understanding of game mechanics and how to apply damage to ships which are smaller than your class, which is especially difficult in bs size hulls.
You cant neut someone to the point where he cant warp, the worst thing that is going to happen to him is, that hes just not going to warp until his destination. Its also almost impossible to neut a scrambler off, especially with heavy neuts, as these have the slowest cycle time.

Quote:
Oh and i was reading that bhaalgorn replaced navy dom. When i messed around in eft i wasnt impressed. Which probably meams i fit it wrong or missed the big picture any newb tips so i can see the bhaal for the monster it is?

Both ships have completely different applications, I dont see how one can replace the other.

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Ciyrine
Deep Core Mining Inc.
Caldari State
#15 - 2013-07-21 16:55:12 UTC
I get that advice frequently. No worries though, i have 7m sp some of which is in mining so i wont be blowing up any rattlers with my fail fits/tactics. I have plenty of time to theory my way to semi competency though.

I thought u needed 80% total cap to warp? In either case i read u loud and clear. Low cap = warp short distance but still get away

Why cant u neut out someones scrambler? I read people recomending just that for carriers. Neut out the point warp away?

Whats wrong with my understanding of dps application for a bs? Im using eft. Putting targets vector perpendicular to mine which is about as bad as its going to get. Eft takes into account all the tracking, signature size, vector/speed stuff. What am i missing?
Baali Tekitsu
AQUILA INC
Verge of Collapse
#16 - 2013-07-21 17:19:37 UTC
The recommendation for carriers to fit a neut is because you almost always get tackled by small frigs like ceptors with very tiny cap and long points, who are easy to neut and you just need hat one second without a point on you to warp to safety.
Micro jump drives need 9 seconds of not being scrambled.

Your understanding of damage application has nothing to do with EFT theory crafting, but with practice (a lot oft practice) and situational awareness. You get this only by PvPing and starting with expensive BS hulls is the best way to ragequit the game after a few losses.

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Ciyrine
Deep Core Mining Inc.
Caldari State
#17 - 2013-07-21 18:17:45 UTC  |  Edited by: Ciyrine
I wont be jumping into bs before ive earned my frig strip

So i understand that i cant neut out someones scrambler so i can use my mwd if the point is only thing he want to use. And i do want to point out im talking about neut the scramble so i can use the mwd not mjd. Does that make a difference? Can i neut his point for one sec allowing me to cycle and once the cycle starts it finishes even with a point on me? Or does the point end the cycle midway? Also

Most ships have 1minute of cap available before they run out using all their mods. Then they have to turn some off to be able to uae....lets say half. If im also neuting him it would stand to reason even fewer modules would be running if im neuting him right? One of the mods he doesnt turn on could be scramble, or his neut. Especially if hes running cap usage weapons. Somethings gotta give no?

Have i said anything about my understanding of applied dps that would need fine tuning? Or is it my lack of finer details of neuting and general newbness lead to that opinion? Because theory is all i have for now and i want to make the most of it so when i start flying frigs i can move to my real goal with post haste. No matter what im going to need that theory knowledge to make best use of the bs and avoid bs losses anyways.

Ive read about plenty of frig pilots who fly, lose frigs and learn little because of how fast the frigs die. And from other games ive played i value theory first and practical experience second only to finetune the theory. This isnt a twitch reflex game where the opposite would be true.

I know initially my brain will be in shellshock during pvp with muddled decision making but with the theory core in place ill be able to push thru that relatively quickly.
Baali Tekitsu
AQUILA INC
Verge of Collapse
#18 - 2013-07-21 18:46:19 UTC
You didnt say anything bad, I think you just lack experience and SP which would make these questions obsolete.
Regarding your question: yes, if you neut someone he will cap out faster :)
I personally think that frigs arent the best ships to start pvping in becuase of how much your fitting and SP contribute to the victory, I would rather start in simple destroyers linke Thrashers (AC fit).

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Ciyrine
Deep Core Mining Inc.
Caldari State
#19 - 2013-07-21 18:59:28 UTC
Baali Tekitsu wrote:
You didnt say anything bad, I think you just lack experience and SP which would make these questions obsolete.
Regarding your question: yes, if you neut someone he will cap out faster :)
I personally think that frigs arent the best ships to start pvping in becuase of how much your fitting and SP contribute to the victory, I would rather start in simple destroyers linke Thrashers (AC fit).


Im down with destroyer what makes it better to learn in rather than frig which i hear recomended to newbs more often?

If i cap them out what can i expect to happen to their modules because usually im told i wont be able to force them to stop scrambling, neuting or even shooting their cap weapons.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#20 - 2013-07-21 19:28:03 UTC
Start smaller, you're just going to leave embarrassing killmails
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